Fire Emblem Heroes (FEH)

Jorge Builds and Best IVs

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This is a ranking page for the hero Jorge - Traveling Peddler from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Jorge.


Jorge Rating and Basic Information

FEH Jorge Banner

Overall Rating 8.5/10
Reroll Ranking (excluding Inherit Skill) N/A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Jorge - Traveling Peddler: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Distributed through a Grand Hero Battle
・Grants allies a +5 Atk buff while simulataneously inficting a -5 Atk debuff on enemies
・Grants +6 Atk to ally with the highest Atk stat

Jorge Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk+5 to allies within 2 spaces during combat. Inflicts Atk-5 on foes within 2 spaces during combat.

Cooldown Count = 4
Boosts damage dealt by 80% of unit’s Def.

At the start of each turn, inflicts Def -7 on foe on the enemy team with the highest Def through its next action.

At start of turn, grants Atk+6 to ally with the highest Atk for 1 turn. (Excludes unit.)

Jorge Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) Normal HP ★★☆☆☆
Atk (22) No Attack IV ★★★★★
Spd (5) Spd Bane ★★★☆☆
Def (11) No Def IV ★★★★☆
Res (7) Res Bane ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

Neutral IVs by default!

As a hero obtainable only through Grand Hero Battle, Jorge will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.

+Atk/-HP

The best IVs for Jorge are +Atk and -HP. Jorge does not rely on follow-up attacks to deal damage so a +Atk IV is best for him. It also maximizes the 1.5x damage multiplier he has against flying units. This will improve his overall viability. His HP is of less importance so it can be safely taken as a bane.

+Atk for a +10 Merge

We recommend a +Atk IV when merging Jorge to 10. With +10 merges, Jorge's Atk stat will reach 57. This is for the same reasons as above. This is a very good Atk stat for a free unit so Jorge makes for a good +10 merge candidate.

With more investment at this point, he becomes a massive threat to flying units.

Jorge Best Builds

Instant Prime Jorge

HOT
Special Skill IconIgnis
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build uses Inf. Null Follow 4 along with refined Daniel-Made Bow to instantly activate Atk/Def Prime 4's conditions and keep it active throughout battle. Laguz Friend as well as Atk/Def stacking allows Jorge to be significantly bulkier than usual.

Budget Jorge

Special Skill IconIgnis
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Jorge is no ordinary bow unit! First off, he's from the rare blue bow category. Second, he's not really a pure damage dealer, though he can definitely dish out some good numbers. He is mainly a offense-support hybrid. Sticking to that role, this build simply adds an assist skill, an A skill that not only adds bulk, but also boosts Ignis' damage, and a Quick Riposte 3 Sacred Seal that synergizes well with Steady Stance 3. Since this build got some punch in the enemy phase, Jorge can just use up his player phase to buff up or Reposition allies! This means you can also use Link skills.

Source Heroes for All Skills

Jorge Best Weapon Refine

Effect of Jorge's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 14 Range: 2 HP:
Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk/Def+5 to allies within 4 spaces of unit during their combat. Inflicts Atk/Def-5 on foes within 4 spaces of unit and those foes suffer guaranteed follow-up attacks during combat.
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Hexblade】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat.
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Daniel-Made Bow

Refined Daniel-Made Bow improves upon Jorge's combat potential and support capabilities by adding on extra effects that impact combat.

Below is a list of all of its effects upon refining:

  • Accelerates Special trigger (cooldown count -1)
  • Grants Atk/Def+5 to allies within 4 spaces of Jorge during their combat
  • Inflicts Atk/Def-5 to foes within 4 spaces of Jorge during their combat
  • Foes within 4 spaces of Jorge suffer guaranteed follow-up attacks during their combat
  • Grants Atk/Spd+6,【Hexblade】, and "Special cooldown charge +1 per attack" to Jorge and allies within 2 spaces of Jorge at the start of each turn
  • Grants Atk/Def+5 to Jorge during combat

Jorge Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
172
HP
HP 45 45
Rank: 107/1173
Atk
Atk 36 36
Rank: 666/1173
Spd
Spd 27 27
Rank: 880/1173
Def
Def 35 35
Rank: 244/1173
Res
Res 29 29
Rank: 446/1173

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 50 55 31 40 33 209
Lv.40 +10 50 41 31 40 33 195

HP Atk Spd Def Res Total
+HP
Lv.40 +10
52 40 31 39 33 195
+Atk
Lv.40 +10
49 43 31 39 33 195
+Spd
Lv.40 +10
49 40 34 39 33 195
+Def
Lv.40 +10
49 40 31 42 33 195
+Res
Lv.40 +10
49 40 31 39 36 195

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 45 50 27 35 29 186
5★ Lv.40 45 36 27 35 29 172
4★ Lv.40 42 34 24 33 26 159
3★ Lv.40 41 32 23 31 25 152

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 22 5 11 7 64
4★ Lv.1 18 17 4 11 6 56
3★ Lv.1 18 13 4 10 6 51

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 46 45 26 31 188
40 46 46 24 32 188
Jorge Icon Jorge
45 36 27 35 29 172
38 34 40 17 42 171
39 42 41 30 19 171
41 42 26 34 25 168
36 34 35 25 20 150

Note: Stats bonuses from skills are not taken into account.

