Fire Emblem Heroes (FEH)

Níðhöggr Builds and Best IVs

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This is a ranking page for the hero Níðhöggr - Quieting Dose from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Níðhöggr.

Heroes With the Same Name
Níðhöggr - Quieting Dose Icon Níðhöggr

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Níðhöggr Rating and Basic Information

FEH Níðhöggr Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Níðhöggr - Quieting Dose: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Enticing Dose inflicts Atk/Def-7 and 【Sabotage】on multiple foes at start of turn and after action, deals pre-combat damage to foe, inflicts Atk/Def penalties on foe during combat, grants 50% damage reduction piercing, true damage and true damage reduction.
・Divine Toxin improves transformation conditions, grants 【Dosage】 to unit and nearby allies, grants Atk/Def/Res+10, Null Guard, and Special cooldown charge +1 to Níðhöggr during combat, and neutralizes foe's Atk/Def bonuses.

Níðhöggr Skills at 5★


Might: 14  Range: 1
Accelerates Special trigger (cooldown count-1).
At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Atk/Def-7 and 【Sabotage】 on foes within 3 rows or 3 columns centered on unit through their next actions.
If unit is transformed or unit's HP ≥ 25% at start of combat, deals damage to foe = 25% of foe's max HP as combat begins (activates only when unit can attack in combat; only highest value applied; does not stack with other "deals X damage as combat begins" effects; effects that reduce damage during combat do not apply; will not reduce foe's HP below 1; excluding certain foes, such as Røkkr).
If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def = 6 + 20% of unit's Def at start of combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), deals damage = 30% of foe's max HP (excluding area-of-effect Specials, excluding certain foes, such as Røkkr), and reduces damage from foe's attacks by X during combat (excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by an additional X (excluding area-of-effect Specials; X = total damage dealt to foe; min 10; max 20).
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range.

Cooldown Count = 3
Boosts damage by X% of unit's Def when Special triggers (if transformed, X = 50; otherwise, X = 40).
If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat:
- Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat.
- Unit is transformed or unit's Def ≥ foe's Def-4. (Once per combat; excluding area-of-effect Specials).

If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).
If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.
At start of player or enemy phase, grants 【Dosage】 to unit and allies within 2 spaces of unit for 1 turn.
If unit is transformed or if foe initiates combat, grants Atk/Def/Res+10 to unit, neutralizes foe's bonuses to Atk/Def, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects tht inflict "Special cooldown charge -X" on unit during combat.
【Dosage】
Grants Atk/Spd/Def/Res+5 to unit during combat and restores 10 HP to unit after combat.
When a foe triggers "grants the 【Bonus】 effects active on foe" and "neutralizes any 【Bonus】 active on foe" effects from skills such as Essence Drain on unit with this status active, prevents those effects on unit and other targets and neutralizes any 【Bonus】 effects active on that foe (does not neutralize 【Bonus】 effects applied at the same time).

If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk-5 on foe, deals +X damage (X = 20% of unit's Def; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and neutralizes penalties on unit during combat.

If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If foe's Range = 2, grants Atk/Def+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt).

Níðhöggr Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (22) Normal HP ★★★★★
Atk (16) Attack Bane ★★★★★
Spd (4) Spd Bane ★☆☆☆☆
Def (9) Def Boon ★★★★★
Res (10) Res Bane ★★★★☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Def / -Spd

The best IVs for Níðhöggr are +Def and -Spd. Def is a superboon and boosting it improves the performance of Enticing Dose's penalty effect.

Additionally, as a tank unit, Níðhöggr prefers to boost her bulk over her offense.

Níðhöggr's Spd is a clear dump stat at only base 17 and can be safely taken as a bane.

+Def for a +10 merge

We recommend +Def when merging Níðhöggr up to +10 to maximize her bulk and improve Enticing Dose further.

Níðhöggr Best Builds

Full Tank Níðhöggr

HOT
Assist Skill IconSwap
Special Skill IconAegis
Attuned Skill Icon: -
Updated on 12/30/2024

How to Use, Explanation

This build uses Shield Fighter and Emblem Marth's ring to consistently trigger Aegis and protect the team from ranged attacks while providing support with Divine Toxin and Higher Ground.

