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This is a ranking page for the hero Embla - God of Closure from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Embla.
Heroes With the Same Name | |
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Embla
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List of Contents
Mythic Heroes - Hræsvelgr: Quieting Blade Featured Heroes | |||
---|---|---|---|
Embla [9.5/10] |
Edward [9.0/10] |
Forde [9.0/10] |
Veyle [9.0/10] |
Fallen Ursula [9.5/10] |
Hræsvelgr [9.5/10] |
Legendary Corrin (M) [9.5/10] |
Attuned Eirika [9.5/10] |
Heiðrún [9.9/10] |
Legendary Alear (M) [9.5/10] |
Niðavellir [9.5/10] |
Eikþyrnir [9.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants stat bonuses to unit, inflicts stat penalties on foe, neutralizes Special cooldown charge deceleration on unit and effects that guarantee foe's follow-up attacks, and slows down foe's Special cooldown charges. ・New B skill allows Beast transformation without any restrictions. ・Exclusive C skill neutralizes Savior skills applied to foe, disables all ally skills on foe, neutralizes penalties on unit and grants Dodge to unit. |
Might: 14 Range: 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, inflicts penalty on foe's Atk/Spd/Def during combat = number of foes within 3 columns or 3 rows centered on unit × 3 (max: 9), neutralizes effects that inflict "Special cooldown charge -X"on unit, and also, if the number of foes within 3 columns or 3 rows centered on unit ≥ 2, neutralizes effects that guarantee foe's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
Cooldown Count = 3 Boosts Atk by 30%. |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. |
Removes the condition to transform. If unit's Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks during combat. |
At start of turn, inflicts 【Undefended】 and 【Feud】 on foes within 3 columns or 3 rows centered on unit. At start of turn, if a foe is within 3 columns or 3 rows centered on unit, neutralizes any 【Penalty】 (excluding penalties inflicted at start of turn) and grants 【Dodge】 to unit. 【Undefended】 Unit cannot be protected by Savior through their next action. 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) | ★★★☆☆ | |
Atk (13) | ★★★★★ | |
Spd (11) | ★★★★★ | |
Def (5) | ★★★☆☆ | |
Res (5) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Embla are +Spd and -Res. Her Spd at base 44 is the among the fastest in the game as of the time of her release, and 【Dodge】 from Severance benefits off the additional Spd as well.
Her Res is below average and is her least important stat, thus it is safe to take as a bane.
We recommend +Spd when merging Embla to +10 for similar reasons above. Spd is her most important stat and aids her both offensively and defensively.
HOT | |
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:
-
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This build loads up on the best Atk/Spd boosting skills. Momentum 4 helps pre-charge Nimble Beast and Emblem Celica's ring covers great distance, allowing Embla to quickly burst down her foe.
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Luna
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-
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:
-
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Embla's base kit works fine for Aether Raids defense. In Catria Balls, replacing Beast Agility with another skill may work better to keep her near her allies. We recommend Dive-Bomb for offensive power, or a movement utility skill like Aerobatics to enhance her mobility.
Neutral Stats at Lv. 40 (5★) | ||
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183 | ||
HP |
41 |
Rank: 342/1184 |
Atk |
43 |
Rank: 207/1184 |
Spd |
44 |
Rank: 159/1184 |
Def |
31 |
Rank: 455/1184 |
Res |
24 |
Rank: 761/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 46 | 62 | 49 | 35 | 28 | 220 | Lv.40 +10 | 46 | 48 | 49 | 35 | 28 | 206 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 48 | 47 | 48 | 35 | 28 | 206 |
+Atk Lv.40 +10 | 45 | 51 | 48 | 35 | 28 | 207 |
+Spd Lv.40 +10 | 45 | 47 | 51 | 35 | 28 | 206 |
+Def Lv.40 +10 | 45 | 47 | 48 | 38 | 28 | 206 |
+Res Lv.40 +10 | 45 | 47 | 48 | 35 | 32 | 207 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 41 | 57 | 44 | 31 | 24 | 197 |
5★ Lv.40 | 41 | 43 | 44 | 31 | 24 | 183 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 19 | 27 | 11 | 5 | 5 | 67 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 45 | 48 | 36 | 25 | 194 | |
40 | 45 | 47 | 35 | 22 | 189 | |
41 | 40 | 45 | 27 | 31 | 184 | |
Embla
|
41 | 43 | 44 | 31 | 24 | 183 |
41 | 34 | 40 | 17 | 40 | 172 | |
42 | 39 | 43 | 23 | 25 | 172 | |
42 | 41 | 30 | 36 | 18 | 167 | |
39 | 32 | 38 | 24 | 29 | 162 | |
41 | 38 | 31 | 34 | 18 | 162 |
Note: Stats bonuses from skills are not taken into account.
