Fire Emblem Heroes (FEH)

Aided Dagr Builds and Best IVs

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FEH Aided Dagr Banner

This is a ranking page for the hero Dagr - Sunny Bloom from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Aided Dagr.

Heroes With the Same Name
Dagr - Sunny Bloom Icon Aided Dagr

New Heroes - New Heroes: Aided Dagr & Rearmed Marianne Featured Heroes
Rearmed Marianne IconRearmed Marianne
[9.5/10]
Aided Dagr IconAided Dagr
[9.5/10]
Dorothea IconDorothea
[8.5/10]
Ashe IconAshe
[9.0/10]

Aided Dagr Rating and Basic Information

FEH Aided Dagr Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Dagr - Sunny Bloom: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants visible bonus stats and a Null Follow-Up effect to unit and allies, grants bonus stats, true damage, and true damage reduction to unit, neutralizes unit's penalties, and neutralizes Guard effects.
・Exclusive B skill grants Pathfinder to unit and to one ally, inflicts stat debuffs and an in-combat Panic effect onto foe, and grants unit 50% damage reduction piercing and 7 HP post-combat healing.

Aided Dagr Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
At start of turn, if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd+6 and 【Null Follow-Up】 to unit and allies within 3 rows or 3 columns centered on unit for 1 turn.
If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 rows or 3 columns centered on unit × 3 (max 14), neutralizes unit's penalties, neutralizes effects that inflict "Special cooldown charge -X" on unit, unit deals +X damage, and reduces damage from foe's first attack by 50% of X during combat (X = highest total bonuses among unit and allies within 3 rows or 3 columns centered on unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when foe's attack triggers foe's Special, reduces Special damage by 50% of X (excluding area-of-effect Specials).

Range: 1
Target ally moves to opposite side of unit.
If unit uses an Assist skill on the current turn, enables 【Canto (1)】.

If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials).
If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials).

Effect: 【Pathfinder】
At start of turn, if unit is on a team with only 1 support partner, grants 【Pathfinder】 to support partner for 1 turn.
At start of turn, if unit is not on a team with support partner and if there is only 1 ally who has the highest Def, grants 【Pathfinder】 to that ally for 1 turn.
At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Def = 5 + current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has a +7 bonus to Atk, inflicts Atk-19, for a net penalty of Atk-12), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.

If foe within 4 spaces of this unit triggers Canto, inflicts 【Canto Control】 on that foe.
Prevents "after start-of-turn skills trigger, action ends immediately" status effects from being inflicted on unit and allies within 3 spaces of unit.
For unit and allies within 3 spaces of unit, neutralizes effects that would end their action as a result of foe's skills or the "after start-of-turn skills trigger, action ends immediately" status (does not neutralize effects from Aether Raid structures or the special slot).

Aided Dagr Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★☆☆
Atk (13) Attack Bane ★★★★☆
Spd (9) Spd Boon ★★★★★
Def (12) No Def IV ★★★☆☆
Res (9) Res Bane ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / Res

The best IVs for Aided Dagr are +Spd and -Res. Aided Dagr's base 48 Spd, raised to 52 with a superboon, is among the highest in the entire game. With her built-in Null Follow-Up effect, Aided Dagr can maximize her high Spd stat to generate follow-up attacks and prevent her foe's own follow-up attacks.

Aided Dagr's Res stat is her least important stat and can be safely taken as a bane as it won't impact any of her matchups.

+Spd for a +10 merge

We recommend a +Spd IV when merging Aided Dagr up to +10 to ensure she maintains her Spd advantage against her foes.

Aided Dagr Best Builds

Godsword Aided Dagr

HOT
Attuned Skill Icon: -

How to Use, Explanation

This is a standard Godsword build utilizing Dagr's high Spd to reliably trigger Godlike Reflexes.

General Use / Budget Aided Dagr

Special Skill IconGlimmer
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Aided Dagr's base kit is already good enough to function as a high Spd offensive unit. An offensive build is better for Dagr to maximize her Pathfinder support; however, a Godsword build is also viable.

