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This is a ranking page for the hero Níðhöggr - Quieting Dose from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Níðhöggr.
Heroes With the Same Name | |
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Níðhöggr
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List of Contents
Mythic Heroes - Double Mythic Heroes: Níðhöggr & Læraðr Featured Heroes | |||
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Kvasir [9.0/10] |
Legendary Shez (M) [9.5/10] |
Níðhöggr [9.5/10] |
Legendary Myrrh [9.0/10] |
Legendary Shez (F) [9.5/10] |
Ascended Amelia [9.0/10] |
Legendary Ninian [9.5/10] |
Legendary Alear (F) [9.5/10] |
Legendary Camilla [9.5/10] |
Mythic Loki [9.5/10] |
Rearmed Sothe [9.0/10] |
Læraðr [9.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Enticing Dose inflicts Atk/Def-7 and 【Sabotage】on multiple foes at start of turn and after action, deals pre-combat damage to foe, inflicts Atk/Def penalties on foe during combat, grants 50% damage reduction piercing, true damage and true damage reduction. ・Divine Toxin improves transformation conditions, grants 【Dosage】 to unit and nearby allies, grants Atk/Def/Res+10, Null Guard, and Special cooldown charge +1 to Níðhöggr during combat, and neutralizes foe's Atk/Def bonuses. |
Might: 14 Range: 1 Accelerates Special trigger (cooldown count-1). At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Atk/Def-7 and 【Sabotage】 on foes within 3 rows or 3 columns centered on unit through their next actions. If unit is transformed or unit's HP ≥ 25% at start of combat, deals damage to foe = 25% of foe's max HP as combat begins (activates only when unit can attack in combat; only highest value applied; does not stack with other "deals X damage as combat begins" effects; effects that reduce damage during combat do not apply; will not reduce foe's HP below 1; excluding certain foes, such as Røkkr). If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def = 6 + 20% of unit's Def at start of combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), deals damage = 30% of foe's max HP (excluding area-of-effect Specials, excluding certain foes, such as Røkkr), and reduces damage from foe's attacks by X during combat (excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by an additional X (excluding area-of-effect Specials; X = total damage dealt to foe; min 10; max 20). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range. |
Cooldown Count = 3 Boosts damage by X% of unit's Def when Special triggers (if transformed, X = 50; otherwise, X = 40). If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Unit is transformed or unit's Def ≥ foe's Def-4. (Once per combat; excluding area-of-effect Specials). |
If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. At start of player or enemy phase, grants 【Dosage】 to unit and allies within 2 spaces of unit for 1 turn. If unit is transformed or if foe initiates combat, grants Atk/Def/Res+10 to unit, neutralizes foe's bonuses to Atk/Def, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects tht inflict "Special cooldown charge -X" on unit during combat. 【Dosage】 Grants Atk/Spd/Def/Res+5 to unit during combat and restores 10 HP to unit after combat. When a foe triggers "grants the 【Bonus】 effects active on foe" and "neutralizes any 【Bonus】 active on foe" effects from skills such as Essence Drain on unit with this status active, prevents those effects on unit and other targets and neutralizes any 【Bonus】 effects active on that foe (does not neutralize 【Bonus】 effects applied at the same time). |
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk-5 on foe, deals +X damage (X = 20% of unit's Def; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and neutralizes penalties on unit during combat. |
If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If foe's Range = 2, grants Atk/Def+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt). |
Stat | Superboon/Superbane | IV Recommendation |
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HP (22) | ★★★★★ | |
Atk (16) | ★★★★★ | |
Spd (4) | ★☆☆☆☆ | |
Def (9) | ★★★★★ | |
Res (10) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Níðhöggr are +Def and -Spd. Def is a superboon and boosting it improves the performance of Enticing Dose's penalty effect.
Additionally, as a tank unit, Níðhöggr prefers to boost her bulk over her offense.
Níðhöggr's Spd is a clear dump stat at only base 17 and can be safely taken as a bane.
We recommend +Def when merging Níðhöggr up to +10 to maximize her bulk and improve Enticing Dose further.
