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This is a ranking page for the hero Múspell - Flame God from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Múspell.
Heroes With the Same Name | |
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Múspell
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List of Contents
Remix - Legendary & Mythic Hero Remix: Hríd & Eir Featured Heroes | |||
---|---|---|---|
Hríd [8.5/10] |
Múspell [9.0/10] |
Naga [8.5/10] |
Nifl [9.0/10] |
Legendary Hector [9.0/10] |
Yune [9.0/10] |
Eir [8.5/10] |
Fallen Edelgard [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon is prevents enemy units from healing ・Exclusive skill grants an effect to himself and allies that allows them to deal extra damage if their Atk is higher than their target's Res. |
Might: 16 Range: 1 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and foe cannot recover HP during or after combat. If unit's HP ≥ 25% at the start of combat, after combat, if unit attacked, inflicts 【Deep Wounds】on target and foes within 2 spaces of target. If foe's range = 2, calculates damage using the lower of foe's Def or Res. 【Deep Wounds】Unit's HP cannot be healed through its next action. |
Range: 1 Grants Atk +6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures ≥ 5 structures grants +11; 4 grants +7; ≤ 3 grants +3. Destroyed defensive structures are not counted.) |
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). |
Grants Atk/Def+4 and the effect "if unit's Atk > foe's Res during combat, unit's first attack deals damage = 30% of unit's Atk minus foe's Res" to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat, and also, if unit's Atk > foe's Res during combat, unit's first attack deals damage = 30% of unit's Atk minus foe's Res. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (11) | ★★★★☆ | |
Spd (3) | ★☆☆☆☆ | |
Def (9) | ★★★★★ | |
Res (9) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
We recommend a +Atk/-Spd IV for Múspell.
His Atk is a superboon and he will benefit greatly from the increased stat for his one-shot potential.
Múspell's Spd is a superbane and is not important for his combat potential, so it's safe to take as a bane.
We recommend taking +Atk as your boon of choice when building a +10 merged Múspell.
His extremely high Atk makes him a powerhouse that and no one would want to mess with.
HOT | |
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Bonfire
:
-
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:
-
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This build focuses on using Múspell as a tank by boosting his Def and Res instead, strengthening Dragon Wall's damage reduction.
HOT | |
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Bonfire
:
-
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:
-
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This build focuses on adding to Múspell's Atk and Def to maximize his best stats.
HOT | |
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:
Shove
:
-
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:
-
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This build is used to provide support to allies within 2 spaces through Domain of Flame and Drive Atk 2. The other skills are used to ensure Múspell's survival in case enemies are able to reach him.
Neutral Stats at Lv. 40 (5★) | ||
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176 | ||
HP |
40 |
Rank: 472/1160 |
Atk |
41 |
Rank: 311/1160 |
Spd |
19 |
Rank: 1043/1160 |
Def |
39 |
Rank: 103/1160 |
Res |
37 |
Rank: 132/1160 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 65 | 23 | 44 | 41 | 218 | Lv.40 +10 | 45 | 46 | 23 | 44 | 41 | 199 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 45 | 23 | 43 | 41 | 199 |
+Atk Lv.40 +10 | 44 | 49 | 23 | 43 | 41 | 200 |
+Spd Lv.40 +10 | 44 | 45 | 26 | 43 | 41 | 199 |
+Def Lv.40 +10 | 44 | 45 | 23 | 47 | 41 | 200 |
+Res Lv.40 +10 | 44 | 45 | 23 | 43 | 44 | 199 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 60 | 19 | 39 | 37 | 195 |
5★ Lv.40 | 40 | 41 | 19 | 39 | 37 | 176 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 30 | 3 | 9 | 9 | 69 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
37 | 42 | 46 | 28 | 40 | 193 | |
36 | 41 | 45 | 26 | 45 | 193 | |
38 | 42 | 44 | 32 | 36 | 192 | |
39 | 40 | 43 | 29 | 33 | 184 | |
45 | 39 | 27 | 36 | 35 | 182 | |
44 | 36 | 23 | 37 | 36 | 176 | |
Múspell
|
40 | 41 | 19 | 39 | 37 | 176 |
44 | 34 | 25 | 38 | 32 | 173 | |
41 | 34 | 39 | 32 | 27 | 173 | |
40 | 33 | 37 | 32 | 26 | 168 | |
45 | 34 | 28 | 35 | 26 | 168 | |
41 | 31 | 30 | 32 | 29 | 163 | |
43 | 33 | 22 | 33 | 32 | 163 | |
40 | 35 | 23 | 35 | 24 | 157 |
Note: Stats bonuses from skills are not taken into account.
