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This is a ranking page for the hero Lumera - In Distant Skies from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Mythic Lumera.
Heroes With the Same Name | |
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Mythic Lumera
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List of Contents
Mythic Heroes - Emblem Marth & Mythic Lumera Featured Heroes | |||
---|---|---|---|
Legendary Hinoka [9.5/10] |
Ascended Fir [9.0/10] |
Emblem Marth [9.5/10] |
Rearmed Plumeria [9.5/10] |
Veyle [9.0/10] |
Mythic Lumera [9.5/10] |
Thórr [9.0/10] |
Ascended Ced [9.0/10] |
Rearmed Sonya [9.0/10] |
Legendary Micaiah [9.0/10] |
Ash [9.0/10] |
Elimine [9.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus stats, true damage based on Spd, and damage reduction on foe's first attack to unit and slows down foe's Special cooldown charges. ・Exclusive C skill creates 【Divine Vein (Stone)】 terrain, grants bonus stats and neutralizes effects that slow down Special cooldown charges to unit and allies, and grants 30% damage reduction on all attacks to unit. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 25% of foe's Atk at start of combat, - 4; min 5, max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Range: 1 Grants Def/Res+6 to target ally for 1 turn. |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res +5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) |
Inflicts Atk/Spd-4 on foe during combat. If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-6, 【Guard】, 【Discord】, and 【Schism】 on foes in cardinal directions of unit and target through their next actions. 【Schism】 Neutralizes Triangle Attack, Dual Strike, and Pathfinder effects active on unit through unit's next action. Unit is excluded from ally Triangle Attack and Dual Strike effects calculated using number of allies. When this status (Schism) is neutralized, Triangle Attack, Dual Strike, and Pathfinder effects are also neutralized. |
After unit acts (if Canto triggers, after Canto), applies 【Divine Vein (Stone)】 to spaces within 5 rows and 5 columns centered on unit for 1 turn. Grants Atk/Spd/Def/Res+4 to allies within 5 rows and 5 columns centered on unit and neutralizes effects that inflict "Special cooldown charge -X" on those allies during combat. If there is an ally within 5 rows and 5 columns centered on unit, grants Atk/Spd/Def/Res+4 to unit, reduces damage from attacks by 30% (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★☆☆☆ | |
Atk (10) | ★★★★☆ | |
Spd (7) | ★★★★★ | |
Def (5) | ★★☆☆☆ | |
Res (16) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Mythic Lumera are +Spd and -HP. Spd is a superboon and boosts Lumera's Spd up to base 50, allowing her to keep up with all the fast metagame units.
Lacking a Null Follow-Up effect means Mythic Lumera will be heavily reliant on her Spd stat and amazing bulk to withstand enemy attacks.
-HP is the bane of choice over -Def because it is the easiest stat to patch up through bonuses and passive recovery. Mythic Lumera's multiple sources of damage reduction allows her to survive multiple attacks with her good bulk, and then the HP recovery skills would heal a greater percentage of her HP if HP is the bane and not Def.
We recommend +Spd when merging Mythic Lumera up to +10 in order to ensure that fast metagame units cannot generate a follow-up attack on her easily.
HOT | |
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Iceberg
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-
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-
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This build utilizes Mythic Lumera as a defensive hero. Atk/Spd FInish and Counter Roar provide sustain, and Counter Roar also improves survivability and damage output. Distant Counter (D) allows Lumera to retaliate against ranged foes as well. Atk/Spd Scowl 4 can be used if preventing enemy Specials is preferred.
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Iceberg
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-
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-
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Mythic Lumera's base kit functions well as a defensive hero. Equip Distant Counter (D) to retaliate against ranged foes, while Iceberg provides consistent damage out of Lumera's high Res stat.
Neutral Stats at Lv. 40 (5★) | ||
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193 | ||
HP |
37 |
Rank: 972/1184 |
Atk |
43 |
Rank: 207/1184 |
Spd |
46 |
Rank: 62/1184 |
Def |
27 |
Rank: 646/1184 |
Res |
40 |
Rank: 87/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 42 | 64 | 50 | 31 | 45 | 232 | Lv.40 +10 | 42 | 48 | 50 | 31 | 45 | 216 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 45 | 47 | 50 | 31 | 44 | 217 |
+Atk Lv.40 +10 | 41 | 50 | 50 | 31 | 44 | 216 |
+Spd Lv.40 +10 | 41 | 47 | 54 | 31 | 44 | 217 |
+Def Lv.40 +10 | 41 | 47 | 50 | 34 | 44 | 216 |
+Res Lv.40 +10 | 41 | 47 | 50 | 31 | 47 | 216 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 37 | 59 | 46 | 27 | 40 | 209 |
5★ Lv.40 | 37 | 43 | 46 | 27 | 40 | 193 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 26 | 7 | 5 | 16 | 72 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 43 | 46 | 30 | 45 | 204 | |
42 | 43 | 44 | 36 | 31 | 196 | |
45 | 43 | 26 | 43 | 38 | 195 | |
Mythic Lumera
|
37 | 43 | 46 | 27 | 40 | 193 |
37 | 43 | 45 | 27 | 41 | 193 | |
40 | 42 | 45 | 36 | 30 | 193 | |
40 | 42 | 28 | 37 | 41 | 188 | |
40 | 36 | 42 | 31 | 34 | 183 | |
40 | 39 | 25 | 42 | 36 | 182 | |
45 | 34 | 35 | 37 | 29 | 180 | |
40 | 42 | 18 | 37 | 40 | 177 | |
39 | 39 | 42 | 32 | 25 | 177 | |
42 | 38 | 38 | 33 | 26 | 177 | |
39 | 36 | 41 | 27 | 30 | 173 | |
42 | 35 | 35 | 31 | 24 | 167 | |
40 | 31 | 33 | 31 | 29 | 164 | |
45 | 34 | 27 | 30 | 27 | 163 | |
37 | 30 | 36 | 33 | 26 | 162 | |
41 | 27 | 34 | 34 | 21 | 157 |
Note: Stats bonuses from skills are not taken into account.
