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This is a ranking page for the hero Dagr - Bluster Princess from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Wind Tribe Dagr.
Heroes With the Same Name | |
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Wind Tribe Dagr
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List of Contents
Special Heroes - Winds Offered Featured Heroes | |||
---|---|---|---|
Wind Tribe Dagr [9.0/10] |
Wind Tribe Catria [8.5/10] |
Wind Tribe Claude [9.5/10] |
Wind Tribe Kagero [9.5/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus stats, damage reduction on foe's first attack, and Special cooldown charges to unit during comabt and inflicts stat penalties onto foe during combat. ・Exclusive B skill grants 【Pathfinder】 to unit and unit's support partner, inflicts Spd/Def penalties onto foe during combat and grants a Null Follow-Up effect to unit during combat. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 5 + the greater of unit's current bonus or foe's current bonus on each stat; calculates each stat bonus independently), inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats (calculates each stat penalty independently), reduces damage from foe's first attack by 40%, and grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack) during combat. |
Cooldown Count = 3 Boosts Atk by 30%. |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. |
At start of turn, grants 【Pathfinder】 to unit's support partner for 1 turn. (If more than one support partner is present, effect is not granted.) At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-5 on foe and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Effect: 【Pathfinder】 |
At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and 【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (17) | ★★★☆☆ | |
Atk (10) | ★★★★★ | |
Spd (16) | ★★★★★ | |
Def (6) | ★★★☆☆ | |
Res (3) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Wind Tribe Dagr are +Spd and -Res. Dagr's Spd is very high at base 47, and boosting it ensures she can keep up with the fastest units in the metagame.
Dagr's Res is a clear dump stat at only base 22 and can be safely reduced via bane without impacting most of her matchups.
We recommend +Spd when merging Wind Tribe Dagr up to +10 to maintain her edge as a speedy unit.
HOT | |
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:
Luna
:
-
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:
-
|
Wind Tribe Dagr's base kit is already good for being an offensive presence. We recommend running Luna over Draconic Aura for better performance against bulky units.
Neutral Stats at Lv. 40 (5★) | ||
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184 | ||
HP |
41 |
Rank: 342/1184 |
Atk |
45 |
Rank: 95/1184 |
Spd |
46 |
Rank: 62/1184 |
Def |
30 |
Rank: 501/1184 |
Res |
22 |
Rank: 899/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 46 | 66 | 51 | 34 | 26 | 223 | Lv.40 +10 | 46 | 50 | 51 | 34 | 26 | 207 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 48 | 49 | 50 | 34 | 26 | 207 |
+Atk Lv.40 +10 | 45 | 52 | 50 | 34 | 26 | 207 |
+Spd Lv.40 +10 | 45 | 49 | 54 | 34 | 26 | 208 |
+Def Lv.40 +10 | 45 | 49 | 50 | 37 | 26 | 207 |
+Res Lv.40 +10 | 45 | 49 | 50 | 34 | 30 | 208 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 41 | 61 | 46 | 30 | 22 | 200 |
5★ Lv.40 | 41 | 45 | 46 | 30 | 22 | 184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 17 | 26 | 16 | 6 | 3 | 68 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
39 | 45 | 47 | 36 | 23 | 190 | |
40 | 45 | 45 | 37 | 18 | 185 | |
Wind Tribe Dagr
|
41 | 45 | 46 | 30 | 22 | 184 |
41 | 42 | 47 | 30 | 24 | 184 | |
40 | 43 | 41 | 37 | 18 | 179 | |
39 | 45 | 46 | 29 | 20 | 179 | |
41 | 45 | 46 | 29 | 18 | 179 | |
40 | 46 | 45 | 30 | 18 | 179 | |
40 | 44 | 46 | 32 | 17 | 179 | |
40 | 39 | 42 | 27 | 25 | 173 | |
38 | 36 | 40 | 30 | 24 | 168 | |
41 | 41 | 17 | 37 | 26 | 162 | |
41 | 34 | 35 | 31 | 16 | 157 | |
38 | 32 | 34 | 26 | 24 | 154 |
Note: Stats bonuses from skills are not taken into account.
Wind Tribe Dagr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Wind Tribe Dagr's exclusive weapon Fujin Uchiwa grants her Atk/Spd/Def/Res+X during combat, where X is 5 plus the greater bonus on each stat between herself and her foe, and inflicts a stat penalty on her foe's Atk/Spd/Def/Res equal to the current bonus on each of those stats.
Fujin Uchiwa also grants Dagr 40% damage reduction on her foe's first attack and grants Special cooldown charge +1 to Dagr per attack during combat.
These effects aren't overwhelmingly powerful, but they are useful in combat, especially when all combined into one weapon.
Wind Tribe Dagr's exclusive B skill Twin-Sky Wing grants 【Pathfinder】 to Dagr and her support partner, inflicts Spd/Def-5 onto her foe during combat, and grants a Null Follow-Up effect to Dagr during combat.
Twin-Sky Wing granting 【Pathfinder】 to both Dagr and her support partner is the best part of the skill, allowing you to stack 【Pathfinder】 effects using only one skill and moving further than intended. Ensure you provide Ally Support to Dagr and a unit she enters the battlefield with!
Wind Tribe Dagr takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Dagr - Bluster Princess only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Dagr - Bluster Princess if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 5 + the greater of unit's current bonus or foe's current bonus on each stat; calculates each stat bonus independently), inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats (calculates each stat penalty independently), reduces damage from foe's first attack by 40%, and grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack) during combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
(Cooldown Count = 3) Boosts Atk by 30%. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. | 5★ | |
At start of turn, grants 【Pathfinder】 to unit's support partner for 1 turn. (If more than one support partner is present, effect is not granted.) At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-5 on foe and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Effect: 【Pathfinder】 |
5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 for 1 turn. | 5★ | |
At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and 【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat. | 5★ |
Value of Skills | ★★★★☆ |
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Wind Tribe Dagr has Atk/Spd Clash 4 and Alarm Atk/Spd as inheritable options.
These skills are quite good and are worth inheriting onto your favorite units.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Wind Tribe Dagr is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Alex Cazares |
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Illustrator | argon |
Appears In |
Heroes from Special Heroes - Winds Offered | |||
---|---|---|---|
Wind Tribe Dagr [9.0/10] |
Wind Tribe Catria [8.5/10] |
Wind Tribe Claude [9.5/10] |
Wind Tribe Kagero [9.5/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Wind Tribe Dagr Builds and Best IVs
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