These are the Best Builds for each character in Final Fantasy 7 Rebirth (FF7 Rebirth). Learn about the characters' best weapons, equipment, and Materia here!
Party and Build Guides | |
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Best Character Builds | Best Party Compositions |
Character Tier List | Best Abilities |
List of Contents
Equipment | Materia |
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Igneous Saber
Weapon Lv. 7 |
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Cetran Bracer |
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Alternative Armor | |
Weapon Skills | Stalwart Punisher
Unrelenting Punisher
Limit Gauge Stagger
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Accessory | Effect |
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Gotterdammerung | Completely fills the limitbreak gauge at the start of battle. Gradually fills the limit break gauge during battle. |
Alternative Accessories | |
Fire and Ice can be switched for any other element materia based on the fight.
This is a general build for Cloud that you can follow during the post-game's Hard Mode. Cloud's strength is through his numerous weapon abilities and his already fast ATB buildup.
Cloud has strong Limit Breaks like Ascension and Finishing Touch. His Limit gain can be boosted through accessories like Gotterdammerung or alternatively Gi Warrior's Charm. Otherwise, he can have faster access to skills through the Chocoking's Cape and a maxed out First Strike.
Elemental is added to his materia kit to give Cloud access to elemental damage and spells. Darkside remains an option for boosting damage from his abilities if not used by other members such as Red XIII.
Skill Master | Slightly fills the ATB gauge when 3 types ATB commands are performed. |
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Sample Ability Combos | |
Combo 1 | Operator Mode: Prime Mode → Disorder → Triple Slash (airborne) |
Combo 2 | Punisher Mode: Disorder → Prime Mode → Focused Thrust |
Combo 3 | Punisher Mode: Disorder → Firebolt Blade → Braver |
Important Notes | |
Disorder switches Cloud's mode based on his current stance: ・Punisher → Operator (airborne) ・Operator → Punisher (grounded) It is recommeded for combo extension since it provides Cloud an ATB boost when Disorder connects with an enemy. |
Above are some sample ability combos utilizing Cloud's Disorder to ensure there are fewer gaps in his ATB bar for other commands.
Feel free to use a skill you feel is appropriate for the situation, but do not forget to block attacks when needed to prevent any combo interruptions and build ATB from Steadfast Block!
Synergy Skills | |
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Power Cleave Cloud unleashes a powerful physical attack. Good for dealing heavy physical damage in general without having to use ATB. |
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Spell Blade Cloud unleashes a powerful magical attack. Good for dealing magic burst damage top enemies. |
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Synergy Abilities | |
United Refocus Grants Cloud and his synergy partner temporary 3-bar ATB gauges for a more flexible use of commands. |
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Relentless Rush Great for dealing huge damage and extending the stagger time on staggered enemies. |
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SOLDIER Moogle Class For damage dealing with Cait Sith in the party. Raises limit levels. |
Equipment | Materia |
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Igneous Saber
Weapon Lv. 5 |
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Valkyrian Bangle |
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Alternative Armor | |
Weapon Skills | Unrelenting Punisher
Limit Gauge Stagger
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Accessory | Effect |
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Speed Demon Keychain | Slightly replenishes ATB gauge when using a weapon ability. |
Alternative Accessories | |
・Full Throttle Wristguards ・ Survival Vest |
This build for Cloud can be constructed during Chapter 11: The Long Shadow of Shinra and focuses on Cloud's physical damage abilities and fast ATB buildup. Igneous Saber is the choice weapon for its high attack power and 6 available materia slots.
By this part of the game, Cloud has access to a strong set of weapon abilities like Prime Mode and Infinity's End. Make sure to master these abilities for utilizing bonus ATB from Skill Master.
If you wish to customize Cloud's kit to be more defensive or to make use of spells, the Valkyrian Bangle has 6 materia slots with 3 links. When not actively using Cloud, he is particularly strong when he has both Auto-Unique and Auto-Weapon ability materia equipped.
Synergy Skills | |
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Power Cleave Cloud unleashes a powerful physical attack. Good for dealing heavy physical damage in general without having to use ATB. |
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Spell Blade Cloud unleashes a powerful magical attack. Good for dealing magic burst damage top enemies. |
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Synergy Abilities | |
United Refocus Grants Cloud and his synergy partner temporary 3-bar ATB gauges for a more flexible use of commands. |
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Relentless Rush Great for dealing huge damage and extending the stagger time on staggered enemies. |
Equipment | Materia |
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Sleek Saber |
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Abyssal Bangle |
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Weapon Skills | ATB Charge Rate Up
Attack Power +20
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Accessory | Effect |
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Hi-Power Wristguards | Increases strength by 5%. Increases max HP by 250. |
This build for Cloud can be constructed during Chapter 7: Those Left Behind and focuses on taking advantage of the Enemy Skill and HP Absorption abilities while having a fast ATB Charge rate through Sleek Saber's available weapon skills.
