Fire Emblem Heroes (FEH)

New Year Askr Builds and Best IVs

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This is a ranking page for the hero Askr - Renewed Gods from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for New Year Askr.

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Askr - Renewed Gods Icon New Year Askr

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New Year Askr Rating and Basic Information

FEH New Year Askr Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Askr - Renewed Gods: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants stat bonuses, a guaranteed follow-up attack, true damage reduction, AoE damage reduction, and applies a Guard effect onto the foe.
・ Exclusive C skill grants Special cooldown count -1, 【Resonance: Blades】, and 【Resonance: Shields】 to himself and his allies.
・ Duo Skill grants stat bonuses and Special cooldown reduction.

New Year Askr Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces damage from foe's attacks during combat by 20% of unit's Def (excluding area-of-effect Specials), and also, if unit's Def > foe's Def, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by difference between stats × 1.5.

Cooldown Count = 3
Boosts damage dealt by 50% of unit’s Def.

If unit is within 3 spaces of an ally, grants Def/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)

Inflicts Atk/Res-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.

At start of turn, if unit is within 2 spaces of any allies from a different title than unit, grants 【Resonance: Blades】 and 【Resonance: Shields】 to unit and all allies within 2 spaces of unit, and also, if unit or any of those allies has their Special cooldown count at its maximum value, grants Special cooldown count -1 to them.

New Year Askr's Duo Skill Effect

Duo Skill
Grants Atk/Spd/Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn, and grants Special cooldown count-1 to unit and those allies.
At start of every third turn, if Duo Skill has already been used, unit can use Duo Skill again.
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)

Standard Effect 1

Duel
If unit is 5★ and level 40 and unit's stats total less than 200, treats unit's stats as 200 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

New Year Askr Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (9) Attack Bane ★★★★★
Spd (3) Spd Bane ★☆☆☆☆
Def (12) Def Boon ★★★★★
Res (9) No Res IV ★★★★☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Def / -Spd

The best IVs for New Year Askr are +Def and -Spd. Def is a superboon and improves upon Askr's already impressive bulk, making him a wall unit that will take significant effort to bring down. +Res can be taken as well to improve his magical bulk, and +Atk can be taken to provide additional offensive power.

His Spd is unimportant and can be safely taken as a bane.

+Def for a +10 Merge

We recommend +Def when merging New Year Askr up to +10 to increase his physical bulk further and improve his survivability.

New Year Askr Best Builds

General Use / Budget New Year Askr

HOT
Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

New Year Askr's base kit is already amazing and he can contend immediately. We opted for Def/Res Form as his Sacred Seal to boost his overall bulk.

Close Counter New Year Askr

HOT
Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

New Year Askr makes good use of Close Counter/Reversal due to his amazing bulk and his true damage reduction. Lull Atk/Res 3 is used to negate foe's bonuses, indirectly improving Askr's bulk.

Source Heroes for All Skills

New Year Askr Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
177
HP
HP 40 40
Rank: 419/1088
Atk
Atk 42 42
Rank: 123/1088
Spd
Spd 16 16
Rank: 961/1088
Def
Def 42 42
Rank: 32/1088
Res
Res 37 37
Rank: 87/1088

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 61 20 47 41 214
Lv.40 +10 45 47 20 47 41 200

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 46 20 46 41 200
+Atk
Lv.40 +10
44 49 20 46 41 200
+Spd
Lv.40 +10
44 46 23 46 41 200
+Def
Lv.40 +10
44 46 20 50 41 201
+Res
Lv.40 +10
44 46 20 46 44 200

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 56 16 42 37 191
5★ Lv.40 40 42 16 42 37 177

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 23 3 12 9 65

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
41 42 45 38 17 183
39 46 30 24 43 182
42 41 16 39 42 180
37 39 45 16 40 177
40 44 27 23 43 177
New Year Askr Icon New Year Askr
40 42 16 42 37 177
38 45 18 35 41 177
40 42 14 38 42 176
37 45 47 27 18 174
39 41 43 26 24 173
38 46 46 20 22 172
36 42 33 17 43 171
36 42 34 16 43 171
38 42 42 23 26 171
40 43 42 21 25 171
38 42 31 19 41 171
38 40 41 17 35 171
41 35 35 28 28 167
47 30 34 25 30 166
37 35 39 15 40 166
38 42 30 16 37 163
39 40 27 21 35 162
38 42 40 19 23 162
39 39 20 19 38 155

Note: Stats bonuses from skills are not taken into account.

