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Mythic Lumera Builds and Best IVs

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This is a ranking page for the hero Lumera - In Distant Skies from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Mythic Lumera.

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Mythic Lumera Rating and Basic Information

FEH Mythic Lumera Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Lumera - In Distant Skies: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants bonus stats, true damage based on Spd, and damage reduction on foe's first attack to unit and slows down foe's Special cooldown charges.
・Exclusive C skill creates 【Divine Vein (Stone)】 terrain, grants bonus stats and neutralizes effects that slow down Special cooldown charges to unit and allies, and grants 30% damage reduction on all attacks to unit.

Mythic Lumera Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 25% of foe's Atk at start of combat, - 4; min 5, max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

Range: 1
Grants Def/Res+6 to target ally for 1 turn.

If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res +5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)

Inflicts Atk/Spd-4 on foe during combat. If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-6, 【Guard】, 【Discord】, and 【Schism】 on foes in cardinal directions of unit and target through their next actions.
【Schism】
Neutralizes Triangle Attack, Dual Strike, and Pathfinder effects active on unit through unit's next action. Unit is excluded from ally Triangle Attack and Dual Strike effects calculated using number of allies. When this status (Schism) is neutralized, Triangle Attack, Dual Strike, and Pathfinder effects are also neutralized.

After unit acts (if Canto triggers, after Canto), applies 【Divine Vein (Stone)】 to spaces within 5 rows and 5 columns centered on unit for 1 turn. Grants Atk/Spd/Def/Res+4 to allies within 5 rows and 5 columns centered on unit and neutralizes effects that inflict "Special cooldown charge -X" on those allies during combat. If there is an ally within 5 rows and 5 columns centered on unit, grants Atk/Spd/Def/Res+4 to unit, reduces damage from attacks by 30% (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

Mythic Lumera Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superboon ★★☆☆☆
Atk (10) Attack Bane ★★★★☆
Spd (7) Spd Boon ★★★★★
Def (5) Def Bane ★★☆☆☆
Res (16) No Res IV ★★★★☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -HP

The best IVs for Mythic Lumera are +Spd and -HP. Spd is a superboon and boosts Lumera's Spd up to base 50, allowing her to keep up with all the fast metagame units.

Lacking a Null Follow-Up effect means Mythic Lumera will be heavily reliant on her Spd stat and amazing bulk to withstand enemy attacks.

-HP is the bane of choice over -Def because it is the easiest stat to patch up through bonuses and passive recovery. Mythic Lumera's multiple sources of damage reduction allows her to survive multiple attacks with her good bulk, and then the HP recovery skills would heal a greater percentage of her HP if HP is the bane and not Def.

+Spd for a +10 Merge

We recommend +Spd when merging Mythic Lumera up to +10 in order to ensure that fast metagame units cannot generate a follow-up attack on her easily.

Mythic Lumera Best Builds

Defensive Mythic Lumera

HOT
Special Skill IconIceberg
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build utilizes Mythic Lumera as a defensive hero. Atk/Spd FInish and Counter Roar provide sustain, and Counter Roar also improves survivability and damage output. Distant Counter (D) allows Lumera to retaliate against ranged foes as well. Atk/Spd Scowl 4 can be used if preventing enemy Specials is preferred.

Budget Mythic Lumera

Special Skill IconIceberg
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Mythic Lumera's base kit functions well as a defensive hero. Equip Distant Counter (D) to retaliate against ranged foes, while Iceberg provides consistent damage out of Lumera's high Res stat.

Source Heroes for All Skills

Mythic Lumera Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
193
HP
HP 37 37
Rank: 972/1171
Atk
Atk 43 43
Rank: 207/1171
Spd
Spd 46 46
Rank: 62/1171
Def
Def 27 27
Rank: 646/1171
Res
Res 40 40
Rank: 87/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 42 64 50 31 45 232
Lv.40 +10 42 48 50 31 45 216

HP Atk Spd Def Res Total
+HP
Lv.40 +10
45 47 50 31 44 217
+Atk
Lv.40 +10
41 50 50 31 44 216
+Spd
Lv.40 +10
41 47 54 31 44 217
+Def
Lv.40 +10
41 47 50 34 44 216
+Res
Lv.40 +10
41 47 50 31 47 216

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 37 59 46 27 40 209
5★ Lv.40 37 43 46 27 40 193

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 26 7 5 16 72

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
42 43 44 36 31 196
45 43 26 43 38 195
Mythic Lumera Icon Mythic Lumera
37 43 46 27 40 193
37 43 45 27 41 193
40 42 45 36 30 193
40 42 28 37 41 188
40 36 42 31 34 183
40 39 25 42 36 182
45 34 35 37 29 180
40 42 18 37 40 177
39 39 42 32 25 177
42 38 38 33 26 177
39 36 41 27 30 173
42 35 35 31 24 167
40 31 33 31 29 164
45 34 27 30 27 163
37 30 36 33 26 162
41 27 34 34 21 157

Note: Stats bonuses from skills are not taken into account.