Embla is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to his/her Atk minus the foe's Def stat.
Embla's Enclosing Claw is a loaded weapon that heavily hinders her foe's performance during combat.
It grants Embla Atk/Spd/Def/Res+5 during combat and inflicts the following penalties to her foe:
As a flying beast, Enclosing Claw also has the traditional transformation requirement and effects, granting Embla movement+1 and Atk+2 when transformed.
Embla's exclusive C skill Severance is a very powerful skill that neuters many metagame-relevant effects.
It inflicts 【Undefended】 and 【Feud】 on all foes within 3 columns or 3 rows centered on Embla at the start of the turn, neutralizes any penalties on Embla, and grants herself 【Dodge】.
【Undefended】 as a status condition prevents Savior skills from protecting the affected unit. Savior Skills are very common in the metagame and disabling them will easily destroy an enemy composition centered around these effects.
【Feud】 as a status condition disables all ally's skills from enhancing the affected unit. Support units are common when using a tanking strategy and this status effectively removes them from the fight.
These effects ensure a 1v1 (or better) situation for every combat, not only for Embla herself, but for her allies as well!
Embla also debuts a new B skill in Beast Agility 3. It removes all transformation conditions, allowing Embla to always be at peak performance.
It also neutralizes effects that prevent the unit's follow-up attacks, which is very useful for speedy units like Embla.
Enclosing Claw's effects are all tied to Embla being at HP ≥ 25%. Whenever she fails the HP check, Enclosing Claw becomes a generic weapon with no effects.
While 【Dodge】 from Severance reduces damage taken, caution is still necessary to prevent Enclosing Claw from being weakened.
As a flying unit, Embla takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Embla takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon is sure to take her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Embla - God of Closure only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Embla - God of Closure if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
14 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, inflicts penalty on foe's Atk/Spd/Def during combat = number of foes within 3 columns or 3 rows centered on unit × 3 (max: 9), neutralizes effects that inflict "Special cooldown charge -X"on unit, and also, if the number of foes within 3 columns or 3 rows centered on unit ≥ 2, neutralizes effects that guarantee foe's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
(Cooldown Count = 3) Boosts Atk by 30%. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. | 5★ | |
If unit's HP = 100%, removes the condition to transform. If unit's Spd ≥ foe's Spd+13, neutralizes effects that prevent unit's follow-up attacks during combat. | 5★ | |
If unit's HP ≥ 50%, removes the condition to transform. If unit's Spd ≥ foe's Spd+7, neutralizes effects that prevent unit's follow-up attacks during combat. | 5★ | |
Removes the condition to transform. If unit's Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks during combat. | 5★ | |
At start of turn, inflicts 【Undefended】 and 【Feud】 on foes within 3 columns or 3 rows centered on unit. At start of turn, if a foe is within 3 columns or 3 rows centered on unit, neutralizes any 【Penalty】 (excluding penalties inflicted at start of turn) and grants 【Dodge】 to unit. 【Undefended】 Unit cannot be protected by Savior through their next action. 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. |
5★ |
Value of Skills | ★★★★★ |
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Embla has Atk/Spd Clash 4 and Beast Agility 3 as valuable inheritance options.
Beast Agility 3 is a unique skill and is worth giving to your favorite beast units if you are using them in a mixed team composition.
However, Embla is a very strong hero; think carefully before using her as fodder.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Embla is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Voice Actor (English) |
Mayanna Berrin |
---|---|
Illustrator | Kozaki Yusuke |
Appears In |
Heroes from Mythic Heroes - Hræsvelgr: Quieting Blade | |||
---|---|---|---|
Embla [9.5/10] |
Edward [9.0/10] |
Forde [9.0/10] |
Veyle [9.0/10] |
Fallen Ursula [9.5/10] |
Hræsvelgr [9.5/10] |
Legendary Corrin (M) [9.5/10] |
Attuned Eirika [9.5/10] |
Heiðrún [9.9/10] |
Legendary Alear (M) [9.5/10] |
Niðavellir [9.5/10] |
Eikþyrnir [9.5/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Embla Builds and Best IVs
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