General Use / Budget Níðhöggr

Assist Skill IconSwap
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Níðhöggr's base kit is good enough to function as a Far Save tank with good return damage and support with Divine Toxin. This build won't be as bulky as the Shield Fighter build, but can retaliate with more damage in return.

Source Heroes for All Skills

Níðhöggr Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
207
HP
HP 50 50
Rank: 9/1190
Atk
Atk 49 49
Rank: 2/1190
Spd
Spd 17 17
Rank: 1115/1190
Def
Def 48 48
Rank: 3/1190
Res
Res 43 43
Rank: 48/1190

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 55 68 21 52 48 244
Lv.40 +10 55 54 21 52 48 230

HP Atk Spd Def Res Total
+HP
Lv.40 +10
57 53 21 52 47 230
+Atk
Lv.40 +10
54 56 21 52 47 230
+Spd
Lv.40 +10
54 53 24 52 47 230
+Def
Lv.40 +10
54 53 21 56 47 231
+Res
Lv.40 +10
54 53 21 52 50 230

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 50 63 17 48 43 221
5★ Lv.40 50 49 17 48 43 207

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 22 30 4 9 10 75

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Níðhöggr Icon Níðhöggr
50 49 17 48 43 207
50 48 17 44 48 207
49 47 16 49 46 207
50 48 16 49 44 207
46 44 15 46 44 195
45 42 14 44 39 184
47 37 23 37 30 174

Note: Stats bonuses from skills are not taken into account.

Níðhöggr Roles, Strengths, and Weaknesses

Níðhöggr Roles

Níðhöggr - Quieting Dose Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Níðhöggr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Níðhöggr Strengths

Enticing Dose deals pre-combat damage and grants damage reduction

Níðhöggr Attack Fire Emblem Heroes FEH

Níðhöggr's Enticing Dose inflicts Atk/Def-7 and 【Sabotage】 onto all foes within 3 rows and 3 columns of Níðhöggr at the start of each turn and after Níðhöggr's action.

Applying these debuffs after Níðhöggr's action is crucial as it avoids penalty cleansing effects that trigger at start of turn or phase, giving your team an easier time attacking their foes as the debuffs will stick throughout the remainder of the turn.

In combat, Enticing Dose deals pre-combat damage to Níðhöggr's foe equal to 25% of her foe's max HP. While the pre-combat damage amount can be massive, it does not stack with other pre-combat damage effects, setting a cap on the amount of damage possible.

Enticing Dose also inflicts an Atk/Def penalty onto Níðhöggr's foe equalto 6 + 20% of her Def, grants Níðhöggr 50% damage reduction piercing, bonus damage equal to 30% of her foe's max HP, true damage reduction on her foe's attacks equal to the total damage dealt to her foe (min 10; max 20), and an additional similar damage reduction effect if her foe triggers an offensive Special.

The pre-combat damage effect improves the true damage reduction effect, making Níðhöggr deceptively bulky. However, the often-seen Breath of Life 4 can counter this effect. Keep watch for this skill to ensure Níðhöggr is at her best!

Divine Toxin counters Bonus stealing effects

Níðhöggr's Divine Toxin grants additional transformation conditions to Níðhöggr, allowing her to easily transform on-demand with more lenient teambuilding and positioning restrictions.

At the start of each player and enemy phase, Divine Toxin grants 【Dosage】 to Níðhöggr and nearby allies.

【Dosage】 is a new status effect that grants Atk/Spd/Def/Res+5 and 10 HP post-combat healing to the affected unit, and more importantly, prevents status stealing effects such as Fallen Nergal's 【Essence Drain】 and Tina's Thief from stealing statuses and instead neutralizes those foe's own 【Bonus】 effects.

The continued trend of releasing problems and then creating solutions afterwards continues with Divine Toxin. A counter to Fallen Nergal has been needed for quite some time now in PvP modes like Summoner Duels, and now we have one. This skill is crucial and is a must-have in Summoner Duels to counter teams based around Fallen Nergal who is a staple presence in the metagame.

Níðhöggr Weaknesses

Weak to Armor Effective Weapons

Níðhöggr takes 1.5x damage from armor-effective weapons like Randgríðr, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Weak to Beast Effective Weapons

Níðhöggr takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Níðhöggr - Quieting Dose Only Appears as a 5 Star Hero!

