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This is a ranking page for the hero Heiðrún - Healing Nectar from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Heiðrún.
List of Contents
Mythic Heroes - Double Mythic Heroes: Heiðrún & Eikþyrnir Featured Heroes | |||
---|---|---|---|
Legendary Nanna [9.0/10] |
Legendary Elincia [9.0/10] |
Kvasir [9.0/10] |
Legendary Caeda [9.0/10] |
Legendary Deirdre [9.0/10] |
Mozu [9.0/10] |
Legendary Camilla [9.5/10] |
Attuned Azura [9.5/10] |
Heiðrún [9.9/10] |
Legendary Alear (M) [9.5/10] |
Mythic Loki [9.5/10] |
Eikþyrnir [9.5/10] |
Overall Rating | 9.9/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
SS (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill inflicts 【Discord】, 【Deep Wounds】, and neutralizes non-Special Miracle effects on foes within 3 rows or 3 columns, inflicts Atk/Def penalties on foe during combat, and grants unit damage reduction and bonus Special charges per attack. ・Exclusive C skill applies 【Divine Nectar】 on unit and nearby allies at the start of each turn, inflicts Atk/Def penalties on foe and slows down foe's Special cooldown charges in combat. |
Might: 14 Range: 1 Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res less than unit's Res+5, inflicts Atk/Def-7, 【Discord】, 【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe, inflicts penalty on foe's Atk/Def = 20% of unit's Res at start of combat, reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
Cooldown Count = 3 Reduces damage inflicted by attacks from foes 2 spaces away by 50%. |
Inflicts Atk-3. Grants Def/Res+7. At start of player phase or enemy phase, neutralizes 【Panic】 and any penalties to unit's Def/Res that take effect on unit at this time. |
Foe's with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Def-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat. |
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants 【Divine Nectar】 to unit and allies within 2 spaces of unit for 1 turn. If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by an ally with the 【Divine Nectar】 effect active (excluding unit), grants another action to that ally (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered). If unit is within 3 spaces of an ally, inflicts Atk/Def-5 on foe and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 【Divine Nectar】 Restores 20 HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins; only highest value applied; does not stack). If it is unit's first combat initiated by foe or first combat initiated by unit that turn, reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (15) | ★★★★★ | |
Spd (3) | ★☆☆☆☆ | |
Def (12) | ★★★★★ | |
Res (8) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Heiðrún are +Res and -Spd. Res is Heiðrún's most important stat used in Nectar Horn's Res checks, and enhancing it improves her performance overall, both offensively and defensively.
Spd is a clear dump stat at only base 16 and is a safe bane to take.
We recommend +Res when merging Heiðrún up to +10 to maximize Nectar Horn effects both in and out of battle.
HOT | |
---|---|
:
Pavise
:
-
|
:
-
|
This build aims to function as a tank unit for Aether Raids Defense and consistently provide Divine Nectar support for the team. Heiðrún is a great counter to Winter Edelgard Galeforce strategies when functioning as a frontline unit.
HOT | |
---|---|
:
Glacies
:
-
|
:
Beast
:
-
|
This is a hybrid build aiming to provide frontline bulk while also dealing significant damage with Glacies. Heiðrún makes great use of the Tempo effect of her beast transformation by easily charging up Glacies to land a big hit.
:
Aegis
:
-
|
:
-
|
This is a budget build using Heiðrún's base kit, which already works well, and adding Phantom Res 3 to improve her Res checks.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
193 | ||
HP |
40 |
Rank: 489/1171 |
Atk |
45 |
Rank: 95/1171 |
Spd |
16 |
Rank: 1139/1171 |
Def |
45 |
Rank: 32/1171 |
Res |
47 |
Rank: 3/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 61 | 20 | 57 | 58 | 241 | Lv.40 +10 | 45 | 50 | 20 | 50 | 51 | 216 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 49 | 20 | 49 | 51 | 216 |
+Atk Lv.40 +10 | 44 | 53 | 20 | 49 | 51 | 217 |
+Spd Lv.40 +10 | 44 | 49 | 23 | 49 | 51 | 216 |
+Def Lv.40 +10 | 44 | 49 | 20 | 52 | 51 | 216 |
+Res Lv.40 +10 | 44 | 49 | 20 | 49 | 55 | 217 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 56 | 16 | 52 | 54 | 218 |
5★ Lv.40 | 40 | 45 | 16 | 45 | 47 | 193 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 29 | 3 | 12 | 8 | 70 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
42 | 48 | 16 | 48 | 45 | 199 | |
Heiðrún
|
40 | 45 | 16 | 45 | 47 | 193 |
41 | 44 | 19 | 44 | 40 | 188 | |
48 | 43 | 29 | 43 | 24 | 187 | |
40 | 43 | 26 | 43 | 31 | 183 | |
41 | 39 | 27 | 41 | 34 | 182 | |
40 | 39 | 43 | 35 | 25 | 182 | |
45 | 43 | 40 | 31 | 23 | 182 | |
45 | 39 | 26 | 41 | 30 | 181 | |
41 | 38 | 40 | 34 | 23 | 176 | |
48 | 41 | 24 | 43 | 20 | 176 | |
40 | 35 | 41 | 31 | 25 | 172 | |
40 | 35 | 37 | 33 | 23 | 168 | |
45 | 41 | 24 | 38 | 19 | 167 | |
47 | 37 | 24 | 39 | 20 | 167 | |
40 | 31 | 37 | 32 | 23 | 163 |
Note: Stats bonuses from skills are not taken into account.
