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This is a ranking page for the hero Embla - God of Closure from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Embla.
| Heroes With the Same Name | |
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List of Contents
| Focus - Legendary & Mythic Hero Remix: Embla Featured Heroes | |||
|---|---|---|---|
Embla[9.0/10] |
Rearmed Marianne[9.0/10] |
Nótt[9.0/10] |
Legendary Fae[9.0/10] |
Thrasir[8.5/10] |
Dagr[9.0/10] |
Duma[8.0/10] |
Bramimond[8.5/10] |

| Overall Rating | 9.0/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Refined Enclosing Claw inflicts Spd/Def-7, Schism, and Discord onto multiple foes, grants Embla bonus stats, bonus true damage and true DR on foe's first attack, the Null Follow-Up, Null Guard, and Guard effects, and neutralizes her foe's Atk/Spd/Def bonuses. ・Severance+ grants an easier transformation condition, neutralizes Savior skills applied to foe, disables all ally skills on foe, neutralizes Embla's penalties, grants Dodge, bonus stats, bonus true damage, and a Preempt Pulse effect. |
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Might: 14 Range: 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, inflicts penalty on foe's Atk/Spd/Def during combat = number of foes within 3 columns or 3 rows centered on unit × 3 (max: 9), neutralizes effects that inflict "Special cooldown charge -X"on unit, and also, if the number of foes within 3 columns or 3 rows centered on unit ≥ 2, neutralizes effects that guarantee foe's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
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Cooldown Count = 3 Boosts Atk by 30%. |
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If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. |
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Enables 【Canto (Rem. +1; Min 2)】while transformed. If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
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If unit can transform, transformation effects gain "if any foe is within 3 columns or 3 rows centered on unit" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. At start of turn, if any foe is within 3 rows or 3 columns centered on unit, inflicts 【Undefended】 and 【Feud】 on those foes, and neutralizes any penalties (excluding penalties inflicted at start of turn) and grants 【Dodge】 to unit. If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit, unit deals +7 damage (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (19) |
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★★★☆☆ |
| Atk (13) |
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★★★★★ |
| Spd (11) |
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★★★★★ |
| Def (5) |
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★★★☆☆ |
| Res (5) |
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★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Embla are +Spd and -Res. Her Spd at base 44 is decently high even in today's metagame, and 【Dodge】 from Severance benefits off the additional Spd as well.
Her Res is below average and is her least important stat, thus it is safe to take as a bane.
We recommend +Spd when merging Embla to +10 for similar reasons above. Spd is her most important stat and aids her both offensively and defensively.
| HOT | |
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| Updated on 07/08/2025 | |
This build loads up on the best Atk/Spd boosting skills. Emblem Celica's ring covers great distance, allowing Embla to quickly burst down her foe.
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| Updated on 07/08/2025 | |
Embla's base kit works fine for Aether Raids defense. In Catria Balls, replacing Beast Agility with another skill may work better to keep her near her allies. We recommend Dive-Bomb for offensive power, or a movement utility skill like Aerobatics to enhance her mobility.
| Exclusive Weapon Effect from Refining (Special Effect Type) | |
|---|---|
| SP: 400 | |
| Might: 14 Range: 1 HP: 3 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd/Def = number of foes within 3 rows or 3 columns centered on unit × 3 (max 9), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, neutralizes effects that inflict "Special cooldown charge -X" on unit, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can move 1 extra space (that turn only; does not stack). At start of player phase or enemy phase, if unit's HP ≥ 25%, inflicts Spd/Def-7, 【Discord】, and 【Schism】 on closest foes and foes within 2 spaces of those foes through their next actions. If unit is transformed or if unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+2 to unit, neutralizes foe's bonuses to Atk/Spd/Def, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
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Refined Enclosing Claw inflicts Spd/Def-7, 【Discord】, and 【Schism】 onto the closest foes to Embla and all foes within 2 spaces of those foes at the start of both player and enemy phase. These debuffs further cripple Embla's foes in conjunction with Severance+, making Embla a fantastic option for long-distance support.
