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This is a ranking page for the hero Robin - Exalt's Right Hand from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Brave Robin (F).
Heroes With the Same Name | |
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List of Contents
New Heroes - CYL 8: In Those We Hope Featured Heroes | |||
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![]() [9.9/10] |
![]() [9.5/10] |
![]() [9.5/10] |
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Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill applies 【Divine Vein (Ice)】 to tiles 2 spaces away, neutralizes unit's stat penalties during combat, and has built-in Null Guard and a Special piercing effect. ・Exclusive B skill grants Atk/Spd+6 and 【Canto (1)】 to unit and allies at the start of each turn, inflicts 【Hush Spectrum】 and 【Panic】 on closest foes and foes near the target foes at the start of each turn, and grants unit true damage and true damage reduction based on active 【Bonus】 and 【Penalty】 status effects. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit and if there is no 【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】 to spaces 2 spaces away from target after movement for 1 turn (excludes spaces occupied by a foe, destructible terrain other than 【Divine Vein (Ice)】, and warp spaces in Rival Domains). After unit acts (if Canto triggers, after Canto), or at start of enemy phase when defending in Aether Raids, if there is no 【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】 to spaces 2 spaces away from target after movement for 1 turn (excludes spaces occupied by a foe, destructible terrain, and warp spaces in Rival Domains). At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Res = 5 + number of allies within 3 rows or 3 columns centered on unit x 3 (max 14), neutralizes penalties on unit, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). 【Divine Vein (Ice)】 Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Ice) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Ice). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain. Does not trigger in Pawns of Loki.) |
Cooldown Count = 3 If unit's HP ≥ 70% when Special triggers, boosts damage by 60% of foe's Res. If unit's HP < 70% when Special triggers, boosts damage by 40% of foe's Res and restores 30% of unit's maximum HP. |
If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and 【Canto (1)】 to unit and allies within 2 spaces of unit for 1 turn and inflicts 【Hush Spectrum】 and 【Panic】 on closest foes and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-5 on foe, unit deals +X x 5 damage (max 25; excluding area-of-effect Specials), and reduces damage from foe's first attack by X x 3 (max 15) during combat (X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
If 【Penalty】 if active on foe, grants Atk/Spd+3 to unit during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = number of 【Penalty】 effects active on foe, excluding stat penalties; max 2). |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) |
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★★★☆☆ |
Atk (12) |
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★★★★★ |
Spd (8) |
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★★★★★ |
Def (8) |
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★★★☆☆ |
Res (7) |
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★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Brave Robin (F) are +Spd and -Res. Robin's Spd is among the highest in the game at base 47, and is boosted to 51 with a superboon. With her high Spd stat, investing further into it improves her matchups against the fastest metagame foes and ensures they won't be able to land a guaranteed follow-up attack against her.
Robin's Res is below average at only base 26 and is a safe bane to take as it won't impact any of her matchups.
We recommend +Spd when merging Brave Robin (F) up to +10 to retain her Spd advantage against her foes.
HOT | |
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Brave Robin (F) excels as a support unit in Summoner Duels by setting up Divine Vein (Ice) to prevent foes from engaging while also hindering them with her Hush Spectrum, Panic, and Canto Control debuffs.
HOT | |
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Brave Robin (F)'s base kit already works well as an offensive nuker and support hybrid. She can utilize 【 Divine Vein (Ice)】 to protect herself while she applies 【Hush Spectrum】 and 【Panic】 onto her foes.
Neutral Stats at Lv. 40 (5★) | ||
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188 | ||
HP | ![]() |
Rank: 472/1141 |
Atk | ![]() |
Rank: 77/1141 |
Spd | ![]() |
Rank: 3/1141 |
Def | ![]() |
Rank: 477/1141 |
Res | ![]() |
Rank: 575/1141 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 64 | 52 | 34 | 30 | 225 | Lv.40 +10 | 45 | 50 | 52 | 34 | 30 | 211 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 49 | 51 | 34 | 30 | 211 |
+Atk Lv.40 +10 | 44 | 52 | 51 | 34 | 30 | 211 |
+Spd Lv.40 +10 | 44 | 49 | 55 | 34 | 30 | 212 |
+Def Lv.40 +10 | 44 | 49 | 51 | 37 | 30 | 211 |
+Res Lv.40 +10 | 44 | 49 | 51 | 34 | 34 | 212 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 59 | 47 | 30 | 26 | 202 |
5★ Lv.40 | 40 | 45 | 47 | 30 | 26 | 188 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 26 | 8 | 8 | 7 | 67 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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40 | 45 | 47 | 30 | 26 | 188 |
41 | 42 | 45 | 38 | 17 | 183 | |
40 | 47 | 16 | 32 | 47 | 182 | |
39 | 46 | 30 | 24 | 43 | 182 | |
42 | 41 | 16 | 39 | 42 | 180 | |
38 | 45 | 18 | 35 | 41 | 177 | |
37 | 39 | 45 | 16 | 40 | 177 | |
40 | 42 | 16 | 42 | 37 | 177 | |
40 | 44 | 27 | 23 | 43 | 177 | |
40 | 42 | 14 | 38 | 42 | 176 | |
37 | 46 | 27 | 18 | 46 | 174 | |
37 | 45 | 47 | 27 | 18 | 174 | |
39 | 41 | 43 | 26 | 24 | 173 | |
38 | 46 | 46 | 20 | 22 | 172 | |
40 | 43 | 42 | 21 | 25 | 171 | |
38 | 42 | 42 | 23 | 26 | 171 | |
36 | 42 | 34 | 16 | 43 | 171 | |
36 | 42 | 33 | 17 | 43 | 171 | |
38 | 42 | 31 | 19 | 41 | 171 | |
38 | 40 | 41 | 17 | 35 | 171 | |
41 | 35 | 35 | 28 | 28 | 167 | |
37 | 35 | 39 | 15 | 40 | 166 | |
47 | 30 | 34 | 25 | 30 | 166 | |
38 | 42 | 30 | 16 | 37 | 163 | |
39 | 40 | 27 | 21 | 35 | 162 | |
38 | 42 | 40 | 19 | 23 | 162 | |
39 | 39 | 20 | 19 | 38 | 155 |
Note: Stats bonuses from skills are not taken into account.
