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★ Feybreak Release Date and New Content!
☆ New: Pals | Oil Rig | Schematics | Crossplay Update
★ Raids: Xenolord | Blazamut Ryu | Bellanoir
Game8 Tools▶︎ New Breeding Combos | Discord
✪ Pal Tierlists: ⚔PvP | ⚒Base | ♘Ride | ✈Flying
✪ Maps: Alphas | Effigies | Eggs | Chests | Legends
Technology are unlockable recipes in Palworld that require the use of Technology Points. Read on for a list of all Technology in the Technology Tree that can be unlocked in the game as well as recommendations on the best Technology to unlock first!
List of Contents
Technology | Priority | Explanation |
---|---|---|
Spheres | ★★★★★ | ・Spheres are required to catch Pals |
Base Basics | ★★★★★ | ・Build Palbox to Start Crafting |
Tools | ★★★★★ | ・ Craft Tools for Mining and Gathering Materials |
Pal Gear | ★★★★☆ |
・ Brings out the Pal's Specialty ・ Priority is given to Mount Pals |
Gliders | ★★★★☆ | ・ Used for faster travel |
Bow/Arrows | ★★★☆☆ |
・ Used for fighting flying Pals ・Replenishing Arrows is a hassle |
Guns | ★★★☆☆ |
・ Useful for defeating enemies fast ・ Cannot be unlocked during early game |
Armor | ★★☆☆☆ |
・ Protection against stronger enemies ・ Not very useful in the early game |
Weapons | ★★☆☆☆ |
・ Useful for fighting stronger enemies ・ Tools can be used as weapons in the early game |
Decoration | ★☆☆☆☆ | ・ Decoration does not affect the game and is not really important |
Spheres are the fundamental building blocks of Palworld as you will need these in order to catch Pals. There are many variants of Spheres but in the early game, you will have access to Pal spheres.
Craft them immediately and start your catching journey.
List of All Pal Spheres and How to Farm
One of the first things you'll be asked to craft in the tutorial is the Palbox. Pals you catch that don't fit into your party are sent here. It also serves as the foundation of your base.
The basic things you'll need while establishing your base include a Wooden Chest and a Campfire. Once you have Pals populating your base, get a Logging Site and Stone Pit to easily get resources, and don't forget to get a Feed Box and a Berry Plantation to prevent you and your Pals from going hungry!
Best Base Locations and How to Move Bases
Tools are essential for mining resources, and having a pickaxe proves highly beneficial for this task. Your tools will undergo improvement as your Technology Tree expands.
In the early game, you will have access to the Stone Pickaxe. Crafting it as early as possible will significantly aid in base building.
How to Craft Stone Pickaxe and Stats
If you catch a ridable Pal such as Melpaca early on, it's a good idea to unlock their corresponding Pal Gear from the Technology tab to help with your exploration.
Other notable low-level Pal Gear to get are Daedream's Necklace to have Daedream help you out in combat and Foxparks's Harness to be able to use your Foxparks as a flamethrower.
Once you are level 15, catching a Nitewing and crafting the Nitewing Saddle is recommended since it allows you to fly, making exploration easier!
All Pals in the Paldeck (Monsters)
If you're enjoying the exploration aspect of Palworld, try unlocking the Normal Parachute to help you reach farther places more easily.
Alternatively, if you've managed to catch a Celaray, you can unlock its corresponding Key Item Celaray's Gloves to turn your Pal into your glider.
Best Glider Pals Tier List (July 2024)
Bow and Arrows are useful for fighting Flying Pals. There are many variants of Bows and Arrows that you will encounter during the game but initially, you will have access to the Old Bow.
Crafting these can help with hunting Pals, although replenishing arrows is a hassle as you need to craft these as well.
How to Craft Old Bow and Stats
Guns are useful for defeating enemies fast due to its power, it also is a ranged weapon so you don't need to come near enemies to fight them.
The downside to guns however, is that you do not have access to them during the early stages of the game. It will only be available to craft once your level is high enough.
How to Get a Gun Fast and Early in Palworld
Armor offers protection against stronger enemy Pals and aids in traversing lands with different climates, proving particularly useful when hunting higher-level Pals or journeying into regions with different climates.
Capturing a higher-leveled Pal becomes challenging without the right Sphere, and venturing into unknown territories may be difficult if your level isn't high enough. This perspective render armors less useful in such situations.
Clothes, Armor, and Accessories
Weapons are used to fight enemies. You will have access to level one weapons at the start of the game.
These are technically unlocked automatically since they don't require any Technology Points. However, it is a good idea to craft each of the level one Technology weapons immediately upon starting the game and obtaining the necessary resources.
This is not an immediate priority as you can also employ tools such as Pickaxes as weapons once obtained early on.
Decorations such as Furnitures, Training Dummies, and Signs, do not affect the game in any way and is not really a priority to craft.
Jump to a Section | |||||
---|---|---|---|---|---|
Pal Gear | Weapons | Armor | Gliders | Spheres | Crafting |
Storage | Furniture | Food | Material | Others | Ancient |
Level | Technology | Points | Description |
---|---|---|---|
6 |
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1 | Harness for holding Foxparks. Activates its Partner Skill to hold Foxparks and attack using it as a flamethrower. |
6 |
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1 | Saddle for safely riding Rushoar. |
7 |
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1 | Gloves for gently holding on to Celaray's fins. If Celaray is in your team, it can be used as a glider. |
7 |
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1 | Saddle for safely riding Melpaca. |
8 |
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2 | Collar for Daedream. If Daedream is in your team, it will stay by your side and attack enemies in tandem. |
8 |
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1 | Rubber gloves for handling Jolthog. Activate its Partner Skil, and Jolthog will throw electric grenades. |
9 |
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1 | Saddle for safely riding Direhowl. |
9 |
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1 | Gloves for gently holding on to Killamari's legs. If Killamari is in your team, it can be used as a glider. |
10 |
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1 | Saddle for safely riding Surfent. |
11 |
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1 | Submachine gun made especially for Lifmunk. Activate its Partner Skill, and Lifmunk will ride on your head and fire at enemies. |
11 |
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1 | Rubber gloves for handling Jolthog Cryst. Activate its Partner Skill, and Jolthog Cryst will throw ice grenades. |
12 |
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1 | Assault rifle made especially for Tanzee. Activate its Partner Skill, and Tanzee will enter gunner mode and begin shooting at nearby enemies. |
12 |
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2 | Saddle for safely riding Eikthydeer. |
13 |
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1 | Saddle for safely riding Grimtale. |
13 |
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2 | Saddle for safely riding Chillet. |
14 |
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1 | Saddle for safely riding Sweepa. |
14 |
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1 | Saddle for safely riding Univolt. |
15 |
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2 | Saddle for safely riding Nitewing. |
16 |
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1 | Saddle for safely riding Arsox. |
17 |
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1 | Rocket launcher for launching Pengullet. Activate its Partner Skill to fire Pengullet and damage enemies. After firing, Pengullet will become incapacitated. |
17 |
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2 | Collar for Flopie. If Flopie is in your team, it will stay by your side and automatically gather nearby items. |
18 |
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2 | Gloves for gently holding Tocotoco. Activate its Partner Skill to hold Tocotoco and use it to fire explosive eggs. |
19 |
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2 | Saddle for safely riding Dinnossom. |
19 |
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2 | Headband for Digtoise. Activate its Partner Skill to make Digtoise spin at high speeds, allowing it to more efficiently smash through rock. |
19 |
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2 | Saddle for safely riding Broncherry. |
20 |
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1 | Gloves for gently holding on to Hangyu's arms. If Hangyu is in your team, it can be used as a glider. |
20 |
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2 | Saddle for safely riding Elphidran. |
21 |
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2 | Saddle for safely riding Vanwyrm. |
21 |
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2 | Saddle for safely riding Kingpaca. |
22 |
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2 | Collar for Dazzi. If Dazzi is in your team, it will stay by your side and attack enemies in tandem. |
22 |
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4 | Saddle for safely riding Dazemu. |
23 |
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1 | Saddle for safely riding Maraith. |
23 |
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1 | Gloves for gently holding on to Galeclaw's legs. If Galeclaw is in your team, it can be used as a glider. |
24 |
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2 | Makes Mossanda fire a grenade launcher when ridden. |
24 |
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2 | Saddle for safely riding Azurobe. |
24 |
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2 | Harness for holding Foxparks Cryst. Activate its Partner Skill to hold Foxparks Cryst and release freezing air to attack. |
25 |
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1 | Saddle for safely riding Surfent Terra. |
25 |
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2 | Saddle for safely riding Eikthyrdeer Terra. |
26 |
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2 | Makes Mossanda Lux fire a grenade launcher when ridden. |
26 |
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3 | Saddle for safely riding Fenglope. |
27 |
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2 | Saddle for safely riding Rayhound. |
27 |
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2 | Saddle for safely riding Broncherry Aqua. |
28 |
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2 | Saddle for safely riding Elphidran Aqua. |
28 |
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3 | Saddle for safely riding Tarantriss. |
29 |
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2 | Saddle for safely riding Mammorest. |
29 |
