Fire Emblem Heroes (FEH)

Fallen Maria Builds and Best IVs

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This is a ranking page for the hero Maria - Ritual Sacrifice from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Maria.

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Maria - Ritual Sacrifice Icon Fallen Maria

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Fallen Maria Rating and Basic Information

FEH Fallen Maria Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Maria - Ritual Sacrifice: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill prevents foe's counterattacks, grants bonus stats, prevents effects that slow down unit's Special charges, and grants stat bonuses and a once-per-map Miracle to allies within 2 spaces.

Fallen Maria Skills at 5★


Might: 14  Range: 2
Foe cannot counterattack. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that inflict "Special cooldown charge-X" on unit during combat. Grants Atk/Spd/Def/Res+4 during combat and "if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP and after combat, restores 99 HP to unit" to allies within 2 spaces of unit (effect only triggers for player's team once per map and does not stack with non-Special effects that allow units to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers on an ally granted this effect, this effect will trigger too).

Range: 1
Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away.
If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)

Cooldown Count = 2
If an Assist skill is used, unit's Special cooldown does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Atk/Spd-6 and【Panic】on target and foes within 2 spaces of target after combat.

If unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently.

Calculates damage from staff like other weapons. Inflicts Spd-4 on foe during combat and unit deals damage = 15% of foe's attack. (If the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added.)

At start of even-numbered turns neutralizes any 【Penalty】 on allies within 2 spaces of unit and restores 20 HP to those units.
【Penalty】
All effects that last "on foe through next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Fallen Maria Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (15) HP Superbane ★★☆☆☆
Atk (11) Attack Bane ★★★★☆
Spd (15) Spd Boon ★★★★★
Def (3) Def Bane ★☆☆☆☆
Res (7) No Res IV ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Def

The best IVs for Fallen Maria are +Spd and -Def. Spd is a superboon and raises Maria's base Spd from 45 to 49. Her base Spd is among the highest in the game and will ensure that she is not vulnerable to follow-up attacks while maximizing her own chances of generating a follow-up attack.

Her Def is a clear dump stat and should be taken as a bane, as she will fall to one hit from any halfway-decent physical attacker.

+Spd for a +10 merge

We recommend a +Spd IV when merging Fallen Maria up to +10 to have her keep up with the metagame's fastest units.

Fallen Maria Best Builds

General Use / Budget Fallen Maria

HOT
Assist Skill IconNudge+
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Fallen Maria's base kit is arguably her optimal kit already. Even Recovery can be replaced with Odd Recovery if preferred.

Source Heroes for All Skills

Fallen Maria Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
177
HP
HP 37 37
Rank: 972/1184
Atk
Atk 44 44
Rank: 152/1184
Spd
Spd 45 45
Rank: 119/1184
Def
Def 16 16
Rank: 1099/1184
Res
Res 35 35
Rank: 195/1184

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 42 63 50 20 39 214
Lv.40 +10 42 49 50 20 39 200

HP Atk Spd Def Res Total
+HP
Lv.40 +10
44 48 49 20 39 200
+Atk
Lv.40 +10
41 51 49 20 39 200
+Spd
Lv.40 +10
41 48 53 20 39 201
+Def
Lv.40 +10
41 48 49 23 39 200
+Res
Lv.40 +10
41 48 49 20 42 200

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 37 58 45 16 35 191
5★ Lv.40 37 44 45 16 35 177

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 15 25 15 3 7 65

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
44 43 46 19 31 183
Fallen Maria Icon Fallen Maria
37 44 45 16 35 177
35 40 37 16 37 165
39 33 23 35 31 161
42 33 35 16 25 151
38 35 32 20 26 151

Note: Stats bonuses from skills are not taken into account.

Fallen Maria Roles, Strengths, and Weaknesses

Fallen Maria Roles

Maria - Ritual Sacrifice Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter Recovery ImageRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Fallen Maria is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Fallen Maria Strengths

Sacrifice Staff helps allies survive life-threatening combats!

Fallen Maria Attack - Fire Emblem Heroes

Sacrifice Staff is one of Fallen Maria's best highlights. It is a meta-defining staff that helps one nearby ally survive dangerous combats and fully recover all missing HP after, similar to the defensive half of Legendary Fae's Life Unending. She only needs to be within two spaces for this effect to trigger.

With her powerful staff, she stands out as the best candidate for teams with save tanks and omnitanks, and for units with Vantage as their kit's foundation.

