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This is a ranking page for the hero Robin - Fated Vessel from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Young Robin (M).
Heroes With the Same Name | |
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Young Robin (M)
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List of Contents
Special Heroes - Double Vision Featured Heroes | |||
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Young Robin (M) [9.0/10] |
Young Robin (F) [9.5/10] |
Young Lissa [9.0/10] |
Young Emmeryn [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill deals pre-combat damage, grants bonus stats and damage reduction, neutralizes effects that slow down unit's Special charges and foe's non-Special damage reduction, and applies 【Divine Vein (Flame)】 on terrain. ・Exclusive C skill grants 【Rally Spectrum】 to unit and nearby allies, grants bonus stats, and can warp to allies with 【Rally Spectrum】 up to 5 spaces away. |
Might: 14 Range: 2 Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, deals 7 damage to foe as combat begins (activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd/Def/Res+X to unit (X = 16 - foe's max Special cooldown count value × 2; min 8; if foe does not have a Special skill, X = 8), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when unit's Special triggers (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from non-Special skills. If unit initiates combat, applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. |
Cooldown Count = 4 Boosts damage dealt by 80% of unit’s Def. |
If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd ≥ foe's Spd-5, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
If unit initiates combat or foe's Range = 2, inflicts Spd/Res-4 on foe during combat, and also, if unit's or foe's attack can trigger unit's Special, unit deals +X damage (X = unit's max Special cooldown count value - 2, × 4; max 12; min 0; excluding area-of-effect Specials) and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value - 1, × 10 (max 40%). |
At start of turn, if unit is within 2 spaces of an ally, grants 【Rally Spectrum】 to unit and allies within 2 spaces of unit. Unit can move to a space adjacent to an ally with 【Rally Spectrum】 that is within 5 spaces of unit. If unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+3 to unit during combat. 【Rally Spectrum】 Grants Atk/Spd/Def/Res+5 to unit during combat and if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = 1 if unit can trigger the "unit attacks twice" effect or if unit's maximum Special cooldown count is reduced (Special trigger is accelerates); otherwise, X = 2). (That turn only.) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (13) | ★★★★★ | |
Spd (6) | ★★★★★ | |
Def (12) | ★★★☆☆ | |
Res (3) | ★☆☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Young Robin (M) are +Spd and -Res. Boosting Spd with the aid of a superboon helps Robin create follow-up attacks against his foes and avoid follow-up attacks from the fast metagame foes.
Robin's Res is abysmal at only base 16 and no amount of investment will protect him from half-decent magic damage attackers. Taking Res as a bane is the best option.
We recommend +Spd when merging Young Robin (M) up to +10 to ensure he maintains his Spd advantage against his foes.
HOT | |
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Ignis
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-
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-
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Young Robin (M)'s base kit already allows him to perform his job as an offensive attacker well. We opted for Blade Session 3 because it provides the most Atk/Spd bonuses on the Sacred Seal slot, especially with his warp effect allowing him to clean up after his allies have already initiated.
Neutral Stats at Lv. 40 (5★) | ||
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183 | ||
HP |
40 |
Rank: 489/1171 |
Atk |
46 |
Rank: 45/1171 |
Spd |
45 |
Rank: 119/1171 |
Def |
36 |
Rank: 204/1171 |
Res |
16 |
Rank: 1148/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 65 | 52 | 41 | 20 | 223 | Lv.40 +10 | 45 | 51 | 49 | 41 | 20 | 206 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 50 | 49 | 40 | 20 | 206 |
+Atk Lv.40 +10 | 44 | 53 | 49 | 40 | 20 | 206 |
+Spd Lv.40 +10 | 44 | 50 | 53 | 40 | 20 | 207 |
+Def Lv.40 +10 | 44 | 50 | 49 | 43 | 20 | 206 |
+Res Lv.40 +10 | 44 | 50 | 49 | 40 | 23 | 206 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 60 | 48 | 36 | 16 | 200 |
5★ Lv.40 | 40 | 46 | 45 | 36 | 16 | 183 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 27 | 9 | 12 | 3 | 69 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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Young Robin (M)
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40 | 46 | 45 | 36 | 16 | 183 |
40 | 43 | 45 | 25 | 30 | 183 | |
39 | 43 | 45 | 24 | 31 | 182 | |
38 | 41 | 46 | 20 | 32 | 177 | |
39 | 44 | 36 | 25 | 32 | 176 | |
41 | 38 | 36 | 18 | 38 | 171 | |
40 | 38 | 42 | 27 | 24 | 171 | |
43 | 40 | 36 | 21 | 31 | 171 | |
38 | 37 | 33 | 23 | 35 | 166 | |
38 | 36 | 35 | 21 | 36 | 166 | |
41 | 37 | 39 | 26 | 23 | 166 | |
45 | 35 | 39 | 19 | 27 | 165 | |
36 | 42 | 40 | 19 | 28 | 165 | |
40 | 40 | 39 | 21 | 25 | 165 | |
38 | 30 | 34 | 27 | 23 | 152 | |
39 | 35 | 35 | 21 | 21 | 151 | |
37 | 33 | 34 | 20 | 26 | 150 | |
33 | 34 | 31 | 17 | 33 | 148 | |
39 | 32 | 34 | 23 | 20 | 148 | |
34 | 32 | 34 | 15 | 32 | 147 |
Note: Stats bonuses from skills are not taken into account.