Jorge Roles, Strengths, and Weaknesses

Jorge Roles

Jorge - Traveling Peddler Roles
Close Physical AttackClose-Physical Ranged Physical Attack ImageRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Jorge is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Jorge Strengths

Daniel-Made Bow is a great support weapon

Refined Daniel-Made Bow improves upon Jorge's combat potential and support capabilities by adding on extra effects that impact combat.

Below is a list of all of its effects upon refining:

  • Accelerates Special trigger (cooldown count -1)
  • Grants Atk/Def+5 to allies within 4 spaces of Jorge during their combat
  • Inflicts Atk/Def-5 to foes within 4 spaces of Jorge during their combat
  • Foes within 4 spaces of Jorge suffer guaranteed follow-up attacks during their combat
  • Grants Atk/Spd+6,【Hexblade】, and "Special cooldown charge +1 per attack" to Jorge and allies within 2 spaces of Jorge at the start of each turn
  • Grants Atk/Def+5 to Jorge during combat

The power of refined Daniel-Made Bow mostly lies on the fact that it is still useful even when Jorge himself is not involved in combat; buffing up allies within 4 spaces while also cripping foes within 4 spaces by reducing their Atk/Def and also forcing them to suffer guaranteed follow-up attacks from your units.

Casts a bonus on ally with high Atk

The C skill Atk Opening 3 is a buff skill that gives Atk+6 of the ally who has the highest Atk stat.

This skill has good synergy with heroes that already have a high offensive ability like Reinhardt and Legendary Leif, blade tomes such as Nino, and characters that have the Bonus Doubler skill such as Valentine Alm and Legendary Roy.

Rare Blue Bow unit

Jorge is one of the few blue bow units in the game and the first to be openly distributed.

This allows him to fill-in specific niches other units can not. Keep in mind that he can equip inheritable bows even if they are not blue as they are not restricted to a color.

Jorge Weaknesses

Low Spd and Res

Jorge has very low Spd and Res stats. This makes it easy for fast magic users to defeat him. Be mindful of Jorge's positioning in relation to magic units that can easily take him out.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? A Rank Icon

We Recommend You Unlock Potential for Jorge - Traveling Peddler!

We recommend that you use Unlock Potential to bring Jorge - Traveling Peddler from 4 Stars to 5 Stars. Jorge - Traveling Peddler is a very useful player phase bow, so we recommend you Unlock Potential for Jorge - Traveling Peddler if your team lacks a strong player phase bow.

Unlock Potential Tier List

Jorge - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 Effective against flying units. 3★
6 2 Effective against flying units. 3★
9 2 Effective against flying units. 3★
14 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk+5 to allies within 2 spaces during combat. Inflicts Atk-5 on foes within 2 spaces during combat. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 3★
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. 4★

Passives

Skill Name Effect Learned At
At the start of each turn, inflicts Def -3 on foe on the enemy team with the highest Def through its next action. 3★
At the start of each turn, inflicts Def -5 on foe on the enemy team with the highest Def through its next action. 4★
At the start of each turn, inflicts Def -7 on foe on the enemy team with the highest Def through its next action. 5★
At start of turn, grants Atk+2 to ally with the highest Atk for 1 turn. (Excludes unit.) 3★
At start of turn, grants Atk+4 to ally with the highest Atk for 1 turn. (Excludes unit.) 3★
At start of turn, grants Atk+6 to ally with the highest Atk for 1 turn. (Excludes unit.) 4★

Jorge as a Source Hero

Jorge Avatar

Value of Skills ★★★☆☆

Inheriting Atk Opening 3

Jorge can be used to inherit the skill Atk Opening 3. However, you can only acquire Jorge from Grand Hero Battles or from using Heroic Grails, so think carefully before foddering him off.

How to Get Jorge / Illustrations / Voice Actor / Quotes

How to Get Jorge

Obtain through a Grand Hero Battle

Jorge is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.

Voice Actor and Illustrator Information

Voice Actor
(English)
Aleks Le
Illustrator Daisuke Izuka
Appears In

Illustration

FEH: Related Guides

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