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Fire Emblem Heroes (FEH)

Ancient Gotoh Builds and Best IVs

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FEH Ancient Gotoh Banner

This is a ranking page for the hero Gotoh - Apostle of Naga from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ancient Gotoh.

Heroes With the Same Name
Gotoh - Apostle of Naga Icon Ancient Gotoh

New Heroes - New Heroes & Attuned Tiki Featured Heroes
Ancient Gotoh IconAncient Gotoh
[9.0/10]
Ancient Medeus IconAncient Medeus
[9.0/10]
Ancient Tiki (Young) IconAncient Tiki (Young)
[9.0/10]
Ancient Naga IconAncient Naga
[9.0/10]

Ancient Gotoh Rating and Basic Information

FEH Ancient Gotoh Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Gotoh - Apostle of Naga: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Fundament grants Atk/Res+6, 【80% AoE DR】, and "neutralizes foe's bonuses" to Gotoh and nearby allies, inflicts Atk/Res penalties onto foe during combat, grants Gotoh bonus true damage, true DR, a guaranteed follow-up attack, and post-combat healing.
・Gift of Guidance grants visible Atk/Def/Res+10, a Pulse effect to Gotoh and nearby allies, another pulse effect to magic and staff allies, neutralizes penalties on Gotoh, inflicts a Guard effect onto his foe, and grants Gotoh 50% DR piercing.

Ancient Gotoh Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1).
At start of player phase or enemy phase, if unit's HP ≥ 25%, grants Atk/Res+6, "reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials)," and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.
At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat + 6, deals damage = 20% of unit's Res (including area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and restores 7 HP to unit after combat.

Cooldown Count = 4
Boosts damage dealt by 80% of unit’s Res.

Grants Atk/Def/Res+10.
At start of turn, if unit's HP ≥ 25%, grants Special cooldown count-2 to unit and grants Special cooldown count-1 to allies within 2 spaces of unit, and also, if those allies are magic or staff allies, grants an additional Special cooldown count-1 to those allies.
At start of combat, if unit's HP ≥ 25%, neutralizes penalties on unit, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

At start of player phase or enemy phase, inflicts Atk/Res-7, 【Sabotage】, and 【Schism】 on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions.
After start-of-turn skills trigger on unit's player phase, if the number of foes with the 【Sabotage】 effect active on the map ≥ 2, grants 【Canto (1)】 to unit for 1 turn.
Inflicts Atk/Res-4 on foe and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials).

At start of turn, grants Special cooldown count-1.
At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res less than unit's Res+5, inflicts 【Ploy】 and 【Exposure】 on those foes through their next actions.

Ancient Gotoh Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (11) No Attack IV ★★★★★
Spd (3) Spd Bane ★☆☆☆☆
Def (12) No Def IV ★★★★☆
Res (9) Res Boon ★★★★★

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Res / -Spd

The best IVs for Ancient Gotoh are +Res and -Spd. Res is the key stat for Gotoh as it is his best stat and also the basis of Fundament's stat checks.

Gotoh's Spd is a clear dump stat and can be safely taken as a bane.

+Res for a +10 merge

We recommend a +Res IV when merging Ancient Gotoh up to +10 for similar reasons above.

Ancient Gotoh Best Builds

General Use / Budget Ancient Gotoh

HOT
Weapon Skill IconFundament
Special Skill IconGlacies
Emblem Icon: -
Attuned Skill Icon: -
Updated on 04/15/2025

How to Use, Explanation

Ancient Gotoh's base kit already functions as both a tank/support hybrid. Phantom Res 3 improves the Res checks of Atk/Res Havoc and Pulse Up: Ploy. A different Atk/Res Seal can also be used if you prefer combat boosts.

Source Heroes for All Skills

Ancient Gotoh Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
188
HP
HP 40 40
Rank: 518/1322
Atk
Atk 48 48
Rank: 9/1322
Spd
Spd 16 16
Rank: 1197/1322
Def
Def 36 36
Rank: 226/1322
Res
Res 48 48
Rank: 5/1322

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 77 20 51 62 255
Lv.40 +10 45 53 20 41 52 211

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 52 20 40 52 211
+Atk
Lv.40 +10
44 55 20 40 52 211
+Spd
Lv.40 +10
44 52 23 40 52 211
+Def
Lv.40 +10
44 52 20 43 52 211
+Res
Lv.40 +10
44 52 20 40 56 212

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 72 16 46 58 232
5★ Lv.40 40 48 16 36 48 188

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 35 3 22 19 97

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
42 47 21 31 47 188
Ancient Gotoh Icon Ancient Gotoh
40 48 16 36 48 188
41 44 18 44 41 188
42 46 17 35 43 183
38 46 33 20 45 182
43 40 31 20 37 171
41 40 25 24 40 170
45 38 20 24 38 165
38 37 17 35 38 165
43 38 26 22 36 165
42 38 27 23 32 162
38 41 20 29 34 162
39 41 24 17 40 161
38 35 27 16 35 151
37 32 27 16 35 147
33 37 26 17 34 147
35 37 25 19 31 147

Note: Stats bonuses from skills are not taken into account.

