Fire Emblem Heroes (FEH)

Ascended Eir Builds and Best IVs

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This is a ranking page for the hero Eir - Life Ascendant from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ascended Eir.

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Eir - Life Ascendant Icon Ascended Eir

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Ascended Eir Rating and Basic Information

FEH Ascended Eir Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Eir - Life Ascendant: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・ Weapon skill grants stat bonuses, neutralizes effects that prevent unit's follow-up attacks, and a Miracle effect.
・ Exclusive C skill heals allies at any distance.

Ascended Eir Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1). If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+5 during combat and bonus to unit's Atk during combat = 40% of the current HP of the ally with the second-lowest current HP at start of combat (excludes unit; maximum bonus of 20, if number of allies ≤ 1, bonus = 0), neutralizes effects that prevent unit's follow-up attacks, and also, if unit's HP ≥ 25% and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.)
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target & foes within 2 spaces of target through their next actions.

Cooldown Count = 3
Boosts Atk by 30%.

At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Inflicts Atk-5 on foe during combat. Disables foe's skills that "calculate daage using the lower of foe's Def or Res" and "calculates damage from staff like other weapons." If foe uses staff, neutralizes effects that prevent unit's counterattacks during combat. Restores 10 HP to unit after combat.

At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.)

Ascended Eir Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (16) HP Superboon ★☆☆☆☆
Atk (12) Attack Boon ★★★★★
Spd (12) Spd Bane ★★★★★
Def (3) Def Bane ★☆☆☆☆
Res (5) Res Boon ★★★★☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Def

The best IVs for Ascended Eir are +Spd and -Def. Her Spd is tied for the highest Spd in the entire game (as of October 2022) and should be maximized in order to outspeed all of her foes.

Her HP and Def are abysmal and she will be defeated in one hit from any half-decent physical attacker. Thus, Def is a safe bane to take as nothing will change by reducing her Def stat.

+Spd for a +10 Merge

We recommend +Spd when boosting Ascended Eir to +10 for similar reasons above. The fastest unit in the entire game should invest in Spd to ensure she outspeeds her foes.

+Atk for an Ascended IV

As an Ascended Hero, Ascended Eir can ascend one of her IVs for free. We recommend +Atk as it is a superboon and improves her offensive playstyle.

Ascended Eir Best Builds

General Use / Budget Ascended Eir

HOT
Special Skill IconMoonbow
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Ascended Eir shines in the player phase; giving her skill that provide Atk/Spd bonuses in the player phase maximizes her potential. Mystic Boost 4 can be replaced if opting for a more offensive build; S/D Far Trace 3 would be the skill of choice in this case.

Source Heroes for All Skills

Ascended Eir Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
173
HP
HP 35 35
Rank: 1109/1184
Atk
Atk 42 42
Rank: 279/1184
Spd
Spd 45 45
Rank: 119/1184
Def
Def 16 16
Rank: 1099/1184
Res
Res 35 35
Rank: 195/1184

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 40 47 50 20 39 196
Lv.40 +10 40 47 50 20 39 196

HP Atk Spd Def Res Total
+HP
Lv.40 +10
43 46 49 20 39 197
+Atk
Lv.40 +10
39 50 49 20 39 197
+Spd
Lv.40 +10
39 46 52 20 39 196
+Def
Lv.40 +10
39 46 49 23 39 196
+Res
Lv.40 +10
39 46 49 20 43 197

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 35 56 45 16 35 187
5★ Lv.40 35 42 45 16 35 173

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 16 26 12 3 5 62

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 45 48 30 22 185
40 47 21 31 46 185
40 46 16 33 45 180
39 43 47 21 30 180
40 47 31 30 32 180
43 47 45 20 23 178
Ascended Eir Icon Ascended Eir
35 42 45 16 35 173
40 43 39 31 16 169
43 36 39 27 23 168
38 37 43 18 32 168
50 20 35 31 27 163
38 35 41 17 25 156
36 36 34 16 28 150
39 33 37 17 24 150
35 38 25 16 35 149
34 33 37 18 22 144
33 34 35 16 26 144

Note: Stats bonuses from skills are not taken into account.

Ascended Eir Roles, Strengths, and Weaknesses

Ascended Eir Roles

Eir - Life Ascendant Roles
Close Physical AttackClose-Physical Ranged Physical Attack ImageRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Ascended Eir is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to her Atk minus the foe's Def stat.

Ascended Eir Strengths

Ymir, Everliving grants multiple effects that function both offensively and defensively

Ascended Eir Attack Fire Emblem Heroes FEH

Eir was bestowed with Ymir's powers, using the divine being's effects to decimate her foes.

Ymir, Everliving is loaded with effects that ensure Ascended Eir wins combat.