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2 | Saddle for safely riding Reindrix. |
30 |
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2 | Saddle for safely riding Dinossom Lux. |
30 |
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2 | Saddle for safely riding Kitsun. |
30 |
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2 | Saddle for safely riding Pyrin. |
31 |
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2 | Saddle for safely riding Reptyro. |
31 |
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1 | Gloves for gently holding on to Hangyu Cryst's arms. If Hangyu Cryst is in your team, it can be used as a glider. |
32 |
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3 | Saddle for safely riding Blazehowl. |
33 |
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4 | Saddle for safely riding Helzephyr. |
34 |
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2 | Saddle for safely riding Dark Pyrin. |
34 |
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3 | Saddle for safely riding Beakon. |
35 |
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3 | Saddle for safely riding Blazehowl Noct. |
36 |
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3 | Saddle for safely riding Quivern. |
37 |
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2 | Saddle for safely riding Reptyro Cryst. |
37 |
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3 | Saddle for safely riding Ragnahawk. |
38 |
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4 | Saddle for safely riding Blazamut. |
38 |
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3 | Saddle for safely riding Faleris. |
39 |
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2 | Saddle for safely riding Jormuntide. |
40 |
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4 | Saddle for safely riding Suzaku. |
40 |
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4 | Makes Grizzbolt fire a minigun when ridden. |
41 |
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2 | Saddle for safely riding Vanwyrm Cryst. |
42 |
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2 | Saddle for safely riding Kingpaca Cryst. |
43 |
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2 | Saddle for safely riding Jormuntide Ignis. |
43 |
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4 | Saddle for safely riding Suzaku Aqua. |
43 |
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4 | Saddle for safely riding Yakumo. |
44 |
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4 | Makes Relaxaurus fire a missile launcher when ridden. |
44 |
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4 | Saddle for safely riding Wumpo. |
45 |
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4 | Saddle for safely riding Wumpo Botan. |
45 |
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2 | Saddle for safely riding Mammorest Cryst. |
45 |
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2 | Saddle for safely riding Chillet Ignis. |
46 |
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4 | Makes Relaxaurus Lux fire a missile launcher when ridden. |
46 |
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2 | Saddle for safely riding Shroomer. |
47 |
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4 | Saddle for safely riding Astegon. |
47 |
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4 | Saddle for safely riding Shadowbeak. |
47 |
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4 | Saddle for safely riding Shroomer Noct. |
48 |
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5 | Saddle for safely riding Frostallion. |
48 |
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5 | Saddle for safely riding Frostallion Noct. |
49 |
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5 | Saddle for safely riding Paladius. |
49 |
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5 | Saddle for safely riding Necromus. |
49 |
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5 | Saddle for safely riding Quivern Botan. |
50 |
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5 | Makes Jetragon fire missiles when ridden. |
51 |
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3 | Saddle for safely riding Xenogard. |
52 |
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3 | Saddle for safely riding Helzephyr Lux. |
52 |
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2 | Collar for Dazzi Noct. If Dazzi Noct is in your team, it will stay by your side and attack enemies in tandem. |
52 |
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3 | Saddle for safely riding Fenglope Lux. |
53 |
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4 | Saddle for safely riding Selyne |
53 |
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3 | A shotgun for Nyafia to hold. Activate its Partner Skill, and Nyafia will unleash a barrage of shotgun blasts at nearby enemies. |
53 |
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3 | Saddle for safely riding Kitsun Noct. |
54 |
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3 | Saddle for safely riding Gildane. |
55 |
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N/A | Saddle for safely riding Blazamut Ryu |
55 |
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4 | Saddle for safely riding Faleris Aqua. |
56 |
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3 | Harness for Smokie. Activate its Partner Skill to detect the location of nearby Chromite. |
56 |
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4 | Saddle for safely riding Azurmane. |
57 |
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4 | Saddle for safely riding Starryon. |
58 |
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4 | Saddle for safely riding Silvegis. |
58 |
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4 | Saddle for safely riding Celesdir. |
59 |
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4 | Saddle for safely riding Bastigor. |
60 |
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5 | Saddle for safely riding Xenolord. |
Pal Gear can only appear in your Technology tab once you've caught the corresponding Pal.
Jump to a Section | |||||
---|---|---|---|---|---|
Pal Gear | Weapons | Armor | Gliders | Spheres | Crafting |
Storage | Furniture | Food | Material | Others | Ancient |
Level | Technology | Points | Description |
---|---|---|---|
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3 | Type: Ammo Ammo for the Meteor Launcher |
|
1 |
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- | Type: Melee Crafts a Hand-held Torch at Primitive Workbench. Lights up dark areas and keeps you warm. |
1 |
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- | Type: Melee Mines stone and ore efficiently. |
1 |
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- | Type: Melee Harvests wood efficiently. |
1 |
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- | Type: Melee Can beat a small Pal to a pulp if need be. |
3 |
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1 | Type: Ammo Used with Old Bow. Requires Primitive Workbench to craft. |
3 |
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- | Type: Ranged Primitive long range weapon. Requires Primitive Workbench to craft. |
4 |
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2 | Type: Melee Useful for close-range combat. Its length allows you to stand further away when attacking. |
5 |
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2 | Type: Ranged Burns Pals with fire arrows, making them easier to capture. Requires Fire Arrow. |
5 |
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1 | Type: Ammo Used with Fire Bow. Requires Primitive Workbench to craft. |
7 |
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1 | Type: Melee Baseball bat for close-range combat. Might be tough to get a home run with a Pal. |
8 |
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2 | Type: Ranged Frightening bow that poisons its target. Poisoned Pals are easier to capture. Requires Poison Arrow. |
8 |
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1 | Type: Ammo Used with Poison Bow. Requires Primitive Workbench to craft. |
10 |
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2 | Type: Ranged Bow that fires three arrows simultaneously. Only consumes one arrow per shot. |
11 |
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2 | Type: Melee Mines stone and ore more efficiently. Requires High Quality Workbench to craft. |
11 |
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2 | Type: Melee Harvests wood more efficiently. Requires High Quality Workbench to craft. |
12 |
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2 | Type: Melee Knife for butchering summoned Pals. When equipped, the Pet command becomes Butcher. Butchered Pals will not return. |
13 |
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2 | Type: Melee Spear useful for close-range combat. Made of metal and has increased attack power. Requires High Quality Workbench to craft. |
13 |
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2 | Type: Ranged Fires an Arrow effortlessly. Takes time to load, but fires powerful shots. Requires Weapon Workbench to craft. |
15 |
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2 | Type: Ranged Powerful long range weapon that deals Fire damage. Requires Fire Arrow. Requires Weapon Workbench to craft. |
17 |
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2 | Type: Ranged Powerful long range weapon that poisons its target. Requires Poison Arrow to fire. Requires Weapon Workbench to craft. |
21 |
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1 | Type: Ammo Ammo for Musket, Makeshift Handgun and other similar weapons. |
21 |
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3 | Type: Ranged Simple, old fashioned gun. Takes a long time to load. Needs Coarse Ammo to fire. Requires Weapon Workbench to craft. |
22 |
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2 | Type: Melee Close range weapon that sends out an electric jolt upon contact. Pals are easier to capture when electrocuted. Requires High Quality Workbench to craft. |
24 |
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3 | Type: Ranged Single shot handgun created from spare parts. Requires Coarse Ammo to fire. Crafted at Weapon Workbench. |
25 |
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2 | Type: Grenade A Frag Grenade useful for mid-range combat. It detonates on impact when thrown, dealing damage to enemies. |
26 |
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3 | Type: Ranged A submachine gun handmade from scraps. It excels in rate of fire, but its single-shot power is low. |
27 |
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2 | Type: Grenade Useful for mid-range combat. It detonates on impact when thrown, dealing damage and electrifying the surrounding environment. |
28 |
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3 | Type: Ranged Standard handgun. Easy to use. Requires Handgun ammo to fire. Crafted at Weapon Workbench. |
28 |
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1 | Type: Ammo Bullets used in items like Handgun |
29 |
