★ Palworld x Terraria Collab now Live!
☆ Tides of Terraria Content Guide | Patch Notes
★ New Breeding Combos for Tides of Terraria Update!
✪ Raids: Xenolord | Blazamut Ryu | Bellanoir
✪ Pal Tierlists: ⚔PvP | ⚒Base | ♘Ride
✪ Maps: Alphas | Effigies | Eggs | Chests | Legends
Base Structures in Palworld give and improve the functionality of your base. Read on to find all the Infrastructure, Defense, and more Base Structures, learn what they do, as well as How to Get them.
List of Contents
Jump to Section | |||||
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Infrastructure | Defenses | Pal Structures | |||
Food Structures | Others |
Level | Technology | Points | Description |
---|---|---|---|
3 |
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2 | Pals at base recover SAN when sleeping in beds at night. Without a bed, Pals cannot sleep soundly, and no SAN is recovered. |
3 |
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1 | Human bed. Sleeping restores HP. Sleep at night and time will pass until morning. Cannot sleep unless built under a roof. |
9 |
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2 | Pals recover SAN while in a Hot Spring |
13 |
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1 | A facility that converts rotational motion into electrical energy. The efficiency is low, and the Pals working here will experience a decrease in SAN value, but they will gain experience points. |
17 |
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2 | Warms the nearby area and protects against the cold. |
18 |
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2 | Cools the nearby area and protects against the heat. |
23 |
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2 | A shelf for storing medicine. Sick Pals will come here to take their medicine. Be sure to keep the medicine stocked. |
24 |
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2 | Pals sleep more soundly, improving the amount of HP and SAN recovered while sleeping. |
26 |
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3 | Electric Pals at the base can now store electricity, allowing the use of electric facilities. |
29 |
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2 | Soft bed with improved restorative capabilities. Cannot sleep unless built under a roof. |
31 |
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3 | Pals recover plenty of SAN while in the hot spring. |
36 |
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2 | Fluffy bed to give Pals a good rest. Pals can rest when injured or sleep at night. Even large Pals can sleep soundly on a bed like this. |
37 |
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2 | A facility for storing excess electricity generated by the Power Generator. |
41 |
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3 | Warms the nearby area and protects against the cold. Improved range and heating capabilities. |
41 |
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3 | A device that generates alpha waves to relax Pals. It slows the rate at which the SAN value of allies at the base decreases. Placing more than two will not have any additional effect. |
42 |
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3 | Cools the nearby area and protects against the heat. Improved range and cooling capabilities. |
46 |
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3 | A device that emits beta waves to energize Pals. It increases the work speed of Pals in the base. Placing more than one will not have additional effects. |
49 |
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4 (Ancient) |
A power generator fueled by Electric Pals. Larger and with improved power generation efficiency. |
57 |
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5 | A healing pod for Pals. Used when Pals are injured or to rest at night. Thanks to technological advancements, the healing amount has increased. |
62 |
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3 | Facility where Pals on base can rest. Its calming, traditional Japanese design offers an extra boost to SAN recovery. |
Infrastructure allows you and your Pals to recover health and sanity via beds and hot springs.
Furthermore, Infrastrucure serves as functional furniture, which will protect you from harsh weather via heaters and coolers. Power Generators will also power your anything that needs electricity with the help of your Electric Pals!
List of Best Pals for Generating Electricity
Jump to Section | |||||
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Infrastructure | Defenses | Pal Structures | |||
Food Structures | Others |
Level | Technology | Points | Description |
---|---|---|---|
4 |
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1 | Bell that sets the alert status for Pals on base. Change Pal behavior to either attack invading enemies or focus entirely on work whenever you like. |
4 |
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1 | Catches Pals that pass through. Only effective on small Pals and humans. |
9 |
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2 | Pals assigned to it will watch for approaching enemies. |
10 |
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1 | Immobilizes those who step on it. Only effective on small Pals or humans. |
22 |
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2 | Immobilizes those who step on it. Only effective on large Pals. |
26 |
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2 | Assign Pal with Handiwork suitability and it will protect a base using the crossbow. |
30 |
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2 | Automatically detonates when stepped on. |
33 |
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2 | Electrocutes those who step on it. Electrocuted Pals are easier to capture. |
38 |
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2 | Freezes those who step on it. Frozen Pals are easier to capture. |
40 |
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3 | Assign Pal to use the machine gun to protect a base. |
50 |
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3 | Assign a Pal with Handiwork suitability and it will protect a base using the missile launcher. |
Your base can get raided, and walls can get broken. Protect your base with mines, traps, and even Mounted Missile Launchers!
Also, the Alarm Bell alerts your Base Pals, allowing them to join you on the defense.
