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This is a ranking page for the hero Tana - Soothing Warmth from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Flame Tribe Tana.
Heroes With the Same Name | |
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Flame Tribe Tana
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List of Contents
Special Heroes - Bite of Flame Featured Heroes | |||
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Flame Tribe Rinkah [8.5/10] |
Flame Tribe Lyn [9.0/10] |
Flame Tribe Tana [9.0/10] |
Flame Tribe Múspell [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・ Weapon skill grants 【Canto (1)】 to unit and allies, grants Atk/Spd bonuses to unit, neutralizes effects that prevent unit's follow-up attacks, and grants Atk bonuses and inflicts Atk penalty onto non-red foes. ・ Harmonized skill grants 【Resonance Blades】 to unit all allies from similar titles and grants another action to one ally from similar titles. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). At start of turn, grants 【Canto (1)】 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and also, if unit initiates combat against a blue, green, or colorless foe, grants bonus to unit's Atk during combat = 20% of unit's Atk at start of combat and inflicts penalty on foe's Atk during combat = 20% of foe's Atk at start of combat. Effect: 【Dagger 7】 |
Cooldown Count = 2 Boosts damage dealt by 50%. |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack. |
Inflicts Spd/Def-4 on foes within 3 spaces during combat. |
Harmonized Skill |
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Grants 【Resonance: Blades】 to unit and allies from the same titles as unit. Grants another action to ally with the highest HP that is within 2 spaces, has already acted, and is from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) 【Resonance: Blades】 Grants Atk/Spd +4 during combat for 1 turn. (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
The Sacred Stones / Heroes |
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Increases scores in Resonant Battles. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (17) | ★★★☆☆ | |
Atk (9) | ★★★☆☆ | |
Spd (12) | ★★★★★ | |
Def (4) | ★★★☆☆ | |
Res (8) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Flame Tribe Tana are +Spd and -Def. Flame Tribe Tana sits at a very good speed tier at base 42, and investment is necessary in order to maximize her strengths.
Her Def is below average and is a safe bane to take. She shouldn't be taking physical hits, especially with Windsweep 3.
We recommend +Spd when merging Flame Tribe Tana to +10. Spd is her most important stat and should be boosted as much as possible.
HOT | |
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Glimmer
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-
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Flame Tribe Tana's base kit is already good to go. Adding an Atk/Spd based Sacred Seal is best to maximize her offensive potential.
Neutral Stats at Lv. 40 (5★) | ||
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178 | ||
HP |
39 |
Rank: 750/1160 |
Atk |
39 |
Rank: 425/1160 |
Spd |
42 |
Rank: 195/1160 |
Def |
26 |
Rank: 671/1160 |
Res |
32 |
Rank: 292/1160 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 44 | 58 | 47 | 30 | 36 | 215 | Lv.40 +10 | 44 | 44 | 47 | 30 | 36 | 201 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 46 | 43 | 46 | 30 | 36 | 201 |
+Atk Lv.40 +10 | 43 | 47 | 46 | 30 | 36 | 202 |
+Spd Lv.40 +10 | 43 | 43 | 50 | 30 | 36 | 202 |
+Def Lv.40 +10 | 43 | 43 | 46 | 33 | 36 | 201 |
+Res Lv.40 +10 | 43 | 43 | 46 | 30 | 39 | 201 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 39 | 53 | 42 | 26 | 32 | 192 |
5★ Lv.40 | 39 | 39 | 42 | 26 | 32 | 178 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 17 | 23 | 12 | 4 | 8 | 64 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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42 | 44 | 47 | 24 | 26 | 183 | |
Flame Tribe Tana
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39 | 39 | 42 | 26 | 32 | 178 |
40 | 43 | 46 | 32 | 17 | 178 | |
40 | 43 | 38 | 22 | 30 | 173 | |
41 | 38 | 42 | 25 | 26 | 172 | |
41 | 39 | 41 | 28 | 23 | 172 | |
40 | 38 | 42 | 21 | 26 | 167 | |
38 | 37 | 34 | 17 | 29 | 155 | |
40 | 32 | 38 | 25 | 20 | 155 | |
38 | 33 | 35 | 17 | 28 | 151 | |
36 | 35 | 34 | 18 | 27 | 150 | |
38 | 35 | 35 | 16 | 26 | 150 | |
35 | 32 | 37 | 14 | 31 | 149 |
Note: Stats bonuses from skills are not taken into account.
