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The thing I wanna know is is applying maximum vulnerabilities really necessary? Would less be more efficient or easier to play with? So many guides are assuming that you need the maximum but I don't think this is the case. Just gotta wait for the theory crafters I guess for more data.
The Mono Physical Team rotation seems like a lot of busy work? You're always looking at Chen's C Skill and waiting for it to time out in order to get to Lifeng's C Skill in the turn order all while watching what the enemy is doing. There's too much SP downtime after the rotation is finished. I think it's better and more SP efficient to just 1 > 2 > 3 > Chen C Skill > Lifeng C Skill > Lifeng Ult > Endmin C Skill > Pog B Skill or Endmin Ult/B Skill > Pog C Skill and just repeat straight after.
this is a misconception lots of people have with Pog when putting him in a team with either Endmin or Da Pan. You're only putting him in the team to activate his combo skill and generate SP, not to use his breach.
What if i don't have pog
Hmm.. Putting Endmin or Da Pan on a team with Pogranichnik defeats the point of his Breach tbh. Their Crush will consume Vulnerability stacks so you'll have to reapply stacks again. Those who apply Knock Down or Lift serve as better team mates as those effects do not eat stacks. Example team I'd use: Lifeng (Susceptible, Knock Down, Link) Pog (Breach, SP) Chen (Lift, Vuln stacker) Ember (Knock Down, Semi-Sustain)