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This is a guide to guilds in Palworld. Learn how guilds work, how to create or join a guild, and the benefits of joining a guild.
List of Contents
All players are part of a solo guild by default. A full-fledged guild is established when a member is added to the guild. The player who approves the request to join becomes the guild master. Of course, this won't work in a single player.
If you want to be part of a guild, approach players to send a request to join their guild.
A player's Palbox becomes shared with the entire guild upon joining. However, there is a limit to the number of Palboxes that can be installed by the entire guild. If a guild is already at the maximum limit, you will receive a warning that you will not be able to join.
If your Palbox can no longer be accommodated by the guild you want to join, you can destroy your Palbox first before sending in a request.
You can leave a guild by selecting the Leave button from the guild screen. There are no time penalties for leaving a guild meaning you can rejoin immediately after leaving.
Only the guild master can kick a member by selecting them from the guild menu. Also, the guild master cannot leave their guild without transferring the Guild Master title to someone else first from the same screen.
After you leave a guild, your base level will return to its original number before you joined the guild.
All Base Level Rewards and Requirements
Pals stored in Palboxes are not shared, so after leaving a guild, you keep all of your stored pals. However, Pals working in the guild's base will remain with the guild master.
How Guilds Work |
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The location of a Palbox or base is shared by all members of the guild. As long as you are in a guild, you cannot have your base. And there is a max limit to the number of bases that a guild can set up similar to when playing solo. It increases according to the base level.
Your Pals inside a Palbox cannot be seen by other players in your guild. However, pals assigned to work at a base can be moved or be kept by guild members. This is one way to trade pals in the game.
Also, this means there is a possibility that the pal you assigned to a base may end up in someone else's hands without you realizing it.
The contents of the chests are also shared across the guild. This means someone can use your materials without permission. So, make sure to let your guildmates know if you're planning to use materials regardless of who collected them.
If you set the security settings for a chest, anyone who tries to access the storage will be required to enter a password. If you want a chest of your own, you should set the security settings first, as other people can do tricks such as setting up the security without permission.
What will be produced by workbenches and which pals will be assigned will also be shared with the entire guild. In addition, members can steal items you produce. To avoid infighting, construct multiple workbenches so several guild members can use the same station at the same time.
All Workbenches and Production Technology
When you find the base of a different guild their items will be inaccessible to you as indicated by a prompt.
The biggest advantage of a guild is that members can accomplish tasks together. You can assign responsibilities to each person or work together to conquer towers and field bosses. Players can also support those who are just starting to progress efficiently.
Fast travel points and map exploration are not shared within the guild. But with the trick above, players can easily access fast travel points by taking advantage of the fact that the location of the base is shared.
All Fast Travel Point Locations
List of Game Mechanics Guides | |
---|---|
Element Type Matchup Chart | Combat Mechanics |
Day and Night Cycle | Crafting Guide and Best Crafting Pals |
Rarity Explained | List of Sicknesses and Injuries |
Guilds Explained: Should You Join a Guild? | Dungeon Guide |
STAB Explained | Attack Stat Explained |
HP Stat Explained | Defense Stat Explained |
Weight Explained | Work Speed Explained |
Stamina Explained | Super Effectiveness and Resistances Explained |
Guilds Explained: Should You Join a Guild?
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