New Year Askr Roles, Strengths, and Weaknesses

New Year Askr Roles

Askr - Renewed Gods Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

New Year Askr is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.

New Year Askr Strengths

Duality Vessel is an amazing defensive weapon

New Year Askr Attack Fire Emblem Heroes FEH

New Year Askr's Duality Vessel accelerates his Special trigger, grants Atk/Spd/Def/Res+5 during combat, grants a guaranteed follow-up attack, inflicts Special cooldown deceleration onto his foe, grants true damage reduction equal to 20% of his Def, and reduces damage taken from area-of-effect Specials based on a Def check.

True damage reduction is based on a flat number and are not affected by any outside factors. This effect is incredibly valuable and the units who possess this effect such as the original Askr and Brave Dimitri are among the best tanks in the game.

Opened Domain grants bonus stats and Special acceleration

New Year Askr also carries Opened Domain like his original version.

It grants Special cooldown count -1,【Resonance: Blades】 and 【Resonance: Shields】 to himself and his nearby allies at the start of each turn as long as he has at least one ally that is from a different game title (not a Fire Emblem Heroes Original Character) within 2 spaces of him.

Resonance: Blades is a status effect that grants Atk/Spd+4 during combat to the affected unit, while Resonance: Shields grants Def/Res+4 during combat to the affected unit and prevents their foe from making a follow-up attack during the unit's first combat.

The Special cooldown reduction is only granted if their Special cooldown counts are at their maximum value. This always applies at the start of turn one, and is perfect for teams centered around Galeforce!

Duo Skill grants stat bonuses and Special cooldown reduction

New Year Askr's Duo Skill grants Atk/Spd/Def/Res+6 and Special cooldown count-1 to himself and all allies within 2 spaces for one turn.

This Duo Skill can also be reactivated every three turns, allowing for a sustained offensive approach.

New Year Askr Weaknesses

Duality Vessel requires ally proximity

Duality Vessel requires at least one ally within 3 spaces of New Year Askr in order to activate all of its amazing effects.

If New Year Askr is not within range of allies, or if he is the last unit remaining, this powerful tome becomes a generic tome with no in-combat effects.

Ensure New Year Askr is always nearby at least one ally!

Low Spd

New Year Askr's Spd is abysmal at only base 16, leaving him prone to follow-up attacks by majority of the cast.

Despite his amazing bulk and true damage reduction, New Year Askr can succumb to multiple attacks if left unchecked.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Askr - Renewed Gods Only Appears as a 5 Star Hero!

Askr - Renewed Gods only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Askr - Renewed Gods if a 4 Star version is released!

Unlock Potential Tier List

New Year Askr - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 5★
6 2 No Effect 5★
9 2 No Effect 5★
14 2 Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces damage from foe's attacks during combat by 20% of unit's Def (excluding area-of-effect Specials), and also, if unit's Def > foe's Def, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by difference between stats × 1.5. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. 5★

Passives

Skill Name Effect Learned At
If unit is within 3 spaces of an ally, grants Def/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) 5★
If unit is within 3 spaces of an ally, grants Def/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) 5★
If unit is within 3 spaces of an ally, grants Def/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) 5★
If unit is within 3 spaces of an ally, grants Def/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) 5★
Inflicts Atk/Res-1 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 5★
Inflicts Atk/Res-2 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 5★
Inflicts Atk/Res-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 5★
At start of turn, if unit is within 2 spaces of any allies from a different title than unit, grants 【Resonance: Blades】 and 【Resonance: Shields】 to unit and all allies within 2 spaces of unit, and also, if unit or any of those allies has their Special cooldown count at its maximum value, grants Special cooldown count -1 to them. 5★

New Year Askr as a Source Hero

New Year Askr Avatar

Value of Skills ★★★★★

New Year Askr has Def/Res Finish 4 and Atk/Res Tempo 3 as great inheritance options.

Both of these skills are great and worth inheriting onto your favorite units. However, New Year Askr is an amazing unit himself. Consider using him before foddering him off.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate New Year Askr?

Top tier hero. Must summon. 65
Votes
Summon if you need his/her hero archetype. 2
Votes
Summon if you like this hero. 5
Votes
Summon for his/her Skill Inheritance options. 1
Votes
Pass on this hero. 1
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get New Year Askr / Illustrations / Voice Actor / Quotes

How to Get New Year Askr

Obtained through a Special Summoning Event!

New Year Askr is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Dustin Rubin with Mayanna Berrin
Illustrator Nishiki Areku
Appears In

Illustration

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Comment

1 Anonymousover 1 year

Mage can't use Bulwark.

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