Fire Emblem Heroes (FEH)

Wind Tribe Claude Builds and Best IVs

★ Latest Banner - New Heroes & Attuned Azura
☆ New Units - Mozu, Yukimura, Hayato, Attuned Azura
☆ Free Units - Candace

FEH Wind Tribe Claude Banner

This is a ranking page for the hero Claude - Golden Breeze from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Wind Tribe Claude.

Heroes With the Same Name
Claude - Golden Breeze Icon Wind Tribe Claude

Wind Tribe Claude Rating and Basic Information

FEH Wind Tribe Claude Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Claude - Golden Breeze: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants bonus stats, 【Null Follow-Up】, 【Null Panic】, and Special cooldown acceleration during combat.
・Exclusive B skill grants 【Canto (1)】 and damage reduction to unit during combat, inflicts Spd/Def penalties onto foe, grants 【Deep Star】 to unit after combat, and inflicts 【Gravity】 onto foe and nearby foes after combat.

Wind Tribe Claude Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants 【Null Follow-Up】 and 【Null Panic】 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and grants bonus to unit's Atk/Spd during combat = number of Bonus effects active on unit and Penalty effects active on foe (excluding stat bonuses and stat penalties) x 2, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack and Special cooldown count-Y to unit before unit's first follow-up attack during combat (X = number of Bonus effects active on unit, excluding stat bonuses; max = unit's Special cooldown count value at start of combat; Y = number of Bonus effects active on unit (excluding stat bonuses) - unit's Special cooldown count value at start of combat; min: 0). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

Cooldown Count = 4
When Special triggers, treats foe's Def/Res as if reduced by 75% during combat. Disables non-Special skills that "reduce damage by X%".

If 【Bonus】 is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat.

Enables 【Canto (1)】.
If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-5 on foe and reduces damage from foe's first attack by X% during combat (if unit initiates combat, X = 80; otherwise, X = 30, stacks with other damage reduction effects, like that from 【Deep Star】; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit initiates combat, grants 【Deep Star】 to unit and inflicts 【Gravity】 on target and foes within 1 space of target after combat.
【Deep Star】
For 1 turn, if it is unit's first combat initiated by foe that turn, reduces damage from foe's first attack by 80% during combat (that turn only; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat.

Wind Tribe Claude Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) Normal HP ★★★☆☆
Atk (14) Attack Boon ★★★★☆
Spd (8) Spd Boon ★★★★★
Def (7) No Def IV ★★☆☆☆
Res (4) Res Bane ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Def

The best IVs for Wind Tribe Claude are +Spd and -Def. Claude's Spd is among the best in the game at base 47, and boosting it improves his matchups by guaranteeing he can outspeed his foes.

Both of Claude's defensive stats are below average; we recommend Def as a bane as it is lower and will have less impact when reduced.

+Spd for a +10 merge

We recommend +Spd when merging Wind Tribe Claude up to +10 to ensure he is among the fastest units on the battlefield.

Wind Tribe Claude Best Builds

General Use / Budget Wind Tribe Claude

HOT
Special Skill IconLethality
Emblem Icon: -
Passive Skill BDeep Star
Attuned Skill Icon: -

How to Use, Explanation

Wind Tribe Claude's base kit is already perfect for his role of defeating enemies on player phase while using his high Spd and damage reduction to survive on enemy phase.

Source Heroes for All Skills

Wind Tribe Claude Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
183
HP
HP 42 42
Rank: 229/1089
Atk
Atk 44 44
Rank: 47/1089
Spd
Spd 47 47
Rank: 1/1089
Def
Def 24 24
Rank: 657/1089
Res
Res 26 26
Rank: 486/1089

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 47 63 52 28 30 220
Lv.40 +10 47 49 52 28 30 206

HP Atk Spd Def Res Total
+HP
Lv.40 +10
49 48 51 28 30 206
+Atk
Lv.40 +10
46 52 51 28 30 207
+Spd
Lv.40 +10
46 48 55 28 30 207
+Def
Lv.40 +10
46 48 51 31 30 206
+Res
Lv.40 +10
46 48 51 28 33 206

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 42 58 47 24 26 197
5★ Lv.40 42 44 47 24 26 183

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 28 8 7 4 65

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Wind Tribe Claude Icon Wind Tribe Claude
42 44 47 24 26 183
40 43 46 32 17 178
39 39 42 26 32 178
40 43 38 22 30 173
41 39 41 28 23 172
41 38 42 25 26 172
40 38 42 21 26 167
40 32 38 25 20 155
38 37 34 17 29 155
38 33 35 17 28 151
36 35 34 18 27 150
38 35 35 16 26 150
35 32 37 14 31 149

Note: Stats bonuses from skills are not taken into account.

Wind Tribe Claude Roles, Strengths, and Weaknesses

Wind Tribe Claude Roles

Claude - Golden Breeze Roles
Close Physical AttackClose-Physical Ranged Physical Attack ImageRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Wind Tribe Claude is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Wind Tribe Claude Strengths

Playful Pinwheel grants multiple bonuses and Special charges

Wind Tribe Claude Attack Fire Emblem Heroes FEH

Wind Tribe Claude's exclusive weapon Playful Pinwheel grants him 【Null Follow-Up】 and 【Null Panic】 at the start of turn.

