Fire Emblem Heroes (FEH)

Heiðrún Builds and Best IVs

★ Latest Banner - New Heroes: Rearmed Þjazi & Rearmed Lilina
☆ New Units - Elffin, Ogier, Rearmed Lilina, Þjazi, Bors
☆ Free Units - Zeiss

FEH Heiðrún Banner

This is a ranking page for the hero Heiðrún - Healing Nectar from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Heiðrún.

Mythic Heroes - Double Mythic Heroes: Heiðrún & Eikþyrnir Featured Heroes
Legendary Nanna IconLegendary Nanna
[9.0/10]
Legendary Elincia IconLegendary Elincia
[9.0/10]
Kvasir IconKvasir
[9.0/10]
Legendary Caeda IconLegendary Caeda
[9.0/10]
Legendary Deirdre IconLegendary Deirdre
[9.0/10]
Mozu IconMozu
[9.0/10]
Legendary Camilla IconLegendary Camilla
[9.5/10]
Attuned Azura IconAttuned Azura
[9.5/10]
Heiðrún IconHeiðrún
[9.9/10]
Legendary Alear (M) IconLegendary Alear (M)
[9.5/10]
Mythic Loki IconMythic Loki
[9.5/10]
Eikþyrnir IconEikþyrnir
[9.5/10]

Heiðrún Rating and Basic Information

FEH Heiðrún Banner

Overall Rating 9.9/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) SS
(▶FEH Tier List)

Heiðrún - Healing Nectar: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill inflicts 【Discord】, 【Deep Wounds】, and neutralizes non-Special Miracle effects on foes within 3 rows or 3 columns, inflicts Atk/Def penalties on foe during combat, and grants unit damage reduction and bonus Special charges per attack.
・Exclusive C skill applies 【Divine Nectar】 on unit and nearby allies at the start of each turn, inflicts Atk/Def penalties on foe and slows down foe's Special cooldown charges in combat.

Heiðrún Skills at 5★


Might: 14  Range: 1
Accelerates Special trigger (cooldown count-1).
At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res less than unit's Res+5, inflicts Atk/Def-7, 【Discord】, 【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions.
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe, inflicts penalty on foe's Atk/Def = 20% of unit's Res at start of combat, reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.

Cooldown Count = 3
Reduces damage inflicted by attacks from foes 2 spaces away by 50%.

Inflicts Atk-3. Grants Def/Res+7.
At start of player phase or enemy phase, neutralizes 【Panic】 and any penalties to unit's Def/Res that take effect on unit at this time.

Foe's with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Def-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat.

At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants 【Divine Nectar】 to unit and allies within 2 spaces of unit for 1 turn.
If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by an ally with the 【Divine Nectar】 effect active (excluding unit), grants another action to that ally (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered).
If unit is within 3 spaces of an ally, inflicts Atk/Def-5 on foe and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
【Divine Nectar】
Restores 20 HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins; only highest value applied; does not stack).
If it is unit's first combat initiated by foe or first combat initiated by unit that turn, reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials).

Heiðrún Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (15) Attack Boon ★★★★★
Spd (3) Spd Bane ★☆☆☆☆
Def (12) Def Bane ★★★★★
Res (8) Res Boon ★★★★★

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Res / -Spd

The best IVs for Heiðrún are +Res and -Spd. Res is Heiðrún's most important stat used in Nectar Horn's Res checks, and enhancing it improves her performance overall, both offensively and defensively.

Spd is a clear dump stat at only base 16 and is a safe bane to take.

+Res for a +10 merge

We recommend +Res when merging Heiðrún up to +10 to maximize Nectar Horn effects both in and out of battle.

Heiðrún Best Builds

Tank Heiðrún

HOT
Special Skill IconPavise
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build aims to function as a tank unit for Aether Raids Defense and consistently provide Divine Nectar support for the team. Heiðrún is a great counter to Winter Edelgard Galeforce strategies when functioning as a frontline unit.

Hybrid Heiðrún

HOT
Special Skill IconGlacies
Emblem Icon: -
Sacred Seal IconBeast
Attuned Skill Icon: -

How to Use, Explanation

This is a hybrid build aiming to provide frontline bulk while also dealing significant damage with Glacies. Heiðrún makes great use of the Tempo effect of her beast transformation by easily charging up Glacies to land a big hit.