Source Heroes for All Skills

Aided Dagr Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
204
HP
HP 41 41
Rank: 342/1171
Atk
Atk 46 46
Rank: 45/1171
Spd
Spd 48 48
Rank: 1/1171
Def
Def 38 38
Rank: 128/1171
Res
Res 31 31
Rank: 337/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 67 52 43 35 243
Lv.40 +10 46 51 52 43 35 227

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 50 52 42 35 227
+Atk
Lv.40 +10
45 53 52 42 35 227
+Spd
Lv.40 +10
45 50 56 42 35 228
+Def
Lv.40 +10
45 50 52 45 35 227
+Res
Lv.40 +10
45 50 52 42 38 227

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 62 48 38 31 220
5★ Lv.40 41 46 48 38 31 204

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 29 9 12 9 78

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Aided Dagr Icon Aided Dagr
41 46 48 38 31 204
40 47 48 35 29 199
46 44 47 36 24 197
42 43 47 37 24 193
40 46 45 35 27 193
40 44 45 34 30 193
41 45 47 33 27 193
41 43 46 31 32 193
40 43 46 43 21 193
42 43 47 35 25 192
41 41 45 29 32 188
43 43 46 28 28 188
40 44 47 32 25 188
40 46 46 31 25 188
40 43 46 32 26 187
40 44 45 33 25 187
42 44 46 34 21 187
40 41 45 29 32 187
43 43 43 33 25 187
40 40 43 34 25 182
40 43 41 36 22 182
43 37 42 32 28 182
40 41 40 35 26 182
40 39 43 32 28 182
41 41 43 32 25 182
44 38 41 36 22 181
41 40 41 36 23 181
40 36 43 30 28 177
43 37 42 30 24 176
43 39 41 30 23 176
40 37 40 30 25 172
40 35 40 23 34 172
41 36 37 32 26 172
41 36 40 30 25 172
41 35 42 31 23 172
42 33 41 29 23 168
40 34 40 33 21 168

Note: Stats bonuses from skills are not taken into account.

Aided Dagr Roles, Strengths, and Weaknesses

Aided Dagr Roles

Dagr - Sunny Bloom Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement AssistImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Aided Dagr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Aided Dagr Strengths

Veðrfölnir's Edge grants Null Follow-Up, Null Guard, and neutralizes penalties

Aided Dagr Attack

Aided Dagr's Veðrfölnir's Edge grants her and all allies within 3 rows or 3 columns a visible Atk/Spd+6 bonus and 【Null Follow-Up】 at the start of each turn.

In combat, Veðrfölnir's Edge grants Aided Dagr up to Atk/Spd/Def/Res+14 based on ally proximity, neutralizes penalties on Dagr, a Null Guard effect, bonus true damage and true damage reduction on first attack based on highest total bonuses among Dagr or nearby allies, and 50% damage reduction piercing effect whenever her foe triggers an offensive Special.

While these effects are all helpful, they are all effects already found on most modern units. Still, having multiple effects tied to one weapon skill allows Aided Dagr to excel in her role as a speedy Sword infantry unit.

Veðrfölnir's Wing grants Pathfinder to Dagr and an ally

Aided Dagr's exclusive Veðrfölnir's Wing has built-in 【Pathfinder】 and grants the 【Pathfinder】 status to either her support partner or the ally with the highest Def at the start of each turn.

In combat, Veðrfölnir's Wing inflicts an Atk/Spd/Def penalty on her foe based on her foe's visible stat bonuses, applies a 50% damage reduction piercing effect to Dagr's attacks, and grants Dagr 7 HP post-combat healing.

This skill improves both mobility and combat performance at once and can set up battle conditions that not many other skills could.

Aided Dagr Weaknesses

Saturation

Aided Dagr is yet another speedy Sword Infantry unit in a game filled with top tier heroes of a similar archetype.

What sets apart Aided Dagr is Veðrfölnir's Wing's 【Pathfinder】 effects, giving Dagr a niche that can encourage her use over other Sword Infantry units.

She will need 【Pathfinder】 to consider using her above other Sword Infantry units, notably Brave Felix who is miles ahead of the other Sword Infantry units in the game.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Dagr - Sunny Bloom Only Appears as a 5 Star Hero!

Dagr - Sunny Bloom only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Dagr - Sunny Bloom if a 4 Star version is released!