In combat, refined Enclosing Claw inflicts up to Atk/Spd/Def-9 on her foe based on number of foes within 3 rows or 3 columns, grants Embla Atk/Spd/Def/Res+7, a Null Follow-Up effect, a Null Guard effect, bonus true damage equal to 20% of her Spd and 7 true damage reduction on her foe's first attack, neutralizes her foe's bonuses to Atk/Spd/Def, and applies a Guard effect onto her foe during combat.
Refined Enclosing Claw has a mix of offensive and supportive effects, allowing Embla to fulfill both roles whenever her team needs her to.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 183 | ||
| HP |
41 |
Rank: 342/1322 |
| Atk |
43 |
Rank: 207/1322 |
| Spd |
44 |
Rank: 159/1322 |
| Def |
31 |
Rank: 455/1322 |
| Res |
24 |
Rank: 761/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 46 | 62 | 49 | 35 | 28 | 220 | Lv.40 +10 | 46 | 48 | 49 | 35 | 28 | 206 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 48 | 47 | 48 | 35 | 28 | 206 |
| +Atk Lv.40 +10 | 45 | 51 | 48 | 35 | 28 | 207 |
| +Spd Lv.40 +10 | 45 | 47 | 51 | 35 | 28 | 206 |
| +Def Lv.40 +10 | 45 | 47 | 48 | 38 | 28 | 206 |
| +Res Lv.40 +10 | 45 | 47 | 48 | 35 | 32 | 207 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 41 | 57 | 44 | 31 | 24 | 197 |
| 5★ Lv.40 | 41 | 43 | 44 | 31 | 24 | 183 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 19 | 27 | 11 | 5 | 5 | 67 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 41 | 43 | 48 | 33 | 30 | 195 | |
| 40 | 45 | 48 | 36 | 25 | 194 | |
| 41 | 46 | 48 | 36 | 23 | 194 | |
| 40 | 45 | 47 | 35 | 22 | 189 | |
| 41 | 40 | 45 | 27 | 31 | 184 | |
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41 | 43 | 44 | 31 | 24 | 183 |
| 41 | 34 | 40 | 17 | 40 | 172 | |
| 42 | 39 | 43 | 23 | 25 | 172 | |
| 42 | 41 | 30 | 36 | 18 | 167 | |
| 39 | 32 | 38 | 24 | 29 | 162 | |
| 41 | 38 | 31 | 34 | 18 | 162 |
Note: Stats bonuses from skills are not taken into account.
Embla is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to his/her Atk minus the foe's Def stat.
Embla's refined Enclosing Claw is a loaded weapon that heavily hinders her foe's performance during combat.
Refined Enclosing Claw inflicts Spd/Def-7, 【Discord】, and 【Schism】 onto the closest foes to Embla and all foes within 2 spaces of those foes at the start of both player and enemy phase. These debuffs further cripple Embla's foes in conjunction with Severance+, making Embla a fantastic option for long-distance support.
In combat, refined Enclosing Claw inflicts up to Atk/Spd/Def-9 on her foe based on number of foes within 3 rows or 3 columns, grants Embla Atk/Spd/Def/Res+7, a Null Follow-Up effect, a Null Guard effect, bonus true damage equal to 20% of her Spd and 7 true damage reduction on her foe's first attack, neutralizes her foe's bonuses to Atk/Spd/Def, and applies a Guard effect onto her foe during combat.
Refined Enclosing Claw has a mix of offensive and supportive effects, allowing Embla to fulfill both roles whenever her team needs her to.
Embla's exclusive C skill Severance+ is a very powerful skill that neuters many metagame-relevant effects.
It inflicts 【Undefended】 and 【Feud】 on all foes within 3 columns or 3 rows centered on Embla at the start of the turn, neutralizes any penalties on Embla, and grants herself 【Dodge】.
【Undefended】 as a status condition prevents Savior skills from protecting the affected unit. Savior Skills are very common in the metagame and disabling them will easily destroy an enemy composition centered around these effects.