Flame Tribe Tana is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Flame Tribe Tana's personal weapon Kindling Taiko has multiple effects that aid the team both in and out of battle.
These effects are active out of combat:
Condition(s) | Effect |
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Always | Accelerates Special trigger (cooldown count-1). |
At start of turn | Grants 【Canto (1)】 to Flame Tribe Tana and allies within 2 spaces of Flame Tribe Tana for 1 turn. |
These effects are active in combat:
Condition(s) | Effect |
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Flame Tribe Tana's HP ≥ 25% at start of combat | Grants Atk/Spd+6 to Flame Tribe Tana during combat. |
Flame Tribe Tana's HP ≥ 25% at start of combat | Neutralizes effects that prevent Flame Tribe Tana's follow-up attacks. |
Flame Tribe Tana's HP ≥ 25% at start of combat Flame Tribe Tana initiates combat against a non-red foe |
Grants bonus to Flame Tribe Tana's Atk during combat = 20% of Flame Tribe Tana's Atk at start of combat. |
Flame Tribe Tana's HP ≥ 25% at start of combat Flame Tribe Tana initiates combat against a non-red foe |
Inflicts penalty on foe's Atk during combat = 20% of foe's Atk at start of combat. |
Granting 【Canto】 to allies is a unique effect to Flame Tribe Tana (as of September 2022). This can be abused, especially in Galeforce team compositions, in order to provide mobility to the entire team.
Additionally, the 【Canto】 effect is granted to all allies in range, even if they are infantry or armored.
In combat, the bonuses and penalties applied against non-red foes are quite a lot, and should always be aimed for. Always have Flame Tribe Tana attack a non-red foe if possible.
Harmonized Skill |
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Grants 【Resonance: Blades】 to unit and allies from the same titles as unit. Grants another action to ally with the highest HP that is within 2 spaces, has already acted, and is from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) 【Resonance: Blades】 Grants Atk/Spd +4 during combat for 1 turn. (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
The Sacred Stones / Heroes |
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Increases scores in Resonant Battles. |
Flame Tribe Tana's Harmonized Skill grants an ally from The Sacred Stones or Heroes that is in range an extra action.
Proper teambuilding can maximize the use of this Harmonized Skill. Using heavy hitters like Brave Eirika or bulky units like Askr are perfect for maximizing Flame Tribe Tana's effects.
As a flying unit, Flame Tribe Tana takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Tana - Soothing Warmth only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Tana - Soothing Warmth if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
7 | 2 | After combat, inflicts Def/Res -5 on foe through its next action. | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, grants 【Canto (1)】 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and also, if unit initiates combat against a blue, green, or colorless foe, grants bonus to unit's Atk during combat = 20% of unit's Atk at start of combat and inflicts penalty on foe's Atk during combat = 20% of foe's Atk at start of combat. Effect: 【Dagger 7】 |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
Skill Name | Effect | Learned At |
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At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 5, foe can’t counterattack. | 5★ | |
If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 3, foe can’t counterattack. | 5★ | |
If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack. | 5★ | |
Inflicts Spd/Def-2 on foes within 2 spaces during combat. | 5★ | |
Inflicts Spd/Def-3 on foes within 2 spaces during combat. | 5★ | |
Inflicts Spd/Def-4 on foes within 2 spaces during combat. | 5★ | |
Inflicts Spd/Def-4 on foes within 3 spaces during combat. | 5★ |
Value of Skills | ★★★★★ |
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Flame Tribe Tana has Atk/Spd Catch 4, Windsweep 3, and Spd/Def Hold as great inheritance options.
Spd/Def Hold is only found on Flame Tribe Tana (as of September 2022).
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Flame Tribe Tana is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Melissa Fahn with Ryan Bartley |
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Illustrator | Mashimasaki |
Appears In |
Heroes from Special Heroes - Bite of Flame | |||
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Flame Tribe Rinkah [8.5/10] |
Flame Tribe Lyn [9.0/10] |
Flame Tribe Tana [9.0/10] |
Flame Tribe Múspell [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Flame Tribe Tana Builds and Best IVs
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