Fire and Ice and Wind are the go-to elements since most enemies in the Corel Region are weak to this. In any case, feel free to swap them out for another combination like Lightning and Wind.
Synergy Skills | |
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Power Cleave Cloud unleashes a powerful physical attack. Good for dealing heavy physical damage in general without having to use ATB. |
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Spell Blade Cloud unleashes a powerful magical attack. Good for dealing magic burst damage top enemies. |
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Synergy Abilities | |
United Refocus Grants Cloud and his synergy partner temporary 3-bar ATB gauges for a more flexible use of commands. |
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Relentless Rush Great for dealing huge damage and extending the stagger time on staggered enemies. |
Equipment | Materia |
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Sleek Saber |
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Hunter's Bangle |
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Weapon Skills | ATB Charge Rate Up
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Accessory | Effect |
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Hi-Power Wristguards | Increases strength by 5%. Increases max HP by 250. |
This is a simple early game build for Cloud available before fighting Midgardsomr, the game's first open world boss in Chapter 2: A New Journey Begins. This build should hold up to Junon in Chapter 4: Dawn of a New Era.
When actively using Cloud as a frontliner melee combatant, it is recommended to buff him with utility materia (HP and MP) and have the Sleek Saber for slotting in ATB Charge Rate Up to speed up getting access to his abilities, spells, and items.
Synergy Skills | |
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Bullet Batter Cloud deals up to three conseecutive ranged physical attacks with Barret. Good for fighting distant and aerial enemies. Can be used while in midair. |
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Synergy Abilities | |
Relentless Rush Useful synergy ability for extending stagger time on foes. |
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Firework Blade Cloud teams up with Aerith to unleash a magical ranged attack. Useful for dealing with distant or flying enemies. Raises limit levels. |
Accessory | Effect |
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Plumose Rod
Weapon Lv. 8 |
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Hades Armlet |
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Alternative Armor | |
Weapon Skills | Ward Shift Mastery
Enduring Ward
Not-So-Fleeting Familiar
Max HP +200
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Accessory | Effect |
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Chocoking's Cape | Fills one ATB charge at the start of battle. |
Alternative Accessories | |
This is a hard mode build for Aerith, equipped with magic element materia paired with support materia to help in petrifying most bosses and clearing mobs fast.
With First Strike, ATB Boost materia, and Chocoking's Cape, you should have enough ATB to cast a max-level spell within an arcane ward. This doubles your casted spell which means you'll double your damage.
Always use an elemental spell when fighting against mobs to finish the battle fast. Start with Petrify when fighting bosses to immobilize them early and land combos on them safely.
Keep in mind that Petrify can also be used as a spell that builds up stagger, while Poison should only be used if an enemy is weak to it.
Synergy Skills | |
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All | Bodyguard Ask any of your allies to defend you while you move about the battlefield. |
Synergy Abilities | |
United Refocus Provides a 3-charge ATB gauge. Useful for increasing the usage of commands in battle. |
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Mystic Manipulation Aerith clones Yuffie to assault an enemy. Grants unlimited MP for a limited time. |
Accessory | Effect |
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Timeless Rod
Weapon Lv. 5 |
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Yggdrasill Armlet |
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Weapon Skills | Ward Shift Mastery
Enduring Ward
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Accessory | Effect |
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Circlet | Increases max MP by 10% and Increases magic power by 5% |
Alternative Accessories | |
You can choose to equip the Ceremonial Staff for more magic attack at the cost of having only 2 materia slots.
This is a general build for Aerith you can follow when using her actively as a healer and spellcaster during Chapter 11: The Long Shadow of Shinra onwards.
Aerith maintains her role as a strong support and spellcaster able to exploit elemental weaknesses. Magnify is important since this allows any connected spell to apply to all enemies or allies. Time materia's Haste spell is useful for increasing ATB charge.
The Enhanced Yggrdasil Armlet provides 6 materia slots, enough for a wide variety of materia such as MP Absorption or Magic Focus. Feel free to switch out materia for any other linked materia or spells such as Gravity or Comet when needed.
Synergy Abilities | |
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United Refocus Provides a 3-charge ATB gauge. Useful for increasing the usage of commands in battle. |
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Firework Blade Unleash a strong magical range attack with Cloud against a distant enemy. Raises limit levels. |
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Mega Moogle Mash Extends stagger time and damage dealt to staggered enemies. |
Accessory | Effect |
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Wizard's Rod |
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Abyssal Bangle |
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Weapon Skills | Max HP +200
Enhanced Tempest
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Accessory | Effect |
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Circlet | Increases max MP by 10% and Increases magic power by 5% |
Alternative Accessories | |
This is a general build for Aerith you can follow when using her actively as a healer and spellcaster during Chapter 7: Those Left Behind onwards.