HOT | |
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Aegis
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Updated on 12/30/2024 |
This build uses Shield Fighter and Emblem Marth's ring to consistently trigger Aegis and protect the team from ranged attacks while providing support with Divine Toxin and Higher Ground.
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Níðhöggr's base kit is good enough to function as a Far Save tank with good return damage and support with Divine Toxin. This build won't be as bulky as the Shield Fighter build, but can retaliate with more damage in return.
Neutral Stats at Lv. 40 (5★) | ||
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207 | ||
HP |
50 |
Rank: 9/1190 |
Atk |
49 |
Rank: 2/1190 |
Spd |
17 |
Rank: 1115/1190 |
Def |
48 |
Rank: 3/1190 |
Res |
43 |
Rank: 48/1190 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 55 | 68 | 21 | 52 | 48 | 244 | Lv.40 +10 | 55 | 54 | 21 | 52 | 48 | 230 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 57 | 53 | 21 | 52 | 47 | 230 |
+Atk Lv.40 +10 | 54 | 56 | 21 | 52 | 47 | 230 |
+Spd Lv.40 +10 | 54 | 53 | 24 | 52 | 47 | 230 |
+Def Lv.40 +10 | 54 | 53 | 21 | 56 | 47 | 231 |
+Res Lv.40 +10 | 54 | 53 | 21 | 52 | 50 | 230 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 50 | 63 | 17 | 48 | 43 | 221 |
5★ Lv.40 | 50 | 49 | 17 | 48 | 43 | 207 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 22 | 30 | 4 | 9 | 10 | 75 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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Níðhöggr
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50 | 49 | 17 | 48 | 43 | 207 |
50 | 48 | 17 | 44 | 48 | 207 | |
49 | 47 | 16 | 49 | 46 | 207 | |
50 | 48 | 16 | 49 | 44 | 207 | |
46 | 44 | 15 | 46 | 44 | 195 | |
45 | 42 | 14 | 44 | 39 | 184 | |
47 | 37 | 23 | 37 | 30 | 174 |
Note: Stats bonuses from skills are not taken into account.
Níðhöggr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Níðhöggr's Enticing Dose inflicts Atk/Def-7 and 【Sabotage】 onto all foes within 3 rows and 3 columns of Níðhöggr at the start of each turn and after Níðhöggr's action.
Applying these debuffs after Níðhöggr's action is crucial as it avoids penalty cleansing effects that trigger at start of turn or phase, giving your team an easier time attacking their foes as the debuffs will stick throughout the remainder of the turn.
In combat, Enticing Dose deals pre-combat damage to Níðhöggr's foe equal to 25% of her foe's max HP. While the pre-combat damage amount can be massive, it does not stack with other pre-combat damage effects, setting a cap on the amount of damage possible.
Enticing Dose also inflicts an Atk/Def penalty onto Níðhöggr's foe equalto 6 + 20% of her Def, grants Níðhöggr 50% damage reduction piercing, bonus damage equal to 30% of her foe's max HP, true damage reduction on her foe's attacks equal to the total damage dealt to her foe (min 10; max 20), and an additional similar damage reduction effect if her foe triggers an offensive Special.
The pre-combat damage effect improves the true damage reduction effect, making Níðhöggr deceptively bulky. However, the often-seen Breath of Life 4 can counter this effect. Keep watch for this skill to ensure Níðhöggr is at her best!
Níðhöggr's Divine Toxin grants additional transformation conditions to Níðhöggr, allowing her to easily transform on-demand with more lenient teambuilding and positioning restrictions.
At the start of each player and enemy phase, Divine Toxin grants 【Dosage】 to Níðhöggr and nearby allies.
【Dosage】 is a new status effect that grants Atk/Spd/Def/Res+5 and 10 HP post-combat healing to the affected unit, and more importantly, prevents status stealing effects such as Fallen Nergal's 【Essence Drain】 and Tina's Thief from stealing statuses and instead neutralizes those foe's own 【Bonus】 effects.
