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Fire Emblem Heroes (FEH)

Embla Builds and Best IVs

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FEH Embla Banner

This is a ranking page for the hero Embla - God of Closure from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Embla.

Heroes With the Same Name
Embla - God of Closure Icon Embla

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Embla Rating and Basic Information

FEH Embla Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Embla - God of Closure: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Refined Enclosing Claw inflicts Spd/Def-7, Schism, and Discord onto multiple foes, grants Embla bonus stats, bonus true damage and true DR on foe's first attack, the Null Follow-Up, Null Guard, and Guard effects, and neutralizes her foe's Atk/Spd/Def bonuses.
・Severance+ grants an easier transformation condition, neutralizes Savior skills applied to foe, disables all ally skills on foe, neutralizes Embla's penalties, grants Dodge, bonus stats, bonus true damage, and a Preempt Pulse effect.

Embla Skills at 5★


Might: 14  Range: 1
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, inflicts penalty on foe's Atk/Spd/Def during combat = number of foes within 3 columns or 3 rows centered on unit × 3 (max: 9), neutralizes effects that inflict "Special cooldown charge -X"on unit, and also, if the number of foes within 3 columns or 3 rows centered on unit ≥ 2, neutralizes effects that guarantee foe's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.

Cooldown Count = 3
Boosts Atk by 30%.

If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat.

Enables 【Canto (Rem. +1; Min 2)】while transformed.
If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

If unit can transform, transformation effects gain "if any foe is within 3 columns or 3 rows centered on unit" as a trigger condition (in addition to existing conditions).
If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.
At start of turn, if any foe is within 3 rows or 3 columns centered on unit, inflicts 【Undefended】 and 【Feud】 on those foes, and neutralizes any penalties (excluding penalties inflicted at start of turn) and grants 【Dodge】 to unit.
If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit, unit deals +7 damage (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat.

Embla Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★☆☆
Atk (13) Attack Boon ★★★★★
Spd (11) No Spd IV ★★★★★
Def (5) Def Bane ★★★☆☆
Res (5) Res Boon ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Embla are +Spd and -Res. Her Spd at base 44 is decently high even in today's metagame, and 【Dodge】 from Severance benefits off the additional Spd as well.

Her Res is below average and is her least important stat, thus it is safe to take as a bane.

+Spd for a +10 merge

We recommend +Spd when merging Embla to +10 for similar reasons above. Spd is her most important stat and aids her both offensively and defensively.

Embla Best Builds

Premium Offensive Embla

HOT
Attuned Skill Icon: -
Updated on 07/08/2025

How to Use, Explanation

This build loads up on the best Atk/Spd boosting skills. Emblem Celica's ring covers great distance, allowing Embla to quickly burst down her foe.

General Use / Budget Embla

Special Skill IconLuna
Emblem Icon: -
Attuned Skill Icon: -
Updated on 07/08/2025

How to Use, Explanation

Embla's base kit works fine for Aether Raids defense. In Catria Balls, replacing Beast Agility with another skill may work better to keep her near her allies. We recommend Dive-Bomb for offensive power, or a movement utility skill like Aerobatics to enhance her mobility.

Source Heroes for All Skills

Embla Best Weapon Refine

Effect of Embla's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 14 Range: 1 HP: 3
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd/Def = number of foes within 3 rows or 3 columns centered on unit × 3 (max 9), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, neutralizes effects that inflict "Special cooldown charge -X" on unit, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can move 1 extra space (that turn only; does not stack).
At start of player phase or enemy phase, if unit's HP ≥ 25%, inflicts Spd/Def-7, 【Discord】, and 【Schism】 on closest foes and foes within 2 spaces of those foes through their next actions.
If unit is transformed or if unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+2 to unit, neutralizes foe's bonuses to Atk/Spd/Def, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Enclosing Claw

Refined Enclosing Claw inflicts Spd/Def-7, 【Discord】, and 【Schism】 onto the closest foes to Embla and all foes within 2 spaces of those foes at the start of both player and enemy phase. These debuffs further cripple Embla's foes in conjunction with Severance+, making Embla a fantastic option for long-distance support.

