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★ Latest Banner - New Heroes: Attuned Alm & Rearmed Nuibaba
☆ New Units - Nuibaba, Nomah, Jesse, Attuned Alm
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This is a ranking page for the hero Hector - Steel Warrior from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Attuned Hector.
Heroes With the Same Name | |
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List of Contents
New Heroes - Book IX: Rune and More Featured Heroes | |||
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![]() [9.9/10] |
![]() [8.0/10] |
![]() [9.5/10] |
![]() [9.5/10] |
Overall Rating | 9.9/10 |
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Reroll Ranking (excluding Inherit Skill) |
SS (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
SS (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Fellowship Blade grants Def/Res+6, 【Bulwark】, and 【Null Panic】 to Hector and nearby allies, inflicts Atk/Def penalties and a Guard effect onto foe during combat, grants Hector bonus true damage and true damage reduction. ・Oath of Ostia applies 【Divine Vein (Stone)】 after every action, inflicts Atk/Def-10 onto foe, grants Hector Special cooldown -2 before foe's first attack and 50% damage reduction piercing. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Def/Res+6, 【Bulwark】, and 【Null Panic】 to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat + 6, unit deals +X damage (X = highest total bonuses among unit and allies within 2 spaces of unit; excluding area-of-effect Specials), reduces damage from foe's attacks by 50% of X (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
Cooldown Count = 3 Boosts Special damage by 40% of unit's Def. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
Grants HP+5. After unit acts (if Canto triggers, after Canto), or, if defending in Aether Raids, at the start of enemy phase, applies 【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-10 on foe, grants Special cooldown count-2 to unit before foe's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk-5 on foe, deals +X damage (X = 20% of unit's Def; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and neutralizes foe's bonuses during combat. |
If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If foe's Range = 2, grants Atk/Def+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt). |
Unit can counterattack regardless of foe's range. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (24) |
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★★★★★ |
Atk (10) |
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★★★★★ |
Spd (4) |
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★☆☆☆☆ |
Def (11) |
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★★★★★ |
Res (12) |
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★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Attuned Hector are +Def and -Spd. Hector's Def is among the highest in the game at base 48, raised to 51 with a boon. Boosting Def helps Hector perform better as a physical tank.
+Res is also an option if opting for a Far Save build with Attuned Hector's base kit. Hector's Res is at base 45, raised to 48 with a boon, which is respectable and enough to soak some magic attacks.
Attuned Hector's Spd is a clear dump stat and should be taken as a bane.
We recommend a +Def or +Res IV when merging Attuned Hector up to +10 depending on his role on your team.
HOT | |
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Updated on 12/13/2024 |
This build uses Shield Fighter and Oath of Ostia to pre-charge Aegis over and over again. The combination of these two skills counters any Scowl effects that are applied to Hector.
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Attuned Hector's base kit also works well as a tank build while retaining high nuking power on the retaliation attack.
Neutral Stats at Lv. 40 (5★) | ||
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207 | ||
HP | ![]() |
Rank: 33/1212 |
Atk | ![]() |
Rank: 2/1212 |
Spd | ![]() |
Rank: 1120/1212 |
Def | ![]() |
Rank: 4/1212 |
Res | ![]() |
Rank: 28/1212 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 58 | 69 | 21 | 53 | 50 | 251 |
Lv.40 +10 | 53 | 53 | 21 | 53 | 50 | 230 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 55 | 53 | 21 | 52 | 49 | 230 |
+Atk Lv.40 +10 | 52 | 57 | 21 | 52 | 49 | 231 |
+Spd Lv.40 +10 | 52 | 53 | 24 | 52 | 49 | 230 |
+Def Lv.40 +10 | 52 | 53 | 21 | 55 | 49 | 230 |
+Res Lv.40 +10 | 52 | 53 | 21 | 52 | 52 | 230 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 53 | 65 | 17 | 48 | 45 | 228 |
5★ Lv.40 | 48 | 49 | 17 | 48 | 45 | 207 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 29 | 26 | 4 | 11 | 12 | 82 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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48 | 49 | 17 | 48 | 45 | 207 |
47 | 46 | 18 | 45 | 46 | 202 | |
48 | 46 | 31 | 48 | 27 | 200 | |
40 | 42 | 46 | 41 | 27 | 196 | |
42 | 37 | 42 | 38 | 31 | 190 | |
46 | 45 | 17 | 43 | 39 | 190 | |
47 | 41 | 26 | 39 | 27 | 180 | |
48 | 38 | 19 | 38 | 36 | 179 | |
45 | 37 | 38 | 35 | 19 | 174 | |
46 | 36 | 33 | 38 | 21 | 174 | |
48 | 34 | 34 | 35 | 18 | 169 | |
50 | 30 | 32 | 39 | 18 | 169 | |
60 | 36 | 16 | 41 | 16 | 169 | |
55 | 35 | 16 | 38 | 24 | 168 |
Note: Stats bonuses from skills are not taken into account.