The continued trend of releasing problems and then creating solutions afterwards continues with Divine Toxin. A counter to Fallen Nergal has been needed for quite some time now in PvP modes like Summoner Duels, and now we have one. This skill is crucial and is a must-have in Summoner Duels to counter teams based around Fallen Nergal who is a staple presence in the metagame.
Níðhöggr takes 1.5x damage from armor-effective weapons like Randgríðr, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Níðhöggr takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Níðhöggr - Quieting Dose only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Níðhöggr - Quieting Dose if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 5★ | |
6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 5★ | |
9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 5★ | |
14 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Atk/Def-7 and 【Sabotage】 on foes within 3 rows or 3 columns centered on unit through their next actions. If unit is transformed or unit's HP ≥ 25% at start of combat, deals damage to foe = 25% of foe's max HP as combat begins (activates only when unit can attack in combat; only highest value applied; does not stack with other "deals X damage as combat begins" effects; effects that reduce damage during combat do not apply; will not reduce foe's HP below 1; excluding certain foes, such as Røkkr). If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def = 6 + 20% of unit's Def at start of combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), deals damage = 30% of foe's max HP (excluding area-of-effect Specials, excluding certain foes, such as Røkkr), and reduces damage from foe's attacks by X during combat (excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by an additional X (excluding area-of-effect Specials; X = total damage dealt to foe; min 10; max 20). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts damage by X% of unit's Def when Special triggers (if transformed, X = 50; otherwise, X = 40). If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Unit is transformed or unit's Def ≥ foe's Def-4. (Once per combat; excluding area-of-effect Specials). |
5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. At start of player or enemy phase, grants 【Dosage】 to unit and allies within 2 spaces of unit for 1 turn. If unit is transformed or if foe initiates combat, grants Atk/Def/Res+10 to unit, neutralizes foe's bonuses to Atk/Def, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects tht inflict "Special cooldown charge -X" on unit during combat. 【Dosage】 Grants Atk/Spd/Def/Res+5 to unit during combat and restores 10 HP to unit after combat. When a foe triggers "grants the 【Bonus】 effects active on foe" and "neutralizes any 【Bonus】 active on foe" effects from skills such as Essence Drain on unit with this status active, prevents those effects on unit and other targets and neutralizes any 【Bonus】 effects active on that foe (does not neutralize 【Bonus】 effects applied at the same time). |
5★ | |
If unit's HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. | 5★ | |
If unit's HP ≥ 50% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. | 5★ | |
If unit's HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. | 5★ | |
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk-5 on foe, deals +X damage (X = 20% of unit's Def; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and neutralizes penalties on unit during combat. | 5★ | |
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+1 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If foe's Range = 2, grants Atk/Def+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt). |
5★ |
Value of Skills | ★★★★★ |
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Níðhöggr has Sturdy Beast, Slick Fighter 4, and A/D Twin F Save as inheritable options.
While Slick Fighter 4 can be situational, the other two skills are powerful and worth inheriting onto your favorite units.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Níðhöggr is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Voice Actor (English) |
Anjali Kunapaneni |
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Illustrator | Kozaki Yusuke |
Appears In |
Heroes from Mythic Heroes - Double Mythic Heroes: Níðhöggr & Læraðr | |||
---|---|---|---|
Kvasir [9.0/10] |
Legendary Shez (M) [9.5/10] |
Níðhöggr [9.5/10] |
Legendary Myrrh [9.0/10] |
Legendary Shez (F) [9.5/10] |
Ascended Amelia [9.0/10] |
Legendary Ninian [9.5/10] |
Legendary Alear (F) [9.5/10] |
Legendary Camilla [9.5/10] |
Mythic Loki [9.5/10] |
Rearmed Sothe [9.0/10] |
Læraðr [9.5/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Yh i used them 2 to beat her but the thing is she isnt like Heiðrun whi has amazing defense and support
Níðhöggr Builds and Best IVs
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i made a mistake about the extra damage from fjorm, my bad. I knew she always did more damage to my units when she attacked, without her special triggering, but i see now her special has to trigger on defense on the previous attack. If she had an atk/spd briar save, i definitely think she would be better (i understand that's subjective), but no telling how long that'll take.