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This is a ranking page for the hero Heiðr - Innocent Goddess from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Heiðr.
List of Contents
Emblem Heroes - Sigurd: Of the Holy War Featured Heroes | |||
---|---|---|---|
Legendary Yuri [9.5/10] |
Legendary Hinoka [9.5/10] |
Emblem Marth [9.5/10] |
Mythic Lumera [9.5/10] |
Emblem Celica [9.5/10] |
Emblem Sigurd [9.9/10] |
Seiðr [9.5/10] |
Heiðr [9.0/10] |
Attuned Micaiah [9.9/10] |
Legendary Guinivere [9.0/10] |
Gullveig [9.5/10] |
Fallen Veyle [9.5/10] |
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Weapon skill inflicts stat penalties and 【Guard】 onto multiple foes, grants bonus stats, true damage based on Atk, and damage reduction on foe's first attack to unit. ・Exclusive Rally assist grants Atk/Spd bonuses, 【Canto (1)】, 【Treachery】, and 【Dual Strike】 to unit and target ally, and grants an extra action to unit upon use. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). If a Rally Assist skill is used by unit or target's unit, inflicts Atk/Spd/Def/Res-4 and 【Guard】 on foes in cardinal directions of unit and target through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 30% during combat. |
Range: 1 Grants the following effects to unit and target ally for 1 turn: from turn 1 on, grants Atk/Spd+X (X = number of turns x 2; max 8); from turn 2 on, enables 【Canto (1)】; from turn 3 on, grants 【Treachery】; and from turn 4 on, grants 【Dual Strike】. Grants another action to unit. (Additional action and effects other than stat bonuses granted once per turn only. This skill is treated as a Rally Assist skill.) |
If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%. |
Inflicts Spd/Res-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead). |
After combat, inflicts Atk/Spd/Def/Res-3 and 【Panic】 on target and foes within 2 spaces of target through their next actions, and grants 【Foe Penalty Doubler】 to unit and allies in cardinal directions. 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (16) | ★★☆☆☆ | |
Atk (15) | ★★★★★ | |
Spd (10) | ★★★★★ | |
Def (5) | ★★☆☆☆ | |
Res (5) | ★☆☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Heiðr are +Spd and -Res. Even though Atk is a superboon, Spd is Heiðr's most important stat, with her high base 45 Spd and Mag. Null Follow prompting her into using her Spd stat to create follow-up attacks.
Her Res is a clear dump stat at only base 20 and is the easy bane of choice, as no amount of investment will salvage her low magical bulk.
We recommend +Spd when merging up Heiðr to +10 for similar reasons above. Spd is her most important stat and should be maximized as much as possible.
HOT | |
---|---|
:
Heiðr
:
Glimmer
:
-
|
:
-
|
Heiðr's base kit already allows her to become an effective nuke. With only the special slot missing, we recommend using Glimmer due to its accessibility and low cooldown charge.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
177 | ||
HP |
38 |
Rank: 875/1171 |
Atk |
45 |
Rank: 95/1171 |
Spd |
45 |
Rank: 119/1171 |
Def |
29 |
Rank: 575/1171 |
Res |
20 |
Rank: 1003/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 43 | 64 | 50 | 33 | 24 | 214 | Lv.40 +10 | 43 | 50 | 50 | 33 | 24 | 200 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 45 | 49 | 49 | 33 | 24 | 200 |
+Atk Lv.40 +10 | 42 | 53 | 49 | 33 | 24 | 201 |
+Spd Lv.40 +10 | 42 | 49 | 52 | 33 | 24 | 200 |
+Def Lv.40 +10 | 42 | 49 | 49 | 36 | 24 | 200 |
+Res Lv.40 +10 | 42 | 49 | 49 | 33 | 27 | 200 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 38 | 59 | 45 | 29 | 20 | 191 |
5★ Lv.40 | 38 | 45 | 45 | 29 | 20 | 177 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 16 | 29 | 10 | 5 | 5 | 65 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 48 | 35 | 17 | 48 | 188 | |
40 | 45 | 16 | 39 | 43 | 183 | |
40 | 45 | 47 | 21 | 30 | 183 | |
38 | 47 | 32 | 20 | 45 | 182 | |
43 | 45 | 46 | 22 | 26 | 182 | |
40 | 45 | 34 | 16 | 47 | 182 | |
39 | 42 | 44 | 21 | 31 | 177 | |
38 | 46 | 27 | 22 | 44 | 177 | |
Heiðr
|
38 | 45 | 45 | 29 | 20 | 177 |
40 | 45 | 30 | 31 | 31 | 177 | |
40 | 44 | 28 | 20 | 45 | 177 | |
37 | 41 | 44 | 17 | 38 | 177 | |
40 | 42 | 41 | 30 | 18 | 171 | |
41 | 39 | 23 | 32 | 36 | 171 | |
40 | 41 | 30 | 18 | 42 | 171 | |
41 | 37 | 17 | 40 | 36 | 171 | |
40 | 39 | 41 | 25 | 21 | 166 | |
40 | 38 | 39 | 19 | 30 | 166 | |
43 | 37 | 36 | 20 | 30 | 166 | |
40 | 40 | 24 | 24 | 37 | 165 | |
40 | 36 | 42 | 21 | 26 | 165 | |
41 | 34 | 41 | 21 | 25 | 162 | |
40 | 38 | 38 | 18 | 28 | 162 | |
40 | 33 | 39 | 23 | 27 | 162 | |
37 | 35 | 39 | 19 | 31 | 161 | |
37 | 35 | 36 | 17 | 31 | 156 | |
38 | 34 | 37 | 17 | 25 | 151 |
Note: Stats bonuses from skills are not taken into account.
