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Letizia Builds and Best IVs

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This is a ranking page for the hero Letizia - Curse Director from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Letizia.

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Letizia Rating and Basic Information

FEH Letizia Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Letizia - Curse Director: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・ Weapon skill grants Atk buffs to unit, inflicts stat debuffs to foe, and grants unit a guaranteed follow-up attack.

Letizia Skills at 5★


Might: 14  Range: 2
Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and inflicts penalty on foe's Atk/Spd/Def/Res during combat based on the number of the following conditions that apply x 3 (max: 9):
- An Ally is within 3 spaces of unit.
- Another foe is within 2 spaces of target.
- A 【Bonus】 is active on unit.
- A 【Penalty】 is active on foe.

Cooldown Count = 3
Boosts Atk by 30%.

At start of combat, if foe's HP=100% or if 【Penalty】 is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and 【Penalty】 is active on foe, grants an additional Atk/Res+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Enables 【Canto (Rem.)】.
Inflicts Atk/Res-3 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.

At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 and 【Null Panic】 to unit for 1 turn.
【Null Panic】 if unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)

Letizia Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (16) HP Superbane ★★☆☆☆
Atk (10) Attack Boon ★★★★★
Spd (3) Spd Bane ★☆☆☆☆
Def (9) No Def IV ★★★★☆
Res (8) No Res IV ★★★★☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk / -Spd

Letizia's best IVs are +Atk and -Spd. Her Atk is at a high base 40 and a superboon will boost it to base 44. Maximizing her Atk leads to the most damage and is vital in eliminating threats quickly.

Her Spd is at an abysmal base 16 and is unsalvageable. Thus, it is the safe bane to take.

+Atk for a +10 merge

We recommend +Atk when merging Letizia up to +10 for similar reasons above. Her Atk is her most important stat and should be maximized as much as possible.

Letizia Best Builds

Menace Letizia

HOT
Weapon Skill IconKörmt
Assist Skill IconDraw Back
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This is Letizia's base kit with the exception of Atk/Res Menace. This C skill activates two conditions of Körmt on its own and is definitely worth using.

Budget Letizia

Weapon Skill IconKörmt
Assist Skill IconDraw Back
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Letizia's base kit also performs very well with minimal investment.

Source Heroes for All Skills

Letizia Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
163
HP
HP 38 38
Rank: 844/1160
Atk
Atk 40 40
Rank: 368/1160
Spd
Spd 16 16
Rank: 1104/1160
Def
Def 35 35
Rank: 227/1160
Res
Res 34 34
Rank: 224/1160

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 43 62 20 40 38 203
Lv.40 +10 43 45 20 40 38 186

HP Atk Spd Def Res Total
+HP
Lv.40 +10
45 44 20 39 38 186
+Atk
Lv.40 +10
42 48 20 39 38 187
+Spd
Lv.40 +10
42 44 23 39 38 186
+Def
Lv.40 +10
42 44 20 42 38 186
+Res
Lv.40 +10
42 44 20 39 41 186

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 38 57 16 35 34 180
5★ Lv.40 38 40 16 35 34 163

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 16 27 3 9 8 63

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
39 47 16 26 46 174
41 43 46 23 20 173
39 43 30 17 40 169
40 42 46 18 22 168
Letizia Icon Letizia
38 40 16 35 34 163
38 41 40 23 20 162
39 36 40 19 23 157
42 32 35 27 16 152
39 36 34 22 20 151
36 37 37 17 23 150
37 33 21 27 28 146
34 30 35 19 27 145
34 35 30 20 26 145
37 31 33 19 25 145
36 34 34 17 23 144
36 32 25 22 29 144

Note: Stats bonuses from skills are not taken into account.

Letizia Roles, Strengths, and Weaknesses

Letizia Roles

Letizia - Curse Director Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Letizia is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to his/her Atk minus the foe's Res stat.

Letizia Strengths

Körmt is an amazing tome that vastly improves Letizia's combat prowess

Letizia's unique Körmt grants multiple effects that improve Letizia's combat potential in different ways.

