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This is a ranking page for the hero Jorge - Traveling Peddler from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Jorge.
List of Contents
Overall Rating | 8.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
N/A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Distributed through a Grand Hero Battle ・Grants allies a +5 Atk buff while simulataneously inficting a -5 Atk debuff on enemies ・Grants +6 Atk to ally with the highest Atk stat |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk+5 to allies within 2 spaces during combat. Inflicts Atk-5 on foes within 2 spaces during combat. |
Cooldown Count = 4 Boosts damage dealt by 80% of unit’s Def. |
At the start of each turn, inflicts Def -7 on foe on the enemy team with the highest Def through its next action. |
At start of turn, grants Atk+6 to ally with the highest Atk for 1 turn. (Excludes unit.) |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (19) | ★★☆☆☆ | |
Atk (22) | ★★★★★ | |
Spd (5) | ★★★☆☆ | |
Def (11) | ★★★★☆ | |
Res (7) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Grand Hero Battle, Jorge will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Jorge are +Atk and -HP. Jorge does not rely on follow-up attacks to deal damage so a +Atk IV is best for him. It also maximizes the 1.5x damage multiplier he has against flying units. This will improve his overall viability. His HP is of less importance so it can be safely taken as a bane.
We recommend a +Atk IV when merging Jorge to 10. With +10 merges, Jorge's Atk stat will reach 57. This is for the same reasons as above. This is a very good Atk stat for a free unit so Jorge makes for a good +10 merge candidate.
With more investment at this point, he becomes a massive threat to flying units.
HOT | |
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:
Ignis
:
-
|
:
-
|
This build uses Inf. Null Follow 4 along with refined Daniel-Made Bow to instantly activate Atk/Def Prime 4's conditions and keep it active throughout battle. Laguz Friend as well as Atk/Def stacking allows Jorge to be significantly bulkier than usual.
:
Ignis
:
-
|
:
-
|
Jorge is no ordinary bow unit! First off, he's from the rare blue bow category. Second, he's not really a pure damage dealer, though he can definitely dish out some good numbers. He is mainly a offense-support hybrid. Sticking to that role, this build simply adds an assist skill, an A skill that not only adds bulk, but also boosts Ignis' damage, and a Quick Riposte 3 Sacred Seal that synergizes well with Steady Stance 3. Since this build got some punch in the enemy phase, Jorge can just use up his player phase to buff up or Reposition allies! This means you can also use Link skills.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
---|---|
SP: 400 | |
Might: 14 Range: 2 HP: Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk/Def+5 to allies within 4 spaces of unit during their combat. Inflicts Atk/Def-5 on foes within 4 spaces of unit and those foes suffer guaranteed follow-up attacks during combat. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Hexblade】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat. :500 :200 |
|
Refined Daniel-Made Bow improves upon Jorge's combat potential and support capabilities by adding on extra effects that impact combat.
Below is a list of all of its effects upon refining:
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
172 | ||
HP |
45 |
Rank: 107/1173 |
Atk |
36 |
Rank: 666/1173 |
Spd |
27 |
Rank: 880/1173 |
Def |
35 |
Rank: 244/1173 |
Res |
29 |
Rank: 446/1173 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 50 | 55 | 31 | 40 | 33 | 209 | Lv.40 +10 | 50 | 41 | 31 | 40 | 33 | 195 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 52 | 40 | 31 | 39 | 33 | 195 |
+Atk Lv.40 +10 | 49 | 43 | 31 | 39 | 33 | 195 |
+Spd Lv.40 +10 | 49 | 40 | 34 | 39 | 33 | 195 |
+Def Lv.40 +10 | 49 | 40 | 31 | 42 | 33 | 195 |
+Res Lv.40 +10 | 49 | 40 | 31 | 39 | 36 | 195 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 45 | 50 | 27 | 35 | 29 | 186 |
5★ Lv.40 | 45 | 36 | 27 | 35 | 29 | 172 |
4★ Lv.40 | 42 | 34 | 24 | 33 | 26 | 159 |
3★ Lv.40 | 41 | 32 | 23 | 31 | 25 | 152 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 19 | 22 | 5 | 11 | 7 | 64 |
4★ Lv.1 | 18 | 17 | 4 | 11 | 6 | 56 |
3★ Lv.1 | 18 | 13 | 4 | 10 | 6 | 51 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 46 | 45 | 26 | 31 | 188 | |
40 | 46 | 46 | 24 | 32 | 188 | |
Jorge
|
45 | 36 | 27 | 35 | 29 | 172 |
38 | 34 | 40 | 17 | 42 | 171 | |
39 | 42 | 41 | 30 | 19 | 171 | |
41 | 42 | 26 | 34 | 25 | 168 | |
36 | 34 | 35 | 25 | 20 | 150 |
Note: Stats bonuses from skills are not taken into account.
Jorge is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Refined Daniel-Made Bow improves upon Jorge's combat potential and support capabilities by adding on extra effects that impact combat.
Below is a list of all of its effects upon refining:
The power of refined Daniel-Made Bow mostly lies on the fact that it is still useful even when Jorge himself is not involved in combat; buffing up allies within 4 spaces while also cripping foes within 4 spaces by reducing their Atk/Def and also forcing them to suffer guaranteed follow-up attacks from your units.
The C skill Atk Opening 3 is a buff skill that gives Atk+6 of the ally who has the highest Atk stat.
This skill has good synergy with heroes that already have a high offensive ability like Reinhardt and Legendary Leif, blade tomes such as Nino, and characters that have the Bonus Doubler skill such as Valentine Alm and Legendary Roy.
Jorge is one of the few blue bow units in the game and the first to be openly distributed.
This allows him to fill-in specific niches other units can not. Keep in mind that he can equip inheritable bows even if they are not blue as they are not restricted to a color.
Jorge has very low Spd and Res stats. This makes it easy for fast magic users to defeat him. Be mindful of Jorge's positioning in relation to magic units that can easily take him out.
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Jorge - Traveling Peddler from 4 Stars to 5 Stars. Jorge - Traveling Peddler is a very useful player phase bow, so we recommend you Unlock Potential for Jorge - Traveling Peddler if your team lacks a strong player phase bow.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | Effective against flying units. | 3★ | |
6 | 2 | Effective against flying units. | 3★ | |
9 | 2 | Effective against flying units. | 3★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk+5 to allies within 2 spaces during combat. Inflicts Atk-5 on foes within 2 spaces during combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 3★ | |
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 4★ |
Skill Name | Effect | Learned At |
---|---|---|
At the start of each turn, inflicts Def -3 on foe on the enemy team with the highest Def through its next action. | 3★ | |
At the start of each turn, inflicts Def -5 on foe on the enemy team with the highest Def through its next action. | 4★ | |
At the start of each turn, inflicts Def -7 on foe on the enemy team with the highest Def through its next action. | 5★ | |
At start of turn, grants Atk+2 to ally with the highest Atk for 1 turn. (Excludes unit.) | 3★ | |
At start of turn, grants Atk+4 to ally with the highest Atk for 1 turn. (Excludes unit.) | 3★ | |
At start of turn, grants Atk+6 to ally with the highest Atk for 1 turn. (Excludes unit.) | 4★ |
Value of Skills | ★★★☆☆ |
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Jorge can be used to inherit the skill Atk Opening 3. However, you can only acquire Jorge from Grand Hero Battles or from using Heroic Grails, so think carefully before foddering him off.
Jorge is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Aleks Le |
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Illustrator | Daisuke Izuka |
Appears In |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Jorge Builds and Best IVs
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