Below is a summary of these effects:

Condition(s) Effect
Always Accelerates Special trigger (cooldown count-1).
Ascended Eir initiates combat
OR
Foe's Range = 2
Grants Atk/Spd/Def/Res+5 to Ascended Eir during combat.
Ascended Eir initiates combat
OR
Foe's Range = 2
Grants bonus Atk to Ascended Eir during combat equal to 40% of the current HP of her ally with the second lowest current HP.
Ascended Eir initiates combat
OR
Foe's Range = 2
Neutralizes effects that prevent Ascended Eir's follow-up attacks.
Ascended Eir initiates combat
OR
Foe's Range = 2
Ascended Eir's HP ≥ 25%
If foe's attack would reduce Ascended Eir's HP to 0, instead Ascended Eir survives with 1 HP (once per combat).
Ascended Eir attacked during combat Inflicts Def/Res-7 on target foe and other foes within 2 spaces of target after combat.

Sparkling Boost restores her ally's HP at any distance

Ascended Eir also comes with Sparkling Boost like her original counterpart.

This skill restores 10 HP to the ally with the lowest current HP at the start of each turn. This effect triggers map-wide, meaning Ascended Eir can heal her ally across the map.

Sparkling Boost also increases Ascended Eir's Atk by virtue of healing her allies and increasing their current HP to improve the conditions of Ymir, Everliving.

Ascended Eir Weaknesses

Reliance on Ymir, Everliving's conditions

Ymir, Everliving only triggers whenever Ascended Eir initiates combat or if she is facing a ranged foe.

If a melee foe initiates combat against Ascended Eir, her weapon's effects will not trigger, leaving her vulnerable to getting knocked out.

Keep her away from melee foes, especially physical ones, to ensure that Ascended Eir remains alive.

Weak to Cavalry Effective Weapons

Ascended Eir takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon is sure to take her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Eir - Life Ascendant Only Appears as a 5 Star Hero!

Eir - Life Ascendant only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Eir - Life Ascendant if a 4 Star version is released!

Unlock Potential Tier List

Ascended Eir - List of Skills

Weapons

Skill Name Might Range Effect Learned At
3 2 After combat, inflicts Def/Res -3 on foe through its next action. 5★
5 2 After combat, inflicts Def/Res -3 on foe through its next action. 5★
7 2 After combat, inflicts Def/Res -5 on foe through its next action. 5★
14 2 Accelerates Special trigger (cooldown count-1). If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+5 during combat and bonus to unit's Atk during combat = 40% of the current HP of the ally with the second-lowest current HP at start of combat (excludes unit; maximum bonus of 20, if number of allies ≤ 1, bonus = 0), neutralizes effects that prevent unit's follow-up attacks, and also, if unit's HP ≥ 25% and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.)
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target & foes within 2 spaces of target through their next actions.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 5★
(Cooldown Count = 3) Boosts Atk by 30%. 5★

Passives

Skill Name Effect Learned At
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Disables foe’s skills that "calculate damage using the lower of foe’s Def or Res" and "calculate damage from staff like other weapons." Restores 2 HP after combat. 5★
Disables foe’s skills that "calculate damage using the lower of foe’s Def or Res" and "calculate damage from staff like other weapons." Restores 4 HP after combat. 5★
Disables foe’s skills that "calculate damage using the lower of foe’s Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat. 5★
Inflicts Atk-5 on foe during combat. Disables foe's skills that "calculate daage using the lower of foe's Def or Res" and "calculates damage from staff like other weapons." If foe uses staff, neutralizes effects that prevent unit's counterattacks during combat. Restores 10 HP to unit after combat. 5★
At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.) 5★

Ascended Eir as a Source Hero

Ascended Eir Avatar

Value of Skills ★★★★★

Ascended Eir comes with Atk/Spd Catch 4 and Mystic Boost 4 as great inheritance options.

Atk/Spd Catch 4 is a universal Atk/Spd option for speedy cavalry and flying heroes, while Mystic Boost 4 is great for heroes that appreciate having additional sustain.

Brave Seliph comes to mind for Mystic Boost 4, keeping him alive to repeatedly trigger his Holytide Tyrfing's Miracle effect.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Ascended Eir?

Top tier hero. Must summon. 33
Votes
Summon if you need his/her hero archetype. 9
Votes
Summon if you like this hero. 4
Votes
Summon for his/her Skill Inheritance options. 4
Votes
Pass on this hero. 3
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Ascended Eir / Illustrations / Voice Actor / Quotes

How to Get Ascended Eir

Obtain Through Regular Summon

Ascended Eir is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Xanthe Huynh
Illustrator HACCAN
Appears In

Illustration

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