In combat, refined Enclosing Claw inflicts up to Atk/Spd/Def-9 on her foe based on number of foes within 3 rows or 3 columns, grants Embla Atk/Spd/Def/Res+7, a Null Follow-Up effect, a Null Guard effect, bonus true damage equal to 20% of her Spd and 7 true damage reduction on her foe's first attack, neutralizes her foe's bonuses to Atk/Spd/Def, and applies a Guard effect onto her foe during combat.

Refined Enclosing Claw has a mix of offensive and supportive effects, allowing Embla to fulfill both roles whenever her team needs her to.

Embla Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
183
HP
HP 41 41
Rank: 342/1322
Atk
Atk 43 43
Rank: 207/1322
Spd
Spd 44 44
Rank: 159/1322
Def
Def 31 31
Rank: 455/1322
Res
Res 24 24
Rank: 761/1322

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 62 49 35 28 220
Lv.40 +10 46 48 49 35 28 206

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 47 48 35 28 206
+Atk
Lv.40 +10
45 51 48 35 28 207
+Spd
Lv.40 +10
45 47 51 35 28 206
+Def
Lv.40 +10
45 47 48 38 28 206
+Res
Lv.40 +10
45 47 48 35 32 207

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 57 44 31 24 197
5★ Lv.40 41 43 44 31 24 183

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 27 11 5 5 67

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
41 43 48 33 30 195
40 45 48 36 25 194
41 46 48 36 23 194
40 45 47 35 22 189
41 40 45 27 31 184
Embla Icon Embla
41 43 44 31 24 183
41 34 40 17 40 172
42 39 43 23 25 172
42 41 30 36 18 167
39 32 38 24 29 162
41 38 31 34 18 162

Note: Stats bonuses from skills are not taken into account.

Embla Roles, Strengths, and Weaknesses

Embla Roles

Embla - God of Closure Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Embla is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to his/her Atk minus the foe's Def stat.

Embla Strengths

Refined Enclosing Claw applies various penalties

Embla's refined Enclosing Claw is a loaded weapon that heavily hinders her foe's performance during combat.

Refined Enclosing Claw inflicts Spd/Def-7, 【Discord】, and 【Schism】 onto the closest foes to Embla and all foes within 2 spaces of those foes at the start of both player and enemy phase. These debuffs further cripple Embla's foes in conjunction with Severance+, making Embla a fantastic option for long-distance support.

In combat, refined Enclosing Claw inflicts up to Atk/Spd/Def-9 on her foe based on number of foes within 3 rows or 3 columns, grants Embla Atk/Spd/Def/Res+7, a Null Follow-Up effect, a Null Guard effect, bonus true damage equal to 20% of her Spd and 7 true damage reduction on her foe's first attack, neutralizes her foe's bonuses to Atk/Spd/Def, and applies a Guard effect onto her foe during combat.

Refined Enclosing Claw has a mix of offensive and supportive effects, allowing Embla to fulfill both roles whenever her team needs her to.

Severance+ is loaded with useful effects

Embla's exclusive C skill Severance+ is a very powerful skill that neuters many metagame-relevant effects.

It inflicts 【Undefended】 and 【Feud】 on all foes within 3 columns or 3 rows centered on Embla at the start of the turn, neutralizes any penalties on Embla, and grants herself 【Dodge】.

【Undefended】 as a status condition prevents Savior skills from protecting the affected unit. Savior Skills are very common in the metagame and disabling them will easily destroy an enemy composition centered around these effects.

【Feud】 as a status condition disables all ally's skills from enhancing the affected unit. Support units are common when using a tanking strategy and this status effectively removes them from the fight.

These effects ensure a 1v1 (or better) situation for every combat, not only for Embla herself, but for her allies as well!

Severance+ also grants Embla a significantly easier transformation condition of having one foe within 3 rows or 3 columns, which is easily achieved as she wants to set up Severance+'s debuffs anyway.