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2 | Type: Melee Katana for close-range combat. Slices through with razor-sharp precision, cutting cleanly in one strike. |
29 |
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2 | Type: Grenade Useful for mid-range combat. It detonates on impact when thrown, dealing damage and freezing the surrounding environment. |
30 |
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2 | Type: Ranged A shotgun handmade from scraps. It has a short range but excels in close-range combat. |
31 |
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2 | Type: Ranged An assault rifle handmade from scraps. It excels in rate of fire and long range, but its single-shot power is low. |
31 |
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2 | Type: Grenade Useful for mid-range combat. It detonates on impact when thrown, dealing damage and setting the surrounding environment on fire. |
32 |
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3 | Type: Ranged A modernized bow. Capable of firing more powerful arrows. |
32 |
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1 | Type: Ammo Enhanced arrows designed for use with the Compound Bow. |
33 |
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3 | Type: Ranged A slightly outdated revolving handgun. Compared to Handgun, it excels in single-shot power. |
33 |
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2 | Type: Grenade A Water Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing Water damage to enemies. |
34 |
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2 | Type: Melee Mines stone and ore more efficiently. Requires Production Line Factory to craft. |
34 |
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2 | Type: Melee Harvests wood even more efficiently. Requires Production Assembly Line to craft. |
34 |
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3 | Type: Melee Spear useful for close-range combat. Made of high-quality metal, it has increased attack power. Requires Production Assembly Line to craft. |
35 |
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2 | Type: Grenade A Grass Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing Grass damage to enemies. |
36 |
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3 | Type: Ranged Takes time to load. Requires Rifle Ammo to fire. Crafted at Weapon Assembly Line. |
36 |
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2 | Type: Ammo Ammo used with Single-shot Rifle and other similar weapons. |
37 |
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3 | Type: Ranged A submachine gun with exceptional rate of fire. It’s easy to handle and effective in close-range combat. |
38 |
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2 | Type: Grenade A Ground Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing Ground damage to enemies. |
39 |
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3 | Type: Ranged Wreaks havoc at close range. Can fire twice before reloading. Requires Shotgun Shells to fire. Crafted at Weapon Assembly Line. |
39 |
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2 | Type: Ammo Bullets used in shotguns and similar firearms. |
40 |
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2 | Type: Grenade A Dark Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing Dark damage to enemies. |
41 |
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3 | Type: Ranged A rifle that allows for a certain degree of rapid fire. It’s easy to aim and has high firepower, making it effective for mid-range combat. |
42 |
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2 | Type: Grenade A Dragon Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing Dragon damage to enemies. |
43 |
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4 | Type: Ranged Modern shotgun that can fire repeatedly. Requires Shotgun Shells to fire. Crafted at Weapon Assembly Line. |
44 |
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3 | Type: Melee Useful for close-range combat. Mightier than a pen, for sure. Requires Weapon Workbench to craft. |
44 |
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2 | Type: Melee An axe for chopping wood. It has achieved extraordinary sharpness thanks to Pal Metal. |
44 |
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2 | Type: Melee A pickaxe for mining. It has achieved extraordinary efficiency thanks to Pal Metal. |
45 |
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4 | Type: Ranged Mows down enemies with overwhelming force. Requires Rifle Ammo to fire. Crafted at Weapon Assmebly Line. |
45 |
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1 | Type: Ammo Bullets used in rifles and similar firearms. |
47 |
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4 | Type: Ranged A rapid-fire shotgun with immense power. Its close-range damage output is top-notch. |
49 |
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5 | Type: Ranged Launches powerful long range rockets. Requires Rocket Ammo to fire. Requires Weapon Assembly Line II to craft. |
49 |
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2 | Type: Ammo Ammo used with Rocket Launcher and other similar weapons. Requires Weapon Assembly Line II to craft. |
51 |
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5 | Type: Ranged A weapon that fires high-energy lasers. It has impressive firepower and is easy to handle. |
51 |
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1 | Type: Ammo A bullet used in Laser Rifle etc. |
52 |
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5 | Type: Ranged Flamethrower that fires long-range flame. Can set the enemy on fire. |
52 |
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1 | Type: Ammo Flamethrower fuel. Bullets used in Flamethrower etc. |
53 |
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2 | Type: Grenade Improved frag grenade. When thrown, it explodes and causes great damage to the enemy. |
53 |
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1 | Type: Ammo Bullets used in Grenade Launcher etc. |
53 |
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5 | Type: Ranged Fires grenades resulting in wide-reaching explosions. Useful when dealing with a large number of enemies. |
54 |
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1 | Type: Ammo Bullets used in Gatling Gun etc. |
54 |
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5 | Type: Ranged A Gatling gun capable of rapid fire. Mows down enemies with suppressive fire. |
55 |
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1 | Type: Ammo Bullets used in Guided Missile Launcher etc. |
55 |
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5 | Type: Ranged Fires missiles that automatically track and follow enemies. Missiles explode upon impact, causing damage over a wide area. |
56 |
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3 | Type: Metal Detector Holding it allows you to detect hidden ores nearby. It marks the metal when close to the ore, but the mark disappears if you move away. |
57 |
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3 | Type: Ranged A bow reconstructed with advanced technology. Capable of firing extremely powerful arrows. |
57 |
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1 | Type: Ammo Arrows made of Hexolite material, designed for use with the Advanced Bow. |
57 |
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3 | Type: Melee Beam Sword for close-range combat. Slices through opponents, burning them with a high-output laser. |
58 |
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1 | Type: Ammo Ammo for the Laser Gatling Gun and any similar weapon. |
58 |
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5 | Type: Ranged A Gatling gun capable of rapidly firing lasers. Burns down enemies with suppressive beams. |
60 |
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1 | Type: Ammo Ammo for the Plasma Cannon and any similar weapon. |
60 |
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5 | Type: Ranged Fires high-output energy projectiles. Causes an energy explosion upon impact. |
List of Weapons and How to Craft
Jump to a Section | |||||
---|---|---|---|---|---|
Pal Gear | Weapons | Armor | Gliders | Spheres | Crafting |
Storage | Furniture | Food | Material | Others | Ancient |
Level | Technology | Points | Description |
---|---|---|---|
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1 | Type: Shield A curious shield that was made using Paldium technology. It repairs itself automatically when not taking damage after some time. As a result of further experiments, ultimate quality has been achieved. |
|
4 |
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2 | Type: Armor Clothes made from Cloth. Protects against the cold of night. |
4 |
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2 | Type: Shield Strange shield made with Paldium technology. Repairs itself when not taking damage. |
9 |
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3 | Type: Armor Cloth Outfit produced in hot climates. Helps to fend off the heat. Requires Primitive Workbench to craft. |
9 |
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3 | Type: Armor Cloth Outfit produced in cold climates. Protects against freezing temperatures. Requires Primitive Workbench to craft. |
10 |
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2 | Type: Headgear Beautiful feathered headband. Somehow protects its wearer from lethal head injuries. Requires Production Line Factory to craft. |
12 |
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2 | Type: Armor Armor made from Leather. Provides better warmth and protection than Cloth Outfit. Requires High Quality Workbench to craft. |
16 |
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2 | Type: Shield Strange shield made with Paldium technology. Improved prototype with higher defense. Can be made at High Quality Workbench. |
16 |
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3 | Type: Armor Pelt Armor produced in hot climates. Helps to fend off the heat. Requires High Quality Workbench to craft. |
18 |
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3 | Type: Armor Pelt Armor produced in cold climates. Protects against freezing temperatures. Requires High Quality Workbench to craft. |
23 |
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2 | Type: Headgear Helm made of metal. Provides reliable skull protection. Requires Production Line Factory to craft. |
23 |
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2 | Type: Armor Armor made of metal. Somewhat heavy, but provides good defense. Requires High Quality Workbench to craft. |
25 |
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2 | Type: Armor Improved Metal Armor. Boasts high heat resistance. Requires High Quality Workbench to craft. |
27 |
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2 | Type: Armor Improved Metal Armor. Useful for surviving in cold climates. Requires High Quality Workbench to craft. |
28 |
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2 | Type: Shield Strange shield made with Paldium technology. Improved version with even higher capabilities. Can be made at Production Line Factory. |
37 |
