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This is a ranking page for the hero Kvasir - Seer of the Past from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Kvasir.
Heroes With the Same Name | |
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Kvasir
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List of Contents
Mythic Heroes - Double Mythic Heroes (Gullveig & Kvasir) Featured Heroes | |||
---|---|---|---|
Legendary Yuri [9.5/10] |
Fallen Byleth (F) [9.5/10] |
Kvasir [9.0/10] |
Legendary Caeda [9.0/10] |
Nerþuz [9.0/10] |
Eitr [9.0/10] |
Seiðr [9.5/10] |
Legendary Robin (M) [9.5/10] |
Heiðr [9.0/10] |
Fomortiis [9.0/10] |
Legendary Guinivere [9.0/10] |
Gullveig [9.5/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus stats, a Null Follow-Up effect, Special charges per attack, and damage reduction on foe's first attack to unit, inflicts Spd/Res penalties on foe during combat, and inflicts 【Panic】 on foe and nearby foes during combat. ・Exclusive Special neutralizes effects that slow down unit's Special charges, grants either another action to a nearby ally or 【Time's Gate】 to unit after combat. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Spd/Res = 15% of unit's Spd at start of combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if it is unit's first combat initiated by unit or first combat initiated by foe that turn, reduces damage from foe's first attack by 70% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts 【Panic】 on target and foes within 2 spaces of target. |
Cooldown Count = 5 Boosts damage by 60% of foe's Atk when Special triggers. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit initiates combat, unit's Special triggered, and unit survives, grants one of the following two effects after combat (once per turn): if there is only one ally with the highest HP among allies within 2 spaces of unit who have already acted, grants another action to that ally (allies with Sing or Dance can be granted this effect as well), and also, if that ally's or their Pair Up cohort's Range = 2, inflicts "restricts movement to 1 space" on that ally or that Pair Up cohort through their next action; otherwise, grants 【Time's Gate】 to unit. 【Time's Gate】 Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only). |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Inflicts Spd/Res-X on foe (X = 4 + number of 【Bonus】 effects active on foe; max 8, excludes stat bonuses) and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. |
At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and 【Incited】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat. 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (5) | ★★★★☆ | |
Spd (17) | ★★★★★ | |
Def (4) | ★☆☆☆☆ | |
Res (4) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Kvasir are +Spd and -Def. Boosting Spd improves Kvasir's already high Spd from base 47 to base 51, increases the Spd/Res penalties applied to her foe and improves her ability to create follow-up attacks with the inherent Null Follow-Up effect of Incipit Kvasir.
Kvasir's Def is below average and is a safe bane to take as decreasing it won't affect any of her matchups.
We recommend +Spd when merging Kvasir up to +10 for similar reasons above. Spd is her most important stat and should be boosted as much as possible.
HOT | |
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-
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Kvasir's base kit is already good to go for her to excel as an offensive unit. An Atk/Spd Sacred Seal is best to maximize her offenses; we went with Atk/Spd Catch 3 as it works on both phases and is easy to activate.
Neutral Stats at Lv. 40 (5★) | ||
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174 | ||
HP |
40 |
Rank: 472/1160 |
Atk |
44 |
Rank: 130/1160 |
Spd |
47 |
Rank: 3/1160 |
Def |
17 |
Rank: 1018/1160 |
Res |
26 |
Rank: 575/1160 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 63 | 52 | 21 | 30 | 211 | Lv.40 +10 | 45 | 49 | 52 | 21 | 30 | 197 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 48 | 51 | 21 | 30 | 197 |
+Atk Lv.40 +10 | 44 | 52 | 51 | 21 | 30 | 198 |
+Spd Lv.40 +10 | 44 | 48 | 55 | 21 | 30 | 198 |
+Def Lv.40 +10 | 44 | 48 | 51 | 24 | 30 | 197 |
+Res Lv.40 +10 | 44 | 48 | 51 | 21 | 33 | 197 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 58 | 47 | 17 | 26 | 188 |
5★ Lv.40 | 40 | 44 | 47 | 17 | 26 | 174 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 19 | 17 | 4 | 4 | 62 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 47 | 24 | 16 | 47 | 174 | |
Kvasir
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40 | 44 | 47 | 17 | 26 | 174 |
40 | 46 | 47 | 24 | 17 | 174 | |
40 | 45 | 46 | 20 | 22 | 173 | |
38 | 42 | 45 | 19 | 25 | 169 | |
37 | 44 | 45 | 16 | 27 | 169 | |
40 | 46 | 35 | 23 | 24 | 168 | |
40 | 41 | 25 | 18 | 38 | 162 | |
39 | 42 | 21 | 16 | 40 | 158 | |
39 | 39 | 25 | 30 | 25 | 158 | |
41 | 36 | 27 | 20 | 34 | 158 | |
39 | 37 | 40 | 24 | 17 | 157 | |
38 | 39 | 25 | 17 | 38 | 157 | |
39 | 29 | 22 | 25 | 30 | 145 | |
35 | 30 | 33 | 17 | 30 | 145 | |
36 | 31 | 35 | 20 | 22 | 144 |
Note: Stats bonuses from skills are not taken into account.