Great Offensive Set

Fallen Maria can dish out strong attacks on her own with her decently-high offensive stats. She is the third healer to debut a new offensive Special Holy Panic that helps her boost her damage on trigger. She also has Atk/Spd Unity and Poetic Justice to add to her offenses.

Fallen Maria Weaknesses

Lacks Physical Bulk

Fallen Maria does not have enough bulk to survive physical combats. With her poor Def stat, she will quickly go down to any physical attacks she might encounter. You can expect enemies to target her first for this reason, as defeating her will also stop her from using Sacrifice Staff's effects.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Maria - Ritual Sacrifice Only Appears as a 5 Star Hero!

Maria - Ritual Sacrifice only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Maria - Ritual Sacrifice if a 4 Star version is released!

Unlock Potential Tier List

Fallen Maria - List of Skills

Weapons

Skill Name Might Range Effect Learned At
10 2 Restricted to units that use a Staff. 5★
14 2 Foe cannot counterattack. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that inflict "Special cooldown charge-X" on unit during combat. Grants Atk/Spd/Def/Res+4 during combat and "if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP and after combat, restores 99 HP to unit" to allies within 2 spaces of unit (effect only triggers for player's team once per map and does not stack with non-Special effects that allow units to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers on an ally granted this effect, this effect will trigger too). 5★

Assists

Skill Name Range Effect Learned At
1 Restores 5 HP. 5★
1 Restores 7 HP each to target and this unit. 5★
1 Restores 8 HP to target ally and pushes target ally 1 space away.
If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
5★
1 Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away.
If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
5★

Specials

Skill Name Effect Learned At
(Cooldown Count = 5) If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. 5★
(Cooldown Count = 1) When healing an ally with a staff, restores an additional 10 HP to target ally. 5★
(Cooldown Count = 2) If an Assist skill is used, unit's Special cooldown does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Atk/Spd-6 and【Panic】on target and foes within 2 spaces of target after combat. 5★

Passives

Skill Name Effect Learned At
If unit is adjacent to an ally, grants Atk/Spd+3 during combat. 5★
If unit is adjacent to an ally, grants Atk/Spd+4 during combat. 5★
If unit is adjacent to an ally, grants Atk/Spd+5 during combat. 5★
If unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently. 5★
If unit has 100% HP at the start of combat, damage from their staff will be calculated the same as other weapons. 5★
If unit has ≥ 50% HP at the start of combat, damage from their staff will be calculated the same as other weapons. 5★
Damage from unit’s staff will be calculated the same as other weapons. 5★
Calculates damage from staff like other weapons. Inflicts Spd-4 on foe during combat and unit deals damage = 15% of foe's attack. (If the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added.) 5★
At start of even-numbered turns neutralizes any 【Penalty】 on allies within 2 spaces of unit and restores 5 HP to those units.
【Penalty】
All effects that last "on foe through next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of even-numbered turns neutralizes any 【Penalty】 on allies within 2 spaces of unit and restores 10 HP to those units.
【Penalty】
All effects that last "on foe through next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of even-numbered turns neutralizes any 【Penalty】 on allies within 2 spaces of unit and restores 20 HP to those units.
【Penalty】
All effects that last "on foe through next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★

Fallen Maria as a Source Hero

Fallen Maria Avatar

Value of Skills ★★★★★

Fallen Maria has Nudge+, Holy Panic, Atk/Spd Unity, Poetic Justice, and Even Recovery 3 as good inheritance options.

It is possible to get most of these skills in one go as most of the skills are readily available to get from the normal summoning pool. You can get Atk/Spd Bond 3 from Kent and Wrathful Staff 3 from Brave Veronica.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Fallen Maria?

Top tier hero. Must summon. 64
Votes
Summon if you need his/her hero archetype. 7
Votes
Summon if you like this hero. 1
Votes
Summon for his/her Skill Inheritance options. 1
Votes
Pass on this hero. 3
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Fallen Maria / Illustrations / Voice Actor / Quotes

How to Get Fallen Maria

Obtain Through Regular Summon

Fallen Maria is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Wendee Lee
Illustrator Mayo
Appears In

Illustration

FEH: Related Guides

Legendary Heroes - Elincia: Undaunted Queen

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Comment

2 Anonymous@Game8over 1 year

Yes, we agree. It was an oversight on our part to not promote her on our previous tier list update. She will be promoted on the next tier list update once we've finalized tiers for the new Engage heroes (and Eitr).

1 Anonymousover 1 year

This hero should 100% be 9.5 instead of 9

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