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This is a ranking page for the hero Medeus - Earth-Dragon King from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Mythic Medeus.
| Heroes With the Same Name | |
|---|---|
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List of Contents
| Focus - Legendary & Mythic Hero Remix: Legendary Deirdre Featured Heroes | |||
|---|---|---|---|
Legendary Lilina[9.0/10] |
Legendary Sigurd[8.5/10] |
Legendary Deirdre[9.0/10] |
Aided Reginn[9.0/10] |
Legendary Edelgard[8.5/10] |
Legendary Byleth (M)[8.5/10] |
Mythic Medeus[9.0/10] |
Arval[8.5/10] |

| Overall Rating | 9.0/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Refined Shadow Breath grants 【En Garde】, 【Fringe Bonus】, and 【Bulwark】 to Medeus and allies, inflicts stat penalties, a Lull effect, a Scowl effect, and follow-up denial to his foe and grants him bonus true damage and true DR. ・Assured Rebirth+ inflicts 【Frozen】, and 【Sabotage】 onto multiple foes, inflicts stat penalties and a Guard effect onto his foe and grants Medeus a guaranteed follow-up attack, bonus true damage, true DR, percentage DR, and a Special jumping effect. |
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Might: 16 Range: 1 Grants Atk+3. At start of turn, grants Atk/Res+6 and 【En Garde】 to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Res-6 on foe during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【En Garde】 Neutralizes damage outside of combat (from skills like Poison Strike, structures like Bolt Tower, etc.) except damage dealt by area-of-effect Specials. |
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Cooldown Count = 4 Boosts damage dealt by 80% of unit’s Res. |
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At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Def/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Def/Res+2 to unit during combat. |
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At start of player phase or enemy phase, inflicts Atk/Def/Res-7, 【Frozen】, and 【Sabotage】 on closest foes and foes within 2 spaces of those foes through their next actions. Inflicts Atk/Def/Res-5 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of staff or dragon allies within 3 spaces of unit × 20, and also, if unit's Res > foe's Res, difference between stats × 4 (max 40%; total max 60%). |
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If foe within 4 spaces of this unit triggers Canto, inflicts 【Canto Control】 on that foe. Prevents "after start-of-turn skills trigger, action ends immediately" status effects from being inflicted on unit and allies within 3 spaces of unit. For unit and allies within 3 spaces of unit, neutralizes effects that would end their action as a result of foe's skills or the "after start-of-turn skills trigger, action ends immediately" status (does not neutralize effects from Aether Raid structures or the special slot). |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (11) |
|
★★★★★ |
| Spd (3) |
|
★☆☆☆☆ |
| Def (12) |
|
★★★★☆ |
| Res (10) |
|
★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Mythic Medeus are +Atk and -Spd. His Atk stat sits at a very high base 44 and boosting it will yield better results.
+Res or +Def may also be used when a tanking strategy is preferred.
His Spd is an unsalvageable dump stat and should be the bane of choice.
We recommend a +Atk IV when merging Mythic Medeus up to +10. His Atk is among the highest in the entire game and boosting it gives him an edge above other heroes.
| HOT | |
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This build aims to have Medeus act as a frontline tank while providing support for his team. Def/Res Scowl 4 further hinders his foe's Specials before the damage reduction from Dragon's Roar is ready to trigger.
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This build also acts as a support, but with budget and/or base kit skills instead. A good option for using Medeus without much investment.
| Exclusive Weapon Effect from Refining (Special Effect Type) | |
|---|---|
| SP: 400 | |
| Might: 16 Range: 1 HP: 3 Grants Atk+3. At start of player phase or enemy phase, grants Atk/Res+6, 【En Garde】, 【Fringe Bonus】, and 【Bulwark】 to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def/Res-6 to foe, foe cannot make a follow-up attack, neutralizes foe's bonuses, and unit deals +X × 5 damage during combat (excluding area-of-effect; Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def/Res-X on foe (X = 10% of unit's Res at start of combat, + 5), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). |
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Refined Shadow Breath grants Atk/Res+6, 【En Garde】, 【Fringe Bonus】, and 【Bulwark】 to Medeus and allies within 2 spaces at the start of each phase, providing powerful buffs that impact how combat plays out even before it happens.
In combat, refined Shadow Breath inflicts Atk/Def/Res-6 and an additional Atk/Def/Res debuff equal to 5 + 10% of Medeus's Res to his foe, denies their follow-up attack, neutralizes their bonuses, and grants Medeus up to +25 bonus true damage (based on Bonuses and Penalties), true damage reduction and true damage reduction on Specials equal to 20% of his Res, and inflicts a Scowl effect on his foe.