Slot in Fire and Ice and Lightning and Wind to cover all 4 elemental needs for your team. When using Healing materia, connect it with Magic Efficiency to reduce its MP cost.
With three available materia links, you can experiment with switching up Aerith's kit such as throwing in Elemental materia to imbue her basic attacks with elements (including attacks buffed by Radiant Ward), or having Auto-Cast if you are more actively using another character.
Synergy Abilities | |
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United Refocus Provides a 3-charge ATB gauge. Useful for increasing the usage of commands in battle. |
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Firework Blade Unleash a strong magical range attack with Cloud against a distant enemy. Raises limit levels. |
Accessory | Effect |
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Timeless Rod |
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Copper Bracer |
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Weapon Skills | Fire Damage Up
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Accessory | Effect |
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Magical Earrings | Increases magic power by 5%. Increases max MP by 3. |
This is an early game build for Aerith available before fighting Midgardsomr, the game's first open world boss in Chapter 2: A New Journey Begins. Aerith's strength is in her support magic and burst damage from spellcasting due to her high magic attack.
Be sure to use her strategically since her basic attacks are usually slow. The Timeless Rod's Chrono Aegis will help defend against strong enemies who are closing in on her.
Synergy Abilities | |
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United Refocus Provides a 3-charge ATB gauge. Useful for increasing the usage of commands in battle. |
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Divine Punishment Tifa teams up with Aerith to deal a strong AoE attack that applies to a wide area at the target's location. Useful for multiple enemies. Raises limit levels. |
Aerith Best Builds and Weapons
Equipment | Materia |
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Járngreipr
Weapon Lv. 8 |
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Cetran Armlet | |
Alternative Armor | |
Weapon Skills | Utterly Unbridled Strength
Critical Hit Rate +5%
Critical Hit Damage +10%
ATB Charge Rate Up
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Accessory | Effect |
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Karmic Cowl | Increases vitality and spirit by 30. Grants immunity to Slow and Instant Death. |
This is a versatile Tifa endgame build designed for spamming weapon abilities and self-sustaining Tifa's HP when playing her as an active character. The build is also designed for non-active use when players only use Tifa when enemies are staggered.
Speed Up allows Tifa to build up ATB charges faster; this synergizes with the Plasma Discharge ability from the Enemy Skill materia paired with HP Absorption, allowing Tifa to siphon health from enemies hit by the discharge whenever she fills an ATB gauge.
The Karmic Cowl along with the HP Up, Chakra, and Spirit Up materia are used to add a bit of survivability for Tifa.
Steadfast Block, Precision Defense Focus, Auto-Unique Ability, and Auto-Weapon Ability materia are for situations where Tifa is a non-active character.
Synergy Skills | |
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Soaring Flurry Allows Tifa to engage in aerial combat. Best used against flying enemies or hard-to-reach enemy parts. |
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Heavenly Ascent Useful for stunlocking in midair or attacking flying enemies. |
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Synergy Abilities | |
United Refocus Adds an extra ATB gauge for Tifa and Aerith or Yuffie; synergizes with this build's combo on Plasma Discharge and HP Absorption. |
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Divine Punishment Useful for dealing magic AoE damage against mobs or bosses with targettable body parts. |
Equipment | Materia |
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Crystal Gloves
Weapon Lv. 6 |
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Hades Armlet | |
Alternative Armor | |
Weapon Skills | Attack Power +20
Opening ATB Bonus
Enhanced Techniques
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Accessory | Effect |
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Full Throttle Wristguards | Increases strength by 10%. Increases max HP by 500. |
After getting the Crystal Gloves in Chapter 11, you'll be able to deal magic damage with your basic attacks while also adding more stagger with each hit using Unfettered Fury. This makes the Magic Attack stat slightly as important as Tifa's Attack stat.
By following this build, you'll have a high amount of both Attack and Magic Attack stats while also improving Tifa's ability to stagger enemies.
Having the Opening ATB Bonus weapon skill and the First Strike materia equipped allows Tifa to use Unfettered Fury twice earlier. After setting up, you can cast Sonic Boom (Enemy Skill) for damage boosts and Haste so you can keep using the abilities you need.
While Unfettered Fury is active, Tifa's unique abilities will deal increased stagger damage but will increase the damage multiplier of staggered enemies less.
You can keep Unfettered Fury on while staggering the enemy then quickly change to Unbridled Strength upon filling the Stagger gauge.