Brave Robin (F) is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Brave Robin (F)'s exclusive weapon Exalt's Tactics creates 【Divine Vein (Ice)】 terrain and has in-combat effects that swing combat in her favor.
【Divine Vein (Ice)】 is created on spaces that are 2 spaces away from Robin, or 2 spaces away from the target ally that Robin uses a Rally or movement Assist onto, if there is no allied 【Divine Vein (Ice)】 terrain currently active and any of these conditions are met:
【Divine Vein (Ice)】 is breakable, impassable terrain that prevents foes from occupying affected spaces until they break those tiles. Allies can occupy and move past 【Divine Vein (Ice)】 tiles without restrictions. This Divine Vein is essentially a one-sided road block that protects your team from enemy engagements.
In combat, Exalt's Tactics has the following effects if Brave Robin (F)'s HP ≥ 25%:
This weapon is great at protecting allies while also providing high offensive power to defeat enemies quickly.
Brave Robin (F)'s exclusive B skill According to Plan grants useful effects for her team and applies harsh debuffs onto her foes.
At the start of each turn, According to Plan:
In combat, According to Plan grants these effects if Brave Robin (F)'s HP ≥ 25%:
X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties
According to Plan provides bonus stats and mobility to Brave Robin (F) and her team, inflicts cripping penalties onto her foes, and improves Robin's combat significantly, making it a great skill to use at any point during battle.
Brave Robin (F)'s Res is below average at only base 26. With average base 40 HP, this may leave her susceptible to magical attackers.
Brave Robin (F) will be reliant on her damage reduction effects to withstand magic damage from strong magical foes.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Robin - Exalt's Right Hand only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Robin - Exalt's Right Hand if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit and if there is no 【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】 to spaces 2 spaces away from target after movement for 1 turn (excludes spaces occupied by a foe, destructible terrain other than 【Divine Vein (Ice)】, and warp spaces in Rival Domains). After unit acts (if Canto triggers, after Canto), or at start of enemy phase when defending in Aether Raids, if there is no 【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】 to spaces 2 spaces away from target after movement for 1 turn (excludes spaces occupied by a foe, destructible terrain, and warp spaces in Rival Domains). At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Res = 5 + number of allies within 3 rows or 3 columns centered on unit x 3 (max 14), neutralizes penalties on unit, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). 【Divine Vein (Ice)】 Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Ice) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Ice). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain. Does not trigger in Pawns of Loki.) |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Restores HP = 30% of damage dealt. | 5★ | |
(Cooldown Count = 2) Restores HP = 30% of damage dealt. | 5★ | |
(Cooldown Count = 3) If unit's HP ≥ 70% when Special triggers, boosts damage by 60% of foe's Res. If unit's HP < 70% when Special triggers, boosts damage by 40% of foe's Res and restores 30% of unit's maximum HP. | 5★ |
Skill Name | Effect | Learned At |
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If unit is within 3 spaces of an ally, grants Atk/Spd+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 5★ | |
At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and 【Canto (1)】 to unit and allies within 2 spaces of unit for 1 turn and inflicts 【Hush Spectrum】 and 【Panic】 on closest foes and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-5 on foe, unit deals +X x 5 damage (max 25; excluding area-of-effect Specials), and reduces damage from foe's first attack by X x 3 (max 15) during combat (X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
5★ | |
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
If 【Penalty】 if active on foe, grants Atk/Spd+3 to unit during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = number of 【Penalty】 effects active on foe, excluding stat penalties; max 2). | 5★ |
Value of Skills | ★★★★★ |
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Brave Robin (F) has Flare, Atk/Spd Finish 4, and Creation Pulse as inheritable options.
All of these skills are very good and worth inheriting onto your favorite units.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Brave Robin (F) is a Hero who can be pulled from any summon.
Event Name | Focus |
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![]() CYL 8: In Those We Hope New Heroes Summon |
![]() Starts:08/16/2024 Ends:09/16/2024 |
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Lauren Landa |
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Illustrator | Wada Sachiko |
Appears In |
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Heroes from New Heroes - CYL 8: In Those We Hope | |||
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Close-Range | Ranged |
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Brave Robin (F) Builds and Best IVs
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