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This is a ranking page for the hero Igrene - Sworn Protectors from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Nabata Igrene.
Heroes With the Same Name | |
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Nabata Igrene
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List of Contents
Special Heroes - Nabata's Shield Featured Heroes | |||
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Nabata Juno [9.0/10] |
Nabata Tormod [8.5/10] |
Nabata Igrene [9.5/10] |
Nabata Altina [9.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants Special cooldown count-2 to unit at start of turn 1, grants terrain neutralization and bonus movement to unit and nearby infantry/armored allies at the start of each turn, and in combat, grants unit Atk/Spd+6, bonus damage based on Atk, and bonus damage based on Spd whenever Special triggers. ・Harmonized skill grants 【Resonance: Blades】, 【Treachery】, and 【Desperation】 to unit and allies from the same titles as unit. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. At the start of turn 1, grants Special cooldown count-2. At start of turn, if unit is within 2 spaces of an ally, grants the following to unit and infantry and armored allies within 2 spaces: "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "unit can move 1 extra space (does not stack)" for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat and deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and also, when Special triggers, deals damage = X% of unit's Spd (X = unit's max Special cooldown count value x 10, + 10). |
Cooldown Count = 4 Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit’s Atk minus foe’s Def or Res). |
If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd ≥ foe's Spd-5, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
Inflicts Spd/Def-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead). |
At start of turn, grants Atk/Spd+X to unit for 1 turn (X = turn number, x 2; max 6) and grants Special cooldown count-1 to unit. |
Harmonized Skill |
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Grants 【Resonance: Blades】, 【Treachery】, and 【Desperation】 to unit and allies from the same titles as unit. (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
The Binding Blade / The Blazing Blade |
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Increases scores in Resonant Battles. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (11) | ★★★★★ | |
Spd (7) | ★★★★★ | |
Def (7) | ★★☆☆☆ | |
Res (10) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Nabata Igrene are +Spd and -Def. Spd is a superboon and boosting it improves Igrene's matchups against speedy foes.
+Atk is also a good boon, improving Igrene's damage output with both her regular attack damage and the bonus true damage effect of Sandglass Bow.
Nabata Igrene's Def is her least important stat and can be safely taken as a bane, as reducing it will not impact any of her matchups.
We recommend +Spd when merging Nabata Igrene up to +10 to ensure she can outspeed her foes whenever she attacks.
HOT | |
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:
-
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Nabata Igrene's base kit already functions as a powerful offensive unit capable of defeating her foes with ease. An Atk/Spd Sacred Seal is preferred to maximize damage output, while Death Blow Echo adds that little bit more firepower, but is unnecessary if on a budget.
Neutral Stats at Lv. 40 (5★) | ||
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188 | ||
HP |
40 |
Rank: 489/1171 |
Atk |
46 |
Rank: 45/1171 |
Spd |
46 |
Rank: 62/1171 |
Def |
24 |
Rank: 791/1171 |
Res |
32 |
Rank: 307/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 65 | 50 | 28 | 37 | 225 | Lv.40 +10 | 45 | 51 | 50 | 28 | 37 | 211 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 50 | 50 | 28 | 36 | 211 |
+Atk Lv.40 +10 | 44 | 53 | 50 | 28 | 36 | 211 |
+Spd Lv.40 +10 | 44 | 50 | 54 | 28 | 36 | 212 |
+Def Lv.40 +10 | 44 | 50 | 50 | 31 | 36 | 211 |
+Res Lv.40 +10 | 44 | 50 | 50 | 28 | 39 | 211 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 60 | 46 | 24 | 32 | 202 |
5★ Lv.40 | 40 | 46 | 46 | 24 | 32 | 188 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 25 | 7 | 7 | 10 | 67 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 46 | 45 | 26 | 31 | 188 | |
Nabata Igrene
|
40 | 46 | 46 | 24 | 32 | 188 |
45 | 36 | 27 | 35 | 29 | 172 | |
38 | 34 | 40 | 17 | 42 | 171 | |
39 | 42 | 41 | 30 | 19 | 171 | |
41 | 42 | 26 | 34 | 25 | 168 | |
36 | 34 | 35 | 25 | 20 | 150 |
Note: Stats bonuses from skills are not taken into account.
Nabata Igrene is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Nabata Igrene's exclusive weapon Sandglass Bow grants her Special cooldown count -2 at the start of turn 1, and grants a terrain neutralization effect and +1 movement to herself and nearby Infantry and Armored allies at the start of each turn.
In combat, Sandglass Bow grants Nabata Igrene Atk/Spd+6, bonus damage equal to 15% of her Atk, and if her Special triggers, grants additional bonus damage based on her Spd and her maximum Special cooldown count value.
This powerful weapon provides valuable bonuses to herself and her allies and has enough power to heavily dent or even defeat her enemies in combat.
Nabata Igrene's Harmonized Skill grants 【Resonance: Blades】, 【Treachery】, and 【Desperation】 to herself and all allies from both The Binding Blade and The Blazing Blade titles once activated.
This Harmonized Skill can provide valuable bonuses at the press of a button, granting Nabata Igrene and her allies strong effects that can turn the tide during a crucial turn.
Nabata Igrene has low physical bulk, with only base 40 HP and base 24 Def. Any invested physical attacker can bring her down with ease.
Keep Igrene away from physical attackers to ensure her survival.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Igrene - Sworn Protectors only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Igrene - Sworn Protectors if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | Effective against flying units. | 5★ | |
6 | 2 | Effective against flying units. | 5★ | |
9 | 2 | Effective against flying units. | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At the start of turn 1, grants Special cooldown count-2. At start of turn, if unit is within 2 spaces of an ally, grants the following to unit and infantry and armored allies within 2 spaces: "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "unit can move 1 extra space (does not stack)" for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat and deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and also, when Special triggers, deals damage = X% of unit's Spd (X = unit's max Special cooldown count value x 10, + 10). | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res). | 5★ | |
(Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit’s Atk minus foe’s Def or Res). | 5★ |
Skill Name | Effect | Learned At |
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If unit initiates combat, grants Atk +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +4 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd ≥ foe's Spd-5, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). | 5★ | |
Inflicts Spd/Def-1 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 5★ | |
Inflicts Spd/Def-2 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 5★ | |
Inflicts Spd/Def-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 5★ | |
Inflicts Spd/Def-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead). | 5★ | |
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At start of turn, grants Atk/Spd+X to unit for 1 turn (X = turn number, x 2; max 6) and grants Special cooldown count-1 to unit. | 5★ |
Value of Skills | ★★★★★ |
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Nabata Igrene has Flash Sparrow, Spd/Def Tempo 4, and Pulse Up: Blades as inheritance options.
All of these skills are powerful and worth inheriting onto your favorite units.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Nabata Igrene is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Krizia Bajos with Maureen Price |
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Illustrator | ekao |
Appears In |
Heroes from Special Heroes - Nabata's Shield | |||
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Nabata Juno [9.0/10] |
Nabata Tormod [8.5/10] |
Nabata Igrene [9.5/10] |
Nabata Altina [9.5/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Instead of focus damage special, does nabata igrene better inheritance special growing wind for Bigger AOE damage with her infinite special?
Nabata Igrene Builds and Best IVs
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This should easily be an S tier. 9.5 & an A doesn't make sense to me. She's underrated here, IMO.