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Fire Emblem Heroes (FEH)

Mythic Medeus Builds and Best IVs

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FEH Mythic Medeus Banner

This is a ranking page for the hero Medeus - Earth-Dragon King from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Mythic Medeus.

Heroes With the Same Name
Medeus - Earth-Dragon King Icon Mythic Medeus

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Mythic Medeus IconMythic Medeus
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Mythic Medeus Rating and Basic Information

FEH Mythic Medeus Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) B
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Medeus - Earth-Dragon King: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Refined Shadow Breath grants 【En Garde】, 【Fringe Bonus】, and 【Bulwark】 to Medeus and allies, inflicts stat penalties, a Lull effect, a Scowl effect, and follow-up denial to his foe and grants him bonus true damage and true DR.
・Assured Rebirth+ inflicts 【Frozen】, and 【Sabotage】 onto multiple foes, inflicts stat penalties and a Guard effect onto his foe and grants Medeus a guaranteed follow-up attack, bonus true damage, true DR, percentage DR, and a Special jumping effect.

Mythic Medeus Skills at 5★


Might: 16  Range: 1
Grants Atk+3. At start of turn, grants Atk/Res+6 and 【En Garde】 to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Res-6 on foe during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
【En Garde】
Neutralizes damage outside of combat (from skills like Poison Strike, structures like Bolt Tower, etc.) except damage dealt by area-of-effect Specials.

Cooldown Count = 4
Boosts damage dealt by 80% of unit’s Res.

At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Def/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Def/Res+2 to unit during combat.

At start of player phase or enemy phase, inflicts Atk/Def/Res-7, 【Frozen】, and 【Sabotage】 on closest foes and foes within 2 spaces of those foes through their next actions.
Inflicts Atk/Def/Res-5 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat.
Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of staff or dragon allies within 3 spaces of unit × 20, and also, if unit's Res > foe's Res, difference between stats × 4 (max 40%; total max 60%).

If foe within 4 spaces of this unit triggers Canto, inflicts 【Canto Control】 on that foe.
Prevents "after start-of-turn skills trigger, action ends immediately" status effects from being inflicted on unit and allies within 3 spaces of unit.
For unit and allies within 3 spaces of unit, neutralizes effects that would end their action as a result of foe's skills or the "after start-of-turn skills trigger, action ends immediately" status (does not neutralize effects from Aether Raid structures or the special slot).

Mythic Medeus Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (11) Attack Bane ★★★★★
Spd (3) No Spd IV ★☆☆☆☆
Def (12) No Def IV ★★★★☆
Res (10) Res Bane ★★★★★

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk / -Spd

The best IVs for Mythic Medeus are +Atk and -Spd. His Atk stat sits at a very high base 44 and boosting it will yield better results.

+Res or +Def may also be used when a tanking strategy is preferred.

His Spd is an unsalvageable dump stat and should be the bane of choice.

+Atk for a +10 Merge

We recommend a +Atk IV when merging Mythic Medeus up to +10. His Atk is among the highest in the entire game and boosting it gives him an edge above other heroes.

Mythic Medeus Best Builds

Premium Frontline Support Medeus

HOT
Attuned Skill Icon: -

How to Use, Explanation

This build aims to have Medeus act as a frontline tank while providing support for his team. Def/Res Scowl 4 further hinders his foe's Specials before the damage reduction from Dragon's Roar is ready to trigger.

Budget Support Medeus

Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build also acts as a support, but with budget and/or base kit skills instead. A good option for using Medeus without much investment.

Source Heroes for All Skills

Mythic Medeus Best Weapon Refine

Effect of Mythic Medeus's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 16 Range: 1 HP: 3
Grants Atk+3.
At start of player phase or enemy phase, grants Atk/Res+6, 【En Garde】, 【Fringe Bonus】, and 【Bulwark】 to unit and allies within 2 spaces of unit for 1 turn.
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def/Res-6 to foe, foe cannot make a follow-up attack, neutralizes foe's bonuses, and unit deals +X × 5 damage during combat (excluding area-of-effect; Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def/Res-X on foe (X = 10% of unit's Res at start of combat, + 5), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown).
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Shadow Breath

Refined Shadow Breath grants Atk/Res+6, 【En Garde】, 【Fringe Bonus】, and 【Bulwark】 to Medeus and allies within 2 spaces at the start of each phase, providing powerful buffs that impact how combat plays out even before it happens.

In combat, refined Shadow Breath inflicts Atk/Def/Res-6 and an additional Atk/Def/Res debuff equal to 5 + 10% of Medeus's Res to his foe, denies their follow-up attack, neutralizes their bonuses, and grants Medeus up to +25 bonus true damage (based on Bonuses and Penalties), true damage reduction and true damage reduction on Specials equal to 20% of his Res, and inflicts a Scowl effect on his foe.

