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This is a ranking page for the hero Felix - Sword Savant from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Brave Felix.
Heroes With the Same Name | |
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Brave Felix
|
List of Contents
New Heroes - CYL 8: In Those We Hope Featured Heroes | |||
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Brave Felix [9.9/10] |
Brave Bernadetta [9.5/10] |
Brave Alfonse [9.5/10] |
Brave Robin (F) [9.5/10] |
Overall Rating | 9.9/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
SS (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill has built-in cooldown count -2, Distant Counter, and adaptive damage, and grants unit bonus stats, Null Guard, and 50% damage reduction piercing effects. ・Exclusive B skill has built-in Phantom Spd, refreshes unit's action up to two times per turn, inflicts stat penalties on foe during combat, and grants unit bonus true damage and true damage reduction. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-2; max cooldown count value cannot be reduced below 1). Unit can counterattack regardless of foe's range. Calculates damage using the lower of foe's Def or Res. At start of combat, if foe's HP ≥ 75% or if number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
Cooldown Count = 3 Boosts Special damage by 50% of unit's Spd when Special triggers. If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials). |
If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials). |
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit has not used or been the target of an Assist skill during the current turn, grants another action to unit and inflicts【Isolation】 on unit and Pair Up cohort through their next action in the following cases: A) unit initiated combat, or B) unit took action without entering combat (takes priority over Canto; once per turn, with A and B counted separately). At start of combat, if unit's HP ≥ 25% or if number of allies adjacent to unit ≤ 1, inflicts Atk/Spd/Def/Res-5 on foe, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces damage from foe's attacks by 20% of unit's Spd during combat (including when taking damage from a Special triggered before combat), and also, when foe's attack triggers foe's Special, reduces damage by 20% of unit's Spd (including when taking damage from a Special triggered before combat). |
At start of turn, unit can move 1 extra space (that turn only; does not stack). If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of whoever initiated combat (max 3) and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (14) | ★★★★★ | |
Spd (9) | ★★★★★ | |
Def (9) | ★★★☆☆ | |
Res (7) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Brave Felix are +Spd and -Res. Brave Felix breaks the current Spd cap with his base 48 Spd, outspeeding every other unit in the game as of the time of his release. His Spd should be maximized to take advantage of this fact and guarantee that his foes cannot land follow-up attacks on him.
Brave Felix's Res is his least important stat at only base 29 and shouldn't affect most of his matchups if taken as a bane.
As the fastest unit in the game, we recommend +Spd when merging Brave Felix up to +10 to ensure he outspeeds his foes.
HOT | |
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:
Fury 4
:
Fury 3
:
-
|
With Brave Felix's ability to move and wait, and then get two more actions afterwards, he excels at being a Galeforce initiator unit in Aether Raids. He can move to a trap, trigger it, and still initiate on his foes afterwards. Emblem Celica's ring allows Felix to just warp straight to his enemies on turn one, and even if there is a trap, Lone Wolf grants him another action immediately.
HOT | |
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:
-
|
This build pre-charges an area-of-effect Special and uses Emblem Celica's Ring to quickly warp to a group of enemies and deal massive damage in an area. If external Pulse support is present on the team, Quickened Pulse can be replaced by Life and Death 3 Sacred Seal.
HOT | |
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:
Gust
:
-
|
:
-
|
Brave Felix's base kit already functions well as a standard Godsword unit. With his base kit, he can reliably trigger Gust in every combat and utilize his high Spd to win combat.
Neutral Stats at Lv. 40 (5★) | ||
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199 | ||
HP |
40 |
Rank: 489/1184 |
Atk |
47 |
Rank: 11/1184 |
Spd |
48 |
Rank: 1/1184 |
Def |
35 |
Rank: 244/1184 |
Res |
29 |
Rank: 446/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 68 | 53 | 39 | 33 | 238 | Lv.40 +10 | 45 | 52 | 53 | 39 | 33 | 222 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 51 | 52 | 39 | 33 | 222 |
+Atk Lv.40 +10 | 44 | 54 | 52 | 39 | 33 | 222 |
+Spd Lv.40 +10 | 44 | 51 | 56 | 39 | 33 | 223 |
+Def Lv.40 +10 | 44 | 51 | 52 | 42 | 33 | 222 |
+Res Lv.40 +10 | 44 | 51 | 52 | 39 | 36 | 222 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 63 | 48 | 35 | 29 | 215 |
5★ Lv.40 | 40 | 47 | 48 | 35 | 29 | 199 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 30 | 9 | 9 | 7 | 73 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 46 | 48 | 38 | 31 | 204 | |
Brave Felix
|
40 | 47 | 48 | 35 | 29 | 199 |
46 | 44 | 47 | 36 | 24 | 197 | |
42 | 43 | 47 | 37 | 24 | 193 | |
40 | 46 | 45 | 35 | 27 | 193 | |
40 | 44 | 45 | 34 | 30 | 193 | |
41 | 45 | 47 | 33 | 27 | 193 | |
41 | 43 | 46 | 31 | 32 | 193 | |
40 | 43 | 46 | 43 | 21 | 193 | |