Budget Heiðrún

Special Skill IconAegis
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This is a budget build using Heiðrún's base kit, which already works well, and adding Phantom Res 3 to improve her Res checks.

Source Heroes for All Skills

Heiðrún Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
193
HP
HP 40 40
Rank: 489/1171
Atk
Atk 45 45
Rank: 95/1171
Spd
Spd 16 16
Rank: 1139/1171
Def
Def 45 45
Rank: 32/1171
Res
Res 47 47
Rank: 3/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 61 20 57 58 241
Lv.40 +10 45 50 20 50 51 216

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 49 20 49 51 216
+Atk
Lv.40 +10
44 53 20 49 51 217
+Spd
Lv.40 +10
44 49 23 49 51 216
+Def
Lv.40 +10
44 49 20 52 51 216
+Res
Lv.40 +10
44 49 20 49 55 217

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 56 16 52 54 218
5★ Lv.40 40 45 16 45 47 193

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 29 3 12 8 70

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
42 48 16 48 45 199
Heiðrún Icon Heiðrún
40 45 16 45 47 193
41 44 19 44 40 188
48 43 29 43 24 187
40 43 26 43 31 183
41 39 27 41 34 182
40 39 43 35 25 182
45 43 40 31 23 182
45 39 26 41 30 181
41 38 40 34 23 176
48 41 24 43 20 176
40 35 41 31 25 172
40 35 37 33 23 168
45 41 24 38 19 167
47 37 24 39 20 167
40 31 37 32 23 163

Note: Stats bonuses from skills are not taken into account.

Heiðrún Roles, Strengths, and Weaknesses

Heiðrún Roles

Heiðrún - Healing Nectar Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Heiðrún is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Heiðrún Strengths

Nectar Horn inflicts multiple penalties on foes

Heiðrún Attack

Heiðrún's Nectar Horn inflicts Atk/Def-7, 【Discord】, 【Deep Wounds】, and a status that neutralizes non-Special Miracle effects on foes within 3 rows or 3 columns centered on Heiðrún at the start of each turn.

In combat, Nectar Horn inflicts Atk/Def-6 and an additional Atk/Def penalty on Heiðrún's foe equal to 20% of Heiðrún's Res, grants Heiðrún damage reduction equal to 20% of her Res, and grants Heiðrún bonus Special cooldown charges per attack.

Nectar Horn also has the standard Infantry Beast transformation condition and effects, which grant Heiðrún Atk+2, +7 damage whenever her Special triggers, and a Tempo effect.

Divine Nectar grants allies extra actions

Heiðrún's Divine Nectar is what makes her unique among other heroes in the game.

At the start of player phase or enemy phase, Heiðrún grants the 【Divine Nectar】 status to herself and allies within 2 spaces. Then, if an ally with the 【Divine Nectar】 status uses a Rally or movement Assist skill, Divine Nectar grants them an additional action.

This effect is similar to the Chrom variants that have similar Assist skills like To Change Fate! and A Fate Changed!. If the Chroms abused this effect to remain viable in the metagame for a very long time, we expect Heiðrún to do the same, especially when she can grant this effect to multiple allies passively.

Even though only one extra action can be granted per turn, this is still a very powerful effect that can easily set up Rally traps in Aether Raids and increase action economy in Summoner Duels.

The 【Divine Nectar】 status restores 20 HP to the affected unit as combat begins, keeping their HP high. This healing effect takes place after pre-combat damage effects from skills like Flared Sparrow and Occultist's Strike, making it a counter to these skills.

The 【Divine Nectar】 status also reduces damage from foe's attacks by 10 on the affected unit's first combat initiated by unit and the first combat initiated by foe during that turn. This helps keep the affected units alive, working well with the healing effect to ensure survival.

In combat, Divine Nectar inflicts Atk/Def-5 on Heiðrún's foe and slows down their Special cooldown charges per attack.

Heiðrún Weaknesses

Weak to Beast Effective Weapons

Heiðrún takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Heiðrún - Healing Nectar Only Appears as a 5 Star Hero!

Heiðrún - Healing Nectar only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Heiðrún - Healing Nectar if a 4 Star version is released!

