Fire Emblem Heroes (FEH)

Sain Builds and Best IVs

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This is a ranking page for the hero Sain - Green Lance from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Sain.

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Sain Rating and Basic Information

FEH Sain Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Sain - Green Lance: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・ Weapon skill grants Canto, Atk/Spd buffs to unit, and an additional action to unit after using a Rally assist skill.

Sain Skills at 5★


Might: 16  Range: 1
Enables 【Canto (Rem. +1)】.
Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat. If a Rally Assist is used by unit, grants Atk/Spd+6 to unit for 1 turn and grants unit another action. (Once per turn.)

Range: 1
Grants Atk +6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.

At start of combat, if foe's HP=100% or if 【Penalty】 is active on foe, grants Spd/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and 【Penalty】 is active on foe, grants an additional Spd/Def+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 10 HP to unit after combat.

Sain Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (9) Attack Bane ★★★★★
Spd (10) No Spd IV ★★★☆☆
Def (10) No Def IV ★★★★☆
Res (3) No Res IV ★☆☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

Sain's best IVs are +Spd and -Res. His Spd is at a respectable base 38 and boosting it improves his performance in combat.

+Atk is also an option if opting for extra damage instead. With Sain's high base 42 Atk, additional Atk may be enough to punch through sturdier tanks.

Sain's Res is at an abysmal base 18. It is unsalvageable and should be the bane of choice.

+Spd for a +10 merge

We recommend +Spd when merging Sain up to +10. His Spd needs the boon in order to keep up with the fastest units in the metagame.

Sain Best Builds

Offensive Sain

HOT
Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This is a more offensive variant of Sain opting for Atk/Spd skills instead of his Spd/Def skills.

General Use / Budget Sain

Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Sain's base kit also functions well. All you need is to fill in the missing skill slots to allow him to perform.

Source Heroes for All Skills

Sain Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
174
HP
HP 40 40
Rank: 489/1171
Atk
Atk 42 42
Rank: 279/1171
Spd
Spd 38 38
Rank: 399/1171
Def
Def 36 36
Rank: 204/1171
Res
Res 18 18
Rank: 1076/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 65 43 41 22 216
Lv.40 +10 45 46 43 41 22 197

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 46 42 40 22 197
+Atk
Lv.40 +10
44 49 42 40 22 197
+Spd
Lv.40 +10
44 46 45 40 22 197
+Def
Lv.40 +10
44 46 42 43 22 197
+Res
Lv.40 +10
44 46 42 40 25 197

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 61 38 36 18 193
5★ Lv.40 40 42 38 36 18 174

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 28 10 10 3 69

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
41 46 48 38 22 195
40 47 45 32 21 185
40 44 47 32 21 184
38 43 46 32 25 184
40 45 45 31 18 179
41 41 44 32 21 179
41 42 42 37 17 179
Sain Icon Sain
40 42 38 36 18 174
39 40 42 28 24 173
40 37 41 34 20 172
41 36 38 35 18 168
39 38 40 27 23 167
37 35 40 28 27 167
39 34 42 25 26 166
38 32 37 28 27 162
40 34 37 35 16 162
40 37 35 32 18 162
41 32 38 28 18 157

Note: Stats bonuses from skills are not taken into account.

Sain Roles, Strengths, and Weaknesses

Sain Roles

Sain - Green Lance Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Sain is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Sain Strengths

Jolly Jade Lance is a powerful weapon that allows both offense and support

Sain Attack Fire Emblem Heroes FEH

Sain's Jolly Jade Lance is a unique and powerful weapon that grants an additional action to Sain upon using a Rally assist skill on his allies.

With Sain's cavalry movement, you can move in front of an ally, use a Rally skill, and then go on the offensive. Using this pattern of attack, Sain can move up to 6 spaces in one turn, plus an extra space with Jolly Jade Lance's Canto effect!

Great physical bulk and sustain

Sain's stats and skills work together to keep him alive and healthy at all times.

His Spd/Def Catch 4 can prevent enemies from making a follow-up attack against him while improving his bulk simultaneously. Flow Refresh 3 ensures that effects that deny Sain's follow-up attacks are neutralized and heals him 10 HP after every combat.

These skills, together with Sain's high Spd and Def make him deceptively tanky and difficult to defeat with physical damage.

Sain Weaknesses

Abysmal Res

Sain's Res is sitting at a very low base 18. No amount of investment will help him survive magical attacks from the metagame's key magic attackers.

Keep Sain away from magic damage at all costs.

Weak to Cavalry Effective Weapons

Sain takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Sain - Green Lance Only Appears as a 5 Star Hero!

Sain - Green Lance only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Sain - Green Lance if a 4 Star version is released!

Unlock Potential Tier List

Sain - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Enables 【Canto (Rem. +1)】.
Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat. If a Rally Assist is used by unit, grants Atk/Spd+6 to unit for 1 turn and grants unit another action. (Once per turn.)
5★

Assists

Skill Name Range Effect Learned At
1 Grants Atk +4 to an adjacent ally until the end of the turn. 5★
1 Grants Atk +3 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 5★
1 Grants Atk +6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 5★

Specials

This Hero has no Special skills that can be learned.

Passives

Skill Name Effect Learned At
At start of combat, if foe’s HP = 100% or if 【Penalty】 is active on foe, grants Spd/Def+3 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if 【Penalty】 is active on foe, grants Spd/Def+4 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if 【Penalty】 is active on foe, grants Spd/Def+5 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe's HP=100% or if 【Penalty】 is active on foe, grants Spd/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and 【Penalty】 is active on foe, grants an additional Spd/Def+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 5 HP to unit after combat. 5★
At start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 7 HP to unit after combat. 5★
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 10 HP to unit after combat. 5★

Sain as a Source Hero

Sain Avatar

Value of Skills ★★★★☆

Sain comes with Rally Up Atk+, Spd/Def Catch 4, and Flow Refresh 3 as great inheritance options.

Spd/Def Catch 4 is unique to Sain as of June 2022. However, it isn't as useful as Atk/Spd Catch 4 on most heroes. Flow Refresh 3 is a better way of utilizing additional copies of Sain you may have.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Sain?

Top tier hero. Must summon. 7
Votes
Summon if you need his/her hero archetype. 10
Votes
Summon if you like this hero. 6
Votes
Summon for his/her Skill Inheritance options. 3
Votes
Pass on this hero. 4
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Sain / Illustrations / Voice Actor / Quotes

How to Get Sain

Obtain Through Regular Summon

Sain is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Edward Aaron Mendoza
Illustrator maCo
Appears In

Illustration

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Comment

1 Anonymous4 months

Oh hey look, Kent. Looks like Sain was indeed the better cavalier after all. Suck on that. Same goes for your stans, too. Sain ftw. Sain is love. Sain is life.

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