Young Robin (M) is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Young Robin (M)'s Fell War Tome has a built-in Flared Sparrow effect where it deals 7 pre-combat damage and applies 【Divine Vein (Flame)】 terrain.
Instead of simply Atk/Spd+7, Fell War Tome grants Atk/Spd/Def/Res bonuses based on his foe's max Special cooldown count value (with a minimum bonus of Atk/Spd/Def/Res+8).
Fell War Tome also grants Robin 30% damage reduction on his foe's first attack, neutralizes effects that slow down Robin's Special cooldown charges in combat, and pierces through non-Special damage reduction effects if Robin triggers an offensive Special with cooldown count value 3 or more when he attacks.
Young Robin (M) also carries Tip the Scales!, which was previously exclusive to Brave Robin (M).
This skill grants 【Rally Spectrum】 to himself and his nearby allies at the start of each turn.
【Rally Spectrum】 grants Atk/Spd/Def/Res+5 to the affected unit during combat and if that unit has an offensive Special, reduces their Special cooldown count before their first attack. Units with an accelerated Special trigger and units with brave effects get their cooldown reduced by 1, while units with neither effect get their cooldown reduced by 2.
【Rally Spectrum】 is a very powerful effect that makes affected units trigger their Specials more reliably, improving their combat performance and potentially knocking out their foes due to the immediate Special trigger.
Tip the Scales! also allows Young Robin (M) to warp to a space adjacent to any ally within 5 spaces that has the 【Rally Spectrum】status, extending his range further than most units!
Young Robin (M)'s Res stat is very low at only base 16, and this won't save him from powerful magic damage attacks.
Keep him away from foes that deal magic damage to ensure Robin survives combat.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Robin - Fated Vessel only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Robin - Fated Vessel if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, deals 7 damage to foe as combat begins (activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd/Def/Res+X to unit (X = 16 - foe's max Special cooldown count value × 2; min 8; if foe does not have a Special skill, X = 8), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when unit's Special triggers (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from non-Special skills. If unit initiates combat, applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 5★ |
Skill Name | Effect | Learned At |
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If unit initiates combat, grants Atk +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +4 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd ≥ foe's Spd-5, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). | 5★ | |
If unit initiates combat or foe's Range = 2, and if unit's or foe's attack can trigger unit's Special, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value - 1, × 4 (max 16%). | 5★ | |
If unit initiates combat or foe's Range = 2, and if unit's or foe's attack can trigger unit's Special, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value - 1, × 7 (max 28%). | 5★ | |
If unit initiates combat or foe's Range = 2, and if unit's or foe's attack can trigger unit's Special, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value - 1, × 10 (max 40%). | 5★ | |
If unit initiates combat or foe's Range = 2, inflicts Spd/Res-4 on foe during combat, and also, if unit's or foe's attack can trigger unit's Special, unit deals +X damage (X = unit's max Special cooldown count value - 2, × 4; max 12; min 0; excluding area-of-effect Specials) and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value - 1, × 10 (max 40%). | 5★ | |
At start of turn, if unit is within 2 spaces of an ally, grants 【Rally Spectrum】 to unit and allies within 2 spaces of unit. Unit can move to a space adjacent to an ally with 【Rally Spectrum】 that is within 5 spaces of unit. If unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+3 to unit during combat. 【Rally Spectrum】 Grants Atk/Spd/Def/Res+5 to unit during combat and if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = 1 if unit can trigger the "unit attacks twice" effect or if unit's maximum Special cooldown count is reduced (Special trigger is accelerates); otherwise, X = 2). (That turn only.) |
5★ |
Value of Skills | ★★★★★ |
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Young Robin (M) has Flash Sparrow and Magic Gambit 4 as inheritable options.
You can acquire both skills with one copy of Young Robin (M) by inheriting Swift Sparrow 2 first from other units.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Young Robin (M) is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
David Vincent |
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Illustrator | nekomochi |
Appears In |
Heroes from Special Heroes - Double Vision | |||
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Young Robin (M) [9.0/10] |
Young Robin (F) [9.5/10] |
Young Lissa [9.0/10] |
Young Emmeryn [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Young Robin (M) Builds and Best IVs
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