Jump to Section | |||||
---|---|---|---|---|---|
Infrastructure | Defenses | Pal Structures | |||
Food Structures | Others |
Level | Technology | Points | Description |
---|---|---|---|
2 |
![]() Pal Box* |
1 | Facility for storing captured Pals. Pals inside gradually recover HP. The area around this facility becomes a base. |
5 |
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2 | Farm for raising sheep and fowl-like Pals. Assign a Pal with the appropriate Partner skill to a farm to produce items. |
6 |
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2 | Make offerings to enhance Pals and Players. |
14 |
![]() Sphere Factory I* |
3 | Produces Spheres for capturing Pals. Requires Pal with Handiwork suitability. |
15 |
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2 | Container for observing captured Pals. Pals inside cannot participate in battle or production, but they do not become hungry. |
15 |
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2 | You can command your Pal to work on various things inside a base. Try not to overwork them! |
15 |
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2 | A facility that allows Pals to be sent on expeditions to places like dungeons. The dispatched Pals engage in battles and gather items, bringing back resources to the base. |
19 |
![]() Mixed Farm* |
2 | Assign a male and female Pal to produce eggs. Cake is required for breeding. |
20 |
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2 | A facility for conducting research on the various tasks of Pals. By assigning tasks to Pals in this facility, research progresses, granting various benefits. |
27 |
![]() Sphere Factory II* |
3 | Creates Pal Sphere at a faster pace. Requires Pal with Handiwork suitability. |
35 |
![]() Sphere Factory III* |
5 | Creates Pal Sphere at an even faster pace. Requires Pal with Handiwork suitability. |
36 |
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3 | A facility where surgery can be performed on Pals to change their gender or passive skills. |
54 |
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5 | A dream-like facility that automatically butchers any Pal that is placed inside. |
56 |
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5 | An Assembly Line for producing spheres used for capturing Pals. Advanced machinery has been introduced, allowing for the production of spheres at high speed. Requires Pals that can work with their hands. |
Pal Infrastructure allows you to command, upgrade, breed, and produce Pal-related items such as Milk, Eggs, and improved Spheres.
Also, the Palbox/Pal Box is the heart of your base. Level it up to build more secondary bases!
*Some Technology names are different depending on which platform you're playing on.
Jump to Section | |||||
---|---|---|---|---|---|
Infrastructure | Defenses | Pal Structures | |||
Food Structures | Others |
Level | Technology | Points | Description |
---|---|---|---|
2 |
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1 | Used to make simple food or provide meager warmth and light. |
4 |
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2 | Place food, and Pals at the base will eat from it. |
5 |
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1 | Can produce berries at a base. Requires Pal with Planting, Watering, and Gathering suitabilities. |
15 |
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1 | Use it to grow ingredients for Bread. Requires Pal with Planting, Watering, and Gathering suitabilities. |
17 |
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2 | Can efficiently prepare more varieties of foods. |
21 |
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2 | Farm for producing tomatoes. Requires Pal with Planting, Watering, and Gathering suitabilities. |
25 |
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3 | Farm for producing lettuce. Requires Pal with Planting, Watering, and Gathering suitabilities. |
29 |
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2 | A farm where you can grow Potato. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops. |
32 |
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2 | A farm where you can grow Carrot. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops. |
36 |
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2 | A farm where you can grow Onion. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops. |
41 |
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3 | Needs electricity but can prepare high-quality food more efficiently. Requires Pal with Generating Electricity trait. |
48 |
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3 | A farm where Skillfruits can be cultivated. By planting the original fruit in the ground, multiple fruits of the same type can be harvested. |
49 |
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5 | Needed for cooking food. By becoming larger, multiple Pals can cooperate to cook together. Requires a Fire Pal to light a flame. |
51 |
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2 | A feeding box that can be kept cold. Assign an Ice Pal to it and the food inside will be less likely to spoil. |
With Food structures, you can produce food like Red Berries and Wheat at your base. You can also cook your food using workbenches like the Campfire and Cooking Pot.