Heiðr is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Heiðr's exclusive tome named after herself, Heiðr, has multiple effects that trigger both in and out of combat.
Upon using a Rally assist skill, Heiðr inflicts Atk/Spd/Def/Res-4 and 【Guard】 on foes in cardinal directions of Heiðr and the target ally. This effect softens up the enemies and prevents them from charging up Special skills, allowing your team to proceed forward without fear of receiving a huge nuke.
In combat, Heiðr grants Atk/Spd/Def/Res+5, true damage equal to 15% of Heiðr's Atk, and 30% damage reduction on her foe's first attack.
Heiðr's exclusive Rally assist Gold Serpent grants multiple effects upon use depending on the current turn.
Below is a summary of these effects:
Turn number | Effect |
---|---|
Turn ≥ 1 | Grants Heiðr an additional action (once per turn only). |
Turn ≥ 1 | Grants a visible Atk/Spd+X bonus to Heiðr and target ally, where X = number of turns x 2 (max 8). |
Turn ≥ 2 | Grants【Canto (1)】 to Heiðr and target ally. |
Turn ≥ 3 | Grants【Treachery】 to Heiðr and target ally. |
Turn ≥ 4 | Grants【Dual Strike】 to Heiðr and target ally. |
This exclusive Rally assist skill gets stronger as the battle drags on, allowing Heiðr and her allies to power through the map and clear it.
Heiðr's base 38 HP and base 20 Res are pitifully low, leaving her prone to defeat in one attack from any decent magical attacker.
Keep her away from foes that deal magic damage to ensure her survival.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
---|
Heiðr - Innocent Goddess only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Heiðr - Innocent Goddess if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
14 | 2 | Accelerates Special trigger (cooldown count-1). If a Rally Assist skill is used by unit or target's unit, inflicts Atk/Spd/Def/Res-4 and 【Guard】 on foes in cardinal directions of unit and target through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 30% during combat. | 5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Grants the following effects to unit and target ally for 1 turn: from turn 1 on, grants Atk/Spd+X (X = number of turns x 2; max 8); from turn 2 on, enables 【Canto (1)】; from turn 3 on, grants 【Treachery】; and from turn 4 on, grants 【Dual Strike】. Grants another action to unit. (Additional action and effects other than stat bonuses granted once per turn only. This skill is treated as a Rally Assist skill.) | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
If unit initiates combat, grants Atk/Spd +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +4 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%. | 5★ | |
At start of combat, if unit’s HP = 100%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
At start of combat, if unit’s HP ≥ 50%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ | |
Inflicts Spd/Res-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead). | 5★ | |
If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
5★ | |
If unit initiates combat, inflicts【Panic】on target and foes within 2 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
5★ | |
Inflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
5★ | |
After combat, inflicts Atk/Spd/Def/Res-3 and 【Panic】 on target and foes within 2 spaces of target through their next actions, and grants 【Foe Penalty Doubler】 to unit and allies in cardinal directions. 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. |
5★ |
Value of Skills | ★★★★★ |
---|
Heiðr has Remote Sparrow, Mag. Null Follow, and Panic Smoke 4 as valuable inheritance options.
Before using Heiðr as inheritance fodder, we recommend acquiring the pre-requisite skills onto the receiving unit first. Skills like Swift Sparrow 2 and Null Follow-Up 3 aren't too difficult to acquire, and inheriting them beforehand allows the receiving unit to obtain multiple skills from one copy of Heiðr.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Heiðr is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Alice Himora |
---|---|
Illustrator | Yoshiku |
Appears In |
Heroes from Emblem Heroes - Sigurd: Of the Holy War | |||
---|---|---|---|
Legendary Yuri [9.5/10] |
Legendary Hinoka [9.5/10] |
Emblem Marth [9.5/10] |
Mythic Lumera [9.5/10] |
Emblem Celica [9.5/10] |
Emblem Sigurd [9.9/10] |
Seiðr [9.5/10] |
Heiðr [9.0/10] |
Attuned Micaiah [9.9/10] |
Legendary Guinivere [9.0/10] |
Gullveig [9.5/10] |
Fallen Veyle [9.5/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
The community polls need a date, PLEASE. They could vote 1000 to 0 that it's a must summon hero, but it may have been 7 years before i see the poll, so i decide to spend all my orbs for that hero only to find out it's horrible now due to power creep.
Heiðr Builds and Best IVs
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