Unlock Potential Tier List

Heiðrún - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. 5★
6 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. 5★
9 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. 5★
14 1 Accelerates Special trigger (cooldown count-1).
At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res less than unit's Res+5, inflicts Atk/Def-7, 【Discord】, 【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions.
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe, inflicts penalty on foe's Atk/Def = 20% of unit's Res at start of combat, reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Reduces damage inflicted by attacks from foes 2 spaces away by 30%. 5★
(Cooldown Count = 3) Reduces damage inflicted by attacks from foes 2 spaces away by 50%. 5★

Passives

Skill Name Effect Learned At
Grants Res +3. Inflicts Atk -3. 5★
Grants Def/Res +3. Inflicts Atk -3. 5★
Grants Def/Res +4. Inflicts Atk -3. 5★
Inflicts Atk-3. Grants Def/Res+7.
At start of player phase or enemy phase, neutralizes 【Panic】 and any penalties to unit's Def/Res that take effect on unit at this time.
5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-2 on foe during combat. Restores 3 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-3 on foe during combat. Restores 5 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-4 on foe during combat. Restores 7 HP to unit after combat. 5★
Foe's with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Def-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat. 5★
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants 【Divine Nectar】 to unit and allies within 2 spaces of unit for 1 turn.
If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by an ally with the 【Divine Nectar】 effect active (excluding unit), grants another action to that ally (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered).
If unit is within 3 spaces of an ally, inflicts Atk/Def-5 on foe and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
【Divine Nectar】
Restores 20 HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins; only highest value applied; does not stack).
If it is unit's first combat initiated by foe or first combat initiated by unit that turn, reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials).
5★

Heiðrún as a Source Hero

Heiðrún Avatar

Value of Skills ★★★★☆

Heiðrún has Stronghold and Atk/Def Bulwark 4 as inheritable options.

Both of these skills are great defensive skills that work well to keep the equipped units alive.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Heiðrún?

Top tier hero. Must summon. 15
Votes
Summon if you need his/her hero archetype. 1
Votes
Summon if you like this hero. 4
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 4
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Heiðrún / Illustrations / Voice Actor / Quotes

How to Get Heiðrún

Obtained through a Special Summoning Event!

Heiðrún is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Voice Actor and Illustrator Information

Voice Actor
(English)
Cat Protano
Illustrator Kozaki Yusuke
Appears In

Illustration

FEH: Related Guides

Mythic Heroes - Hræsvelgr: Quieting Blade

Hræsvelgr: Quieting Blade Banner

Heroes from Mythic Heroes - Hræsvelgr: Quieting Blade
Embla IconEmbla
[9.5/10]
Edward IconEdward
[9.0/10]
Forde IconForde
[9.0/10]
Veyle IconVeyle
[9.0/10]
Fallen Ursula IconFallen Ursula
[9.5/10]
Hræsvelgr IconHræsvelgr
[9.5/10]
Legendary Corrin (M) IconLegendary Corrin (M)
[9.5/10]
Attuned Eirika IconAttuned Eirika
[9.5/10]
Heiðrún IconHeiðrún
[9.9/10]
Legendary Alear (M) IconLegendary Alear (M)
[9.5/10]
Niðavellir IconNiðavellir
[9.5/10]
Eikþyrnir IconEikþyrnir
[9.5/10]

See All Green Heroes

Back to Green Heroes

▶︎Return to the Green Heroes Page

All Types of Green Weapons

Close-Range Ranged
AxeAxe Green TomeGreen Tome
Green BreathGreen Breath Green DaggerGreen Dagger
Green BeastGreen Beast Green BowGreen Bow

Comment

2 Anonymous9 days

Well would you look at that, she’s in 9.9 now. I guess they’ve finally realized the true power.

1 Anonymousabout 2 months

I think she's a solid candidate for a 9.9 ranking, just like A! Michiah, she has the power of multiple units all compiled into one. Her C skill is pretty damn insane, granting free flat damage reduction, a BOL effect, and Chrom's effect, all of which are pretty prevalent in the meta. Her weapon allows her to function as a debuffer, with her specific niche being able to shut off miracle effects and prevent healing. Not to mention, she's monstrously bulky in combat too.

    Walkthrough Menu

    news questionnaire

    All rights reserved