Refined Shadow Breath is a powerful weapon and is worth spending Divine Dew on if you have a decently invested Medeus.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 183 | ||
| HP |
40 |
Rank: 489/1317 |
| Atk |
44 |
Rank: 152/1317 |
| Spd |
18 |
Rank: 1090/1317 |
| Def |
38 |
Rank: 128/1317 |
| Res |
43 |
Rank: 47/1317 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 68 | 22 | 43 | 47 | 225 | Lv.40 +10 | 45 | 49 | 22 | 43 | 47 | 206 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 48 | 22 | 42 | 47 | 206 |
| +Atk Lv.40 +10 | 44 | 51 | 22 | 42 | 47 | 206 |
| +Spd Lv.40 +10 | 44 | 48 | 25 | 42 | 47 | 206 |
| +Def Lv.40 +10 | 44 | 48 | 22 | 45 | 47 | 206 |
| +Res Lv.40 +10 | 44 | 48 | 22 | 42 | 50 | 206 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 63 | 18 | 38 | 43 | 202 |
| 5★ Lv.40 | 40 | 44 | 18 | 38 | 43 | 183 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 37 | 11 | 3 | 12 | 10 | 73 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 48 | 48 | 18 | 45 | 48 | 207 | |
| 46 | 48 | 17 | 46 | 50 | 207 | |
| 50 | 47 | 16 | 48 | 45 | 206 | |
| 42 | 40 | 46 | 37 | 40 | 205 | |
| 39 | 42 | 47 | 32 | 38 | 198 | |
| 40 | 41 | 46 | 30 | 41 | 198 | |
| 43 | 41 | 44 | 35 | 33 | 196 | |
| 37 | 41 | 27 | 45 | 45 | 195 | |
| 42 | 42 | 26 | 40 | 45 | 195 | |
| 46 | 43 | 21 | 43 | 37 | 190 | |
| 46 | 43 | 18 | 40 | 43 | 190 | |
| 40 | 44 | 16 | 42 | 46 | 188 | |
|
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40 | 44 | 18 | 38 | 43 | 183 |
| 38 | 42 | 31 | 35 | 37 | 183 | |
| 41 | 38 | 40 | 34 | 29 | 182 | |
| 40 | 43 | 26 | 41 | 30 | 180 | |
| 45 | 36 | 34 | 37 | 28 | 180 | |
| 40 | 38 | 25 | 40 | 35 | 178 | |
| 39 | 38 | 43 | 28 | 26 | 174 | |
| 48 | 40 | 21 | 34 | 31 | 174 | |
| 43 | 35 | 37 | 31 | 27 | 173 | |
| 41 | 37 | 17 | 40 | 37 | 172 | |
| 40 | 32 | 35 | 30 | 25 | 162 |
Note: Stats bonuses from skills are not taken into account.
Mythic Medeus is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to his Atk minus the foe's Res stat.

Mythic Medeus's refined Shadow Breath grants Atk/Res+6, 【En Garde】, 【Fringe Bonus】, and 【Bulwark】 to Medeus and allies within 2 spaces at the start of each phase, providing powerful buffs that impact how combat plays out even before it happens.
In combat, refined Shadow Breath inflicts Atk/Def/Res-6 and an additional Atk/Def/Res debuff equal to 5 + 10% of Medeus's Res to his foe, denies their follow-up attack, neutralizes their bonuses, and grants Medeus up to +25 bonus true damage (based on Bonuses and Penalties), true damage reduction and true damage reduction on Specials equal to 20% of his Res, and inflicts a Scowl effect on his foe.
【En Garde】 neutralizes damage outside of combat (from skills like Poison Strike, structures like Bolt Tower, etc.) except damage dealt by area-of-effect Specials.
This includes self-recoil skills like Push skills, Fury, or even ally damage skills like Valentine's Líf's Þjálfi!
Mythic Medeus also comes with an exclusive remixed B skill in Assured Rebirth+.
This skill inflicts Atk/Def/Res-7, 【Frozen】, and 【Sabotage】 on closest foes and foes within 2 spaces of those foes at the start of each phase, applying powerful debuffs that can hinder the enemies in combat.
In combat, Assured Rebirth+ inflicts Atk/Def/Res-5 and a Guard effect onto Medeus's foe, grants Medeus a guaranteed follow-up attack, bonus true damage and true damage reduction equal to 20% of his Res, and Special cooldown count -2 before his foe's first attack.
It also grants Medeus bonus damage reduction based on two factors:
Each factor can grant up to 40% damage reduction, and combined can grant a maximum of 60% damage reduction.
Mythic Medeus takes 1.5x damage from dragon-effective weapons like Sealed Falchion or Divine Mist, and one round of combat from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Mythic Medeus is cursed with an abysmal Spd stat of 18. He is reliant on Shadow Breath negating enemy follow-up attacks and Assured Rebirth+ granting him his own follow-up attack.