【Feud】 as a status condition disables all ally's skills from enhancing the affected unit. Support units are common when using a tanking strategy and this status effectively removes them from the fight.
These effects ensure a 1v1 (or better) situation for every combat, not only for Embla herself, but for her allies as well!
Severance+ also grants Embla a significantly easier transformation condition of having one foe within 3 rows or 3 columns, which is easily achieved as she wants to set up Severance+'s debuffs anyway.
In combat, Severance+ grants Embla Atk/Spd+5, +7 bonus true damage, and a Preempt Pulse effect. These effects add an extra bonus for Embla's offenses on top of what her other skills already have, making Severance+ just that little bit better.
Most of Enclosing Claw's effects are all tied to Embla being at HP ≥ 25%. Whenever she fails the HP check, Enclosing Claw becomes a generic weapon little to no effects.
Ensure Embla doesn't take too much damage from her foes whether she's initiating or defending to keep Enclosing Claw's effects active!
As a flying unit, Embla takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Embla takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon is sure to take her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Embla - God of Closure only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Embla - God of Closure if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
| 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
| 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
| 14 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, inflicts penalty on foe's Atk/Spd/Def during combat = number of foes within 3 columns or 3 rows centered on unit × 3 (max: 9), neutralizes effects that inflict "Special cooldown charge -X"on unit, and also, if the number of foes within 3 columns or 3 rows centered on unit ≥ 2, neutralizes effects that guarantee foe's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
| (Cooldown Count = 3) Boosts Atk by 30%. | 5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) | 5★ | |
| If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) | 5★ | |
| If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) | 5★ | |
| If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. | 5★ | |
| If unit's HP = 100%, removes the condition to transform. If unit's Spd ≥ foe's Spd+13, neutralizes effects that prevent unit's follow-up attacks during combat. | 5★ | |
| If unit's HP ≥ 50%, removes the condition to transform. If unit's Spd ≥ foe's Spd+7, neutralizes effects that prevent unit's follow-up attacks during combat. | 5★ | |
| Removes the condition to transform. If unit's Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks during combat. | 5★ | |
| Enables 【Canto (Rem. +1; Min 2)】while transformed. If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
5★ | |
| At start of turn, inflicts 【Undefended】 and 【Feud】 on foes within 3 columns or 3 rows centered on unit. At start of turn, if a foe is within 3 columns or 3 rows centered on unit, neutralizes any 【Penalty】 (excluding penalties inflicted at start of turn) and grants 【Dodge】 to unit. 【Undefended】 Unit cannot be protected by Savior through their next action. 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. |
5★ | |
| If unit can transform, transformation effects gain "if any foe is within 3 columns or 3 rows centered on unit" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. At start of turn, if any foe is within 3 rows or 3 columns centered on unit, inflicts 【Undefended】 and 【Feud】 on those foes, and neutralizes any penalties (excluding penalties inflicted at start of turn) and grants 【Dodge】 to unit. If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit, unit deals +7 damage (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat. |
5★ |

| Value of Skills | ★★★★☆ |
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Embla has Atk/Spd Clash 4 and Bestial Assault as valuable inheritance options.
Bestial Assault is her best inheritable skill and is worth giving to your favorite beast units if you are using them in a mixed team composition.
However, Embla is a very strong hero; think carefully before using her as fodder.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Embla is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
| Voice Actor (English) |
Mayanna Berrin |
|---|---|
| Illustrator | Kozaki Yusuke |
| Appears In |
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| Heroes from Focus - Legendary & Mythic Hero Remix: Embla | |||
|---|---|---|---|
Embla[9.0/10] |
Rearmed Marianne[9.0/10] |
Nótt[9.0/10] |
Legendary Fae[9.0/10] |
Thrasir[8.5/10] |
Dagr[9.0/10] |
Duma[8.0/10] |
Bramimond[8.5/10] |
▶︎Return to the Red Heroes Page
| Close-Range | Ranged |
|---|---|
Sword |
Red Tome |
Red Breath |
Red Dagger |
Red Beast |
Red Bow |
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