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This is a ranking page for the hero Medeus - Earth-Dragon King from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Medeus.
List of Contents
Emblem Heroes - Celica: Of Echoes Featured Heroes | |||
---|---|---|---|
Legendary Veronica [9.5/10] |
Embla [9.5/10] |
Legendary Hinoka [9.5/10] |
Ivy [9.5/10] |
Attuned Caeda [9.5/10] |
Emblem Celica [9.5/10] |
Legendary Xander [9.0/10] |
Rosado [9.0/10] |
Ascended Merric [9.5/10] |
Medeus [9.5/10] |
Fomortiis [9.0/10] |
Gotoh [9.0/10] |
Overall Rating | 9.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants Atk/Res bonuses, inflicts Atk/Res penalties, denies follow-up attacks, and neutralizes out-of-combat damage to unit and nearby allies. ・Exclusive B skill grants a guaranteed follow-up attack and substantial damage reduction. ・Hinders enemy Canto mobility with Canto Control 3. |
Might: 16 Range: 1 Grants Atk+3. At start of turn, grants Atk/Res+6 and 【En Garde】 to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Res-6 on foe during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【En Garde】 Neutralizes damage outside of combat (from skills like Poison Strike, structures like Bolt Tower, etc.) except damage dealt by area-of-effect Specials. |
Cooldown Count = 4 Boosts damage dealt by 80% of unit’s Res. |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Def/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Def/Res+2 to unit during combat. |
If unit's Res > foe's Res, unit makes a guaranteed follow-up attack. Reduces damage from attacks during combat and from area-of-effect Specials by percentage = number of staff or dragon allies within 3 spaces of unit x 20, and also, if unit's Res > foe's Res, difference between stats x 4 (max 40%; total max 60%). |
If foe within 4 spaces of unit triggers Canto, inflicts 【Canto Control】 on that foe. 【Canto Control】 Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (11) | ★★★★★ | |
Spd (3) | ★☆☆☆☆ | |
Def (12) | ★★★★☆ | |
Res (10) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Medeus are +Atk and -Spd. His Atk stat sits at a very high base 44 and boosting it will yield better results.
+Res or +Def may also be used when a tanking strategy is preferred.
His Spd is an unsalvageable dump stat and should be the bane of choice.
We recommend a +Atk IV when merging Medeus up to +10. His Atk is among the highest in the entire game and boosting it gives him an edge above other heroes.
HOT | |
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This build aims to have Medeus support the team with Canto Control and act as a frontline tank. Bracing Stance provides defensive stats and a Guard effect. This build functions well in stall and Catria Ball teams.
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Swap
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This build also acts as a support, but with budget and/or base kit skills instead. A good option for using Medeus without much investment.
HOT | |
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Swap
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Iceberg
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This build focuses on tanking and defeating foes on retaliation. Distant Storm's recoil is nullified by En Garde, making it superior to Distant Counter. Warding Breath provides Res and Special acceleration to trigger Iceberg immediately. Distant Stance may be used instead if the additional Res is necessary.
Don't forget that Distant Storm's Atk bonus is active on both phases!
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
183 | ||
HP |
40 |
Rank: 472/1160 |
Atk |
44 |
Rank: 130/1160 |
Spd |
18 |
Rank: 1058/1160 |
Def |
38 |
Rank: 118/1160 |
Res |
43 |
Rank: 37/1160 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 68 | 22 | 43 | 47 | 225 | Lv.40 +10 | 45 | 49 | 22 | 43 | 47 | 206 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 48 | 22 | 42 | 47 | 206 |
+Atk Lv.40 +10 | 44 | 51 | 22 | 42 | 47 | 206 |
+Spd Lv.40 +10 | 44 | 48 | 25 | 42 | 47 | 206 |
+Def Lv.40 +10 | 44 | 48 | 22 | 45 | 47 | 206 |
+Res Lv.40 +10 | 44 | 48 | 22 | 42 | 50 | 206 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 63 | 18 | 38 | 43 | 202 |
5★ Lv.40 | 40 | 44 | 18 | 38 | 43 | 183 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 37 | 11 | 3 | 12 | 10 | 73 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
50 | 47 | 16 | 48 | 45 | 206 | |
42 | 40 | 46 | 37 | 40 | 205 | |
39 | 42 | 47 | 32 | 38 | 198 | |
40 | 41 | 46 | 30 | 41 | 198 | |
43 | 41 | 44 | 35 | 33 | 196 | |
42 | 42 | 26 | 40 | 45 | 195 | |
46 | 43 | 21 | 43 | 37 | 190 | |
46 | 43 | 18 | 40 | 43 | 190 | |
40 | 44 | 16 | 42 | 46 | 188 | |
Medeus
|
40 | 44 | 18 | 38 | 43 | 183 |
38 | 42 | 31 | 35 | 37 | 183 | |
41 | 38 | 40 | 34 | 29 | 182 | |
45 | 36 | 34 | 37 | 28 | 180 | |
40 | 43 | 26 | 41 | 30 | 180 | |
40 | 38 | 25 | 40 | 35 | 178 | |
39 | 38 | 43 | 28 | 26 | 174 | |
48 | 40 | 21 | 34 | 31 | 174 | |
43 | 35 | 37 | 31 | 27 | 173 | |
41 | 37 | 17 | 40 | 37 | 172 | |
40 | 32 | 35 | 30 | 25 | 162 |
Note: Stats bonuses from skills are not taken into account.
Medeus is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to his Atk minus the foe's Res stat.