Below is a summary of these effects:

Condition(s) Effect
Always Grants Atk+3.
Letizia's HP ≥ 25% at start of combat Grants Atk+6 to Letizia during combat
Letizia's HP ≥ 25% at start of combat Inflicts Atk-6 on Letizia's foe during combat.
Letizia's HP ≥ 25% at start of combat Letizia makes a guaranteed follow-up attack.
Letizia's HP ≥ 25% at start of combat Inflicts penalty on Letizia's foe's Atk/Spd/Def/Res during combat that scales based on multiple effects (max: 9).

The conditions to trigger and/or enhance Körmts last effect above are:

  • An Ally is within 3 spaces of Letizia.
  • Another foe is within 2 spaces of Letizia's target foe.
  • A 【Bonus】 is active on Letizia.
  • A 【Penalty】 is active on Letizia'sfoe.

Each condition met inflicts Atk/Spd/Def/Res-3 to Letizia's foe, scaling up until a maximum of Atk/Spd/Def/Res-9 from these conditions are obtained.

These debuffs stack with the initial Atk-6 debuff granted by Körmt as well.

Deceptive bulk

Letizia has an above average base Def and Res of 35 and 34 respectively. While not as high as tank units, these stats combined with the debuffs granted by Körmt' allow Letizia to survive most engagements.

Letizia Weaknesses

Reliance on Körmt's HP threshold

Letizia heavily relies on Körmt's HP ≥ 25% condition being met in order to remain a formidable unit.

Should Letizia fall below this threshold, her powerful tome becomes an improved Rexcalibur+ with no effects.

With Letizia's damaged HP and low Spd, if ever she finds herself not meeting this HP check, she will fall in combat.

Weak to Cavalry Effective Weapons

Letizia takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon is sure to take him/her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Letizia - Curse Director Only Appears as a 5 Star Hero!

Letizia - Curse Director only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Letizia - Curse Director if a 4 Star version is released!

Unlock Potential Tier List

Letizia - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 5★
6 2 No Effect 5★
9 2 No Effect 5★
14 2 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and inflicts penalty on foe's Atk/Spd/Def/Res during combat based on the number of the following conditions that apply x 3 (max: 9):
- An Ally is within 3 spaces of unit.
- Another foe is within 2 spaces of target.
- A 【Bonus】 is active on unit.
- A 【Penalty】 is active on foe.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 5★
(Cooldown Count = 3) Boosts Atk by 30%. 5★

Passives

Skill Name Effect Learned At
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+3 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+4 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+5 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe's HP=100% or if 【Penalty】 is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and 【Penalty】 is active on foe, grants an additional Atk/Res+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Enables 【Canto (Rem.)】.
Inflicts Atk/Res-1 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
Enables 【Canto (Rem.)】.
Inflicts Atk/Res-2 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
Enables 【Canto (Rem.)】.
Inflicts Atk/Res-3 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
At start of turn, if unit is not adjacent to an ally, grants Atk/Res +2 to unit for 1 turn. 5★
At start of turn, if unit is not adjacent to an ally, grants Atk/Res +4 to unit for 1 turn. 5★
At start of turn, if unit is not adjacent to an ally, grants Atk/Res +6 to unit for 1 turn. 5★
At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 and 【Null Panic】 to unit for 1 turn.
【Null Panic】 if unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
5★

Letizia as a Source Hero

Letizia Avatar

Value of Skills ★★★★★

Letizia comes with Atk/Res Catch 4, A/R Far Trace 3, and Rouse Atk/Res 4 as great inheritable options.

Rouse Atk/Res 4 is unique to Letizia as of June 2022, and Atk/Res Catch 4 and A/R Far Trace 3 are very useful skills that perform well on units that utilize their Atk and Res stats.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Letizia?

Top tier hero. Must summon. 20
Votes
Summon if you need his/her hero archetype. 8
Votes
Summon if you like this hero. 1
Votes
Summon for his/her Skill Inheritance options. 1
Votes
Pass on this hero. 4
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Letizia / Illustrations / Voice Actor / Quotes

How to Get Letizia

Obtain Through Regular Summon

Letizia is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Kelly Baskin
Illustrator Kozaki Yusuke
Appears In

Illustration

FEH: Related Guides

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