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3 | Type: Headgear Helm made from high quality metal. Its sheen makes the wearer feel more confident. Requires Production Factory III to craft. |
37 |
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3 | Type: Armor Armor made from high quality metal. Quite heavy, but provides excellent defense. Requires Production Line Factory to craft. |
40 |
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4 | Type: Armor Improved Refined Metal Armor. Boasts high heat resistance. Requires Production Line Factory to craft. |
41 |
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4 | Type: Armor Improved Refined Metal Armor. Useful for surviving in cold climates. Requires Production Line Factory to craft. |
43 |
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3 | Type: Shield Strange shield made with Paldium technology. Perfected after many trials. Can be made at Production Factory III. |
46 |
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4 | Type: Headgear Helmet fully utilizing the latest technology. Ensures a good field of view and boasts the very best defense. Requires Production Factory III to craft. |
46 |
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4 | Type: Armor Armor fully utilizing the latest technology. Boasts overwhelming defense. Requires Production Factory III to craft. |
48 |
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5 | Type: Armor Improved Pal Metal Armor. Boasts high heat resistance. Requires Production Factory III to craft. |
50 |
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5 | Type: Armor Improved Pal Metal Armor. Useful for surviving in cold climates. Requires Production Factory III to craft. |
50 |
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5 | Type: Armor Armor developed by pushing the edge of technology. Boasts unparalleled defense. Requires Production Assembly Line II to craft. |
51 |
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4 | Type: Headgear Helmet created by pushing the limits of technology. Boasts unparalleled defensive power while providing a spotless field of vision. Requires Production Assembly Line II to craft. |
53 |
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5 | Type: Armor Improved Plasteel armor. Boasts high heat resistance. Requires Production Assembly Line II to craft. |
54 |
![]() |
5 | Type: Armor Improved Plasteel armor. Useful for surviving in cold climates. Requires Production Assembly Line II to craft. |
55 |
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5 | Type: Armor Improved Plasteel armor. Increases carrying capacity. Requires Production Assembly Line II to craft. |
57 |
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5 | Type: Armor Armor made of Hexolite. Possesses overwhelming durability and defense. |
58 |
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5 | Type: Headgear Helmet made of Hexolite. Combines incredible strength and lightness. |
59 |
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5 | Type: Armor Improved Hexolite Armor. Useful for surviving in cold climates. |
59 |
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5 | Type: Armor Improved Hexolite Armor. Boasts high heat resistance. |
60 |
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5 | Type: Shield Strange shield made with advanced technology. It automatically repair itself after not taking damage for a while. |
60 |
![]() |
5 | Type: Armor Improved Hexolite Armor. Increases carrying capacity. |
Accessory | Rarity | Description |
---|---|---|
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Rare | Glasses used to discern hidden Pal abilities. Displays Health, Attack and Defense stats on a scale of 0 to 100. |
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Rare | An accessory that allows the player to dash in mid-air when equipped. |
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Uncommon | An accessory that increases the player's jump power when equipped. |
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Common | Attack increased by 5% |
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Uncommon | Attack increased by 10% |
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Rare | Attack increased by 15% |
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Common | Defense increased by 10% |
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Uncommon | Defense increased by 20% |
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Rare | Defense increased by 30% |
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Epic | An accessory that allows the player to perform double dashes in mid-air when equipped. |
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Rare | An accessory that allows the player to jump in mid-air when equipped. |
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Common | Heat gauge decreased by 1 |
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Uncommon | Heat gauge decreased by 2 |
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Rare | Heat gauge decreased by 3 |
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Common | HP increased by 5% |
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Uncommon | HP increased by 10% |
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Rare | HP increased by 15% |
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Common | An accessory that raises Heat and Cold Resistance. |
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Uncommon | Heat and cold gauge decreased by 2 |
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Rare | Heat and cold gauge decreased by 3 |
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Common | Work Speed increased by 10% |
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Uncommon | Work Speed increased by 15% |
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Rare | Work Speed increased by 20% |
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Common | Reduces damage taken from Dark moves by 20% |
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Uncommon | Reduces damage taken from Dark moves by 30% |
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Rare | Reduces damage taken from Dark moves by 40% |
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Uncommon | Reduces damage taken from Dragon moves by 30% |
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Rare | Reduces damage taken from Dragon moves by 40% |
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Common | Reduces damage taken from Ground moves by 20% |
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Uncommon | Reduces damage taken from Ground moves by 30% |
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Rare | Reduces damage taken from Ground moves by 40% |
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Common | Reduces damage taken from Fire moves by 20% |
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Uncommon | Reduces damage taken from Fire moves by 30% |
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Rare | Reduces damage taken from Fire moves by 40% |
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Common | Carrying capacity increased by 100 |
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Rare | Carrying capacity increased by 200 |
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Common | Reduces damage taken from Grass moves by 20% |
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Uncommon | Reduces damage taken from Grass moves by 30% |
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Rare | Reduces damage taken from Grass moves by 40% |
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Common | Reduces damage taken from Ice moves by 20% |
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Uncommon | Reduces damage taken from Ice moves by 30% |
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Rare | Reduces damage taken from Ice moves by 40% |
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Common | Reduces damage taken from Electric moves by 20% |
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Uncommon | Reduces damage taken from Electric moves by 30% |
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Rare | Reduces damage taken from Electric moves by 40% |
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Rare | Pacifist's ring. The wearer's attacks will not reduce the target's Health below 1. |
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Common | Reduces damage taken from Neutral moves by 20% |
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Uncommon | Reduces damage taken from Neutral moves by 30% |
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Rare | Reduces damage taken from Neutral moves by 40% |
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Common | Reduces damage taken from Water moves by 20% |
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Uncommon | Reduces damage taken from Water moves by 30% |
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Rare | Reduces damage taken from Water moves by 40% |
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Common | Cold gauge decreased by 1 |
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Uncommon | Cold gauge decreased by 2 |
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Rare | Cold gauge decreased by 3 |
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Epic | An accessory that allows the player to perform double jumps in mid-air when equipped. |
Jump to a Section | |||||
---|---|---|---|---|---|
Pal Gear | Weapons | Armor | Gliders | Spheres | Crafting |
Storage | Furniture | Food | Material | Others | Ancient |
Level | Technology | Points | Description |
---|---|---|---|
5 |
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2 | Glider for soaring through the air. Cheaply made and not so fast. |
18 |
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2 | Glider for soaring through the air. Although it's a mass produced model, it performs decently. Can be made at High Quality Workbench. |
40 |
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3 | Glider for soaring through the air. Very fast with improved capabilities. Can be made at Production Line Factory. |
52 |
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4 | A glider for soaring through the air. Almost fast enough to keep up with airplanes. Can be made at production Assembly Line II. |
List of Gliders and How to Use Them
Jump to a Section | |||||
---|---|---|---|---|---|
Pal Gear | Weapons | Armor | Gliders | Spheres | Crafting |
Storage | Furniture | Food | Material | Others | Ancient |
Level | Technology | Points | Description |
---|---|---|---|
2 |
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1 | Capture Pals when thrown. The basic model is only effective on low level Pals. |
14 |
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2 | Captures Pals when thrown. Improved capabilities let it catch a wider range of Pals. Requires Sphere Workbench to craft. |
20 |
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3 | Captures Pals when thrown. Can capture moderately powerful Pals. Requires Sphere Workbench to craft. |
27 |
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3 | Enhanced capabilities allow it to capture even more powerful Pals. Requires Sphere Assembly Line to craft. |