Medeus comes with his unique Shadow Breath. It has multiple effects that can impact combat heavily, assuming he meets the conditions to trigger these effects.
Below is a summary of these effects:
Condition(s) | Effect |
---|---|
Always | Grants Atk+3. |
At start of turn | Grants Atk/Res+6 and 【En Garde】 to unit and allies within 2 spaces of unit for 1 turn. |
If foe initiates combat or If foe's HP ≥ 75% at start of combat |
Inflicts Atk/Res-6 on foe during combat. |
If foe initiates combat or If foe's HP ≥ 75% at start of combat |
Foe cannot make a follow-up attack. |
If foe's Range = 2 | Calculates damage using the lower of foe's Def or Res. |
【En Garde】 neutralizes damage outside of combat (from skills like Poison Strike, structures like Bolt Tower, etc.) except damage dealt by area-of-effect Specials.
This includes self-recoil skills like Push skills, Fury, or even ally damage skills like Valentine's Líf's Þjálfi!
Medeus also comes with an exclusive B skill in Assured Rebirth.
This skill grants Medeus a guaranteed follow-up attack as long as his Res is higher than his foe's.
It also grants damage reduction based on two factors:
Each factor can grant up to 40% damage reduction, and combined can grant a maximum of 60% damage reduction.
Medeus also has a new inheritable C skill in Canto Control 3.
This skill reduces the amount of spaces a foe within 4 spaces of Medeus can move post-combat when triggering a Canto effect. Melee foes can move 1 space, while ranged foes cannot move at all.
Canto is very powerful and commonly used in all competitive game modes. Access to Canto Control will heavily disrupt opponents and reduce their number of viable combat options.
Medeus takes 1.5x damage from dragon-effective weapons like Sealed Falchion or Divine Mist, and one round of combat from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Medeus is cursed with an abysmal Spd stat of 18. He is reliant on Shadow Breath negating enemy follow-up attacks and Assured Rebirth granting him his own follow-up attack.
Enemies with follow-up negation skills such as Null Follow-Up 3 will take advantage of his poor Spd and attack him twice while only taking one hit in return.
Medeus is also dependent on triggering the conditions for both Shadow Breath and Assured Rebirth to maximize his combat potential.
Enemies with damage reduction piercing effects like Deadeye will take full advantage of this and put a heavy dent onto Medeus. Even with his impressive bulk, he will be vulnerable to getting knocked out.
【En Garde】prevents post-combat damage from harming Medeus and his allies.
While beneficial against chip damage compositions that rely on Bolt Tower or Savage Blow effects, this can also impact the team negatively if not careful with teambuilding.
Heroes that rely on self-recoil from skills like Fury 4 will not be able to bring themselves down to Desperation range or become a beacon for Wings of Mercy.
Ensure that your team is not reliant upon these strategies before fielding Medeus.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Medeus - Earth-Dragon King only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Medeus - Earth-Dragon King if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Grants Atk+3. At start of turn, grants Atk/Res+6 and 【En Garde】 to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Res-6 on foe during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【En Garde】 Neutralizes damage outside of combat (from skills like Poison Strike, structures like Bolt Tower, etc.) except damage dealt by area-of-effect Specials. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Res. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Def/Res+3 to unit during combat. | 5★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Def/Res+4 to unit during combat. | 5★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Def/Res+5 to unit during combat. | 5★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Def/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Def/Res+2 to unit during combat. | 5★ | |
If unit's Res > foe's Res, unit makes a guaranteed follow-up attack. Reduces damage from attacks during combat and from area-of-effect Specials by percentage = number of staff or dragon allies within 3 spaces of unit x 20, and also, if unit's Res > foe's Res, difference between stats x 4 (max 40%; total max 60%). | 5★ | |
If foe within 2 spaces of unit triggers Canto, inflicts 【Canto Control】 on that foe. 【Canto Control】 Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers. |
5★ | |
If foe within 3 spaces of unit triggers Canto, inflicts 【Canto Control】 on that foe. 【Canto Control】 Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers. |
5★ | |
If foe within 4 spaces of unit triggers Canto, inflicts 【Canto Control】 on that foe. 【Canto Control】 Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers. |
5★ |
Value of Skills | ★★★★★ |
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Canto Control 3. That is all.
In all seriousness, this skill is enough to warrant a full 5 star rating for Medeus as Skill Inheritance fodder. Canto is very powerful and used in all competitive game modes.
Having access to Canto Control neuters these heroes heavily. A Hit and Run strategy becomes almost obsolete.
Def/Res Ideal 4, while good, should not be the main reason you fodder off a copy of Medeus.
If necessary, use a copy of Valentine's Lissa to inherit Def/Res Ideal 3 first, and then fodder off Medeus for Def/Res Ideal 4 and Canto Control 3 at the same time.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Medeus is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Voice Actor (English) |
Dennis Hull |
---|---|
Illustrator | Daisuke Izuka |
Appears In |
Heroes from Emblem Heroes - Celica: Of Echoes | |||
---|---|---|---|
Legendary Veronica [9.5/10] |
Embla [9.5/10] |
Legendary Hinoka [9.5/10] |
Ivy [9.5/10] |
Attuned Caeda [9.5/10] |
Emblem Celica [9.5/10] |
Legendary Xander [9.0/10] |
Rosado [9.0/10] |
Ascended Merric [9.5/10] |
Medeus [9.5/10] |
Fomortiis [9.0/10] |
Gotoh [9.0/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Medeus Builds and Best IVs
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