Fire Emblem Heroes (FEH)

Flame Tribe Tana Builds and Best IVs

★ Latest Banner - New Heroes: Rearmed Þjazi & Rearmed Lilina
☆ New Units - Elffin, Ogier, Rearmed Lilina, Þjazi, Bors
☆ Free Units - Zeiss

FEH Flame Tribe Tana Banner

This is a ranking page for the hero Tana - Soothing Warmth from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Flame Tribe Tana.

Heroes With the Same Name
Tana - Soothing Warmth Icon Flame Tribe Tana

Special Heroes - Bite of Flame Featured Heroes
Flame Tribe Rinkah IconFlame Tribe Rinkah
[8.5/10]
Flame Tribe Lyn IconFlame Tribe Lyn
[9.0/10]
Flame Tribe Tana IconFlame Tribe Tana
[9.0/10]
Flame Tribe Múspell IconFlame Tribe Múspell
[9.0/10]

Flame Tribe Tana Rating and Basic Information

FEH Flame Tribe Tana Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Tana - Soothing Warmth: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・ Weapon skill grants 【Canto (1)】 to unit and allies, grants Atk/Spd bonuses to unit, neutralizes effects that prevent unit's follow-up attacks, and grants Atk bonuses and inflicts Atk penalty onto non-red foes.
・ Harmonized skill grants 【Resonance Blades】 to unit all allies from similar titles and grants another action to one ally from similar titles.

Flame Tribe Tana Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1). At start of turn, grants 【Canto (1)】 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and also, if unit initiates combat against a blue, green, or colorless foe, grants bonus to unit's Atk during combat = 20% of unit's Atk at start of combat and inflicts penalty on foe's Atk during combat = 20% of foe's Atk at start of combat.
Effect: 【Dagger 7】

Cooldown Count = 2
Boosts damage dealt by 50%.

At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack.

Inflicts Spd/Def-4 on foes within 3 spaces during combat.

Flame Tribe Tana's Harmonized Skill Effect

Harmonized Skill
Grants 【Resonance: Blades】 to unit and allies from the same titles as unit.
Grants another action to ally with the highest HP that is within 2 spaces, has already acted, and is from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.)
【Resonance: Blades】
Grants Atk/Spd +4 during combat for 1 turn.
(Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.)

Resonance Effect

The Sacred Stones / Heroes
Increases scores in Resonant Battles.

Flame Tribe Tana Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (17) HP Superbane ★★★☆☆
Atk (9) Attack Boon ★★★☆☆
Spd (12) Spd Boon ★★★★★
Def (4) Def Bane ★★★☆☆
Res (8) No Res IV ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Def

The best IVs for Flame Tribe Tana are +Spd and -Def. Flame Tribe Tana sits at a very good speed tier at base 42, and investment is necessary in order to maximize her strengths.

Her Def is below average and is a safe bane to take. She shouldn't be taking physical hits, especially with Windsweep 3.

+Spd for a +10 Merge

We recommend +Spd when merging Flame Tribe Tana to +10. Spd is her most important stat and should be boosted as much as possible.

Flame Tribe Tana Best Builds

General Use / Budget Flame Tribe Tana

HOT
Special Skill IconGlimmer
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Flame Tribe Tana's base kit is already good to go. Adding an Atk/Spd based Sacred Seal is best to maximize her offensive potential.

Source Heroes for All Skills

Flame Tribe Tana Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
178
HP
HP 39 39
Rank: 778/1171
Atk
Atk 39 39
Rank: 458/1171
Spd
Spd 42 42
Rank: 217/1171
Def
Def 26 26
Rank: 700/1171
Res
Res 32 32
Rank: 307/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 44 58 47 30 36 215
Lv.40 +10 44 44 47 30 36 201

HP Atk Spd Def Res Total
+HP
Lv.40 +10
46 43 46 30 36 201
+Atk
Lv.40 +10
43 47 46 30 36 202
+Spd
Lv.40 +10
43 43 50 30 36 202
+Def
Lv.40 +10
43 43 46 33 36 201
+Res
Lv.40 +10
43 43 46 30 39 201

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 39 53 42 26 32 192
5★ Lv.40 39 39 42 26 32 178

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 17 23 12 4 8 64

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
42 44 47 24 26 183
Flame Tribe Tana Icon Flame Tribe Tana
39 39 42 26 32 178
40 43 46 32 17 178
40 43 38 22 30 173
41 38 42 25 26 172
41 39 41 28 23 172
40 38 42 21 26 167
38 37 34 17 29 155
40 32 38 25 20 155
38 33 35 17 28 151
36 35 34 18 27 150
38 35 35 16 26 150
35 32 37 14 31 149

Note: Stats bonuses from skills are not taken into account.

Flame Tribe Tana Roles, Strengths, and Weaknesses

Flame Tribe Tana Roles

Tana - Soothing Warmth Roles
Close Physical AttackClose-Physical Ranged Physical Attack ImageRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Flame Tribe Tana is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Flame Tribe Tana Strengths

Kindling Taiko is a powerful offensive weapon that also provides team utility

Flame Tribe Tana Attack

Flame Tribe Tana's personal weapon Kindling Taiko has multiple effects that aid the team both in and out of battle.

These effects are active out of combat:

Condition(s) Effect
Always Accelerates Special trigger (cooldown count-1).
At start of turn Grants 【Canto (1)】 to Flame Tribe Tana and allies within 2 spaces of Flame Tribe Tana for 1 turn.