42 | 43 | 47 | 35 | 25 | 192 | |
41 | 41 | 45 | 29 | 32 | 188 | |
43 | 43 | 46 | 28 | 28 | 188 | |
40 | 44 | 47 | 32 | 25 | 188 | |
40 | 46 | 46 | 31 | 25 | 188 | |
40 | 43 | 46 | 32 | 26 | 187 | |
40 | 44 | 45 | 33 | 25 | 187 | |
42 | 44 | 46 | 34 | 21 | 187 | |
40 | 41 | 45 | 29 | 32 | 187 | |
43 | 43 | 43 | 33 | 25 | 187 | |
40 | 40 | 43 | 34 | 25 | 182 | |
40 | 43 | 41 | 36 | 22 | 182 | |
43 | 37 | 42 | 32 | 28 | 182 | |
40 | 41 | 40 | 35 | 26 | 182 | |
40 | 39 | 43 | 32 | 28 | 182 | |
41 | 41 | 43 | 32 | 25 | 182 | |
44 | 38 | 41 | 36 | 22 | 181 | |
41 | 40 | 41 | 36 | 23 | 181 | |
40 | 36 | 43 | 30 | 28 | 177 | |
43 | 37 | 42 | 30 | 24 | 176 | |
43 | 39 | 41 | 30 | 23 | 176 | |
40 | 37 | 40 | 30 | 25 | 172 | |
40 | 35 | 40 | 23 | 34 | 172 | |
41 | 36 | 37 | 32 | 26 | 172 | |
41 | 36 | 40 | 30 | 25 | 172 | |
41 | 35 | 42 | 31 | 23 | 172 | |
42 | 33 | 41 | 29 | 23 | 168 | |
40 | 34 | 40 | 33 | 21 | 168 |
Note: Stats bonuses from skills are not taken into account.
Brave Felix is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
However, New Levin Sword has an adaptive damage effect, allowing Brave Felix to target the lower of his foe's Def or Res stat at all times.
Brave Felix's New Levin Sword accelerates his Special cooldown by -2 instead of the traditional -1, greatly improving his ability to trigger his Special every battle.
New Levin Sword also has built-in Distant Counter and deals adaptive damage against all foes.
In combat, if foe's HP ≥ 75% or if Brave Felix has ≤ 1 adjacent to him, New Levin Sword:
Brave Felix's exclusive B skill Lone Wolf has a built-in Phantom Spd effect and grants him extra actions if he hasn't used or been the target of an Assist skill during the current turn.
The extra actions are granted:
A and B can trigger independently, granting Brave Felix up to three actions in one turn.
In combat, if Brave Felix's HP ≥ 25% or if Brave Felix has ≤ 1 adjacent to him, Lone Wolf:
Lone Wolf excels whenever Brave Felix is isolated away from his allies and can be fully taken advantage of to either defeat foes and retreat to safety, or sweep foes altogether with his multiple actions.
Brave Felix is yet another speedy Sword Infantry unit in a game that contains many units with this exact archetype.
Brave Felix will be reliant on the effects unique to him, such as those from Lone Wolf, to set himself apart from his peers. Teambuilding may prove to be difficult due to Brave Felix's archetype.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Felix - Sword Savant only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Felix - Sword Savant if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-2; max cooldown count value cannot be reduced below 1). Unit can counterattack regardless of foe's range. Calculates damage using the lower of foe's Def or Res. At start of combat, if foe's HP ≥ 75% or if number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 3) Boosts Special damage by 50% of unit's Spd when Special triggers. If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials). |
5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials). |
5★ | |
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit has not used or been the target of an Assist skill during the current turn, grants another action to unit and inflicts【Isolation】 on unit and Pair Up cohort through their next action in the following cases: A) unit initiated combat, or B) unit took action without entering combat (takes priority over Canto; once per turn, with A and B counted separately). At start of combat, if unit's HP ≥ 25% or if number of allies adjacent to unit ≤ 1, inflicts Atk/Spd/Def/Res-5 on foe, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces damage from foe's attacks by 20% of unit's Spd during combat (including when taking damage from a Special triggered before combat), and also, when foe's attack triggers foe's Special, reduces damage by 20% of unit's Spd (including when taking damage from a Special triggered before combat). |
5★ | |
At start of odd-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ | |
At start of odd-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ | |
At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ | |
At start of turn, unit can move 1 extra space (that turn only; does not stack). If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of whoever initiated combat (max 3) and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
5★ |
Value of Skills | ★★★★★ |
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Brave Felix has Gust, Atk/Spd Excel, and Endless Tempest as inheritable options.
All of these skills are very good and worth inheriting onto your favorite units.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Brave Felix is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Lucien Dodge |
---|---|
Illustrator | lack |
Appears In |
Heroes from New Heroes - CYL 8: In Those We Hope | |||
---|---|---|---|
Brave Felix [9.9/10] |
Brave Bernadetta [9.5/10] |
Brave Alfonse [9.5/10] |
Brave Robin (F) [9.5/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Brave Felix and all the other CYL heroes were only recently released. We need some time to playtest them to confirm their placement in our Tier List.
Brave Felix Builds and Best IVs
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Just undeniably the strongest hero in the game right now. Totally shatters all difficulty. This guy has no business being as tanky as he is while also being the best offensive unit in the game bar none.