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This is a ranking page for the hero Framme - Spring Fangirl from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Spring Framme.
List of Contents
Special Heroes - A Place to Rest Featured Heroes | |||
---|---|---|---|
Spring Chloé [9.5/10] |
Spring Sylvain [9.0/10] |
Spring Mirabilis [9.0/10] |
Spring Framme [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus stats and damage reduction based on Framme's HP to herself and nearby allies, heals 7 HP to unit and nearby allies at start of each turn, grants bonus stats, a Tempo effect, and damage reduction on first attack to unit during combat. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+4 and "reduces damage from foe's attacks by X%" (if unit's HP = 100% at start of combat, X = unit's HP value at start of combat; if not, X = 50% of unit's HP value at start of combat; max 60; excluding area-of-effect Specials) to allies within 2 spaces of unit during their combat, and also, if the damage reduction effect of this skill is triggered, deals 1 damage to unit after combat (deals 1 damage even if damage reduction effect is neutralized). At start of turn, if unit is within 2 spaces of an ally, restores 7 HP to unit and allies within 2 spaces of unit. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+Y to unit (Y = number of allies within 3 spaces of unit × 3, + 5; max 14; if unit is within 3 spaces of a dragon ally, Y = 14), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces damage from foe's first attack by Z% during combat (Z = unit's HP at start of combat; max 60; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
Cooldown Count = 4 Boosts Atk by 50%. |
Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to foe or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 5 (max 50%). If unit's HP ≤ 75% and unit's attack can trigger unit's Special, deals +5 damage when Special triggers. If foe's attack triggers unit's Special, unit's next attack deals +5 damage (resets at end of combat). |
At start of turn, if unit's Special cooldown is at its maximum value, grants Special cooldown count-1 to unit. At start of turn, if any infantry ally's Special cooldown count is at its maximum value and that ally's max HP < unit's max HP, grants Special cooldown count-1 to that ally. (Stacks with similar skills.) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) | ★★★★★ | |
Atk (11) | ★★★★☆ | |
Spd (11) | ★★★★★ | |
Def (8) | ★★★☆☆ | |
Res (7) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Spring Framme are +Spd and -Res. Boosting Spd helps her keep up with the fastest metagame units and prevents them from creating a follow-up attack through a Spd check.
We cannot take HP as a bane because of Hippity-Hop Axe's effects, thus, we take Res as a bane as Framme will be more likely to face physical melee foes in combat.
We recommend +Spd when merging Spring Framme up to +10 to ensure she isn't outsped by her foes.
HOT | |
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:
-
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:
-
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This build utilizes Finish and Bulwark to improve combat potential and add to Framme's healing, keeping her at a high HP amount after every combat. Time's Pulse 4 charges up Vital Astra for every combat.
:
Moonbow
:
-
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Spurn 4
:
-
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Spring Framme's base kit already functions well as an Omnitank unit with good support.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
193 | ||
HP |
45 |
Rank: 107/1184 |
Atk |
41 |
Rank: 343/1184 |
Spd |
46 |
Rank: 62/1184 |
Def |
30 |
Rank: 501/1184 |
Res |
31 |
Rank: 337/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 55 | 62 | 51 | 34 | 35 | 237 | Lv.40 +10 | 50 | 46 | 51 | 34 | 35 | 216 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 52 | 45 | 50 | 34 | 35 | 216 |
+Atk Lv.40 +10 | 49 | 49 | 50 | 34 | 35 | 217 |
+Spd Lv.40 +10 | 49 | 45 | 53 | 34 | 35 | 216 |
+Def Lv.40 +10 | 49 | 45 | 50 | 37 | 35 | 216 |
+Res Lv.40 +10 | 49 | 45 | 50 | 34 | 38 | 216 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 50 | 57 | 46 | 30 | 31 | 214 |
5★ Lv.40 | 45 | 41 | 46 | 30 | 31 | 193 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 24 | 27 | 11 | 8 | 7 | 77 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
Spring Framme
|
45 | 41 | 46 | 30 | 31 | 193 |
40 | 44 | 47 | 35 | 27 | 193 | |
42 | 42 | 43 | 34 | 26 | 187 | |
40 | 39 | 42 | 33 | 28 | 182 | |
40 | 40 | 35 | 36 | 25 | 176 | |
41 | 39 | 41 | 30 | 25 | 176 | |
47 | 36 | 40 | 30 | 23 | 176 | |
48 | 43 | 41 | 25 | 18 | 175 | |
42 | 35 | 36 | 33 | 27 | 173 | |
40 | 39 | 36 | 28 | 30 | 173 | |
47 | 37 | 36 | 30 | 22 | 172 | |
40 | 35 | 40 | 32 | 25 | 172 | |
41 | 39 | 30 | 37 | 21 | 168 | |
43 | 37 | 37 | 28 | 23 | 168 |
Note: Stats bonuses from skills are not taken into account.