In combat, Severance+ grants Embla Atk/Spd+5, +7 bonus true damage, and a Preempt Pulse effect. These effects add an extra bonus for Embla's offenses on top of what her other skills already have, making Severance+ just that little bit better.

Embla Weaknesses

Reliance on Enclosing Claw's HP threshold

Most of Enclosing Claw's effects are all tied to Embla being at HP ≥ 25%. Whenever she fails the HP check, Enclosing Claw becomes a generic weapon little to no effects.

Ensure Embla doesn't take too much damage from her foes whether she's initiating or defending to keep Enclosing Claw's effects active!

Weak to Bows

As a flying unit, Embla takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.

Weak to Beast Effective Weapons

Embla takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon is sure to take her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Embla - God of Closure Only Appears as a 5 Star Hero!

Embla - God of Closure only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Embla - God of Closure if a 4 Star version is released!

Unlock Potential Tier List

Embla - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, 5★
6 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, 5★
9 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, 5★
14 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, inflicts penalty on foe's Atk/Spd/Def during combat = number of foes within 3 columns or 3 rows centered on unit × 3 (max: 9), neutralizes effects that inflict "Special cooldown charge -X"on unit, and also, if the number of foes within 3 columns or 3 rows centered on unit ≥ 2, neutralizes effects that guarantee foe's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 5★
(Cooldown Count = 3) Boosts Atk by 30%. 5★

Passives

Skill Name Effect Learned At
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. 5★
If unit's HP = 100%, removes the condition to transform. If unit's Spd ≥ foe's Spd+13, neutralizes effects that prevent unit's follow-up attacks during combat. 5★
If unit's HP ≥ 50%, removes the condition to transform. If unit's Spd ≥ foe's Spd+7, neutralizes effects that prevent unit's follow-up attacks during combat. 5★
Removes the condition to transform. If unit's Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks during combat. 5★
Enables 【Canto (Rem. +1; Min 2)】while transformed.
If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
5★
At start of turn, inflicts 【Undefended】 and 【Feud】 on foes within 3 columns or 3 rows centered on unit. At start of turn, if a foe is within 3 columns or 3 rows centered on unit, neutralizes any 【Penalty】 (excluding penalties inflicted at start of turn) and grants 【Dodge】 to unit.
【Undefended】
Unit cannot be protected by Savior through their next action.
【Feud】
Disables all ally skills (excluding unit's) during combat through unit's next action.
5★
If unit can transform, transformation effects gain "if any foe is within 3 columns or 3 rows centered on unit" as a trigger condition (in addition to existing conditions).
If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.
At start of turn, if any foe is within 3 rows or 3 columns centered on unit, inflicts 【Undefended】 and 【Feud】 on those foes, and neutralizes any penalties (excluding penalties inflicted at start of turn) and grants 【Dodge】 to unit.
If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit, unit deals +7 damage (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat.
5★

Embla as a Source Hero

Embla Avatar

Value of Skills ★★★★☆

Embla has Atk/Spd Clash 4 and Bestial Assault as valuable inheritance options.

Bestial Assault is her best inheritable skill and is worth giving to your favorite beast units if you are using them in a mixed team composition.

However, Embla is a very strong hero; think carefully before using her as fodder.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Embla?

Top tier hero. Must summon. 88
Votes
Summon if you need his/her hero archetype. 2
Votes
Summon if you like this hero. 1
Votes
Summon for his/her Skill Inheritance options. 3
Votes
Pass on this hero. 3
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Embla / Illustrations / Voice Actor / Quotes

How to Get Embla

Obtained through a Special Summoning Event!

Embla is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Voice Actor and Illustrator Information

Voice Actor
(English)
Mayanna Berrin
Illustrator Kozaki Yusuke
Appears In

Illustration

FEH: Related Guides

Focus: Legendary & Mythic Hero Remix: Embla

Legendary & Mythic Hero Remix: Embla Banner

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