Synergy Skills | |
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Soaring Flurry This skill allows Tifa to be launched at a hovering target and engage in aerial combat. Use this to reach flying enemies or when attacking discrete enemy parts that can't be hit while grounded. |
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Heavenly Ascent Very useful against smaller enemies as they can be stunlocked in midair with the right combo after the initial launch. |
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Slip and Slide Back up for when you have no ATB charge for dodging with Focused Strike. |
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Synergy Abilities | |
United Refocus This ability gives both Tifa and Aerith an extra segment on the ATB gauge. With this build, Tifa can quickly fill all three charges and spam abilities that you need. |
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Divine Punishment Deals heavy damage and sets Tifa's Dolphin Flurry up the next time an enemy is staggered. |
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Relentless Rush / Cyclonic Kick Both Synergy Abilities are best reserved for when the target is staggered to maximize damage. |
Equipment | Materia |
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Kaiser Knuckles | |
Gold Coral Armlet | |
Weapon Skills | Concentration
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Accessory | Effect |
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Aureate Pinion | Increases speed by 10 |
Alternative Accessories | |
We'll switch to a physical build at mid game with Kaiser Knuckles and enhance it with several Complete Materia. Replacing the Sylph Gloves means sacrificing the ATB charge rate weapon skill in exchange for higher physical attack and an extra materia slot.
Instead of spells, your source of elemental damage will be the Enemy Skill materia and the abilities from Tifa's Folio. The default ability from this materia is a 3-in-1 mix of Aero, Bravery, and Faith, all for just one ATB charge.
Be sure to complete the necessary Combat Simulator battles from Chadley to obtain more Enemy Skills!
Synergy Skills | |
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Soaring Flurry This skill allows Tifa to be launched at a hovering target and engage in aerial combat. Use this to reach flying enemies or when attacking Jenova Emergent's weak spots. |
Heavenly Ascent Very useful against smaller enemies as they can be stunlocked in midair with the right combo after the initial launch. |
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Synergy Abilities | |
United Refocus This ability gives both Tifa and Aerith an extra segment on the ATB gauge. With this build, Tifa can quickly fill all three charges and spam abilities that you need. |
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Divine Punishment Deals heavy damage and sets Tifa's Dolphin Flurry up the next time an enemy is staggered. |
Equipment | Materia |
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Sylph Gloves | |
Hunter's Bangle | |
Weapon Skills | ATB Charge Rate Up
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Accessory | Effect |
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Aureate Pinion | Increases speed by 10 |
Alternative Accessories | |
This is a balanced build for Tifa during the early game where she can play as a physical stacker and a spellcaster. Options are limited in the first chapters so Tifa can't specialize in physical damage yet.
Fire and Ice Materia will cover you for the majority of the journey as most enemies along the way are weak to either Fire or Ice attacks. For those weak to Wind attacks, the Reverse Gale ability from Sylph Gloves will answer to them.
Tifa will gain ATB charges fast as the active character, allowing you to reach max chi level with two uses of Unbridled Strength early before spamming other abilities.
Make the ATB gauge fill up even faster with ATB Charge Rate Up weapon skill along with the Aureate Pinion accessory.
Synergy Skills | |
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Soaring Flurry This skill allows Tifa to be launched at a hovering target and engage in aerial combat. Use this to reach flying enemies or the Midgardsormr's head. |
Heavenly Ascent Very useful against smaller enemies as they can be stunlocked in midair with the right combo after the initial launch. |
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Synergy Abilities | |
United Refocus This ability gives both Tifa and Aerith an extra segment on the ATB gauge. With this build, Tifa can quickly fill all three charges and spam abilities that you need. |
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Avalanche Two-Step The Stagger buff from this ability is similar to Cloud and Tifa's. If you decided to bring Barret as the third party member, you can use both Synergy Abilities back-to-back to maximize the enemy's Staggered state. |
Equipment | Materia |
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Golden Collar
Weapon Lv. 8 |
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Celestial Bangle | |
Alternative Armor | |
Weapon Skills | Vengeance Gauge Charge Rate Up
Invigorating Vengeance
Opening ATB Bonus
Max HP +200
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Accessory | Effect |
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Gi Warrior's Charm | Increases the limit gauge fill rate by 10%. |
Alternative Accessories | |
Red XIII's best endgame build for Hard Mode focuses mainly on increasing his survivability so he can tank more hits for the Vengeance Gauge. This build works even if you're not actively controlling Red.
Start by casting Chilling Roar for the extra Vengeance Gauge buildup whenever Red is hit followed by Darkside to increase the damage of Sidewinder, Crescent Claw, and his other attack abilities.
The health Red loses due to Darkside's effect and tanking hits can be recovered using Cure, Siphon Fang, and his Lv1 Limit Break, Bloody Fang. You can also make use of the damage he received to empower Reaper Touch before you let Red heal.