Unlock Potential Tier List

Aided Dagr - List of Skills

Weapons

Skill Name Might Range Effect Learned At
16 1 Accelerates Special trigger (cooldown count-1).
At start of turn, if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd+6 and 【Null Follow-Up】 to unit and allies within 3 rows or 3 columns centered on unit for 1 turn.
If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 rows or 3 columns centered on unit × 3 (max 14), neutralizes unit's penalties, neutralizes effects that inflict "Special cooldown charge -X" on unit, unit deals +X damage, and reduces damage from foe's first attack by 50% of X during combat (X = highest total bonuses among unit and allies within 3 rows or 3 columns centered on unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when foe's attack triggers foe's Special, reduces Special damage by 50% of X (excluding area-of-effect Specials).
5★

Assists

Skill Name Range Effect Learned At
1 Moves adjacent ally to opposite side of unit. 5★
1 Target ally moves to opposite side of unit.
If unit uses an Assist skill on the current turn, enables 【Canto (1)】.
5★

Specials

This Hero has no Special skills that can be learned.

Passives

Skill Name Effect Learned At
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) 5★
If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials).
If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials).
5★
Effect: 【Pathfinder】
At start of turn, if unit is on a team with only 1 support partner, grants 【Pathfinder】 to support partner for 1 turn.
At start of turn, if unit is not on a team with support partner and if there is only 1 ally who has the highest Def, grants 【Pathfinder】 to that ally for 1 turn.
At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Def = 5 + current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has a +7 bonus to Atk, inflicts Atk-19, for a net penalty of Atk-12), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.
5★
If foe within 2 spaces of unit triggers Canto, inflicts 【Canto Control】 on that foe.
【Canto Control】
Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers.
5★
If foe within 3 spaces of unit triggers Canto, inflicts 【Canto Control】 on that foe.
【Canto Control】
Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers.
5★
If foe within 4 spaces of unit triggers Canto, inflicts 【Canto Control】 on that foe.
【Canto Control】
Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers.
5★
If foe within 4 spaces of this unit triggers Canto, inflicts 【Canto Control】 on that foe.
Prevents "after start-of-turn skills trigger, action ends immediately" status effects from being inflicted on unit and allies within 3 spaces of unit.
For unit and allies within 3 spaces of unit, neutralizes effects that would end their action as a result of foe's skills or the "after start-of-turn skills trigger, action ends immediately" status (does not neutralize effects from Aether Raid structures or the special slot).
5★

Aided Dagr as a Source Hero

Aided Dagr Avatar

Value of Skills ★★★★★

Aided Dagr has Reposition Gait, Atk/Spd Excel, and Firm Canto Curb as inheritance options.

Reposition Gait is a new premium skill that grants mobility in Arena without sacrificing score, and is the best skill released on Aided Dagr's debut banner. Ensure you inherit it from her when using Dagr as inheritance fodder.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Aided Dagr?

Top tier hero. Must summon. 9
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 0
Votes
Summon for his/her Skill Inheritance options. 5
Votes
Pass on this hero. 0
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Aided Dagr / Illustrations / Voice Actor / Quotes

How to Get Aided Dagr

Obtain Through Regular Summon

Aided Dagr is a limited time Aided Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Alex Cazares
Illustrator Yamada Kotaro
Appears In

Illustration

FEH: Related Guides

New Heroes: New Heroes: Aided Dagr & Rearmed Marianne

New Heroes: Aided Dagr & Rearmed Marianne Banner

Heroes from New Heroes - New Heroes: Aided Dagr & Rearmed Marianne
Rearmed Marianne IconRearmed Marianne
[9.5/10]
Aided Dagr IconAided Dagr
[9.5/10]
Dorothea IconDorothea
[8.5/10]
Ashe IconAshe
[9.0/10]

See All Red Heroes

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Comment

8 twztid1320 days

After playing around with her a while, she doesn't seem like a 9.5 unit, to me. Definitely an S for inheritance (for now since she's tye only source of reposition gait), but Eikþyrnir is rated a 9.0 & i prefer him over this dagr, tbh. Maybe if i added a specific support partner, she would be better, but with all of the other movement options available, pathfinder doesn't seem that useful anymore, to me. Supplying NFU & stats at a distance is great, but in combat, she's not that great, IMO.

7 twztid13 26 days

u would think, if u prioritized survival, that gust would be better, by your explanation, since it would not need the special to trigger to get the damage reduction. GLR needs to trigger to get the DR, so if the opponent can prevent the special from triggering, dagr won't get the DR. Gust would have the DR at all times, from my understanding of your explanation.

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