Spring Framme is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Spring Framme's exclusive weapon Hippity-Hop Axe has multiple effects that aid both herself and her allies in combat.
To start, this weapon provides Atk/Spd/Def/Res+4 and percentage damage reduction to nearby allies during their combat. The damage reduction amount is based on Spring Framme's HP; if Framme is at full HP, the percentage is equal to Framme's HP value, and if Framme is below full HP, the percentage is equal to half of Framme's HP value.
This effect can be improved by equipping HP boosting skills, such as Framme's Firestorm Boost 3, to increase the damage reduction amount. Additionally, if the damage reduction effect triggered, Hippity-Hop Axe deals 1 damage to Framme after combat, ensuring that the maximum effect only happens once.
Hippity-Hop Axe also heals Framme and her nearby allies 7 HP at the start of each turn, further adding to her supportive arsenal.
In Framme's own combat, Hippity-Hop Axe grants Atk/Spd/Def/Res bonuses based on the number of allies within 3 spaces, a Tempo effect, and a damage reduction effect on her foe's first attack based on her HP value at the start of combat.
Spring Framme's effectiveness for both combat and support is variable based on her HP amount. Effects that reduce her HP, whether it's combat or it's external sources like splash damage or terrain, can heavily impact Framme's ability to provide adequate support or hold herself in battle.
For example, stepping on a Bolt Trap in Aether Raids will greatly reduce Framme's effectiveness.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Framme - Spring Fangirl only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Framme - Spring Fangirl if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+4 and "reduces damage from foe's attacks by X%" (if unit's HP = 100% at start of combat, X = unit's HP value at start of combat; if not, X = 50% of unit's HP value at start of combat; max 60; excluding area-of-effect Specials) to allies within 2 spaces of unit during their combat, and also, if the damage reduction effect of this skill is triggered, deals 1 damage to unit after combat (deals 1 damage even if damage reduction effect is neutralized). At start of turn, if unit is within 2 spaces of an ally, restores 7 HP to unit and allies within 2 spaces of unit. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+Y to unit (Y = number of allies within 3 spaces of unit × 3, + 5; max 14; if unit is within 3 spaces of a dragon ally, Y = 14), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces damage from foe's first attack by Z% during combat (Z = unit's HP at start of combat; max 60; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
(Cooldown Count = 4) Boosts Atk by 50%. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +2 during combat. | 5★ | |
If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +4 during combat. | 5★ | |
If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +6 during combat. | 5★ | |
Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 5★ | |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 2 (max 20%). If unit's HP ≤ 25% and unit's attack triggers Special, deals +5 damage when Special triggers. | 5★ | |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 3 (max 30%). If unit's HP ≤ 50% and unit's attack triggers Special, deals +5 damage when Special triggers. | 5★ | |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). If unit's HP ≤ 75% and unit's attack triggers Special, deals +5 damage when Special triggers. | 5★ | |
Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to foe or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 5 (max 50%). If unit's HP ≤ 75% and unit's attack can trigger unit's Special, deals +5 damage when Special triggers. If foe's attack triggers unit's Special, unit's next attack deals +5 damage (resets at end of combat). | 5★ | |
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit's HP-5. (Stacks with similar skills.) | 5★ | |
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit's HP-3. (Stacks with similar skills.) | 5★ | |
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit's HP. (Stacks with similar skills.) | 5★ | |
At start of turn, if unit's Special cooldown is at its maximum value, grants Special cooldown count-1 to unit. At start of turn, if any infantry ally's Special cooldown count is at its maximum value and that ally's max HP < unit's max HP, grants Special cooldown count-1 to that ally. (Stacks with similar skills.) | 5★ |
Value of Skills | ★★★★★ |
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Spring Framme has Firestorm Boost 3, Spurn 4, and Infantry Pulse 4 as inheritance options.
Firestorm Boost 3 is unique to Spring Framme as of the time of her release.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Spring Framme is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Lisa Reimold |
---|---|
Illustrator | Fuzichoco |
Appears In |
Heroes from Special Heroes - A Place to Rest | |||
---|---|---|---|
Spring Chloé [9.5/10] |
Spring Sylvain [9.0/10] |
Spring Mirabilis [9.0/10] |
Spring Framme [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Spring Framme Builds and Best IVs
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