Gi Warrior's Charm allows Red to frequently use any of his Limit Break depending on his needs. It can be Bloody Fang to recover HP and MP, Howling moon to instantly trigger a longer Vengeance Mode, or Wrath of the Land to deal devastating damage.
Synergy Skills | |
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Any | Wild Charge Lets Red XIII and an ally charge through attacks while closing gaps between their target. |
Iron Defense More of a protection for Red's allies, as he can quickly move to a safe spot and "pull" an ally from harm with this Synergy Skill while also bracing for other incoming attacks. |
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Synergy Abilities | |
Planetary Roar Increases both members' limit levels, giving Aerith access to Planet's Protection that adds a layer to Red's tanking capabilities. |
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Call of the Wild Extends the Stagger duration for Red's Vengeance Mode attacks. |
Equipment | Materia |
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Golden Collar
Weapon Lv. 5 |
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Garm Bangle |
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Weapon Skills | Opening ATB Bonus
Vengeance Gauge Charge Rate Up
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Accessory | Effect |
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Precision Defense Focus Materia Earrings | Allows use of the highest level of precision defense focus materia, rendering enemies' binding attacks ineffective against perfectly timed blocks. |
Alternative Accessories | |
This build for Red XIII can be followed during Chapter 11: The Long Shadow of Shinra onwards. Building up the Vengeance Gauge and having a reactive but speedy playstyle is still the priority for Red XIII.
Golden Collar provides a high attack damage for Red XIII. Garm Bangle is an easily accessible armor piece if you do not have access yet to equipment like the Valkyrian Bangle. When needed, Fire and Ice can be swapped out for any other element materia depending on the fight.
Synergy Skills | |
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Any | Wild Charge Allows Red XIII to damage and close the distance between enemies. It also guards against attacks, helping you build up the Vengeance gauge faster. |
Synergy Abilities | |
United Refocus Temporarily partitions both Red XIII's and Barret's ATB gauges into three segments, making it easier to save up on command usage. |
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Savage Assault Red XIII and Cloud pair up for a strong synergy attack. Raises Limit Levels. |
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Overfang Barret sends Red XIII flying at the enemy, doing big damage and raising their Limit Levels. |
Equipment | Materia |
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Renegade's Collar |
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Abyssal Bangle | |
Weapon Skills | ATB Charge Rate Up
Enduring Vengeance
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Accessory | Effect |
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Hi-Power Wristguards | Increases strength by 5%. Increases max HP by 250. |
This build for Red XIII can be followed during Chapter 7: Those Left Behind onwards. We focused on augmenting Red XIII's Vengeance gauge buildup by giving him defense-based materia such as Precision Defense Focus.
Renegade's Collar is the choice weapon for Red XIII since it provides him a high attack power stat and the ATB Charge Rate Up weapon skill. HP Absorption and Enemy Skill are paired to grant him HP whenever he uses the Enemy Skill ability.
Synergy Skills | |
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Wild Charge Allows Red XIII to damage and close the distance between enemies. It also guards against attacks, helping you build up the Vengeance gauge faster. |
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Synergy Abilities | |
United Refocus Temporarily partitions both Red XIII's and Barret's ATB gauges into three segments, making it easier to save up on command usage. |
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Overfang Barret sends Red XIII flying at the enemy, doing big damage and raising their Limit Levels. |
Equipment | Materia |
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Mythril Collar |
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Hunter's Bangle | |
Weapon Skills | Invigorating Vengeance
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Accessory | Effect |
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Hi-Power Wristguards | Increases strength by 5%. Increases max HP by 250. |
This is an early game build for Red XIII available before fighting Midgardsomr, the game's first open world boss in Chapter 2: A New Journey Begins.
Red XIII is exceptionally quick in battle, being able to cover lots of ground through both his dodges and attacks. Take advantage of Precision Defense Focus to make easier to time perfect blocks on enemies.
Synergy Skills | |
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Wild Charge Allows Red XIII to damage and close the distance between enemies. It also guards against attacks, helping you build up the Vengeance gauge faster. |
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Synergy Abilities | |
United Refocus Temporarily partitions both Red XIII's and Barret's ATB gauges into three segments, making it easier to save up on command usage. |
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Overfang Barret sends Red XIII flying at the enemy, doing big damage and raising their Limit Levels. |
Red XIII Best Builds and Weapons
Equipment | Materia |
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Battle Cry
Weapon Lv. 8 |
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Cetran Bracer |
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Alternative Armor | |
Weapon Skills | Opening ATB Bonus
ATB Charge Rate Up
Weapon Ability ATB Recovery
Massive Recharge |
Accessory | Effect |
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Whistlewind Scarf | Slightly fills the ATB gauge at the start of the battle. |
This is the best build for Barret in Hard Mode. The build revolves around spamming abilities and acting as a tank support for the team.