Níðhöggr - Quieting Dose only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Níðhöggr - Quieting Dose if a 4 Star version is released!

Unlock Potential Tier List

Níðhöggr - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. 5★
6 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. 5★
9 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. 5★
14 1 Accelerates Special trigger (cooldown count-1).
At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Atk/Def-7 and 【Sabotage】 on foes within 3 rows or 3 columns centered on unit through their next actions.
If unit is transformed or unit's HP ≥ 25% at start of combat, deals damage to foe = 25% of foe's max HP as combat begins (activates only when unit can attack in combat; only highest value applied; does not stack with other "deals X damage as combat begins" effects; effects that reduce damage during combat do not apply; will not reduce foe's HP below 1; excluding certain foes, such as Røkkr).
If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def = 6 + 20% of unit's Def at start of combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), deals damage = 30% of foe's max HP (excluding area-of-effect Specials, excluding certain foes, such as Røkkr), and reduces damage from foe's attacks by X during combat (excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by an additional X (excluding area-of-effect Specials; X = total damage dealt to foe; min 10; max 20).
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. 5★
(Cooldown Count = 3) Boosts damage by X% of unit's Def when Special triggers (if transformed, X = 50; otherwise, X = 40).
If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat:
- Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat.
- Unit is transformed or unit's Def ≥ foe's Def-4. (Once per combat; excluding area-of-effect Specials).
5★

Passives

Skill Name Effect Learned At
If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).
If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.
At start of player or enemy phase, grants 【Dosage】 to unit and allies within 2 spaces of unit for 1 turn.
If unit is transformed or if foe initiates combat, grants Atk/Def/Res+10 to unit, neutralizes foe's bonuses to Atk/Def, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects tht inflict "Special cooldown charge -X" on unit during combat.
【Dosage】
Grants Atk/Spd/Def/Res+5 to unit during combat and restores 10 HP to unit after combat.
When a foe triggers "grants the 【Bonus】 effects active on foe" and "neutralizes any 【Bonus】 active on foe" effects from skills such as Essence Drain on unit with this status active, prevents those effects on unit and other targets and neutralizes any 【Bonus】 effects active on that foe (does not neutralize 【Bonus】 effects applied at the same time).
5★
If unit's HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. 5★
If unit's HP ≥ 50% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. 5★
If unit's HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. 5★
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk-5 on foe, deals +X damage (X = 20% of unit's Def; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and neutralizes penalties on unit during combat. 5★
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.
If unit triggers Savior, grants Atk/Def+1 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If unit triggers Savior, grants Atk/Def+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If unit triggers Savior, grants Atk/Def+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If foe's Range = 2, grants Atk/Def+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt).
5★

Níðhöggr as a Source Hero

Níðhöggr Avatar

Value of Skills ★★★★★

Níðhöggr has Sturdy Beast, Slick Fighter 4, and A/D Twin F Save as inheritable options.

While Slick Fighter 4 can be situational, the other two skills are powerful and worth inheriting onto your favorite units.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Níðhöggr?

Top tier hero. Must summon. 7
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 1
Votes
Summon for his/her Skill Inheritance options. 1
Votes
Pass on this hero. 0
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If you have feedback about this hero page, let us know in the comments section below!

How to Get Níðhöggr / Illustrations / Voice Actor / Quotes

How to Get Níðhöggr

Obtained through a Special Summoning Event!

Níðhöggr is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Voice Actor and Illustrator Information

Voice Actor
(English)
Anjali Kunapaneni
Illustrator Kozaki Yusuke
Appears In

Illustration

FEH: Related Guides

Mythic Heroes - Double Mythic Heroes: Níðhöggr & Læraðr

Double Mythic Heroes: Níðhöggr & Læraðr Banner

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Comment

10 twztid138 days

i made a mistake about the extra damage from fjorm, my bad. I knew she always did more damage to my units when she attacked, without her special triggering, but i see now her special has to trigger on defense on the previous attack. If she had an atk/spd briar save, i definitely think she would be better (i understand that's subjective), but no telling how long that'll take.

9 Anonymous24 days

Yh i used them 2 to beat her but the thing is she isnt like Heiðrun whi has amazing defense and support

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