Fire Emblem Heroes (FEH)

Spring Framme Builds and Best IVs

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This is a ranking page for the hero Framme - Spring Fangirl from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Spring Framme.

Spring Framme Rating and Basic Information

FEH Spring Framme Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Framme - Spring Fangirl: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants bonus stats and damage reduction based on Framme's HP to herself and nearby allies, heals 7 HP to unit and nearby allies at start of each turn, grants bonus stats, a Tempo effect, and damage reduction on first attack to unit during combat.

Spring Framme Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+4 and "reduces damage from foe's attacks by X%" (if unit's HP = 100% at start of combat, X = unit's HP value at start of combat; if not, X = 50% of unit's HP value at start of combat; max 60; excluding area-of-effect Specials) to allies within 2 spaces of unit during their combat, and also, if the damage reduction effect of this skill is triggered, deals 1 damage to unit after combat (deals 1 damage even if damage reduction effect is neutralized). At start of turn, if unit is within 2 spaces of an ally, restores 7 HP to unit and allies within 2 spaces of unit. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+Y to unit (Y = number of allies within 3 spaces of unit × 3, + 5; max 14; if unit is within 3 spaces of a dragon ally, Y = 14), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces damage from foe's first attack by Z% during combat (Z = unit's HP at start of combat; max 60; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

Cooldown Count = 4
Boosts Atk by 50%.

Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to foe or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 5 (max 50%). If unit's HP ≤ 75% and unit's attack can trigger unit's Special, deals +5 damage when Special triggers. If foe's attack triggers unit's Special, unit's next attack deals +5 damage (resets at end of combat).

At start of turn, if unit's Special cooldown is at its maximum value, grants Special cooldown count-1 to unit. At start of turn, if any infantry ally's Special cooldown count is at its maximum value and that ally's max HP < unit's max HP, grants Special cooldown count-1 to that ally. (Stacks with similar skills.)

Spring Framme Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) Normal HP ★★★★★
Atk (11) Attack Boon ★★★★☆
Spd (11) No Spd IV ★★★★★
Def (8) Def Bane ★★★☆☆
Res (7) No Res IV ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Spring Framme are +Spd and -Res. Boosting Spd helps her keep up with the fastest metagame units and prevents them from creating a follow-up attack through a Spd check.

We cannot take HP as a bane because of Hippity-Hop Axe's effects, thus, we take Res as a bane as Framme will be more likely to face physical melee foes in combat.

+Spd for a +10 merge

We recommend +Spd when merging Spring Framme up to +10 to ensure she isn't outsped by her foes.

Spring Framme Best Builds

Omnitank Spring Framme

HOT
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build utilizes Finish and Bulwark to improve combat potential and add to Framme's healing, keeping her at a high HP amount after every combat. Time's Pulse 4 charges up Vital Astra for every combat.

General Use / Budget Spring Framme

Special Skill IconMoonbow
Emblem Icon: -
Passive Skill BSpurn 4
Attuned Skill Icon: -

How to Use, Explanation

Spring Framme's base kit already functions well as an Omnitank unit with good support.

Source Heroes for All Skills

Spring Framme Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
193
HP
HP 45 45
Rank: 98/1089
Atk
Atk 41 41
Rank: 254/1089
Spd
Spd 46 46
Rank: 26/1089
Def
Def 30 30
Rank: 445/1089
Res
Res 31 31
Rank: 297/1089

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 55 62 51 34 35 237
Lv.40 +10 50 46 51 34 35 216

HP Atk Spd Def Res Total
+HP
Lv.40 +10
52 45 50 34 35 216
+Atk
Lv.40 +10
49 49 50 34 35 217
+Spd
Lv.40 +10
49 45 53 34 35 216
+Def
Lv.40 +10
49 45 50 37 35 216
+Res
Lv.40 +10
49 45 50 34 38 216

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 50 57 46 30 31 214
5★ Lv.40 45 41 46 30 31 193

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 24 27 11 8 7 77

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Spring Framme Icon Spring Framme
45 41 46 30 31 193
42 42 43 34 26 187
40 39 42 33 28 182
41 39 41 30 25 176
40 40 35 36 25 176
47 36 40 30 23 176
48 43 41 25 18 175
40 39 36 28 30 173
42 35 36 33 27 173
47 37 36 30 22 172
40 35 40 32 25 172
43 37 37 28 23 168
41 39 30 37 21 168

Note: Stats bonuses from skills are not taken into account.

Spring Framme Roles, Strengths, and Weaknesses

Spring Framme Roles

Framme - Spring Fangirl Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Spring Framme is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Spring Framme Strengths

Hippity-Hop Axe has good offenses and gives support

Spring Framme Attack Fire Emblem Heroes FEH

Spring Framme's exclusive weapon Hippity-Hop Axe has multiple effects that aid both herself and her allies in combat.