The Whistlewind Scarf and the First Strike materia will allow Barret to instantly use Turbulent Spirit to hasten his ATB charge rate, while ATB Assist and ATB Stagger will allow him and the rest of his team to build up materia faster.
HP Up, Vitality Up, and Spirit Up are slotted in for increased health and defense, paired with the Lifesaver and Steelskin abilities, this allows Barret to tank damage for his entire team.
Prayer, Reraise, and Healing are used for Barret to support his team, with a fast ATB charge rate, it's optimal to slot these Materia on him.
Synergy Skills | |
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Iron Defense Puts Barret and his partner in a defensive stance, reducing the damage taken. |
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Synergy Abilities | |
United Refocus Temporarily partitions Barret's and his partner's ATB gauges into three segments, allowing for faster ability use. |
Equipment | Materia |
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Calamitous Bazooka
Weapon Lv. 5 |
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Celestial Bangle |
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Alternative Armor | |
Weapon Skills | ・Massive Recharge
・Overcharge Stagger Siphon |
Accessory | Effect |
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Survival Vest | Increases Vitality by +10% |
This build for Barret can be used in Chapter 11: The Long Shadow of Shinra onwards.
Barret excels at being a support tank in the late game, having Prayer and other defensive materia to enhance the party's defenses. He can build up his ATB relatively quick through ATB Stagger, ATB Boost, and fast recharges of his Overcharge weapon ability.
Since Barret can take a lot of punishment, he can combo his ability Steelskin and Lifesaver with Provoke to redirect large amounts of damage for the party.
Synergy Skills | |
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Iron Defense Puts Barret and his partner in a defensive stance, reducing the damage taken. |
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Synergy Abilities | |
United Refocus Temporarily partitions Barret's and his partner's ATB gauges into three segments, making it easier to save up on command usage. |
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Avalanche Two-Step Will increase damage done to a staggered enemy and extend their stagger time. |
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Mayhem-Go-Round Fires two rotating lasers in all directions on the field. Best used when fighting groups and raises Limit Levels. |
Equipment | Materia |
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Gatling Gun | |
Abyssal Bangle |
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Weapon Skills | ATB Charge Rate Up
Max HP +200
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Accessory | Effect |
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Survival Vest | Increases Vitality by +10% |
This build for Barret can be used in Chapter 7: Those Left Behind onwards.
The Gatling Gun is the choice weapon for Barret since this gives him access to the weapon skill ATB Charge Rate Up. Paired with his rapid-firing attacks, he will be able to fill his ATB gauges quickly for more ability uses (especially Prayer which costs 2 ATB).
Elemental materia is useful for giving Barret's ranged attacks elemental properties. Exploiting elemental weakness increases damage dealt and stagger buildup!
Synergy Skills | |
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Iron Defense Puts Barret and his partner in a defensive stance, reducing the damage taken. |
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Synergy Abilities | |
United Refocus Temporarily partitions Barret's and his partner's ATB gauges into three segments, making it easier to save up on command usage. |
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Avalanche Two-Step Will increase damage done to a staggered enemy and extend their stagger time. |
Equipment | Materia |
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Hi-Caliber Rifle | |
Hunter's Bangle | |
Weapon Skills | Magic Attack Power +20
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Accessory | Effect |
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Bulletproof Vest Mk. II | Increases Vitality by +5%. Increases max HP by 250. |
This is a simple early game build for Barret available before fighting Midgardsomr, the game's first open world boss in Chapter 2: A New Journey Begins. This build should hold up to Junon in Chapter 4: Dawn of a New Era.
A good and reliable early build for Barret is building him like a support tank with healing abilities. With his Steelskin ability, he can serve as good crowd control by redirecting aggression from enemies and tanking hits.
Prayer is a good party heal that costs 2 ATB instead of MP. Thanks to Barret's ranged weapon, he can reliably build ATB from a distance. Should you wish to invest further into Prayer, you can increase AP gain for levelling it up through an AP Up materia.
Synergy Skills | |
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Iron Defense Puts Barret and a partner in a defensive stance, reducing the damage taken. |
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Synergy Abilities | |
United Refocus Temporarily partitions both Red XIII's and Barret's ATB gauges into three segments, making it easier to save up on command usage. |
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Overfang Barret sends Red XIII flying at the enemy, doing big damage and raising their Limit Levels. |
Barret Best Builds and Weapons
Equipment | Materia |
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Crescent Sickle
Weapon Lv. 8 |
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Cetran Bracer | |
Alternative Armor | |
Weapon Skills | ATB Charge Rate Up
Opening ATB Bonus
Synergy Damage Up
Limit Break Damage +10%
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Accessory | Effect |
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Corsair's Compass | Partitions ATB gauge into 3 segments for a short period after using 5 types of commands. |
Alternative Accessories | |
Now that you have a higher weapon level and access to most of the equipment in the game, you can focus on increasing Yuffie's Magic Attack stat to maximize her Ninjutsu and Banishment damage for her endgame build. This setup can also be used in Hard Mode.