Mythic Lumera Roles, Strengths, and Weaknesses

Mythic Lumera Roles

Lumera - In Distant Skies Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic Attack ImageClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Mythic Lumera is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Mythic Lumera Strengths

Monarch's Stone has multiple effects good on both phases

Mythic Lumera Attack Fire Emblem Heroes FEH

Mythic Lumera's exclusive dragonstone Monarch's Stone grants Atk/Spd/Def/Res bonuses in combat based on her foe's Atk (up to +14 bonus), deals bonus damage based on 20% of her Spd, grants 40% damage reduction on her foe's first attack, and slows down her foe's Special cooldown charges in combat.

This weapon's effects are good on both player and enemy phases, making Mythic Lumera a strong mixed phase hero. She especially excels during enemy phase when Monarch's Stone's effects are combined with Dragon Monarch's effects, ensuring that Mythic Lumera is sturdy enough to survive multiple engagements.

Dragon Monarch aids both Lumera and her allies

Dragon Monarch Effect Fire Emblem Heroes FEH

Mythic Lumera's exclusive C skill Dragon Monarch applies 【Divine Vein (Stone)】 terrain to spaces within 5 rows and 5 columns centered on Lumera after each of her actions.

Dragon Monarch also grants Atk/Spd/Def/Res+4 to all allies within 5 rows and 5 columns centered on Lumera and neutralizes effects that slow down their Special cooldown charges in combat.

The defensive terrain is created in a large area and the range on her in-combat support is quite large, making Mythic Lumera an excellent support hero.

In combat, Dragon Monarch also grants Mythic Lumera Atk/Spd/Def/Res+4, neutralizes effects that slow down her Special cooldown charges, and grants 30% damage reduction on all of her foe's attacks.

These in-combat effects stack with the defensive effects of 【Divine Vein (Stone)】 terrain as well as Monarch's Stone's effects, making Mythic Lumera a very sturdy unit difficult to take down in combat.

Mythic Lumera Weaknesses

Lack of Null Follow-Up effects

Mythic Lumera lacks both the offensive and defensive halves of a Null Follow-Up effect, leaving her vulnerable to foes that can prevent her own follow-up attacks or generate guaranteed follow-up attacks.

Mythic Lumera has enough bulk to withstand multiple attacks from her foes, but lacking these effects will wear her down over time.

Weak to Dragon Effective Weapons

Mythic Lumera takes 1.5x damage from dragon-effective weapons like Sealed Falchion or Divine Mist, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Lumera - In Distant Skies Only Appears as a 5 Star Hero!

Lumera - In Distant Skies only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Lumera - In Distant Skies if a 4 Star version is released!

Unlock Potential Tier List

Mythic Lumera - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 25% of foe's Atk at start of combat, - 4; min 5, max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 5★

Assists

Skill Name Range Effect Learned At
1 Grants Def/Res +3 to an adjacent ally until the end of turn. 5★
1 Grants Def/Res+6 to target ally for 1 turn. 5★

Specials

This Hero has no Special skills that can be learned.

Passives

Skill Name Effect Learned At
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+2 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+15 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 5★
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+12 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 5★
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+6 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+9 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 5★
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res +5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) 5★
If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
5★
If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
5★
If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
5★
Inflicts Atk/Spd-4 on foe during combat. If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-6, 【Guard】, 【Discord】, and 【Schism】 on foes in cardinal directions of unit and target through their next actions.
【Schism】
Neutralizes Triangle Attack, Dual Strike, and Pathfinder effects active on unit through unit's next action. Unit is excluded from ally Triangle Attack and Dual Strike effects calculated using number of allies. When this status (Schism) is neutralized, Triangle Attack, Dual Strike, and Pathfinder effects are also neutralized.
5★
After unit acts (if Canto triggers, after Canto), applies 【Divine Vein (Stone)】 to spaces within 5 rows and 5 columns centered on unit for 1 turn. Grants Atk/Spd/Def/Res+4 to allies within 5 rows and 5 columns centered on unit and neutralizes effects that inflict "Special cooldown charge -X" on those allies during combat. If there is an ally within 5 rows and 5 columns centered on unit, grants Atk/Spd/Def/Res+4 to unit, reduces damage from attacks by 30% (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 5★

Mythic Lumera as a Source Hero

Mythic Lumera Avatar

Value of Skills ★★★★☆

Mythic Lumera has Rally Def/Res+, Atk/Spd Scowl 4, and Atk/Spd Ruse 4 as inheritance options.

Starting from this current update, up to 5 skills may now be acquired at once during Skill Inheritance, making it possible to inherit the entire Atk/Spd Scowl 4 line as well as an additional skill.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Mythic Lumera?

Top tier hero. Must summon. 19
Votes
Summon if you need his/her hero archetype. 2
Votes
Summon if you like this hero. 14
Votes
Summon for his/her Skill Inheritance options. 1
Votes
Pass on this hero. 0
Votes

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How to Get Mythic Lumera / Illustrations / Voice Actor / Quotes

How to Get Mythic Lumera

Obtained through a Special Summoning Event!

Mythic Lumera is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Voice Actor and Illustrator Information

Voice Actor
(English)
Julia McIlvaine
Illustrator Essual
Appears In

Illustration

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