Fire Emblem Heroes (FEH)

Distant Foil: Best Fodder, Best Units to Inherit

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Here you can see how to get Distant Foil, a Passive A skill in Fire Emblem Heroes (FEH). Check out Distant Foil, Distant Foil's effects, units with Distant Foil, as well as Inherit Skill Information!

Distant Foil Effect and Basic Information

Basic Information

Skill
Distant Foil Fire Emblem Heroes FEHDistant Foil
Type
Effect If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range.
Required SP 300 (450 if inherited)
Sacred Seal None

Skill Family

Close Foil Fire Emblem Heroes FEHClose Foil Distant Foil Fire Emblem Heroes FEHDistant Foil

Distant Foil Rating

Rating 9.5/10.0 Ranking B Rank

Inherit Skill Restrictions for Distant Foil

Units able to Inherit Distant Foil

Inheritable? Move Type that can Inherit this Skill
Yes All Move Types
Weapon Type that can Inherit this Skill
FEH Sword FEH Red Breath FEH Red Beast FEH Lance FEH Blue Breath FEH Blue Beast FEH Axe FEH Green Breath FEH Green Beast FEH Colorless Beast

Units who have Distant Foil as Fodder

Hero Name Learns At
FEH icon Rinkah 5★
FEH icon Duo Eirika 5★

Which Units Should Inherit?

Related Links

Skills Related Links Fire Emblem Heroes FEH

Skills: Related Links

Weapon Skill IconWeapon Skills Assist Skill IconAssist Skills Special Skill IconSpecial Skills
Passive A Skill IconPassive A Skills Passive B Skill IconPassive B Skills Passive C Skill IconPassive C Skills
Sacred Seal IconSacred Seals Attuned Skill IconAttuned Skills Emblem IconEmblems

Skills Tier List

FEH Guide Wiki Top Page

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Popular Links

IV CheckerIV Checker Tier ListHero Tier List RerollingRerolling
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Comment

2 Anonymous6 months

Oohhh I really am stupid. The counter attacking is for bows and daggers and the skill only activates for physical units.

1 Eran6 months

Wait what. Guys help I think I'm stupid. What's the point of this skill. If only melee units can inherit this skill and only activates against other melee units then what's the point of "counterattacking regardless of foe's range"

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