★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
☆ New Units - Harmonized Brave Ike, Harmonized Brave Lyn, Vanitas
☆ Free Units - N/A

This is a ranking page for the hero Tiki - Dragon's Progeny from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ancient Tiki (Young).
| Heroes With the Same Name | |
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List of Contents
| New Heroes - New Heroes & Attuned Tiki Featured Heroes | |||
|---|---|---|---|
Ancient Gotoh[9.0/10] |
Ancient Medeus[9.0/10] |
Ancient Tiki (Young)[9.0/10] |
Ancient Naga[9.0/10] |

| Overall Rating | 9.0/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Ancient Voice has dragon-effective damage, grants Spd/Def+6, 【Bulwark】, and "neutralizes penalties" to Tiki and nearby allies at the start of each turn, deals Def-based damage on Special triggers, and grants Tiki bonus stats, true damage, true DR, and a Hardy Bearing effect. ・Love for All! grants Spd/Def/Res+5 and a Preempt Pulse effect to nearby allies, grants Tiki 80% AoE DR, bonus stats, true damage on foe's first attack, a large Preempt Pulse effect, and full DR piercing. |
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Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of turn, if unit is within 2 spaces of an ally, grants Spd/Def+6, 【Bulwark】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, calculates damage using 150% of unit's Def instead of the value of unit's Atk when Special triggers (excluding area-of-effect Specials). If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit x 3, + 5 (max 14), deals damage = 20% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's first attack by 20% of unit's Def during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's Def ≥ foe's Def+5, disables unit's and foe's skills that change attack priority during combat. |
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Cooldown Count = 4 Boosts damage by 80% of unit's Def and restores 30% of unit's maximum HP when Special triggers. If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: ・Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. ・Foe initiates combat or unit's Def ≥ foe's Def-10. (Once per combat; excluding area-of-effect Specials). |
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Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). |
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If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Spd/Def/Res-4 on foe, deals damage = 15% of foe's Atk (excluding area-of-effect Specials), reduces damage from foe's first attack by 10 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and increases the Spd difference necessary for foe to make a follow-up attack by 10 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
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For allies within 3 spaces of unit, grants Atk/Spd/Def/Res+5 and grants Special cooldown count-1 before foe's first attack during combat. If unit is within 3 spaces of an ally, reduces damage from area-of-effect Specials by number of allies within 3 spaces of unit x 40% (max 80%; excluding Røkkr area-of-effect Specials). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by X x 7 (max 14; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-X to unit before foe's first attack during combat (max 3; X = number of allies within 3 spaces of unit), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). |
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If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Res+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (14) |
|
★★☆☆☆ |
| Atk (7) |
|
★★☆☆☆ |
| Spd (9) |
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★★★★★ |
| Def (9) |
|
★★★★★ |
| Res (10) |
|
★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Ancient Tiki (Young) are +Def and -Atk. Tiki's Def is a superboon and is the basis for her combat damage whenever her Special triggers. Love for All! ensures her Special is pre-charged at all times, rendering her Atk stat irrelevant unless her foes have Scowl effects prepared.
-HP can be taken instead of -Atk if you wish to be less reliant on Love for All!. However, Tiki's base 31 Atk won't be dealing that much damage if she is unable to trigger Ancient Voice's Sandstorm effect.
We recommend a +Def IV when merging Ancient Tiki (Young) up to +10 to maximize her stat spread, improving both offense and defense at the same time.