35 |
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4 | Captures Pals when thrown. Not many Pals can escape its highly efficient design. Requires Sphere Assembly Line II to craft. |
44 |
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5 | Captures Pals when thrown. Very few Pals can escape its perfected design. Requires Sphere Assembly Line II to craft. |
51 |
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5 | Captures Pals when thrown. Almost no Pals can escape its flawless design. Requires Sphere Assembly Line II to craft. |
56 |
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5 | An item that captures Pals when thrown. Boasting incredible performance, it can capture Pals that fall outside regular standards. |
List of All Pal Spheres and How to Farm
Jump to a Section | |||||
---|---|---|---|---|---|
Pal Gear | Weapons | Armor | Gliders | Spheres | Crafting |
Storage | Furniture | Food | Material | Others | Ancient |
Level | Technology | Points | Description |
---|---|---|---|
1 |
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- | A Primitive Workbench for producing simple items. Pals with Handiwork trait help speed up production. |
2 |
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1 | Repairs damaged weapons and tools. |
6 |
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2 | Produces items that allow Pals to use Partner Skills. |
7 |
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2 | Can produce wood at a base. Requires Pal with Lumbering trait. |
7 |
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2 | Can Produce stone at a base. Requires Pal with Mining Trait |
8 |
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2 | Facility for breaking down Stone and Wood to exchange them for other materials. Requires Pal with the Watering trait to spin the water turbine. |
10 |
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3 | Uses Ore to produce ingots. |
11 |
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3 | Produces faster than Primitive Workbench. Requires Pal with Handiwork trait. |
12 |
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2 | Can produce simple medicine. Requires Pal with Medicine Production trait. |
15 |
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2 | Facility for milling Wheat to produce Flour. Requires Pal with the Watering suitability to spin the water turbine. |
20 |
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3 | Produces simple mechanical weapons. Requires Pal with Handiwork Ability. |
24 |
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2 (Ancient) |
Facility for producing Ore. Mining ore is hard work that requires physical endurance. Leave it to Pals skilled at mining. |
28 |
![]() Production Line Factory* |
3 | Needs electricity but produces items at a faster pace. Requires Pal with Handiwork trait. |
32 |
![]() Weapon Line Factory* |
3 | Needs electricity but produces weapons and ammunition at a faster pace. Requires Pal with Handiwork trait. |
34 |
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4 | Uses Ore and Coal to produce Refined Ingots. |
38 |
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3 (Ancient) |
Facility for producing large amount of Ore. Mining ore is hard work that requires physical endurance. Leave it to Pals skilled at mining. |
41 |
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5 (Ancient) |
Facility for producing Coal. Digging Coal is grueling physical work. Leave it to a Pal that is good at mining. |
42 |
![]() Production Factory III* |
5 | Needs electricity but produces items at an even faster pace. Requires Pal with Handiwork trait. |
43 |
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3 | Needs electricity but can produce higher-quality medicine. Requires Pal with Medicine Production trait. |
44 |
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5 | Allows refinement of Pal Metal Ingot. |
45 |
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5 (Ancient) |
Facility for producing Sulfur. Digging Sulfur is grueling physical work. Leave it to a Pal that is good at mining. |
45 |
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4 | A facility that lets you combine multiple schematics to create more advanced ones. |
47 |
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5 | Needs electricity but produces weapons and ammunition at an even faster pace. Requires Pal with Handiwork trait. |
48 |
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3 | An Assemby Line that manufactures Money. The work puts a strain on the mind, causing a decrease in Pal's SAN value. Requires Pals that can work with their hands. |
50 |
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2 | Equipment required to extract Crude Oil from oil fields. It requires a power supply to operate. |
50 |
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5 (Ancient) |
A facility for producing Pure Quartz. Mining Pure Quartz is hard work that requires physical endurance. Leave it to Pals skilled at mining. |
52 |
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2 | Facility that crushes ore and converts it into other materials. Requires a power supply and a Pal with Cooling suitability, but it's very efficient. |
56 |
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5 | Allows refinement of Hexolite. By growing in size, multiple Pals can collaborate to perform smelting. Requires a Fire Pal to light a flame. |
59 |
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4 | A facility for making medicine to cure Pals' illnesses. With advanced technology, it can also create unknown medicines. Assign the task to a Pal capable of pharmacy work. |
*Some Technology names and levels are different depending on which platform you're playing on.
All Workbenches and Production Technology
Jump to a Section | |||||
---|---|---|---|---|---|
Pal Gear | Weapons | Armor | Gliders | Spheres | Crafting |
Storage | Furniture | Food | Material | Others | Ancient |
Level | Technology | Points | Description |
---|---|---|---|
2 |
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1 | Used to store items. Place at a base and Pals with Transporting suitability will automatically carry items to it. |
8 |
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1 | Set of wooden cabinets that look at home in a tavern. Can store items. |
13 |
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2 | Small food vault. Assign an Ice Pal to help prevent food stored inside from spoiling. |
14 |
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1 | Antique storage furniture set. Can store items. |
16 |
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2 | Can be used to store more items. Pals with Transporting trait will automatically carry items to it. |
18 |
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1 | Antique storage cabinet set. Can store items. |
24 |
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1 | Metal shelf set. Can store items. |
34 |
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1 | Container furniture set. Can store items. |
38 |
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2 | Large food vault. Assign an Ice Pal to help prevent food stored inside from spoiling. |
39 |
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3 | Can be used to store even more items. Pals with Transporting suitability will automatically carry items to it. |
40 |
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4 (Ancient) |
A chest that can instantly send and receive items through subspace. The items inside are shared across all bases where it is placed. |
49 |
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5 | A device that lets you freely access items from all chests in the base. |
58 |
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4 | Stores items. Quite sturdy, with plenty of storage space. It is useful as a large, secure storage box. |
Jump to a Section | |||||
---|---|---|---|---|---|
Pal Gear | Weapons | Armor | Gliders | Spheres | Crafting |
Storage | Furniture | Food | Material | Others | Ancient |
Structures, Fixtures, and Furniture | |||||
Foundations | Lighting | Pal Infrastructure | |||
Functional Furniture | Decorative Furniture | Defenses |
Level | Technology | Points | Description |
---|---|---|---|
N/A |
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N/A | Door built on a foundation. Becomes an entrance. You can create stylish Japanese-style architecture. |
N/A |
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N/A | Wall with windows, built on foundations for keeping out intruders. You can create stylish Japanese-style architecture. |
N/A |
![]() |
N/A | Walls built on foundations for keeping out intruders. You can create stylish Japanese-style architecture. |
N/A |
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N/A | Triangular wall built on a foundation for keeping out intruders. You can create stylish Japanese-style architecture. |
N/A |
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N/A | Stairs placed below a foundation or roof for climbing up. You can create stylish Japanese-style architecture. |
N/A |
![]() |
N/A | Slanted roof built on top of walls to keep out the rain and wind. You can create stylish Japanese-style architecture. |
N/A |
![]() |
N/A | A roof built on top of walls to keep out the rain and wind. You can create stylish Japanese-style architecture. |
N/A |
![]() |
N/A | A roof built on top of walls to keep out the rain and wind. You can create stylish Japanese-style architecture. |
N/A |
![]() |
N/A | Column for structural support. You can create stylish Japanese-style architecture. |
N/A |
![]() |
N/A | A foundation for building walls or facilities on. You can create stylish Japanese-style architecture. |
N/A |
![]() |
N/A | Japanese sliding door (fusuma) built on a foundation. Becomes an indoor entrance. You can create stylish Japanese-style architecture. |
N/A |
![]() |
N/A | Japanese sliding door (shoji) built on a foundation. Becomes an indoor entrance. You can create stylish Japanese-style architecture. |
2 |
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2 | Set for building a base using wood. Allows building of wooden foundations, walls, ceilings, stairs and other things necessary for building a house. |
10 |
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1 | A ladder that allows you to climb to a slightly higher place. |
11 |
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2 | Wooden gate large enough for big Pals to pass through. |
16 |
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2 | Massive defensive wall to prevent enemy intrusions. Made from wood, it breaks easily. |
18 |
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3 | Set for building a base using stone. Allows building of stone foundations, walls, ceilings, stairs, and other things necessary for building a house. |
29 |
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2 | Large defensive wall that protects from enemy invasions. |
30 |
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4 | Set for building a base using metal. Allows building of metal foundations, walls, ceilings, stairs, and other things necessary for building a house. |