Kvasir is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Kvasir's exclusive weapon Incipit Kvasir grants Atk/Spd/Def/Res+5, a Null Follow-Up effect, and Special cooldown charges per attack to Kvasir during combat, while also inflicting Spd/Res penalties equal to 15% of Kvasir's Spd to her foe during combat.
If combat is the first combat initiated by Kvasir or first combat initiated by her foe that turn, Incipit Kvasir grants 70% damage reduction on foe's first attack to Kvasir during combat. 70% is significant and ensures Kvasir does not get bursted down by her foe easily.
After combat, Incipit Kvasir inflicts 【Panic】 onto Kvasir's foe and all nearby foes within 2 spaces after combat, softening them up for her allies to clean up afterwards.
Kvasir's exclusive Special Light is Time neutralizes effects that slow down Kvasir's Special cooldown charges during combat and boosts her damage by 60% of her foe's Atk during combat.
After combat, if Light is Time triggered and Kvasir survives combat, one of two things will trigger:
【Time's Gate】 is a bonus status effect that allows allies within 4 spaces of the affected unit (Kvasir in this case) to warp to a space adjacent to that unit for that turn. When positioned properly, allies can warp from far distances and attack enemies they otherwise couldn't reach.
Kvasir takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Kvasir - Seer of the Past only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Kvasir - Seer of the Past if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Spd/Res = 15% of unit's Spd at start of combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if it is unit's first combat initiated by unit or first combat initiated by foe that turn, reduces damage from foe's first attack by 70% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts 【Panic】 on target and foes within 2 spaces of target. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Boosts damage dealt to foe by 30% of damage dealt to unit. | 5★ | |
(Cooldown Count = 2) Boosts damage dealt to foe by 30% of damage dealt to unit. | 5★ | |
(Cooldown Count = 5) Boosts damage by 60% of foe's Atk when Special triggers. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit initiates combat, unit's Special triggered, and unit survives, grants one of the following two effects after combat (once per turn): if there is only one ally with the highest HP among allies within 2 spaces of unit who have already acted, grants another action to that ally (allies with Sing or Dance can be granted this effect as well), and also, if that ally's or their Pair Up cohort's Range = 2, inflicts "restricts movement to 1 space" on that ally or that Pair Up cohort through their next action; otherwise, grants 【Time's Gate】 to unit. 【Time's Gate】 Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only). |
5★ |
Skill Name | Effect | Learned At |
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At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
Inflicts Spd/Res -1 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Spd/Res -2 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Spd/Res -3 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Spd/Res-X on foe (X = 4 + number of 【Bonus】 effects active on foe; max 8, excludes stat bonuses) and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 for 1 turn. | 5★ | |
At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and 【Incited】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat. 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). |
5★ |
Value of Skills | ★★★★★ |
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Kvasir has Atk/Spd Catch 4, Lull Spd/Res 4, and Incite Atk/Spd as premium inheritance options.
We recommend prioritizing Lull Spd/Res 4 and Incite Atk/Spd, as they are less available than Atk/Spd Catch 4.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Kvasir is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Voice Actor (English) |
Valeria Rodriguez |
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Illustrator | Yoshiku |
Appears In |
Heroes from Mythic Heroes - Double Mythic Heroes: Heiðrún & Eikþyrnir | |||
---|---|---|---|
Legendary Nanna [9.0/10] |
Legendary Elincia [9.0/10] |
Kvasir [9.0/10] |
Legendary Caeda [9.0/10] |
Legendary Deirdre [9.0/10] |
Mozu [9.0/10] |
Legendary Camilla [9.5/10] |
Attuned Azura [9.5/10] |
Heiðrún [9.5/10] |
Legendary Alear (M) [9.5/10] |
Mythic Loki [9.5/10] |
Eikþyrnir [9.5/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Kvasir Builds and Best IVs
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i will be alive until i see a kvasir requiem dancing a wind claude with her 'light is time' special skill