Refined Shadow Breath is a powerful weapon and is worth spending Divine Dew on if you have a decently invested Medeus.

Mythic Medeus Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
183
HP
HP 40 40
Rank: 489/1317
Atk
Atk 44 44
Rank: 152/1317
Spd
Spd 18 18
Rank: 1090/1317
Def
Def 38 38
Rank: 128/1317
Res
Res 43 43
Rank: 47/1317

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 68 22 43 47 225
Lv.40 +10 45 49 22 43 47 206

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 48 22 42 47 206
+Atk
Lv.40 +10
44 51 22 42 47 206
+Spd
Lv.40 +10
44 48 25 42 47 206
+Def
Lv.40 +10
44 48 22 45 47 206
+Res
Lv.40 +10
44 48 22 42 50 206

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 63 18 38 43 202
5★ Lv.40 40 44 18 38 43 183

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 37 11 3 12 10 73

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
48 48 18 45 48 207
46 48 17 46 50 207
50 47 16 48 45 206
42 40 46 37 40 205
39 42 47 32 38 198
40 41 46 30 41 198
43 41 44 35 33 196
37 41 27 45 45 195
42 42 26 40 45 195
46 43 21 43 37 190
46 43 18 40 43 190
40 44 16 42 46 188
Mythic Medeus Icon Mythic Medeus
40 44 18 38 43 183
38 42 31 35 37 183
41 38 40 34 29 182
40 43 26 41 30 180
45 36 34 37 28 180
40 38 25 40 35 178
39 38 43 28 26 174
48 40 21 34 31 174
43 35 37 31 27 173
41 37 17 40 37 172
40 32 35 30 25 162

Note: Stats bonuses from skills are not taken into account.

Mythic Medeus Roles, Strengths, and Weaknesses

Mythic Medeus Roles

Medeus - Earth-Dragon King Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic Attack ImageClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Mythic Medeus is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to his Atk minus the foe's Res stat.

Mythic Medeus Strengths

Shadow Breath is a powerful weapon with multiple useful effects

Shadow Breath Attack Fire Emblem Heroes FEH

Mythic Medeus's refined Shadow Breath grants Atk/Res+6, 【En Garde】, 【Fringe Bonus】, and 【Bulwark】 to Medeus and allies within 2 spaces at the start of each phase, providing powerful buffs that impact how combat plays out even before it happens.

In combat, refined Shadow Breath inflicts Atk/Def/Res-6 and an additional Atk/Def/Res debuff equal to 5 + 10% of Medeus's Res to his foe, denies their follow-up attack, neutralizes their bonuses, and grants Medeus up to +25 bonus true damage (based on Bonuses and Penalties), true damage reduction and true damage reduction on Specials equal to 20% of his Res, and inflicts a Scowl effect on his foe.

【En Garde】 neutralizes damage outside of combat (from skills like Poison Strike, structures like Bolt Tower, etc.) except damage dealt by area-of-effect Specials.

This includes self-recoil skills like Push skills, Fury, or even ally damage skills like Valentine's Líf's Þjálfi!

Assured Rebirth+ grants a follow-up attack and damage reduction

Mythic Medeus also comes with an exclusive remixed B skill in Assured Rebirth+.

This skill inflicts Atk/Def/Res-7, 【Frozen】, and 【Sabotage】 on closest foes and foes within 2 spaces of those foes at the start of each phase, applying powerful debuffs that can hinder the enemies in combat.

In combat, Assured Rebirth+ inflicts Atk/Def/Res-5 and a Guard effect onto Medeus's foe, grants Medeus a guaranteed follow-up attack, bonus true damage and true damage reduction equal to 20% of his Res, and Special cooldown count -2 before his foe's first attack.

It also grants Medeus bonus damage reduction based on two factors:

  • number of staff or dragon allies within 3 spaces of unit
  • difference between Mythic Medeus' Res and his foe's Res

Each factor can grant up to 40% damage reduction, and combined can grant a maximum of 60% damage reduction.

Mythic Medeus Weaknesses

Weak to Dragon Effective Weapons

Mythic Medeus takes 1.5x damage from dragon-effective weapons like Sealed Falchion or Divine Mist, and one round of combat from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Low Spd

Mythic Medeus is cursed with an abysmal Spd stat of 18. He is reliant on Shadow Breath negating enemy follow-up attacks and Assured Rebirth+ granting him his own follow-up attack.