Enemies with follow-up negation skills such as Null Follow-Up 3 will take advantage of his poor Spd and attack him twice while only taking one hit in return.
Mythic Medeus is also dependent on triggering the conditions for both Shadow Breath and Assured Rebirth+ to maximize his combat potential.
Enemies with damage reduction piercing effects like Deadeye will take full advantage of this and put a heavy dent onto Mythic Medeus. Even with his impressive bulk, he will be vulnerable to getting knocked out.
【En Garde】prevents post-combat damage from harming Mythic Medeus and his allies.
While beneficial against chip damage compositions that rely on Bolt Tower or Savage Blow effects, this can also impact the team negatively if not careful with teambuilding.
Heroes that rely on self-recoil from skills like Fury 4 will not be able to bring themselves down to Desperation range or become a beacon for Wings of Mercy.
Ensure that your team is not reliant upon these strategies before fielding Mythic Medeus.
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Medeus - Earth-Dragon King only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Medeus - Earth-Dragon King if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 5★ | |
| 8 | 1 | No Effect | 5★ | |
| 11 | 1 | No Effect | 5★ | |
| 16 | 1 | Grants Atk+3. At start of turn, grants Atk/Res+6 and 【En Garde】 to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Res-6 on foe during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【En Garde】 Neutralizes damage outside of combat (from skills like Poison Strike, structures like Bolt Tower, etc.) except damage dealt by area-of-effect Specials. |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
| (Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Res. | 5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Def/Res+3 to unit during combat. | 5★ | |
| At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Def/Res+4 to unit during combat. | 5★ | |
| At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Def/Res+5 to unit during combat. | 5★ | |
| At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Def/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Def/Res+2 to unit during combat. | 5★ | |
| If unit's Res > foe's Res, unit makes a guaranteed follow-up attack. Reduces damage from attacks during combat and from area-of-effect Specials by percentage = number of staff or dragon allies within 3 spaces of unit x 20, and also, if unit's Res > foe's Res, difference between stats x 4 (max 40%; total max 60%). | 5★ | |
| At start of player phase or enemy phase, inflicts Atk/Def/Res-7, 【Frozen】, and 【Sabotage】 on closest foes and foes within 2 spaces of those foes through their next actions. Inflicts Atk/Def/Res-5 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of staff or dragon allies within 3 spaces of unit × 20, and also, if unit's Res > foe's Res, difference between stats × 4 (max 40%; total max 60%). |
5★ | |
| If foe within 2 spaces of unit triggers Canto, inflicts 【Canto Control】 on that foe. 【Canto Control】 Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers. |
5★ | |
| If foe within 3 spaces of unit triggers Canto, inflicts 【Canto Control】 on that foe. 【Canto Control】 Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers. |
5★ | |
| If foe within 4 spaces of unit triggers Canto, inflicts 【Canto Control】 on that foe. 【Canto Control】 Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers. |
5★ | |
| If foe within 4 spaces of this unit triggers Canto, inflicts 【Canto Control】 on that foe. Prevents "after start-of-turn skills trigger, action ends immediately" status effects from being inflicted on unit and allies within 3 spaces of unit. For unit and allies within 3 spaces of unit, neutralizes effects that would end their action as a result of foe's skills or the "after start-of-turn skills trigger, action ends immediately" status (does not neutralize effects from Aether Raid structures or the special slot). |
5★ |

| Value of Skills | ★★★★☆ |
|---|
Canto Control 3. That is all.
In all seriousness, this skill is enough to warrant a full 5 star rating for Mythic Medeus as Skill Inheritance fodder. Canto is very powerful and used in all competitive game modes.
Having access to Canto Control neuters these heroes heavily. A Hit and Run strategy becomes almost obsolete.
Def/Res Ideal 4, while good, should not be the main reason you fodder off a copy of Mythic Medeus.
If necessary, use a copy of Valentine's Lissa to inherit Def/Res Ideal 3 first, and then fodder off Mythic Medeus for Def/Res Ideal 4 and Canto Control 3 at the same time.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Mythic Medeus is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
| Voice Actor (English) |
Dennis Hull |
|---|---|
| Illustrator | Daisuke Izuka |
| Appears In |
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| Heroes from Focus - Legendary & Mythic Hero Remix: Legendary Deirdre | |||
|---|---|---|---|
Legendary Lilina[9.0/10] |
Legendary Sigurd[8.5/10] |
Legendary Deirdre[9.0/10] |
Aided Reginn[9.0/10] |
Legendary Edelgard[8.5/10] |
Legendary Byleth (M)[8.5/10] |
Mythic Medeus[9.0/10] |
Arval[8.5/10] |
▶︎Return to the Colorless Heroes Page
| Close-Range | Ranged |
|---|---|
Colorless Breath |
Colorless Dagger |
Colorless Beast |
Colorless Bow |
Colorless Tome |
Staff |
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