Fire Emblem Heroes (FEH)

Ymir Builds and Best IVs

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This is a ranking page for the hero Ymir - Life-Mother from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ymir.

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Ymir - Life-Mother Icon Ymir

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Ymir Rating and Basic Information

FEH Ymir Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Ymir - Life-Mother: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill heals nearby allies and neutralizes their penalties for every Rally or movement Assist used on/by unit, grants stat bonuses during combat, and makes a guaranteed follow-up attack.
・ Exclusive C skill grants Def/Res+4 and a conditional Miracle effect to nearby allies.

Ymir Skills at 5★


Might: 16  Range: 1
Grants Atk+3. If a Rally skill or movement Assist skill is used by unit or targets unit, restores 10 HP to allies within 2 spaces of unit and target after movement, then neutralizes any 【Penalty】 on those allies. (Includes unit and target. Does not stack even if effect ranges of unit and target overlap.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

Range: 1
Grants Atk +6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.

If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.

Enables 【Canto (Rem. +1)】.
Inflicts Atk/Res-3 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

If unit is within 2 spaces of any allies, grants Def/Res+4 and the following effect to unit and those allies during combat: "If unit's HP ≥ 75% and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.)"

Ymir Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (16) HP Superbane ★★☆☆☆
Atk (10) Attack Boon ★★★★★
Spd (7) No Spd IV ★★☆☆☆
Def (9) No Def IV ★★★★☆
Res (8) No Res IV ★★★★☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk / -HP

The best IVs for Ymir are +Atk and -HP. Her Atk is a superboon and is applied twice with the guaranteed follow-up attack of Everliving Breath.

Her Def and Res are above average and her Spd isn't unsalvageable; Ymir can outspeed dedicated tank units. Thus, we take -HP as a bane.

+Atk for a +10 merge

We recommend +Atk when merging Ymir to +10 for similar reasons above.

Ymir Best Builds

General Use / Budget Ymir

HOT
Special Skill IconLuna
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Ymir's base kit is good to go right out of the box. Simply add a Special and a Sacred Seal and she's good to go. We opted for Form skills to continue providing the effects of Everliving Domain.

Source Heroes for All Skills

Ymir Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
173
HP
HP 38 38
Rank: 714/1088
Atk
Atk 40 40
Rank: 222/1088
Spd
Spd 26 26
Rank: 752/1088
Def
Def 35 35
Rank: 186/1088
Res
Res 34 34
Rank: 171/1088

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 43 64 31 39 38 215
Lv.40 +10 43 45 31 39 38 196

HP Atk Spd Def Res Total
+HP
Lv.40 +10
45 44 30 39 38 196
+Atk
Lv.40 +10
42 48 30 39 38 197
+Spd
Lv.40 +10
42 44 33 39 38 196
+Def
Lv.40 +10
42 44 30 42 38 196
+Res
Lv.40 +10
42 44 30 39 41 196

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 38 59 26 35 34 192
5★ Lv.40 38 40 26 35 34 173

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 16 29 7 9 8 69

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 41 47 33 37 198
44 44 21 44 39 192
40 43 27 37 41 188
40 43 18 39 42 182
Ymir Icon Ymir
38 40 26 35 34 173
40 40 17 37 38 172
41 31 37 32 27 168
42 33 25 36 31 167
40 30 34 33 26 163
46 33 28 25 30 162

Note: Stats bonuses from skills are not taken into account.

Ymir Roles, Strengths, and Weaknesses

Ymir Roles

Ymir - Life-Mother Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic Attack ImageClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Ymir is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Ymir Strengths

Everliving Breath is a fantastic weapon for both offense and support

Ymir Attack Fire Emblem Heroes FEH

Ymir's Everliving Breath has multiple effects that aid her for both offense and support.

It grants a flat Atk+3, in-combat Atk/Spd/Def/Res+5, and a guaranteed follow-up attack. It also grants adaptive damage against ranged foes like every other breath weapon.

Its most unique trait is healing herself and nearby allies for 10 HP and neutralizing their penalties every time a Rally or movement Assist is used on or by Ymir.

Paired with units like Legendary or Valentine's Lucina who can use assists that grant extra actions, you can heal your team for as much as 30 HP per turn!

Everliving Domain protects against heavy nukers

Ymir also comes with an exclusive skill in Everliving Domain. This skill grants Def/Res+4 to nearby allies and provides a Joint Drive Miracle effect.

This is a unique effect as of the time of posting, and it protects Ymir and her nearby allies from falling to heavy nukers that deal massive damage in one hit.

This Miracle effect only triggers when the unit's HP ≥ 75%. This can be bypassed by units that attack twice, as long as the first attack brings their HP below the 75% threshold, so be careful when engaging in combat!

Ymir Weaknesses

Everliving Domain's Miracle effect is reliant on meeting the HP threshold

The HP condition of Everliving Domain is checked upon receiving an attack, and not at the start of combat.

Foes with high Atk and brave effects such as Summer Edelgard or Ninja Corrin (F) can easily bypass this check by bringing Ymir or her allies under the HP threshold with the first attack, and then defeating them with the second.

Weak to Cavalry Effective Weapons

Ymir takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon is sure to take her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Ymir - Life-Mother Only Appears as a 5 Star Hero!

Ymir - Life-Mother only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ymir - Life-Mother if a 4 Star version is released!

Unlock Potential Tier List

Ymir - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Grants Atk+3. If a Rally skill or movement Assist skill is used by unit or targets unit, restores 10 HP to allies within 2 spaces of unit and target after movement, then neutralizes any 【Penalty】 on those allies. (Includes unit and target. Does not stack even if effect ranges of unit and target overlap.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 5★

Assists

Skill Name Range Effect Learned At
1 Grants Atk +4 to an adjacent ally until the end of the turn. 5★
1 Grants Atk +3 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 5★
1 Grants Atk +6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 5★

Specials

This Hero has no Special skills that can be learned.

Passives

Skill Name Effect Learned At
Grants Atk/Res +3 to this unit during combat if unit is adjacent to an ally. 5★
Grants Atk/Res +4 to this unit during combat if unit is adjacent to an ally. 5★
Grants Atk/Res +5 to this unit during combat if unit is adjacent to an ally. 5★
If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. 5★
Enables 【Canto (Rem. +1)】.
Inflicts Atk/Res-1 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
5★
Enables 【Canto (Rem. +1)】.
Inflicts Atk/Res-2 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
5★
Enables 【Canto (Rem. +1)】.
Inflicts Atk/Res-3 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
5★
If unit is within 2 spaces of any allies, grants Def/Res+4 and the following effect to unit and those allies during combat: "If unit's HP ≥ 75% and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.)" 5★

Ymir as a Source Hero

Ymir Avatar

Value of Skills ★★★★★

Ymir has Rally Up Atk+, Atk/Res Unity, and A/R Far Trace 3 as viable inheritance options.

It is possible to inherit multiple skills at the same time by first obtaining the pre-requisite skills through other heroes.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Ymir?

Top tier hero. Must summon. 83
Votes
Summon if you need his/her hero archetype. 2
Votes
Summon if you like this hero. 1
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 2
Votes

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How to Get Ymir / Illustrations / Voice Actor / Quotes

How to Get Ymir

Obtain Through Regular Summon

Ymir is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Erin Yvette
Illustrator Niji Hayashi
Appears In

Illustration

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