Fire Emblem Heroes (FEH)

Brave Robin (F) Builds and Best IVs

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This is a ranking page for the hero Robin - Exalt's Right Hand from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Brave Robin (F).

Heroes With the Same Name
Robin - Exalt Brave Robin (F)

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[9.9/10]
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Brave Robin (F) IconBrave Robin (F)
[9.5/10]

Brave Robin (F) Rating and Basic Information

FEH Brave Robin (F) Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Robin - Exalt's Right Hand: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill applies 【Divine Vein (Ice)】 to tiles 2 spaces away, neutralizes unit's stat penalties during combat, and has built-in Null Guard and a Special piercing effect.
・Exclusive B skill grants Atk/Spd+6 and 【Canto (1)】 to unit and allies at the start of each turn, inflicts 【Hush Spectrum】 and 【Panic】 on closest foes and foes near the target foes at the start of each turn, and grants unit true damage and true damage reduction based on active 【Bonus】 and 【Penalty】 status effects.

Brave Robin (F) Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1).
If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit and if there is no 【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】 to spaces 2 spaces away from target after movement for 1 turn (excludes spaces occupied by a foe, destructible terrain other than 【Divine Vein (Ice)】, and warp spaces in Rival Domains).
After unit acts (if Canto triggers, after Canto), or at start of enemy phase when defending in Aether Raids, if there is no 【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】 to spaces 2 spaces away from target after movement for 1 turn (excludes spaces occupied by a foe, destructible terrain, and warp spaces in Rival Domains).
At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Res = 5 + number of allies within 3 rows or 3 columns centered on unit x 3 (max 14), neutralizes penalties on unit, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).
【Divine Vein (Ice)】
Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Ice) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Ice). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain. Does not trigger in Pawns of Loki.)

Cooldown Count = 3
If unit's HP ≥ 70% when Special triggers, boosts damage by 60% of foe's Res. If unit's HP < 70% when Special triggers, boosts damage by 40% of foe's Res and restores 30% of unit's maximum HP.

If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)

At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and 【Canto (1)】 to unit and allies within 2 spaces of unit for 1 turn and inflicts 【Hush Spectrum】 and 【Panic】 on closest foes and any foe within 2 spaces of those foes through their next actions.
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-5 on foe, unit deals +X x 5 damage (max 25; excluding area-of-effect Specials), and reduces damage from foe's first attack by X x 3 (max 15) during combat (X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

If 【Penalty】 if active on foe, grants Atk/Spd+3 to unit during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = number of 【Penalty】 effects active on foe, excluding stat penalties; max 2).

Brave Robin (F) Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (12) Attack Bane ★★★★★
Spd (8) Spd Boon ★★★★★
Def (8) Def Bane ★★★☆☆
Res (7) Res Boon ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Brave Robin (F) are +Spd and -Res. Robin's Spd is among the highest in the game at base 47, and is boosted to 51 with a superboon. With her high Spd stat, investing further into it improves her matchups against the fastest metagame foes and ensures they won't be able to land a guaranteed follow-up attack against her.

Robin's Res is below average at only base 26 and is a safe bane to take as it won't impact any of her matchups.

+Spd for a +10 merge

We recommend +Spd when merging Brave Robin (F) up to +10 to retain her Spd advantage against her foes.

Brave Robin (F) Best Builds

Summoner Duels Support Brave Robin (F)

HOT
Special Skill IconFlare
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Brave Robin (F) excels as a support unit in Summoner Duels by setting up Divine Vein (Ice) to prevent foes from engaging while also hindering them with her Hush Spectrum, Panic, and Canto Control debuffs.

General Use / Budget Brave Robin (F)

HOT
Special Skill IconFlare
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Brave Robin (F)'s base kit already works well as an offensive nuker and support hybrid. She can utilize 【 Divine Vein (Ice)】 to protect herself while she applies 【Hush Spectrum】 and 【Panic】 onto her foes.