31 |
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2 | Stone gate large enough for big Pals to pass through. |
39 |
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2 | Set for building bases using glass. Allows building of glass foundations, walls, ceilings, stairs, and other things necessary for shelters. |
42 |
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2 | Metal gate large enough for big Pals to pass through. |
43 |
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1 | Massive defensive wall to prevent enemy intrusions. Made from metal, it is extremely durable. |
51 |
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2 | Set for building bases using Japanese-style architecture. Allows building of Japanese-style foundations, walls, ceilings, stairs, and other things necessary for shelters. |
Jump to a Section | |||||
---|---|---|---|---|---|
Pal Gear | Weapons | Armor | Gliders | Spheres | Crafting |
Storage | Furniture | Food | Material | Others | Ancient |
Structures, Fixtures, and Furniture | |||||
Foundations | Lighting | Pal Infrastructure | |||
Functional Furniture | Decorative Furniture | Defenses |
Level | Technology | Points | Description |
---|---|---|---|
6 |
![]() |
2 | Place it at a base to light the surrounding area. |
14 |
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2 | Place it on a wall to light the surrounding area. |
16 |
![]() |
1 | Brick fireplace set to provide illumination. Must be lit with fire. |
26 |
![]() |
1 | Lights up dark areas at a base. |
27 |
![]() |
1 | Lights up dark areas below at a base. |
36 |
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1 | Antique lamp set to provide illumination. Requires electricity to light. |
41 |
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1 | Street lamp set to provide illumination. Requires electricity to light. |
46 |
![]() |
2 | Lights up large areas at a base. |
47 |
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2 | Lights up a large areas below at a base. |
Jump to a Section | |||||
---|---|---|---|---|---|
Pal Gear | Weapons | Armor | Gliders | Spheres | Crafting |
Storage | Furniture | Food | Material | Others | Ancient |
Structures, Fixtures, and Furniture | |||||
Foundations | Lighting | Pal Infrastructure | |||
Functional Furniture | Decorative Furniture | Defenses |
Level | Technology | Points | Description |
---|---|---|---|
2 |
![]() Pal Box* |
1 | Facility for storing captured Pals. Pals inside gradually recover HP. The area around this facility becomes a base. |
5 |
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2 | Farm for raising sheep and fowl-like Pals. Assign a Pal with the appropriate Partner skill to a farm to produce items. |
6 |
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2 | Make offerings to enhance Pals and Players. |
14 |
![]() Sphere Factory I* |
3 | Produces Spheres for capturing Pals. Requires Pal with Handiwork suitability. |
15 |
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2 | Container for observing captured Pals. Pals inside cannot participate in battle or production, but they do not become hungry. |
15 |
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2 | You can command your Pal to work on various things inside a base. Try not to overwork them! |
15 |
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2 | A facility that allows Pals to be sent on expeditions to places like dungeons. The dispatched Pals engage in battles and gather items, bringing back resources to the base. |
19 |
![]() Mixed Farm* |
2 | Assign a male and female Pal to produce eggs. Cake is required for breeding. |
20 |
![]() |
2 | A facility for conducting research on the various tasks of Pals. By assigning tasks to Pals in this facility, research progresses, granting various benefits. |
27 |
![]() Sphere Factory II* |
3 | Creates Pal Sphere at a faster pace. Requires Pal with Handiwork suitability. |
35 |
![]() Sphere Factory III* |
5 | Creates Pal Sphere at an even faster pace. Requires Pal with Handiwork suitability. |
54 |
![]() |
5 | A dream-like facility that automatically butchers any Pal that is placed inside. |
56 |
![]() |
5 | An Assembly Line for producing spheres used for capturing Pals. Advanced machinery has been introduced, allowing for the production of spheres at high speed. Requires Pals that can work with their hands. |
*Some Technology names are different depending on which platform you're playing on.
Jump to a Section | |||||
---|---|---|---|---|---|
Pal Gear | Weapons | Armor | Gliders | Spheres | Crafting |
Storage | Furniture | Food | Material | Others | Ancient |
Structures, Fixtures, and Furniture | |||||
Foundations | Lighting | Pal Infrastructure | |||
Functional Furniture | Decorative Furniture | Defenses |
Level | Technology | Points | Description |
---|---|---|---|
3 |
![]() |
1 | Human bed. Sleeping restores HP. Sleep at night and time will pass until morning. Cannot sleep unless built under a roof. |
3 |
![]() |
2 | Pals at base recover SAN when sleeping in beds at night. Without a bed, Pals cannot sleep soundly, and no SAN is recovered. |
9 |
![]() |
2 | Pals recover SAN while in a Hot Spring |
13 |
![]() |
1 | A facility that converts rotational motion into electrical energy. The efficiency is low, and the Pals working here will experience a decrease in SAN value, but they will gain experience points. |
17 |
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2 | Warms the nearby area and protects against the cold. |
18 |
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2 | Cools the nearby area and protects against the heat. |
23 |
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2 | A shelf for storing medicine. Sick Pals will come here to take their medicine. Be sure to keep the medicine stocked. |
24 |
![]() |
2 | Pals sleep more soundly, improving the amount of HP and SAN recovered while sleeping. |
26 |
![]() |
3 | Electric Pals at the base can now store electricity, allowing the use of electric facilities. |
29 |
![]() |
2 | Soft bed with improved restorative capabilities. Cannot sleep unless built under a roof. |
31 |
![]() |
3 | Pals recover plenty of SAN while in the hot spring. |
36 |
![]() |
2 | Fluffy bed to give Pals a good rest. Pals can rest when injured or sleep at night. Even large Pals can sleep soundly on a bed like this. |
37 |
![]() |
2 | A facility for storing excess electricity generated by the Power Generator. |
41 |
![]() |
3 | Warms the nearby area and protects against the cold. Improved range and heating capabilities. |
41 |
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3 | A device that generates alpha waves to relax Pals. It slows the rate at which the SAN value of allies at the base decreases. Placing more than two will not have any additional effect. |
42 |
![]() |
3 | Cools the nearby area and protects against the heat. Improved range and cooling capabilities. |
46 |
![]() |
3 | A device that emits beta waves to energize Pals. It increases the work speed of Pals in the base. Placing more than one will not have additional effects. |
49 |
![]() |
4 (Ancient) |
A power generator fueled by Electric Pals. Larger and with improved power generation efficiency. |
57 |
![]() |
5 | A healing pod for Pals. Used when Pals are injured or to rest at night. Thanks to technological advancements, the healing amount has increased. |
Jump to a Section | |||||
---|---|---|---|---|---|
Pal Gear | Weapons | Armor | Gliders | Spheres | Crafting |
Storage | Furniture | Food | Material | Others | Ancient |
Structures, Fixtures, and Furniture | |||||
Foundations | Lighting | Pal Infrastructure | |||
Functional Furniture | Decorative Furniture | Defenses |
Level | Technology | Points | Description |
---|---|---|---|
N/A |
![]() |
N/A | Decorative Bonsai. Perfect for Japanese-style buildings. |
N/A |
![]() |
N/A | Columns to support the building. They are made of wood, so they are reasonably sturdy. |
N/A |
![]() |
N/A | Columns to support the building. They are made of wood, so they are very sturdy. |
N/A |
![]() |
N/A | A foundation for building walls or facilities on. Made of industrial-strength glass, it's quite sturdy. |
N/A |
![]() |
N/A | Walls built on foundations for keeping out intruders. Made of industrial-strength glass, it's quite sturdy. |
N/A |
![]() |
N/A | Wall with windows, built on foundations for keeping out intruders. Made of industrial-strength glass, it's quite sturdy. |
N/A |
![]() |
N/A | Triangular wall built on a foundation for keeping out intruders. Made of industrial-strength glass, it's quite sturdy. |
N/A |
![]() |
N/A | A roof built on top of walls to keep out the rain and wind. Made of industrial-strength glass, it's quite sturdy. |
N/A |
![]() |
N/A | Slanted roof built on top of walls to keep out the rain and wind. Made of industrial-strength glass, it's quite sturdy. |
N/A |
![]() |
N/A | Stairs placed below a foundation or roof for climbing up. Made of industrial-strength glass, it's quite sturdy. |
N/A |
![]() |
N/A | Door built on a foundation. Becomes an entrance. Made of industrial-strength glass, it's quite sturdy. |
N/A |
![]() |
N/A | Column for structural support. Made of industrial-strength glass, it's quite sturdy. |
N/A |
![]() |
N/A | Columns to support the building. They are made of wood, so they are fragile. |
N/A |
![]() |
N/A | Decorative Deer Scare. Perfect for Japanese-style buildings. |
N/A |
![]() |
N/A | Decorative Flower Arrangement. Perfect for Japanese-style buildings. |
N/A |
![]() |
N/A | Decorative folding screen. Perfect for Japanese-style buildings. |
N/A |
![]() |
N/A | Decorative hanging scroll. Perfect for Japanese-style buildings. |
N/A |
![]() |
N/A | Decorative Incense Burner. Perfect for Japanese-style buildings. |
N/A |
![]() |
N/A | Decorative floor chair. Perfect for Japanese-style buildings. |
N/A |
![]() |
N/A | Decorative floor cushion. Perfect for Japanese-style buildings. |
N/A |
![]() |
N/A | Decorative Hearth. Perfect for Japanese-style buildings. |
N/A |
![]() |
N/A | Decorative Paper Lantern. Perfect for Japanese-style buildings. |
N/A |
![]() |
N/A | Decorative Ornamental Writing Table. Perfect for Japanese-style buildings. |
N/A |
![]() |
N/A | Decorative Stone Lantern. Perfect for Japanese-style buildings. |
5 |
![]() |
1 | Decorative furniture set. Place furniture in your living space and enjoy life with your Pals. |
6 |
![]() |
1 | Decorative furniture set. Set up a bar and enjoy life with your Pals. |
12 |
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1 | Decorative furniture set. Place plants around your base for a splash of color. |
14 |
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1 | Decorative furniture set. Place plants on your base's walls for a splash of color. |
16 |
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1 | Decorative furniture set. Place on a foundation in your base for that homey feel. |
17 |
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1 | Decorative furniture set. Use with an antique desk. |
18 |
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1 | Decorative furniture set. Use with an antique chair. |
19 |