Mythic Lumera is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Mythic Lumera's exclusive dragonstone Monarch's Stone grants Atk/Spd/Def/Res bonuses in combat based on her foe's Atk (up to +14 bonus), deals bonus damage based on 20% of her Spd, grants 40% damage reduction on her foe's first attack, and slows down her foe's Special cooldown charges in combat.
This weapon's effects are good on both player and enemy phases, making Mythic Lumera a strong mixed phase hero. She especially excels during enemy phase when Monarch's Stone's effects are combined with Dragon Monarch's effects, ensuring that Mythic Lumera is sturdy enough to survive multiple engagements.
Mythic Lumera's exclusive C skill Dragon Monarch applies 【Divine Vein (Stone)】 terrain to spaces within 5 rows and 5 columns centered on Lumera after each of her actions.
Dragon Monarch also grants Atk/Spd/Def/Res+4 to all allies within 5 rows and 5 columns centered on Lumera and neutralizes effects that slow down their Special cooldown charges in combat.
The defensive terrain is created in a large area and the range on her in-combat support is quite large, making Mythic Lumera an excellent support hero.
In combat, Dragon Monarch also grants Mythic Lumera Atk/Spd/Def/Res+4, neutralizes effects that slow down her Special cooldown charges, and grants 30% damage reduction on all of her foe's attacks.
These in-combat effects stack with the defensive effects of 【Divine Vein (Stone)】 terrain as well as Monarch's Stone's effects, making Mythic Lumera a very sturdy unit difficult to take down in combat.
Mythic Lumera lacks both the offensive and defensive halves of a Null Follow-Up effect, leaving her vulnerable to foes that can prevent her own follow-up attacks or generate guaranteed follow-up attacks.
Mythic Lumera has enough bulk to withstand multiple attacks from her foes, but lacking these effects will wear her down over time.
Mythic Lumera takes 1.5x damage from dragon-effective weapons like Sealed Falchion or Divine Mist, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Lumera - In Distant Skies only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Lumera - In Distant Skies if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 25% of foe's Atk at start of combat, - 4; min 5, max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 5★ |
Skill Name | Range | Effect | Learned At |
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1 | Grants Def/Res +3 to an adjacent ally until the end of turn. | 5★ | |
1 | Grants Def/Res+6 to target ally for 1 turn. | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
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If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+2 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+15 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 5★ | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+12 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 5★ | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+6 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+9 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 5★ | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res +5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 5★ | |
If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
5★ | |
If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
5★ | |
If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
5★ | |
Inflicts Atk/Spd-4 on foe during combat. If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-6, 【Guard】, 【Discord】, and 【Schism】 on foes in cardinal directions of unit and target through their next actions. 【Schism】 Neutralizes Triangle Attack, Dual Strike, and Pathfinder effects active on unit through unit's next action. Unit is excluded from ally Triangle Attack and Dual Strike effects calculated using number of allies. When this status (Schism) is neutralized, Triangle Attack, Dual Strike, and Pathfinder effects are also neutralized. |
5★ | |
After unit acts (if Canto triggers, after Canto), applies 【Divine Vein (Stone)】 to spaces within 5 rows and 5 columns centered on unit for 1 turn. Grants Atk/Spd/Def/Res+4 to allies within 5 rows and 5 columns centered on unit and neutralizes effects that inflict "Special cooldown charge -X" on those allies during combat. If there is an ally within 5 rows and 5 columns centered on unit, grants Atk/Spd/Def/Res+4 to unit, reduces damage from attacks by 30% (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | 5★ |
Value of Skills | ★★★★☆ |
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Mythic Lumera has Rally Def/Res+, Atk/Spd Scowl 4, and Atk/Spd Ruse 4 as inheritance options.
Starting from this current update, up to 5 skills may now be acquired at once during Skill Inheritance, making it possible to inherit the entire Atk/Spd Scowl 4 line as well as an additional skill.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Mythic Lumera is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Voice Actor (English) |
Julia McIlvaine |
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Illustrator | Essual |
Appears In |
Heroes from Emblem Heroes - Sigurd: Of the Holy War | |||
---|---|---|---|
Legendary Yuri [9.5/10] |
Legendary Hinoka [9.5/10] |
Emblem Marth [9.5/10] |
Mythic Lumera [9.5/10] |
Emblem Celica [9.5/10] |
Emblem Sigurd [9.9/10] |
Seiðr [9.5/10] |
Heiðr [9.0/10] |
Attuned Micaiah [9.9/10] |
Legendary Guinivere [9.0/10] |
Gullveig [9.5/10] |
Fallen Veyle [9.5/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Mythic Lumera Builds and Best IVs
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