Source Heroes for All Skills

Brave Robin (F) Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
188
HP
HP 40 40
Rank: 489/1173
Atk
Atk 45 45
Rank: 95/1173
Spd
Spd 47 47
Rank: 7/1173
Def
Def 30 30
Rank: 501/1173
Res
Res 26 26
Rank: 596/1173

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 64 52 34 30 225
Lv.40 +10 45 50 52 34 30 211

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 49 51 34 30 211
+Atk
Lv.40 +10
44 52 51 34 30 211
+Spd
Lv.40 +10
44 49 55 34 30 212
+Def
Lv.40 +10
44 49 51 37 30 211
+Res
Lv.40 +10
44 49 51 34 34 212

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 59 47 30 26 202
5★ Lv.40 40 45 47 30 26 188

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 26 8 8 7 67

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Brave Robin (F) Icon Brave Robin (F)
40 45 47 30 26 188
41 42 45 38 17 183
40 47 16 32 47 182
39 46 30 24 43 182
42 41 16 39 42 180
37 20 47 28 46 178
38 45 18 35 41 177
37 39 45 16 40 177
40 42 16 42 37 177
40 44 27 23 43 177
40 42 14 38 42 176
37 46 27 18 46 174
37 45 47 27 18 174
39 41 43 26 24 173
38 46 46 20 22 172
40 43 42 21 25 171
38 42 42 23 26 171
36 42 34 16 43 171
36 42 33 17 43 171
38 42 31 19 41 171
38 40 41 17 35 171
41 35 35 28 28 167
37 35 39 15 40 166
47 30 34 25 30 166
38 42 30 16 37 163
39 40 27 21 35 162
38 42 40 19 23 162
39 39 20 19 38 155

Note: Stats bonuses from skills are not taken into account.

Brave Robin (F) Roles, Strengths, and Weaknesses

Brave Robin (F) Roles

Robin - Exalt's Right Hand Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Brave Robin (F) is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Brave Robin (F) Strengths

Exalt's Tactics creates 【Divine Vein (Ice)】 and has in-combat effects

Brave Robin (F) Attack

Brave Robin (F)'s exclusive weapon Exalt's Tactics creates 【Divine Vein (Ice)】 terrain and has in-combat effects that swing combat in her favor.

【Divine Vein (Ice)】 terrain

【Divine Vein (Ice)】 is created on spaces that are 2 spaces away from Robin, or 2 spaces away from the target ally that Robin uses a Rally or movement Assist onto, if there is no allied 【Divine Vein (Ice)】 terrain currently active and any of these conditions are met:

  • A Rally or movement Assist is used by Brave Robin (F) onto an ally
  • After Brave Robin (F) acts
  • At the start of enemy phase in Aether Raids

【Divine Vein (Ice)】 is breakable, impassable terrain that prevents foes from occupying affected spaces until they break those tiles. Allies can occupy and move past 【Divine Vein (Ice)】 tiles without restrictions. This Divine Vein is essentially a one-sided road block that protects your team from enemy engagements.

In combat, Exalt's Tactics has the following effects if Brave Robin (F)'s HP ≥ 25%:

  • foe's Atk/Spd/Res-X (up to -14)
  • neutralizes stat penalties applied to Brave Robin (F)
  • grants Brave Robin (F) a Null Guard effect
  • neutralizes foe's non-Special percentage-based damage reduction effects when Brave Robin (F) triggers her Special

This weapon is great at protecting allies while also providing high offensive power to defeat enemies quickly.

According to Plan grants Canto and applies Hush Spectrum and Panic

Brave Robin (F)'s exclusive B skill According to Plan grants useful effects for her team and applies harsh debuffs onto her foes.