Heiðrún is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Heiðrún's Nectar Horn inflicts Atk/Def-7, 【Discord】, 【Deep Wounds】, and a status that neutralizes non-Special Miracle effects on foes within 3 rows or 3 columns centered on Heiðrún at the start of each turn.
In combat, Nectar Horn inflicts Atk/Def-6 and an additional Atk/Def penalty on Heiðrún's foe equal to 20% of Heiðrún's Res, grants Heiðrún damage reduction equal to 20% of her Res, and grants Heiðrún bonus Special cooldown charges per attack.
Nectar Horn also has the standard Infantry Beast transformation condition and effects, which grant Heiðrún Atk+2, +7 damage whenever her Special triggers, and a Tempo effect.
Heiðrún's Divine Nectar is what makes her unique among other heroes in the game.
At the start of player phase or enemy phase, Heiðrún grants the 【Divine Nectar】 status to herself and allies within 2 spaces. Then, if an ally with the 【Divine Nectar】 status uses a Rally or movement Assist skill, Divine Nectar grants them an additional action.
This effect is similar to the Chrom variants that have similar Assist skills like To Change Fate! and A Fate Changed!. If the Chroms abused this effect to remain viable in the metagame for a very long time, we expect Heiðrún to do the same, especially when she can grant this effect to multiple allies passively.
Even though only one extra action can be granted per turn, this is still a very powerful effect that can easily set up Rally traps in Aether Raids and increase action economy in Summoner Duels.
The 【Divine Nectar】 status restores 20 HP to the affected unit as combat begins, keeping their HP high. This healing effect takes place after pre-combat damage effects from skills like Flared Sparrow and Occultist's Strike, making it a counter to these skills.
The 【Divine Nectar】 status also reduces damage from foe's attacks by 10 on the affected unit's first combat initiated by unit and the first combat initiated by foe during that turn. This helps keep the affected units alive, working well with the healing effect to ensure survival.
In combat, Divine Nectar inflicts Atk/Def-5 on Heiðrún's foe and slows down their Special cooldown charges per attack.
Heiðrún takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Heiðrún - Healing Nectar only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Heiðrún - Healing Nectar if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 5★ | |
6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 5★ | |
9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 5★ | |
14 | 1 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res less than unit's Res+5, inflicts Atk/Def-7, 【Discord】, 【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe, inflicts penalty on foe's Atk/Def = 20% of unit's Res at start of combat, reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Reduces damage inflicted by attacks from foes 2 spaces away by 30%. | 5★ | |
(Cooldown Count = 3) Reduces damage inflicted by attacks from foes 2 spaces away by 50%. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
Grants Res +3. Inflicts Atk -3. | 5★ | |
Grants Def/Res +3. Inflicts Atk -3. | 5★ | |
Grants Def/Res +4. Inflicts Atk -3. | 5★ | |
Inflicts Atk-3. Grants Def/Res+7. At start of player phase or enemy phase, neutralizes 【Panic】 and any penalties to unit's Def/Res that take effect on unit at this time. |
5★ | |
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-2 on foe during combat. Restores 3 HP to unit after combat. | 5★ | |
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-3 on foe during combat. Restores 5 HP to unit after combat. | 5★ | |
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-4 on foe during combat. Restores 7 HP to unit after combat. | 5★ | |
Foe's with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Def-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat. | 5★ | |
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants 【Divine Nectar】 to unit and allies within 2 spaces of unit for 1 turn. If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by an ally with the 【Divine Nectar】 effect active (excluding unit), grants another action to that ally (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered). If unit is within 3 spaces of an ally, inflicts Atk/Def-5 on foe and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 【Divine Nectar】 Restores 20 HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins; only highest value applied; does not stack). If it is unit's first combat initiated by foe or first combat initiated by unit that turn, reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). |
5★ |
Value of Skills | ★★★★☆ |
---|
Heiðrún has Stronghold and Atk/Def Bulwark 4 as inheritable options.
Both of these skills are great defensive skills that work well to keep the equipped units alive.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Heiðrún is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Voice Actor (English) |
Cat Protano |
---|---|
Illustrator | Kozaki Yusuke |
Appears In |
Heroes from Mythic Heroes - Hræsvelgr: Quieting Blade | |||
---|---|---|---|
Embla [9.5/10] |
Edward [9.0/10] |
Forde [9.0/10] |
Veyle [9.0/10] |
Fallen Ursula [9.5/10] |
Hræsvelgr [9.5/10] |
Legendary Corrin (M) [9.5/10] |
Attuned Eirika [9.5/10] |
Heiðrún [9.9/10] |
Legendary Alear (M) [9.5/10] |
Niðavellir [9.5/10] |
Eikþyrnir [9.5/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
I think she's a solid candidate for a 9.9 ranking, just like A! Michiah, she has the power of multiple units all compiled into one. Her C skill is pretty damn insane, granting free flat damage reduction, a BOL effect, and Chrom's effect, all of which are pretty prevalent in the meta. Her weapon allows her to function as a debuffer, with her specific niche being able to shut off miracle effects and prevent healing. Not to mention, she's monstrously bulky in combat too.
Heiðrún Builds and Best IVs
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Well would you look at that, she’s in 9.9 now. I guess they’ve finally realized the true power.