To start, this weapon provides Atk/Spd/Def/Res+4 and percentage damage reduction to nearby allies during their combat. The damage reduction amount is based on Spring Framme's HP; if Framme is at full HP, the percentage is equal to Framme's HP value, and if Framme is below full HP, the percentage is equal to half of Framme's HP value.

This effect can be improved by equipping HP boosting skills, such as Framme's Firestorm Boost 3, to increase the damage reduction amount. Additionally, if the damage reduction effect triggered, Hippity-Hop Axe deals 1 damage to Framme after combat, ensuring that the maximum effect only happens once.

Hippity-Hop Axe also heals Framme and her nearby allies 7 HP at the start of each turn, further adding to her supportive arsenal.

In Framme's own combat, Hippity-Hop Axe grants Atk/Spd/Def/Res bonuses based on the number of allies within 3 spaces, a Tempo effect, and a damage reduction effect on her foe's first attack based on her HP value at the start of combat.

Spring Framme Weaknesses

Reliance on HP value

Spring Framme's effectiveness for both combat and support is variable based on her HP amount. Effects that reduce her HP, whether it's combat or it's external sources like splash damage or terrain, can heavily impact Framme's ability to provide adequate support or hold herself in battle.

For example, stepping on a Bolt Trap in Aether Raids will greatly reduce Framme's effectiveness.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Framme - Spring Fangirl Only Appears as a 5 Star Hero!

Framme - Spring Fangirl only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Framme - Spring Fangirl if a 4 Star version is released!

Unlock Potential Tier List

Spring Framme - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+4 and "reduces damage from foe's attacks by X%" (if unit's HP = 100% at start of combat, X = unit's HP value at start of combat; if not, X = 50% of unit's HP value at start of combat; max 60; excluding area-of-effect Specials) to allies within 2 spaces of unit during their combat, and also, if the damage reduction effect of this skill is triggered, deals 1 damage to unit after combat (deals 1 damage even if damage reduction effect is neutralized). At start of turn, if unit is within 2 spaces of an ally, restores 7 HP to unit and allies within 2 spaces of unit. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+Y to unit (Y = number of allies within 3 spaces of unit × 3, + 5; max 14; if unit is within 3 spaces of a dragon ally, Y = 14), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces damage from foe's first attack by Z% during combat (Z = unit's HP at start of combat; max 60; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 5★
(Cooldown Count = 4) Boosts Atk by 50%. 5★

Passives

Skill Name Effect Learned At
If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +2 during combat. 5★
If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +4 during combat. 5★
If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd +6 during combat. 5★
Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 5★
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 2 (max 20%). If unit's HP ≤ 25% and unit's attack triggers Special, deals +5 damage when Special triggers. 5★
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 3 (max 30%). If unit's HP ≤ 50% and unit's attack triggers Special, deals +5 damage when Special triggers. 5★
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). If unit's HP ≤ 75% and unit's attack triggers Special, deals +5 damage when Special triggers. 5★
Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to foe or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 5 (max 50%). If unit's HP ≤ 75% and unit's attack can trigger unit's Special, deals +5 damage when Special triggers. If foe's attack triggers unit's Special, unit's next attack deals +5 damage (resets at end of combat). 5★
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit's HP-5. (Stacks with similar skills.) 5★
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit's HP-3. (Stacks with similar skills.) 5★
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit's HP. (Stacks with similar skills.) 5★
At start of turn, if unit's Special cooldown is at its maximum value, grants Special cooldown count-1 to unit. At start of turn, if any infantry ally's Special cooldown count is at its maximum value and that ally's max HP < unit's max HP, grants Special cooldown count-1 to that ally. (Stacks with similar skills.) 5★

Spring Framme as a Source Hero

Spring Framme Avatar

Value of Skills ★★★★★

Spring Framme has Firestorm Boost 3, Spurn 4, and Infantry Pulse 4 as inheritance options.

Firestorm Boost 3 is unique to Spring Framme as of the time of her release.

List of Source Heroes The Best Fodder Units

Community Feedback

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Top tier hero. Must summon. 1
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Summon if you need his/her hero archetype. 0
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Summon if you like this hero. 11
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Summon for his/her Skill Inheritance options. 1
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Pass on this hero. 1
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How to Get Spring Framme / Illustrations / Voice Actor / Quotes

How to Get Spring Framme

Obtained through a Special Summoning Event!

Spring Framme is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Lisa Reimold
Illustrator Fuzichoco
Appears In

Illustration

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