Ancient Gotoh Roles, Strengths, and Weaknesses

Ancient Gotoh Roles

Gotoh - Apostle of Naga Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Ancient Gotoh is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.

Ancient Gotoh Strengths

Fundament grants AoE damage reduction to himself and his allies

Ancient Gotoh Attack

Ancient Gotoh's exclusive weapon Fundament grants Atk/Res+6, a status that reduces area-of-effect damage taken by 80%, and a status that neutralizes foe's stat bonuses during combat to himself and his nearby allies at the start of both player and enemy phase.

In combat, Fundament inflicts Atk/Res penalties onto Gotoh's foe equal to 20% of his Res, grants Gotoh bonus true damage and true damage reduction equal to 20% of his Res, a guaranteed follow-up attack, and 7 HP post-combat healing.

While the in-combat effects of Fundament are on-par with other exclusive weapons, the 80% area-of-effect damage reduction can be useful in specific scenarios such as when fighting Emblem Sigurd.

Gift of Guidance grants visible stats and has multiple Pulse effects

Ancient Gotoh's exclusive A skill Gift of Guidance grants him visible Atk/Def/Res+10, giving him easy stats at no cost.

At the start of each turn, Gift of Guidance grants Gotoh Special cooldown count -2, his allies Special cooldown count -1, and an extra Special cooldown count -1 to his magic or staff allies.

In combat, Gift of Guidance neutralizes Gotoh's stat penalties, has a built-in Guard effect, and grants Gotoh 50% damage reduction piercing.

With proper teambuilding, Gift of Guidance can pre-charge the entire team's Specials with ease, making it one of the best support skills in the game. The in-combat effects aren't too exciting, but help Gotoh both offensively and defensively as well.

Ancient Gotoh Weaknesses

Low Spd

Ancient Gotoh's Spd stat is abysmal at only base 16, which will leave him vulnerable to receiving follow-up attacks.

He will be reliant on his damage reduction effects to survive attacks from fast foes.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Gotoh - Apostle of Naga Only Appears as a 5 Star Hero!

Gotoh - Apostle of Naga only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Gotoh - Apostle of Naga if a 4 Star version is released!

Unlock Potential Tier List

Ancient Gotoh - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 5★
6 2 No Effect 5★
9 2 No Effect 5★
14 2 Accelerates Special trigger (cooldown count-1).
At start of player phase or enemy phase, if unit's HP ≥ 25%, grants Atk/Res+6, "reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials)," and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.
At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat + 6, deals damage = 20% of unit's Res (including area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and restores 7 HP to unit after combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. 5★
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Res. 5★

Passives

Skill Name Effect Learned At
Grants Atk/Def/Res+10.
At start of turn, if unit's HP ≥ 25%, grants Special cooldown count-2 to unit and grants Special cooldown count-1 to allies within 2 spaces of unit, and also, if those allies are magic or staff allies, grants an additional Special cooldown count-1 to those allies.
At start of combat, if unit's HP ≥ 25%, neutralizes penalties on unit, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
5★
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. 5★
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. 5★
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. 5★
At start of player phase or enemy phase, inflicts Atk/Res-7, 【Sabotage】, and 【Schism】 on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions.
After start-of-turn skills trigger on unit's player phase, if the number of foes with the 【Sabotage】 effect active on the map ≥ 2, grants 【Canto (1)】 to unit for 1 turn.
Inflicts Atk/Res-4 on foe and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials).
5★
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At start of turn, grants Special cooldown count-1.
At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res less than unit's Res+5, inflicts 【Ploy】 and 【Exposure】 on those foes through their next actions.
5★

Ancient Gotoh as a Source Hero

Ancient Gotoh Avatar

Value of Skills ★★★★☆

Ancient Gotoh has Atk/Res Havoc and Pulse Up:Ploy as inheritable options.

It is possible to acquire both skills at once by inheriting the prerequisite skills first.

List of Source Heroes The Best Fodder Units

Community Feedback

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How to Get Ancient Gotoh / Illustrations / Voice Actor / Quotes

How to Get Ancient Gotoh

Obtain Through Regular Summon

Ancient Gotoh is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Kurt Bicknell
Illustrator Yamada Akihiro
Appears In

Illustration

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