| HOT | |
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| Updated on 04/15/2025 | |
Ancient Tiki's base kit already functions well as a bulky frontline unit. Spd/Res Tempo works well to allow Tiki to still trigger her Special on enemy phase if they have a Scowl effect to prevent Love for All! from pre-charging Dragon Flame completely.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 203 | ||
| HP |
36 |
Rank: 1115/1322 |
| Atk |
31 |
Rank: 1091/1322 |
| Spd |
48 |
Rank: 2/1322 |
| Def |
48 |
Rank: 8/1322 |
| Res |
40 |
Rank: 114/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 41 | 51 | 53 | 52 | 45 | 242 | Lv.40 +10 | 41 | 35 | 53 | 52 | 45 | 226 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 43 | 35 | 52 | 52 | 44 | 226 |
| +Atk Lv.40 +10 | 40 | 38 | 52 | 52 | 44 | 226 |
| +Spd Lv.40 +10 | 40 | 35 | 56 | 52 | 44 | 227 |
| +Def Lv.40 +10 | 40 | 35 | 52 | 56 | 44 | 227 |
| +Res Lv.40 +10 | 40 | 35 | 52 | 52 | 48 | 227 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 36 | 47 | 48 | 48 | 40 | 219 |
| 5★ Lv.40 | 36 | 31 | 48 | 48 | 40 | 203 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 14 | 7 | 9 | 9 | 10 | 49 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
|
|
36 | 31 | 48 | 48 | 40 | 203 |
| 40 | 40 | 46 | 27 | 46 | 199 | |
| 40 | 41 | 47 | 33 | 37 | 198 | |
| 40 | 42 | 46 | 30 | 36 | 194 | |
| 44 | 44 | 21 | 44 | 39 | 192 | |
| 40 | 43 | 27 | 37 | 41 | 188 | |
| 40 | 43 | 18 | 39 | 42 | 182 | |
| 38 | 40 | 26 | 35 | 34 | 173 | |
| 40 | 40 | 17 | 37 | 38 | 172 | |
| 41 | 31 | 37 | 32 | 27 | 168 | |
| 42 | 33 | 25 | 36 | 31 | 167 | |
| 40 | 30 | 34 | 33 | 26 | 163 | |
| 46 | 33 | 28 | 25 | 30 | 162 |
Note: Stats bonuses from skills are not taken into account.
Ancient Tiki (Young) is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Ancient Tiki (Young) comes with her exclusive weapon Ancient Voice. This weapon grants Spd/Def+6, 【Bulwark】, and neutralizes stat penalties
to Tiki and her nearby allies at the start of each turn.
More importantly, whenever Tiki's Special triggers, Ancient Voice changes the damage formula by using 150% of Tiki's Def instead of her Atk when computing attack damage. This effect is critical due to Tiki's very low Atk stat, and should be built around using Pulse effects to ensure that Tiki always has her Special ready.
In combat, Ancient Voice grants up to Atk/Spd/Def/Res+14 based on the number of nearby allies, grants Tiki damage reduction on her foe's first attack equal to 20% of her Def, and grants Tiki a Hardy Bearing effect.
Ancient Voice is a unique weapon that requires setup to maximize, but it can be devastating if properly utilized.
Ancient Tiki (Young)'s exclusive C skill Love for All! is very important in her kit, providing both support and utility.
For allies within 3 spaces of Tiki, Love for All! grants them Atk/Spd/Def/Res+5 and grants them Special cooldown count-1 before their foe's first attack in combat. These effects provide support from a distance and can swing combat in her ally's favor.
In combat, Love for All! grants Tiki Atk/Spd/Def/Res+5, up to +14 damage reduction on her foe's first attack, and up to Special cooldown count -3 before her foe's first attack.
When Tiki's Special triggers, Love for All! also neutralizes her foe's non-Special percentage-based damage reduction effects.
Both the damage reduction and the Special cooldown reduction effects are based on the number of allies within 3 spaces of Tiki, so ensure that Tiki has multiple allies nearby to maximize Love for All!.
Due to Tiki's low Atk stat, she is reliant on triggering her Special to activate Ancient Voice's Sandstorm effect.
If her foe has ways to slow down her Special cooldowns, notably using Scowl effects, Tiki will be dealing significantly less damage with her attacks.