At the start of each turn, According to Plan:

  • Grants Atk/Spd+6 and 【Canto (1)】 to Brave Robin (F) and her allies within 2 spaces
  • Inflicts 【Hush Spectrum】 and 【Panic】 on closest foes and any foe within 2 spaces of those foes

In combat, According to Plan grants these effects if Brave Robin (F)'s HP ≥ 25%:

  • inflicts Atk/Spd/Res-5 onto Brave Robin (F)'s foe
  • grants Brave Robin (F) true damage equal to X x 5 (max: 25)
  • grants Brave Robin (F) true damage reduction on her foe's first attack by X x 3 (max: 15)

X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties

According to Plan provides bonus stats and mobility to Brave Robin (F) and her team, inflicts cripping penalties onto her foes, and improves Robin's combat significantly, making it a great skill to use at any point during battle.

Brave Robin (F) Weaknesses

Below Average Res

Brave Robin (F)'s Res is below average at only base 26. With average base 40 HP, this may leave her susceptible to magical attackers.

Brave Robin (F) will be reliant on her damage reduction effects to withstand magic damage from strong magical foes.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Robin - Exalt's Right Hand Only Appears as a 5 Star Hero!

Robin - Exalt's Right Hand only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Robin - Exalt's Right Hand if a 4 Star version is released!

Unlock Potential Tier List

Brave Robin (F) - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 5★
6 2 No Effect 5★
9 2 No Effect 5★
14 2 Accelerates Special trigger (cooldown count-1).
If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit and if there is no 【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】 to spaces 2 spaces away from target after movement for 1 turn (excludes spaces occupied by a foe, destructible terrain other than 【Divine Vein (Ice)】, and warp spaces in Rival Domains).
After unit acts (if Canto triggers, after Canto), or at start of enemy phase when defending in Aether Raids, if there is no 【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】 to spaces 2 spaces away from target after movement for 1 turn (excludes spaces occupied by a foe, destructible terrain, and warp spaces in Rival Domains).
At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Res = 5 + number of allies within 3 rows or 3 columns centered on unit x 3 (max 14), neutralizes penalties on unit, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).
【Divine Vein (Ice)】
Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Ice) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Ice). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain. Does not trigger in Pawns of Loki.)
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Restores HP = 30% of damage dealt. 5★
(Cooldown Count = 2) Restores HP = 30% of damage dealt. 5★
(Cooldown Count = 3) If unit's HP ≥ 70% when Special triggers, boosts damage by 60% of foe's Res. If unit's HP < 70% when Special triggers, boosts damage by 40% of foe's Res and restores 30% of unit's maximum HP. 5★

Passives

Skill Name Effect Learned At
If unit is within 3 spaces of an ally, grants Atk/Spd+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) 5★
If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) 5★
If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) 5★
If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) 5★
At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and 【Canto (1)】 to unit and allies within 2 spaces of unit for 1 turn and inflicts 【Hush Spectrum】 and 【Panic】 on closest foes and any foe within 2 spaces of those foes through their next actions.
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-5 on foe, unit deals +X x 5 damage (max 25; excluding area-of-effect Specials), and reduces damage from foe's first attack by X x 3 (max 15) during combat (X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
5★
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
If 【Penalty】 if active on foe, grants Atk/Spd+3 to unit during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = number of 【Penalty】 effects active on foe, excluding stat penalties; max 2). 5★

Brave Robin (F) as a Source Hero

Brave Robin (F) Avatar

Value of Skills ★★★★★

Brave Robin (F) has Flare, Atk/Spd Finish 4, and Creation Pulse as inheritable options.

All of these skills are very good and worth inheriting onto your favorite units.

List of Source Heroes The Best Fodder Units

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How to Get Brave Robin (F) / Illustrations / Voice Actor / Quotes

How to Get Brave Robin (F)

Obtain Through Regular Summon

Brave Robin (F) is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Lauren Landa
Illustrator Wada Sachiko
Appears In

Illustration

FEH: Related Guides

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Brave Robin (F) IconBrave Robin (F)
[9.5/10]

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