Enemies with follow-up negation skills such as Null Follow-Up 3 will take advantage of his poor Spd and attack him twice while only taking one hit in return.

Reliance on conditional effects

Mythic Medeus is also dependent on triggering the conditions for both Shadow Breath and Assured Rebirth+ to maximize his combat potential.

Enemies with damage reduction piercing effects like Deadeye will take full advantage of this and put a heavy dent onto Mythic Medeus. Even with his impressive bulk, he will be vulnerable to getting knocked out.

【En Garde】 shuts off low HP strategies

【En Garde】prevents post-combat damage from harming Mythic Medeus and his allies.

While beneficial against chip damage compositions that rely on Bolt Tower or Savage Blow effects, this can also impact the team negatively if not careful with teambuilding.

Heroes that rely on self-recoil from skills like Fury 4 will not be able to bring themselves down to Desperation range or become a beacon for Wings of Mercy.

Ensure that your team is not reliant upon these strategies before fielding Mythic Medeus.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Medeus - Earth-Dragon King Only Appears as a 5 Star Hero!

Medeus - Earth-Dragon King only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Medeus - Earth-Dragon King if a 4 Star version is released!

Unlock Potential Tier List

Mythic Medeus - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Grants Atk+3. At start of turn, grants Atk/Res+6 and 【En Garde】 to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Res-6 on foe during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
【En Garde】
Neutralizes damage outside of combat (from skills like Poison Strike, structures like Bolt Tower, etc.) except damage dealt by area-of-effect Specials.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. 5★
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Res. 5★

Passives

Skill Name Effect Learned At
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Def/Res+3 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Def/Res+4 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Def/Res+5 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Def/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Def/Res+2 to unit during combat. 5★
If unit's Res > foe's Res, unit makes a guaranteed follow-up attack. Reduces damage from attacks during combat and from area-of-effect Specials by percentage = number of staff or dragon allies within 3 spaces of unit x 20, and also, if unit's Res > foe's Res, difference between stats x 4 (max 40%; total max 60%). 5★
At start of player phase or enemy phase, inflicts Atk/Def/Res-7, 【Frozen】, and 【Sabotage】 on closest foes and foes within 2 spaces of those foes through their next actions.
Inflicts Atk/Def/Res-5 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat.
Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of staff or dragon allies within 3 spaces of unit × 20, and also, if unit's Res > foe's Res, difference between stats × 4 (max 40%; total max 60%).
5★
If foe within 2 spaces of unit triggers Canto, inflicts 【Canto Control】 on that foe.
【Canto Control】
Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers.
5★
If foe within 3 spaces of unit triggers Canto, inflicts 【Canto Control】 on that foe.
【Canto Control】
Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers.
5★
If foe within 4 spaces of unit triggers Canto, inflicts 【Canto Control】 on that foe.
【Canto Control】
Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers.
5★
If foe within 4 spaces of this unit triggers Canto, inflicts 【Canto Control】 on that foe.
Prevents "after start-of-turn skills trigger, action ends immediately" status effects from being inflicted on unit and allies within 3 spaces of unit.
For unit and allies within 3 spaces of unit, neutralizes effects that would end their action as a result of foe's skills or the "after start-of-turn skills trigger, action ends immediately" status (does not neutralize effects from Aether Raid structures or the special slot).
5★

Mythic Medeus as a Source Hero

Mythic Medeus Avatar

Value of Skills ★★★★☆

Canto Control 3. That is all.

In all seriousness, this skill is enough to warrant a full 5 star rating for Mythic Medeus as Skill Inheritance fodder. Canto is very powerful and used in all competitive game modes.

Having access to Canto Control neuters these heroes heavily. A Hit and Run strategy becomes almost obsolete.

Def/Res Ideal 4, while good, should not be the main reason you fodder off a copy of Mythic Medeus.

If necessary, use a copy of Valentine's Lissa to inherit Def/Res Ideal 3 first, and then fodder off Mythic Medeus for Def/Res Ideal 4 and Canto Control 3 at the same time.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Mythic Medeus?

Top tier hero. Must summon. 39
Votes
Summon if you need his/her hero archetype. 3
Votes
Summon if you like this hero. 6
Votes
Summon for his/her Skill Inheritance options. 13
Votes
Pass on this hero. 12
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Mythic Medeus / Illustrations / Voice Actor / Quotes

How to Get Mythic Medeus

Obtained through a Special Summoning Event!

Mythic Medeus is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Voice Actor and Illustrator Information

Voice Actor
(English)
Dennis Hull
Illustrator Daisuke Izuka
Appears In

Illustration

FEH: Related Guides

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