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1 | Decorative furniture set. Can't actually be used to stay clean. |
20 |
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1 | Decorative furniture set. Essentially for making sure you look good. |
22 |
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1 (Ancient) |
Dresser useful for giving yourself a remake. Allows players to edit their appearance. |
22 |
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1 | Decorative furniture set. Place in your base and dream about living a life of luxury. |
25 |
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1 | Decorative furniture set. Can't be used for its original purpose. |
26 |
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1 | Decorative furniture set. Gives an air of stately elegance to your base. |
32 |
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1 | Decorative furniture set. Gives the air of luxury to your base. |
33 |
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1 | Decorative furniture set. Doesn't actually tell time. |
35 |
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1 | Decorative furniture set. Match with metal structures and enjoy life with your Pals. |
37 |
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1 | Decorative furniture set. Match with metal structures and enjoy life with your Pals. |
38 |
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1 | Decorative furniture set. Spruces up the outside of your base. |
39 |
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1 | Decorative furniture set. Not suitable for doing keg stands. |
40 |
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1 | Decorative furniture set. Leather screams luxury. |
42 |
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1 | Decorative furniture set. Your Pals will keep on working. |
42 |
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1 | Decorative furniture set. Apparently a priceless artifact in more civilized times. |
45 |
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1 | Decorative furniture set. No roads mean no traffic control. |
46 |
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1 | Decorative furniture set. No roads mean no traffic control. |
48 |
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1 | Decorative furniture set. Place to keep somewhere off limits. |
54 |
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2 | Japanese-style decorative furniture set. Transform your base into a traditional Japanese haven. |
Jump to a Section | |||||
---|---|---|---|---|---|
Pal Gear | Weapons | Armor | Gliders | Spheres | Crafting |
Storage | Furniture | Food | Material | Others | Ancient |
Structures, Fixtures, and Furniture | |||||
Foundations | Lighting | Pal Infrastructure | |||
Functional Furniture | Decorative Furniture | Defenses |
Level | Technology | Points | Description |
---|---|---|---|
4 |
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1 | Bell that sets the alert status for Pals on base. Change Pal behavior to either attack invading enemies or focus entirely on work whenever you like. |
4 |
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1 | Catches Pals that pass through. Only effective on small Pals and humans. |
9 |
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2 | Pals assigned to it will watch for approaching enemies. |
10 |
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1 | Immobilizes those who step on it. Only effective on small Pals or humans. |
22 |
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2 | Immobilizes those who step on it. Only effective on large Pals. |
26 |
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2 | Assign Pal with Handiwork suitability and it will protect a base using the crossbow. |
30 |
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2 | Automatically detonates when stepped on. |
33 |
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2 | Electrocutes those who step on it. Electrocuted Pals are easier to capture. |
38 |
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2 | Freezes those who step on it. Frozen Pals are easier to capture. |
40 |
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3 | Assign Pal to use the machine gun to protect a base. |
50 |
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3 | Assign a Pal with Handiwork suitability and it will protect a base using the missile launcher. |
Jump to a Section | |||||
---|---|---|---|---|---|
Pal Gear | Weapons | Armor | Gliders | Spheres | Crafting |
Storage | Furniture | Food | Material | Others | Ancient |
Level | Technology | Points | Description |
---|---|---|---|
2 |
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1 | Used to make simple food or provide meager warmth and light. |
4 |
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2 | Place food, and Pals at the base will eat from it. |
5 |
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1 | Can produce berries at a base. Requires Pal with Planting, Watering, and Gathering suitabilities. |
15 |
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1 | Use it to grow ingredients for Bread. Requires Pal with Planting, Watering, and Gathering suitabilities. |
17 |
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2 | Can efficiently prepare more varieties of foods. |
21 |
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2 | Farm for producing tomatoes. Requires Pal with Planting, Watering, and Gathering suitabilities. |
25 |
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3 | Farm for producing lettuce. Requires Pal with Planting, Watering, and Gathering suitabilities. |
29 |
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2 | A farm where you can grow Potato. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops. |
32 |
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2 | A farm where you can grow Carrot. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops. |
36 |
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2 | A farm where you can grow Onion. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops. |
41 |
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3 | Needs electricity but can prepare high-quality food more efficiently. Requires Pal with Generating Electricity trait. |
48 |
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3 | A farm where Skillfruits can be cultivated. By planting the original fruit in the ground, multiple fruits of the same type can be harvested. |
49 |
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5 | Needed for cooking food. By becoming larger, multiple Pals can cooperate to cook together. Requires a Fire Pal to light a flame. |
51 |
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2 | A feeding box that can be kept cold. Assign an Ice Pal to it and the food inside will be less likely to spoil. |
Jump to a Section | |||||
---|---|---|---|---|---|
Pal Gear | Weapons | Armor | Gliders | Spheres | Crafting |
Storage | Furniture | Food | Material | Others | Ancient |
Level | Technology | Points | Description |
---|---|---|---|
3 |
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1 | Tools for repairing structures. Use it on destroyed structures to repair them. |
3 |
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1 | Cloth woven from Wool. Required to create armor. |
10 |
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1 | Necessary for building various facilities. Can be made with a Primitive Workbench. |
19 |
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1 | Cement used for creating structures and more. Can be produced in a High Quality Workbench |
21 |
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2 | Gunpowder used to fire ammunition. Required to make bullets. Can be made at High Quality Workbench. |
23 |
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2 (Ancient) |
Transports you to the nearest base. Cannot be used in dungeons or other similar locations. |
33 |
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2 | Made from refined oil. Required for producing various advanced items such as rifles. |
35 |
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2 | Circuit Board required to create precision equipment. Can be made at High Quality Workbench. |
35 |
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2 | A lightweight yet sturdy material. Used to create armor among other equipment. |
36 |
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2 | Woven from large amounts of Wool. Required to create high quality armor. Can be made at High Quality Workbench. |
Jump to a Section | |||||
---|---|---|---|---|---|
Pal Gear | Weapons | Armor | Gliders | Spheres | Crafting |
Storage | Furniture | Food | Material | Others | Ancient |
Level | Technology | Points | Description |
---|---|---|---|
7 |
![]() Signboard* |
1 | Can be written on. |
13 |
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2 | Training dummy shaped like a Pengullet. |
17 |
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1 | A gravestone that can be inscribed with text. Use it for recording purposes. |
19 |
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2 | A signboard to write on. Can be hung on walls. |
20 |
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2 | Place in base to improve Handiwork speed of Pals in base. |
21 |
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2 | Place in a base to improve the Kindling efficiency of Pals. |
22 |
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2 | A facility for selling items. By setting products in the sales list, you can sell items to other players. |
22 |
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2 | A facility for selling Pals. By setting Pals in the sales list, you can sell them to other players. |
23 |
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2 | Place in base to improve Watering efficiency of Pals in base. |
24 |
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2 | Place in base to improve Gathering efficiency of Pals in base. |
25 |
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2 | Place in base to improve Planting efficiency of Pals in base. |
28 |
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2 | Place in base to improve Lumbering efficiency of Pals in base. |
30 |
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2 | Place in base to improve Mining efficiency of Pals in base. |
32 |
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3 (Ancient) |
Offer a Slab depicting a Pal to summon a powerful Pal to your base. Adequate caution and battle readiness is paramount. |
32 |
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2 | Place in base to improve Medicine Production efficiency of Pals in base. |
33 |
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2 | Place in base to improve Cooling efficiency of Pals in base. |
48 |
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2 | Place in a base to improve the Generating Electricity efficiency of Pals. |
Take note that Ancient Technology requires Ancient Technology Points instead of regular Technology Points. There also appears to be a few differences in the Ancient Technology list depending on which platform you're playing on.
