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Here you can see how to get Atk/Spd Catch 4, a Passive A skill in Fire Emblem Heroes (FEH). Check out Atk/Spd Catch 4, Atk/Spd Catch 4's effects, units with Atk/Spd Catch 4, as well as Inherit Skill Information!
List of Contents
Skill |
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Type | |||
Effect | At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
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Required SP | 300 (450 if inherited) | ||
Sacred Seal |
This grants buffs to your unit their target has full HP or if they have a visible debuff on them. This is a really useful skill if you have a unit or a team that easily applies debuffs. Units that can make use of these are Summer Leonie or Brave Lyn (or any other fast bow cavalry unit).
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Rating | 9.0/10.0 | Ranking | Unranked |
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Inheritable? | Move Type that can Inherit this Skill |
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Yes |
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All Weapon Types
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Atk/Spd Catch 4: Best Fodder, Best Units to Inherit
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