Her playstyle will still be the same: cast Haste on Yuffie at the start of the battle, activate Doppelganger and match the enemy's weakness with Ninjutsu, then spam ATB commands to enhance Banishment for a devastating attack.
It would be better if you keep Yuffie as the active character to spam abilities and quickly max out Banishment, so just equip ATB Assist to provide your allies ATB charges as you fight.
Take note that ATB Assist's effect triggers by repeating the same ATB command twice, which you can efficiently do with Blindside, Windstorm, and Art of War. The ATB boost effect won't be triggered by Brumal Form.
We recommend getting the Corsair's Compass accessory for this build to easily access a 3-segment ATB gauge for Storm's Fury—Yuffie's ultimate ability unlocked through the Folio Skill tree.
Despite the description saying that it only works during United Refocus, partitioning the gauge by meeting Corsair's Compass' requirement also allows Yuffie to use Storm's Fury.
Below are examples of ability combos to trigger Corsair's Compass.
Sample Ability Combos for Corsair's Compass | |
---|---|
Combo 1 | Haste → Doppelganger → Ninjutsu → Shooting Star → Blindside Suggested follow-up: Storm's Fury → Banishment III |
Combo 2 | Art of War → Shooting Star → Windstorm → Blindside (spam until Banishment is maxed) → Banishment III |
Synergy Skills | |
---|---|
Any | Ninja Bazooka Alternative to Brumal Form when you don't have an ATB charge to spare. |
Shuriken Sync Instead of a normal throw, you can mark a target to gang up on with your shuriken before using your magic attacks. Using this with Tifa's Unfettered Fury makes the stagger gauge build up faster! |
|
Synergy Abilities | |
Any | United Refocus Allows Yuffie to use abilities more frequently and give access to Storm's Fury, especially if she doesn't have the Corsair's Compass. |
Cyclonic Kick / Halcyon Descent Extends the Stagger duration so Yuffie and her allies can maximize damage. Tifa can increase the multiplier even higher with Unbridled Strength techniques while Cloud can dish out heavy damage with his Prime Mode attacks. |
|
Hack and Slash / Maelstrom Strike Allows access to stronger Limit Breaks. Especially useful if Limit Level 3 is already unlocked. |
Equipment | Materia |
---|---|
Crystalline Cross
Weapon Lv. 7 |
|
Valkyrian Bangle | |
Alternative Armor | |
Weapon Skills | Lightning Damage Up
Wind Damage Up
Magic Attack Power +20
|
Accessory | Effect |
---|---|
Sorcerer's Earrings | Increases magic power by 10%. Increases max MP by 6. |
By late game, Yuffie can switch to a physical attack that can still deal decent magic damage with her Ninjutsu. Since Crystalline Cross provides higher Attack stat than Magic Attack, you can increase her magic damage through other sources.
First Strike materia allows Yuffie to use Doppelganger early in the fight, then quickly gain another ATB charge through attacks to change her Ninjutsu type to match the target's weakness.
Make sure to use Art of War twice while doing combos to increase the following combo, be it melee shuriken attacks or long-ranged Ninjutsu. Doing so will also trigger ATB Assist for your non-active allies to use.
With how fast Yuffie can expend ATB charges, don't forget to use Banishment III for a massive burst damage!
Synergy Skills | |
---|---|
Any | Ninja Bazooka Alternative to Brumal Form when you don't have an ATB charge to spare. |
Shuriken Sync Instead of a normal throw, you can mark a target to gang up on with your shuriken before using your magic attacks. Using this with Tifa's Unfettered Fury makes the stagger gauge build up faster! |
|
Synergy Abilities | |
Cyclonic Kick / Halcyon Descent Extends the Stagger duration so Yuffie and her allies can maximize damage. Tifa can increase the multiplier even higher with Unbridled Strength techniques while Cloud can dish out heavy damage with his Prime Mode attacks. |
Equipment | Materia |
---|---|
Savage Dagger | |
Oldebeast Bracelet | |
Weapon Skills | Precision Defense Regen
|
Accessory | Effect |
---|---|
Hi-Power Wristguards | Increases strength by 5%. Increases max HP by 250. |
This is the ideal starting build for Yuffie after she joins your team at the end of Chapter 6. You can immediately switch the 4-Point Shuriken with Savage Dagger, not only to master the weapon ability but also for the Magic stat boost.