In combat, Playful Pinwheel grants Claude Atk/Spd/Def/Res+5 and an Atk/Spd bonus equal to double the number of non-stat bonuses applied to himself and non-stat penalties applied to his foe.

More importantly, Playful Pinwheel grants Special cooldown charges before his initial attack and before his follow-up attack, allowing him to charge up Lethality or any other offensive Special he has and trigger it on his attacks. This effect bypasses traditional Guard effects as the Special charges are granted directly before Claude's attacks!

Deep Star grants Canto and damage reduction

Wind Tribe Claude's exclusive B skill Deep Star grants him 【Canto (1)】, damage reduction on his foe's first attack (melee 80%, ranged 30%), and inflicts a Spd/Def-5 penalty on his foe during combat.

After combat, if Claude attacked, Deep Star grants Claude the 【Deep Star】 status and inflicts 【Gravity】 onto his foe and all adjacent foes. The 【Deep Star】 status protects Claude by granting him 80% damage reduction on the first attack he receives during enemy phase.

This skill provides both mobility and survivability and is a great skill to use in battle!

Wind Tribe Claude Weaknesses

Weak to Bows

As a flying unit, Wind Tribe Claude takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Claude - Golden Breeze Only Appears as a 5 Star Hero!

Claude - Golden Breeze only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Claude - Golden Breeze if a 4 Star version is released!

Unlock Potential Tier List

Wind Tribe Claude - List of Skills

Weapons

Skill Name Might Range Effect Learned At
3 2 After combat, inflicts Def/Res -3 on foe through its next action. 5★
5 2 After combat, inflicts Def/Res -3 on foe through its next action. 5★
7 2 After combat, inflicts Def/Res -5 on foe through its next action. 5★
14 2 Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants 【Null Follow-Up】 and 【Null Panic】 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and grants bonus to unit's Atk/Spd during combat = number of Bonus effects active on unit and Penalty effects active on foe (excluding stat bonuses and stat penalties) x 2, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack and Special cooldown count-Y to unit before unit's first follow-up attack during combat (X = number of Bonus effects active on unit, excluding stat bonuses; max = unit's Special cooldown count value at start of combat; Y = number of Bonus effects active on unit (excluding stat bonuses) - unit's Special cooldown count value at start of combat; min: 0). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. 5★
(Cooldown Count = 4) When Special triggers, treats foe's Def/Res as if reduced by 75% during combat. Disables non-Special skills that "reduce damage by X%". 5★

Passives

Skill Name Effect Learned At
If 【Bonus】 is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 1; max 3). 5★
If 【Bonus】 is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 1; max 5). 5★
If 【Bonus】 is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 7). 5★
If 【Bonus】 is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat. 5★
Enables 【Canto (1)】.
If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-5 on foe and reduces damage from foe's first attack by X% during combat (if unit initiates combat, X = 80; otherwise, X = 30, stacks with other damage reduction effects, like that from 【Deep Star】; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit initiates combat, grants 【Deep Star】 to unit and inflicts 【Gravity】 on target and foes within 1 space of target after combat.
【Deep Star】
For 1 turn, if it is unit's first combat initiated by foe that turn, reduces damage from foe's first attack by 80% during combat (that turn only; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
5★
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 for 1 turn. 5★
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 for 1 turn. 5★
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 for 1 turn. 5★
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. 5★

Wind Tribe Claude as a Source Hero

Wind Tribe Claude Avatar

Value of Skills ★★★★★

Wind Tribe Claude has Lethality, Atk/Spd Prime 4, and Atk/Spd Oath 4 as valuable inheritance options.

All of these skills are very good. However, we recommend inheriting Atk/Spd Prime 4 over the other skills.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Wind Tribe Claude?

Top tier hero. Must summon. 76
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 2
Votes
Summon for his/her Skill Inheritance options. 1
Votes
Pass on this hero. 1
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Wind Tribe Claude / Illustrations / Voice Actor / Quotes

How to Get Wind Tribe Claude

Obtained through a Special Summoning Event!

Wind Tribe Claude is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Joe Zieja
Illustrator Nishiki Areku
Appears In

Illustration

FEH: Related Guides

Special Heroes: Winds Offered

Winds Offered Banner

Heroes from Special Heroes - Winds Offered
Wind Tribe Dagr IconWind Tribe Dagr
[9.0/10]
Wind Tribe Catria IconWind Tribe Catria
[8.5/10]
Wind Tribe Claude IconWind Tribe Claude
[9.5/10]
Wind Tribe Kagero IconWind Tribe Kagero
[9.5/10]

See All Green Heroes

Back to Green Heroes

▶︎Return to the Green Heroes Page

All Types of Green Weapons

Close-Range Ranged
AxeAxe Green TomeGreen Tome
Green BreathGreen Breath Green DaggerGreen Dagger
Green BeastGreen Beast Green BowGreen Bow

    Walkthrough Menu

    All rights reserved