Múspell is a close magical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Múspell's buffs from Flamelick Breath and Domain of Flame are shown here.
Flamelick Breath is an amazing weapon, as it not only gives Múspell Atk/Spd/Def/Res+5 during combat if his HP ≥ 25% but also inflicts【Deep Wounds】on his target and their nearby allies.
This makes Múspell a good offensive unit, as he can attack first and inflict the debuff to as many enemy units as possible so the rest of his team can clean up.
Domain of Flame's extra damage is shown in the damage calculation, with Múspell dealing 50 damage to this Sword Cavalier instead of 39.
Múspell's exclusive C skill is useful both for himself and allies with very high Atk.
If their Atk is higher than their target's Res, their first attack will deal damage = 30% of their Atk minus their target's Res.
This makes him good friends with a large number of purely damage units, as they can take advantage of this skill to deal large amounts of damage, possibly one-shotting enemy units on the first attack.
Múspell has no Distant Counter in his kit, which means that he can be kited by ranged units.
Even if he reduces damage, his HP can be slowly chipped away at in order to take him down.
Because he is considered a cavalry unit, Múspell takes 1.5x damage from cavalry-effective weapons like Ridersbane+ or a Wolf weapon like Keen Rauðrwolf+, and one blow from this type of weapon is sure to take him/her down.
Make sure you know what weapons you are up against before hopping too far into the line of battle!
Múspell takes 1.5x damage from dragon-effective weapons like Sealed Falchion or Ífingr, and one blow from these types of weapons is sure to take him/her down.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Múspell - Flame God only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Múspell - Flame God if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and foe cannot recover HP during or after combat. If unit's HP ≥ 25% at the start of combat, after combat, if unit attacked, inflicts 【Deep Wounds】on target and foes within 2 spaces of target. If foe's range = 2, calculates damage using the lower of foe's Def or Res. 【Deep Wounds】Unit's HP cannot be healed through its next action. |
5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Grants Atk +4 to an adjacent ally until the end of the turn. | 5★ | |
1 | Grants Atk +3 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 5★ | |
1 | Grants Atk +6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
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If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) | 5★ | |
If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) | 5★ | |
If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 5★ | |
If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures ≥ 5 structures grants +11; 4 grants +7; ≤ 3 grants +3. Destroyed defensive structures are not counted.) | 5★ | |
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 2 (max 20%). | 5★ | |
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 3 (max 30%). | 5★ | |
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). | 5★ | |
Grants Atk/Def+4 and the effect "if unit's Atk > foe's Res during combat, unit's first attack deals damage = 30% of unit's Atk minus foe's Res" to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat, and also, if unit's Atk > foe's Res during combat, unit's first attack deals damage = 30% of unit's Atk minus foe's Res. | 5★ |
Value of Skills | ★★★★★ |
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Múspell can be used to inherit AR-D Def/Res 4, Rally Up Atk+, and Dragon Wall 3.
Currently, Múspell is the only unit with AR-D Def/Res 4, but you can manage to maximize inheritability by getting AR-D Def/Res 1-3 from Kjelle, and inheriting Dragon Wall 1-2 from Seiros.
This way, you can get both AR-D Def/Res 4 and Dragon Wall 3 from 1 copy of Múspell!
Múspell is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Jason Charles Miller |
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Illustrator | Suzuhito Masuda |
Appears In |
Heroes from Remix - Legendary & Mythic Hero Remix: Hríd & Eir | |||
---|---|---|---|
Hríd [8.5/10] |
Múspell [9.0/10] |
Naga [8.5/10] |
Nifl [9.0/10] |
Legendary Hector [9.0/10] |
Yune [9.0/10] |
Eir [8.5/10] |
Fallen Edelgard [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Múspell Builds and Best IVs
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