Attuned Hector is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Attuned Hector's exclusive weapon Fellowship Blade grants Def/Res+6, 【Bulwark】, and 【Null Panic】 to Hector and nearby allies at the start of player phase and enemy phase.
These buffs being granted during phases instead of turns is helpful, as it impacts the map immediately and can even dodge effects like Elimine's Staff of the Saint.
In combat, Fellowship Blade inflicts an Atk/Def penalty on Hector's foe equal to 20% of his Def, grants Hector bonus true damage and true damage reduction based on the highest total bonuses among Hector and his nearby allies, and applies a Guard effect to his foe's attacks.
Fellowship Blade is one of the best defensive weapons in the game and works very well with Attuned Hector's other skills and stat spread.
Attuned Hector's exclusive A skill Oath of Ostia has built-in HP+5 and applies 【Divine Vein (Stone)】 to nearby terrain after his action and immediately during Aether Raids if on a defense team.
In combat, Oath of Ostia inflicts Atk/Def-10 onto Attuned Hector's foe and grants Hector Special cooldown count -2 before his foe's first attack and 50% damage reduction piercing.
The Special cooldown skipping effect being applied before his foe's first attack can be taken advantage of by equipping defensive skills like Pavise or Aegis to make Attuned Hector as tanky as possible. It also works with his base kit's Armored Beacon to immediately activate the damage reduction effect as well.
Combining the Special skipping effect and the 【Divine Vein (Stone)】 with Attuned Hector's stat spread makes him one of the best, if not the best tank in the game.
Attuned Hector's base stats are all very high on key stats, sitting at base 48 HP, 48 Def, and 45 Res for his bulk, and base 49 for his Atk. With this kind of statline, Attuned Hector is flexible and can be built depending on your team's needs.
He is geared towards optimal tanking while also having high Atk for return damage on his counterattacks.
Attuned Hector takes 1.5x damage from armor-effective weapons like Randgríðr, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Hector - Steel Warrior only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Hector - Steel Warrior if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Def/Res+6, 【Bulwark】, and 【Null Panic】 to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat + 6, unit deals +X damage (X = highest total bonuses among unit and allies within 2 spaces of unit; excluding area-of-effect Specials), reduces damage from foe's attacks by 50% of X (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts Special damage by 40% of unit's Def. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
Grants HP+5. After unit acts (if Canto triggers, after Canto), or, if defending in Aether Raids, at the start of enemy phase, applies 【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-10 on foe, grants Special cooldown count-2 to unit before foe's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
5★ | |
If unit's HP ≥ 75% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack. | 5★ | |
If unit's HP ≥ 50% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack. | 5★ | |
If unit's HP ≥ 25% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack. | 5★ | |
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk-5 on foe, deals +X damage (X = 20% of unit's Def; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and neutralizes foe's bonuses during combat. | 5★ | |
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+1 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If foe's Range = 2, grants Atk/Def+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt). |
5★ | |
Unit can counterattack regardless of foe's range. | 5★ |
Value of Skills | ★★★★★ |
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Attuned Hector has Armored Beacon, Wily Fighter 4, and A/D Twin F Save as inheritable options.
As an Attuned hero, Attuned Hector won't disappear from your barracks upon using him as inheritance fodder once.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Attuned Hector is a limited time Attuned Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Patrick Seitz |
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Illustrator | Wada Sachiko |
Appears In |
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Heroes from New Heroes - Book IX: Rune and More | |||
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I don't agree with him being promoted to 9.9 over NY!Nidhoggr I have a +10 Fallen Lloyd with the standard Laguz Friend and Godlike Reflexes build that has consistently defeated A!Hector on enemy phase while going for Tier 21 in Arena NY!Nidhoggr on the other hand is an instant surrender with my team of +10 Grail Units who are scorebots. There are so few units who can defeat her
Attuned Hector Builds and Best IVs
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The 9.9 Rating of A!Hector is only justifiable if he has the premium skills of Shield Fighter, A/D Briar F Save, Aegis and E!Ike's Ring. And even then, he's only formidable if he can trigger the Far Save effect, coz' if not, then he can be easily killed by Meta Units right now like B!Felix, E!Sigurd and even B!Bernadetta. I should know since I have him with this build, but now I'm also planning to make him a Near Save unit, just so I can somehow counter this close physical monster units.