X takes 1.5x damage from dragon-effective weapons like Divine Mist, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Tiki - Dragon's Progeny only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Tiki - Dragon's Progeny if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 5★ | |
| 8 | 1 | No Effect | 5★ | |
| 11 | 1 | No Effect | 5★ | |
| 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of turn, if unit is within 2 spaces of an ally, grants Spd/Def+6, 【Bulwark】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, calculates damage using 150% of unit's Def instead of the value of unit's Atk when Special triggers (excluding area-of-effect Specials). If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit x 3, + 5 (max 14), deals damage = 20% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's first attack by 20% of unit's Def during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's Def ≥ foe's Def+5, disables unit's and foe's skills that change attack priority during combat. |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
| (Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 5★ | |
| (Cooldown Count = 4) Boosts damage by 80% of unit's Def and restores 30% of unit's maximum HP when Special triggers. If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: ・Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. ・Foe initiates combat or unit's Def ≥ foe's Def-10. (Once per combat; excluding area-of-effect Specials). |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| Unit can counterattack regardless of foe's range. | 5★ | |
| Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). |
5★ | |
| If foe initiates combat, reduces damage from foe's first attack by 10% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 10% of unit's Atk minus foe's Res during combat. | 5★ | |
| If foe initiates combat, reduces damage from foe's first attack by 15% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 15% of unit's Atk minus foe's Res during combat. | 5★ | |
| If foe initiates combat, reduces damage from foe's first attack by 20% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 20% of unit's Atk minus foe's Res during combat. | 5★ | |
| If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Spd/Def/Res-4 on foe, deals damage = 15% of foe's Atk (excluding area-of-effect Specials), reduces damage from foe's first attack by 10 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and increases the Spd difference necessary for foe to make a follow-up attack by 10 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 5★ | |
| For allies within 3 spaces of unit, grants Atk/Spd/Def/Res+5 and grants Special cooldown count-1 before foe's first attack during combat. If unit is within 3 spaces of an ally, reduces damage from area-of-effect Specials by number of allies within 3 spaces of unit x 40% (max 80%; excluding Røkkr area-of-effect Specials). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by X x 7 (max 14; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-X to unit before foe's first attack during combat (max 3; X = number of allies within 3 spaces of unit), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). |
5★ | |
| If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Res+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). | 5★ |

| Value of Skills | ★★★★★ |
|---|
Ancient Tiki (Young) has Dragon Flame, D Bonus Doubler, Edged Scales, and Res Scowl Echo as inheritable options.
As an Attuned hero, Ancient Tiki (Young) won't disappear from your barracks upon using her as inheritance fodder once.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Ancient Tiki (Young) is a limited time Attuned Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Mela Lee |
|---|---|
| Illustrator | sabamizore |
| Appears In |
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| Heroes from Emblem Heroes - Emblem Corrin & Mythic Lyn | |||
|---|---|---|---|
Legendary Black Knight[9.9/10] |
Machyua[9.0/10] |
Emblem Corrin (F)[9.5/10] |
Mythic Lumera[9.0/10] |
Hræsvelgr[9.5/10] |
Athos[9.5/10] |
Ancient Tiki (Young)[9.0/10] |
Attuned Tharja[9.5/10] |
Mythic Lyn[9.9/10] |
Mythic Loki[9.5/10] |
Ancient Naga[9.0/10] |
Grima (F)[9.0/10] |
▶︎Return to the Green Heroes Page
| Close-Range | Ranged |
|---|---|
Axe |
Green Tome |
Green Breath |
Green Dagger |
Green Beast |
Green Bow |
Thanks for catching that! It was supposed to be Spd/Res Tempo, but we mistakenly put Spd/Def Tempo instead. The build has been fixed.
Ancient Tiki (Young) | Attuned Tiki Builds and Best IVs



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I have lot of 9.9 rate, young camillia, lucina ninja, sigurd embleme, micaihia, edelgard, hector etc... tiki is the only one i found for kill black knight 9.9