Jump to Section | |||||
---|---|---|---|---|---|
Infrastructure | Defenses | Pal Structures | |||
Food Structures | Others |
Level | Technology | Points | Description |
---|---|---|---|
1 |
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- | A Primitive Workbench for producing simple items. Pals with Handiwork trait help speed up production. |
2 |
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1 | Repairs damaged weapons and tools. |
6 |
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2 | Produces items that allow Pals to use Partner Skills. |
7 |
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2 | Can produce wood at a base. Requires Pal with Lumbering trait. |
7 |
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2 | Can Produce stone at a base. Requires Pal with Mining Trait |
7 |
![]() Signboard* |
1 | Can be written on. |
8 |
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2 | Facility for breaking down Stone and Wood to exchange them for other materials. Requires Pal with the Watering trait to spin the water turbine. |
10 |
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3 | Uses Ore to produce ingots. |
11 |
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3 | Produces faster than Primitive Workbench. Requires Pal with Handiwork trait. |
12 |
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2 | Can produce simple medicine. Requires Pal with Medicine Production trait. |
13 |
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2 | Training dummy shaped like a Pengullet. |
15 |
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2 | Facility for milling Wheat to produce Flour. Requires Pal with the Watering suitability to spin the water turbine. |
17 |
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1 | A gravestone that can be inscribed with text. Use it for recording purposes. |
19 |
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2 | A signboard to write on. Can be hung on walls. |
20 |
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3 | Produces simple mechanical weapons. Requires Pal with Handiwork Ability. |
20 |
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2 | Place in base to improve Handiwork speed of Pals in base. |
21 |
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2 | Place in a base to improve the Kindling efficiency of Pals. |
22 |
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2 | A facility for selling items. By setting products in the sales list, you can sell items to other players. |
22 |
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2 | A facility for selling Pals. By setting Pals in the sales list, you can sell them to other players. |
23 |
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2 | Place in base to improve Watering efficiency of Pals in base. |
24 |
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2 (Ancient) |
Facility for producing Ore. Mining ore is hard work that requires physical endurance. Leave it to Pals skilled at mining. |
24 |
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2 | Place in base to improve Gathering efficiency of Pals in base. |
25 |
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2 | Place in base to improve Planting efficiency of Pals in base. |
28 |
![]() Production Line Factory* |
3 | Needs electricity but produces items at a faster pace. Requires Pal with Handiwork trait. |
28 |
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2 | Place in base to improve Lumbering efficiency of Pals in base. |
30 |
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2 | Place in base to improve Mining efficiency of Pals in base. |
31 |
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3 | A ready-to-use fishing pond. Assign a Pal to fish here at their own leisure. Requires Pals that can work with their hands. |
32 |
![]() Weapon Line Factory* |
3 | Needs electricity but produces weapons and ammunition at a faster pace. Requires Pal with Handiwork trait. |
32 |
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3 (Ancient) |
Offer a Slab depicting a Pal to summon a powerful Pal to your base. Adequate caution and battle readiness is paramount. |
32 |
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2 | Place in base to improve Medicine Production efficiency of Pals in base. |
33 |
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2 | Place in base to improve Cooling efficiency of Pals in base. |
34 |
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4 | Uses Ore and Coal to produce Refined Ingots. |
38 |
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3 (Ancient) |
Facility for producing large amount of Ore. Mining ore is hard work that requires physical endurance. Leave it to Pals skilled at mining. |
41 |
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5 (Ancient) |
Facility for producing Coal. Digging Coal is grueling physical work. Leave it to a Pal that is good at mining. |
42 |
![]() Production Factory III* |
5 | Needs electricity but produces items at an even faster pace. Requires Pal with Handiwork trait. |
43 |
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3 | Needs electricity but can produce higher-quality medicine. Requires Pal with Medicine Production trait. |
44 |
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5 | Allows refinement of Pal Metal Ingot. |
45 |
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5 (Ancient) |
Facility for producing Sulfur. Digging Sulfur is grueling physical work. Leave it to a Pal that is good at mining. |
45 |
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4 | A facility that lets you combine multiple schematics to create more advanced ones. |
47 |
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5 | Needs electricity but produces weapons and ammunition at an even faster pace. Requires Pal with Handiwork trait. |
48 |
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3 | An Assemby Line that manufactures Money. The work puts a strain on the mind, causing a decrease in Pal's SAN value. Requires Pals that can work with their hands. |
48 |
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2 | Place in a base to improve the Generating Electricity efficiency of Pals. |
50 |
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2 | Equipment required to extract Crude Oil from oil fields. It requires a power supply to operate. |
50 |
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5 (Ancient) |
A facility for producing Pure Quartz. Mining Pure Quartz is hard work that requires physical endurance. Leave it to Pals skilled at mining. |
52 |
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2 | Facility that crushes ore and converts it into other materials. Requires a power supply and a Pal with Cooling suitability, but it's very efficient. |
55 |
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4 | A ready-to-use fishing pond. The expanded body of water makes it possible to catch even larger Pals. Requires Pals that can work with their hands. |
56 |
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5 | Allows refinement of Hexolite. By growing in size, multiple Pals can collaborate to perform smelting. Requires a Fire Pal to light a flame. |
59 |
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4 | A facility for making medicine to cure Pals' illnesses. With advanced technology, it can also create unknown medicines. Assign the task to a Pal capable of pharmacy work. |
61 |
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5 | An Assembly Line for producing items and gear. Advanced machinery has been introduced, enabling high-speed production. Requires Pals that can work with their hands. |
62 |
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5 | An Assembly Line for producing weapons and ammunition. Advanced machinery has been introduced, enabling high-speed weapon production. Requires Pals that can work with their hands. |
There are several other structures you can build on your base. These improve the working suitability of your Pals in the base. They are also used to produce in-game stuff, such as items, weapons, and armor.
Best Pals for Every Work Suitability
Discover more base structures in your technology tree by leveling up!
You gain more EXP by catching 10 of each Pal, and from the work done by your Base Pals.
Technology Points are required to unlock furniture you discover on the technology tree. You can farm technology points by leveling up!
Once unlocked, all of your unlocked technology and furniture will be in the Build Radial Menu.
Navigate between the categories to find all your craftable furniture!
Best Technology to Unlock First
All Technology Types | |
---|---|
Ancient Technology | Clothes and Armor |
Shields | Headgear |
Gliders | Weapons |
Accessories | Pal Gear |
Spheres | Base Structures |
Workbenches and Production | Storage |
Furniture | - |
List of Base Structures
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