Equip Hi-Power Wristguards to regain some of the Attack stat lost from the weapon change, as both stats are important to Yuffie due to her ability to change attack types at will.
Yuffie can also Pressure and Stagger enemies easily by exploiting their elemental weaknesses through her Ninjutsu, making ATB Stagger materia a good choice so she can follow up immediately Art of War and other attack abilities.
Synergy Skills | |
---|---|
Any | Ninja Bazooka Alternative to Brumal Form when you don't have an ATB charge to spare. |
Shuriken Sync Instead of a normal throw, you can mark a target to gang up on with your shuriken before using your magic attacks. |
|
Synergy Abilities | |
Cyclonic Kick After getting the buff from this ability, Tifa can increase the damage multiplier with her unique abilities before Yuffie attacks boosted through Art of War. |
Yuffie Best Builds and Weapons
Equipment | Materia |
---|---|
Gjallarhorn | |
Valkyrian Bangle | |
Alternative Armor | |
Weapon Skills | Opening ATB Bonus
Lucky Jockey
ATB Limit |
Accessory | Effect |
---|---|
Gotterdammerung | Completely fills the limit break gauge at the start of battle. Gradually fills the limit break gauge during battle. |
Alternative Accessory | |
This build is focused on spamming Cait Sith's Limit Break as much as possible by taking advantage of Gotterdamerung's effects at the start of battle and expending ATB to build the limit gauge faster.
First Strike and Skill Master Materia paired with the Opening ATB Bonus weapon skill should allow Cait to use Let's Ride at the start of battle and immediately fire off one Limit Break.
Continue building ATB while riding the moogle and use Limit Siphon to take the limit gauge charges from your allies, with the ATB Limit weapon skill, you should be able to fire off another Limit Break in no time.
While building your limit gauge, use Moogle Magic or Lightning and Wind spells to take advantage of enemy weaknesses.
Synergy Skills | |
---|---|
Any | All-Out Assault This synergy skill is perfect for Cait Sith as it is a free ability that is available anytime since all party members can be partners. |
Bodyguard Gives Cait Sith more survivability options by having another ally tank the damage for him. A tank-build Barret is the best partner for this skill. |
|
Magic Megaphone .This synergy skill allows Cait Sith to attack targets from a distance with the use of other party members. This is extremely useful as Cait Sith has a hard time reaching ranged targets. |
|
Synergy Abilities | |
Mayhem-Go-Round This is the best synergy ability for Cait Sith as this attack is ranged and covers a wide area. The ability allows Cait Sith and Barret to attack multiple enemies that may be out of reach. |
|
SOLDIER Moogle Class This ability is essential for this build as it increases the Limit Level for Cait Sith and Cloud. This allows Cait to use a higher-level limit break which revolves around the build. |
Equipment | Materia |
---|---|
Crystal Megaphone
Weapon Lv. 5 |
|
Valkyrian Bangle | |
Alternative Armor | |
Weapon Skills | Attack Damage +5%
Lucky Jockey
|
Accessory | Effect |
---|---|
Speed Demon Keychain | Slightly replenishes ATB gauge when using a weapon ability. |
Alternative Accessories | |
This build is focused on supporting other party members by spamming abilities through accumulating and spending ATB fast.
First Strike, ATB Boost, and ATB Stagger significantly help this build as it can allow you to summon Moogle early in the fight, ultimately allowing you to fill your ATB gauge faster through Moogle's flurry of attacks.
ATB Assist increases other party members' ATB when you repeat the same command 2 or more times. Since this build will allow you to fill your ATB gauge fast, we recommend spamming Roll o' the Dice or Fortune Telling to help your party members.
Synergy Skills | |
---|---|
Any | All-Out Assault This synergy skill is perfect for Cait Sith as it is a free ability that is available anytime since all party members can be partners. |
Synergy Abilities | |
Mayhem-Go-Round This is the best synergy ability for Cait Sith as this attack is ranged and covers a wide area. The ability allows Cait Sith and Barret to attack multiple enemies that may be out of reach. |
|
Mega Moogle Mash This ability is most effective against staggered foes. This ability extends the stagger time and gives an attack power boost to Aerith and Cait Sith. |
Cait Sith Best Builds and Weapons
Character Guides | |
---|---|
Characters Tier List | Best Builds |
Best Party Compositions | Best Abilities |
Best Builds for Each Character
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CHARACTER DESIGN: TETSUYA NOMURA/ROBERTO FERRARI
LOGO ILLUSTRATION: © 1997 YOSHITAKA AMANO
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this post this needs to be updated better. every single build is based off of beating the combat simulator instead of beating the enitre game