These effects are active in combat:

Condition(s) Effect
Flame Tribe Tana's HP ≥ 25% at start of combat Grants Atk/Spd+6 to Flame Tribe Tana during combat.
Flame Tribe Tana's HP ≥ 25% at start of combat Neutralizes effects that prevent Flame Tribe Tana's follow-up attacks.
Flame Tribe Tana's HP ≥ 25% at start of combat
Flame Tribe Tana initiates combat against a non-red foe
Grants bonus to Flame Tribe Tana's Atk during combat = 20% of Flame Tribe Tana's Atk at start of combat.
Flame Tribe Tana's HP ≥ 25% at start of combat
Flame Tribe Tana initiates combat against a non-red foe
Inflicts penalty on foe's Atk during combat = 20% of foe's Atk at start of combat.

Granting 【Canto】 to allies is a unique effect to Flame Tribe Tana (as of September 2022). This can be abused, especially in Galeforce team compositions, in order to provide mobility to the entire team.

Additionally, the 【Canto】 effect is granted to all allies in range, even if they are infantry or armored.

In combat, the bonuses and penalties applied against non-red foes are quite a lot, and should always be aimed for. Always have Flame Tribe Tana attack a non-red foe if possible.

Harmonized Skill grants an ally an extra action

Flame Tribe Tana's Harmonized Skill Effect

Harmonized Skill
Grants 【Resonance: Blades】 to unit and allies from the same titles as unit.
Grants another action to ally with the highest HP that is within 2 spaces, has already acted, and is from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.)
【Resonance: Blades】
Grants Atk/Spd +4 during combat for 1 turn.
(Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.)

Resonance Effect

The Sacred Stones / Heroes
Increases scores in Resonant Battles.

Flame Tribe Tana's Harmonized Skill grants an ally from The Sacred Stones or Heroes that is in range an extra action.

Proper teambuilding can maximize the use of this Harmonized Skill. Using heavy hitters like Brave Eirika or bulky units like Askr are perfect for maximizing Flame Tribe Tana's effects.

Flame Tribe Tana Weaknesses

Weak to Bows

As a flying unit, Flame Tribe Tana takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Tana - Soothing Warmth Only Appears as a 5 Star Hero!

Tana - Soothing Warmth only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Tana - Soothing Warmth if a 4 Star version is released!

Unlock Potential Tier List

Flame Tribe Tana - List of Skills

Weapons

Skill Name Might Range Effect Learned At
3 2 After combat, inflicts Def/Res -3 on foe through its next action. 5★
5 2 After combat, inflicts Def/Res -3 on foe through its next action. 5★
7 2 After combat, inflicts Def/Res -5 on foe through its next action. 5★
14 2 Accelerates Special trigger (cooldown count-1). At start of turn, grants 【Canto (1)】 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and also, if unit initiates combat against a blue, green, or colorless foe, grants bonus to unit's Atk during combat = 20% of unit's Atk at start of combat and inflicts penalty on foe's Atk during combat = 20% of foe's Atk at start of combat.
Effect: 【Dagger 7】
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Boosts damage dealt by 50%. 5★
(Cooldown Count = 2) Boosts damage dealt by 50%. 5★

Passives

Skill Name Effect Learned At
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 5, foe can’t counterattack. 5★
If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 3, foe can’t counterattack. 5★
If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack. 5★
Inflicts Spd/Def-2 on foes within 2 spaces during combat. 5★
Inflicts Spd/Def-3 on foes within 2 spaces during combat. 5★
Inflicts Spd/Def-4 on foes within 2 spaces during combat. 5★
Inflicts Spd/Def-4 on foes within 3 spaces during combat. 5★

Flame Tribe Tana as a Source Hero

Flame Tribe Tana Avatar

Value of Skills ★★★★★

Flame Tribe Tana has Atk/Spd Catch 4, Windsweep 3, and Spd/Def Hold as great inheritance options.

Spd/Def Hold is only found on Flame Tribe Tana (as of September 2022).

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Flame Tribe Tana?

Top tier hero. Must summon. 22
Votes
Summon if you need his/her hero archetype. 5
Votes
Summon if you like this hero. 3
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 0
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Flame Tribe Tana / Illustrations / Voice Actor / Quotes

How to Get Flame Tribe Tana

Obtained through a Special Summoning Event!

Flame Tribe Tana is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Melissa Fahn with Ryan Bartley
Illustrator Mashimasaki
Appears In

Illustration

FEH: Related Guides

Special Heroes: Bite of Flame

Bite of Flame Banner

Heroes from Special Heroes - Bite of Flame
Flame Tribe Rinkah IconFlame Tribe Rinkah
[8.5/10]
Flame Tribe Lyn IconFlame Tribe Lyn
[9.0/10]
Flame Tribe Tana IconFlame Tribe Tana
[9.0/10]
Flame Tribe Múspell IconFlame Tribe Múspell
[9.0/10]

See All Green Heroes

Back to Green Heroes

▶︎Return to the Green Heroes Page

All Types of Green Weapons

Close-Range Ranged
AxeAxe Green TomeGreen Tome
Green BreathGreen Breath Green DaggerGreen Dagger
Green BeastGreen Beast Green BowGreen Bow

    Walkthrough Menu

    news questionnaire

    All rights reserved