Best Ancient Technology and How to Unlock
Jump to a Section | |||||
---|---|---|---|---|---|
Pal Gear | Weapons | Armor | Gliders | Spheres | Crafting |
Storage | Furniture | Food | Material | Others | Ancient |
Ancient Technology | |||||
Infrastructure | Key Items | Weapons |
Level | Ancient Technology | Points | Description |
---|---|---|---|
7 |
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1 | Place a Pal egg to incubate. |
14 |
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2 | Combines several Pals of the same type to create a higher-ranked version. |
22 |
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1 | Dresser useful for giving yourself a remake. Allows players to edit their appearance. |
23 |
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2 | Transports you to the nearest base. Cannot be used in dungeons or other similar locations. |
24 |
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2 | Facility for producing Ore. Mining ore is hard work that requires physical endurance. Leave it to Pals skilled at mining. |
32 |
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3 | Offer a Slab depicting a Pal to summon a powerful Pal to your base. Adequate caution and battle readiness is paramount. |
36 |
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5 | Device for incubating Pal eggs. Requires electricity, but automatically keeps the inside of the incubator at appropriate temperatures. |
38 |
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3 | Facility for producing large amount of Ore. Mining ore is hard work that requires physical endurance. Leave it to Pals skilled at mining. |
40 |
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4 | A chest that can instantly send and receive items through subspace. The items inside are shared across all bases where it is placed. |
41 |
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5 | Facility for producing Coal. Digging Coal is grueling physical work. Leave it to a Pal that is good at mining. |
45 |
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5 | Facility for producing Sulfur. Digging Sulfur is grueling physical work. Leave it to a Pal that is good at mining. |
49 |
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4 | A power generator fueled by Electric Pals. Larger and with improved power generation efficiency. |
50 |
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5 | A facility for producing Pure Quartz. Mining Pure Quartz is hard work that requires physical endurance. Leave it to Pals skilled at mining. |
60 |
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5 | Device for incubating Pal eggs. While power supply is required, it allows multiple eggs to be incubated simultaneously at the optimal temperature. |
Jump to a Section | |||||
---|---|---|---|---|---|
Pal Gear | Weapons | Armor | Gliders | Spheres | Crafting |
Storage | Furniture | Food | Material | Others | Ancient |
Ancient Technology | |||||
Infrastructure | Key Items | Weapons |
Level | Ancient Technology | Points | Description |
---|---|---|---|
10 |
![]() |
1 | Unlocks a food slot in your inventory. Players and Pals automatically consumes food when hungry. |
15 |
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2 | A lantern that can be attached to the hip. It lights up automatically at night. Just one is more than enough to find your way in the dark. |
16 |
![]() |
1 | No key? No problem! These tools will allow you to try and pry open any treasure chest that would normally require a Copper Key. |
20 |
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2 | A decently sized pouch for holding food. Unlocks 2 food slots in your inventory. Players and Pals automatically consumes food when hunger depletes. |
25 |
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3 | A large pouch for holding food. Unlocks 3 food slots in your inventory. Players and Pals automatically consume food when hungry. |
26 |
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2 | No key? No problem! These tools will allow you to try and pry open any treasure chest that would normally require a Silver Key. |
28 |
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2 | A small pouch that allows you to carry additional items. Holding it increases your inventory slots. |
35 |
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4 | An extremely large pouch for holding food. Unlocks 4 food slots in your inventory. Players and Pals automatically consume food when hungry. |
42 |
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2 | A modest pouch that allows you to carry additional items. Holding it increases your inventory slots. |
46 |
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5 | An extraordinarily large sack for storing food. Unlocks 5 food slots in your inventory. Players and Pals automatically consume food when hungry. |
51 |
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3 | No key? No problem! These tools will allow you to try and pry open any treasure chest that would normally require a Gold Key. |
52 |
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3 | A large pouch that allows you to carry additional items. Holding it increases your inventory slots. |
57 |
![]() |
4 | A massive pouch that allows you to carry additional items. Holding it increases your inventory slots. |
Jump to a Section | |||||
---|---|---|---|---|---|
Pal Gear | Weapons | Armor | Gliders | Spheres | Crafting |
Storage | Furniture | Food | Material | Others | Ancient |
Ancient Technology | |||||
Infrastructure | Key Items | Weapons |
Level | Ancient Technology | Points | Description |
---|---|---|---|
12 |
![]() |
1 | It fires a hook that latches on to distant targets, pulling the user's body towards the target. It allows for easy movement between places with varying elevation. |
17 |
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2 | It fires a hook that latches on to distant targets, pulling the user's body towards the target. Since it's upgraded, it now has greater range. |
27 |
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4 | Can capture distant Pals. Requires Production Assembly Line II to craft. |
30 |
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2 | [Terraria Collab] According to the legend, this sword was brought back from a distant land by Croajiro. Why? We have no idea... |
31 |
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3 | It fires a hook that latches on to distant targets, pulling the user's body towards the target. Using data from prototype versions, its capabilities have been further increased. |
37 |
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5 | Innovative launcher that fires many Spheres simultaneously. Can easily capture a herd of Pals. Requires Weapon Workbench to craft. |
38 |
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3 | A weapon made from a meteorite. Upon striking its target, it creates an explosion similar to a meteorite impact. |
43 |
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3 | The spear cherished by Lily. Punishes those who neglect their Pals. |
44 |
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1 | Decal gun set. Allows crafting of a strange gun that paints a Pal decal where it is fired. Required ammo also becomes craftable. |
44 |
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1 | Ammo for a Decal Gun. Uses ink to paint a picture of a Pal. |
48 |
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4 | It fires a hook that latches on to distant targets, pulling the user's body towards the target. As a result of research, it has achieved overwhelming mobility. |
55 |
![]() |
5 | Fires Pal Spheres that automatically home in on Pals. Requires Weapon Assembly Line II to craft. |
Best Ancient Technology and How to Unlock
You need Technology Points in order to unlock these Technology recipes. Technology Points are easily obtainable as you play the game by unlocking fast travel points, leveling up, and by finding certain items such as Technical Manuals!
Palworld currently has 50 levels and tons of Technology to craft and the game is only in its early access stage, so we speculate that there will be more Technology to be added on future updates!
Best Technology to Unlock First
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