Fire Emblem Heroes (FEH)

Wind Tribe Dagr Builds and Best IVs

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This is a ranking page for the hero Dagr - Bluster Princess from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Wind Tribe Dagr.

Heroes With the Same Name
Dagr - Bluster Princess Icon Wind Tribe Dagr

Special Heroes - Winds Offered Featured Heroes
Wind Tribe Dagr IconWind Tribe Dagr
[9.0/10]
Wind Tribe Catria IconWind Tribe Catria
[8.5/10]
Wind Tribe Claude IconWind Tribe Claude
[9.5/10]
Wind Tribe Kagero IconWind Tribe Kagero
[9.5/10]

Wind Tribe Dagr Rating and Basic Information

FEH Wind Tribe Dagr Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Dagr - Bluster Princess: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants bonus stats, damage reduction on foe's first attack, and Special cooldown charges to unit during comabt and inflicts stat penalties onto foe during combat.
・Exclusive B skill grants 【Pathfinder】 to unit and unit's support partner, inflicts Spd/Def penalties onto foe during combat and grants a Null Follow-Up effect to unit during combat.

Wind Tribe Dagr Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 5 + the greater of unit's current bonus or foe's current bonus on each stat; calculates each stat bonus independently), inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats (calculates each stat penalty independently), reduces damage from foe's first attack by 40%, and grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack) during combat.

Cooldown Count = 3
Boosts Atk by 30%.

If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat.

At start of turn, grants 【Pathfinder】 to unit's support partner for 1 turn. (If more than one support partner is present, effect is not granted.) At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-5 on foe and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Effect: 【Pathfinder】

At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and 【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat.

Wind Tribe Dagr Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (17) Normal HP ★★★☆☆
Atk (10) No Attack IV ★★★★★
Spd (16) Spd Boon ★★★★★
Def (6) No Def IV ★★★☆☆
Res (3) Res Boon ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Wind Tribe Dagr are +Spd and -Res. Dagr's Spd is very high at base 47, and boosting it ensures she can keep up with the fastest units in the metagame.

Dagr's Res is a clear dump stat at only base 22 and can be safely reduced via bane without impacting most of her matchups.

+Spd for a +10 merge

We recommend +Spd when merging Wind Tribe Dagr up to +10 to maintain her edge as a speedy unit.

Wind Tribe Dagr Best Builds

General Use / Budget Wind Tribe Dagr

HOT
Special Skill IconLuna
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Wind Tribe Dagr's base kit is already good for being an offensive presence. We recommend running Luna over Draconic Aura for better performance against bulky units.

Source Heroes for All Skills

Wind Tribe Dagr Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
184
HP
HP 41 41
Rank: 342/1171
Atk
Atk 45 45
Rank: 95/1171
Spd
Spd 46 46
Rank: 62/1171
Def
Def 30 30
Rank: 501/1171
Res
Res 22 22
Rank: 899/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 66 51 34 26 223
Lv.40 +10 46 50 51 34 26 207

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 49 50 34 26 207
+Atk
Lv.40 +10
45 52 50 34 26 207
+Spd
Lv.40 +10
45 49 54 34 26 208
+Def
Lv.40 +10
45 49 50 37 26 207
+Res
Lv.40 +10
45 49 50 34 30 208

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 61 46 30 22 200
5★ Lv.40 41 45 46 30 22 184

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 17 26 16 6 3 68

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
39 45 47 36 23 190
40 45 45 37 18 185
Wind Tribe Dagr Icon Wind Tribe Dagr
41 45 46 30 22 184
41 42 47 30 24 184
40 43 41 37 18 179
39 45 46 29 20 179
41 45 46 29 18 179
40 46 45 30 18 179
40 44 46 32 17 179
40 39 42 27 25 173
38 36 40 30 24 168
41 41 17 37 26 162
41 34 35 31 16 157
38 32 34 26 24 154

Note: Stats bonuses from skills are not taken into account.

Wind Tribe Dagr Roles, Strengths, and Weaknesses

Wind Tribe Dagr Roles

Dagr - Bluster Princess Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Wind Tribe Dagr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Wind Tribe Dagr Strengths

Fujin Uchiwa grants stat swings, damage reduction, and Special charges

Wind Tribe Dagr Attack Fire Emblem Heroes FEH

Wind Tribe Dagr's exclusive weapon Fujin Uchiwa grants her Atk/Spd/Def/Res+X during combat, where X is 5 plus the greater bonus on each stat between herself and her foe, and inflicts a stat penalty on her foe's Atk/Spd/Def/Res equal to the current bonus on each of those stats.

Fujin Uchiwa also grants Dagr 40% damage reduction on her foe's first attack and grants Special cooldown charge +1 to Dagr per attack during combat.

These effects aren't overwhelmingly powerful, but they are useful in combat, especially when all combined into one weapon.

Twin-Sky Wing grants 【Pathfinder】 and a Null Follow-Up effect

Wind Tribe Dagr's exclusive B skill Twin-Sky Wing grants 【Pathfinder】 to Dagr and her support partner, inflicts Spd/Def-5 onto her foe during combat, and grants a Null Follow-Up effect to Dagr during combat.

Twin-Sky Wing granting 【Pathfinder】 to both Dagr and her support partner is the best part of the skill, allowing you to stack 【Pathfinder】 effects using only one skill and moving further than intended. Ensure you provide Ally Support to Dagr and a unit she enters the battlefield with!

Wind Tribe Dagr Weaknesses

Wind Tribe Dagr takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Dagr - Bluster Princess Only Appears as a 5 Star Hero!

Dagr - Bluster Princess only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Dagr - Bluster Princess if a 4 Star version is released!

Unlock Potential Tier List

Wind Tribe Dagr - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 5 + the greater of unit's current bonus or foe's current bonus on each stat; calculates each stat bonus independently), inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats (calculates each stat penalty independently), reduces damage from foe's first attack by 40%, and grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack) during combat. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 5★
(Cooldown Count = 3) Boosts Atk by 30%. 5★

Passives

Skill Name Effect Learned At
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. 5★
At start of turn, grants 【Pathfinder】 to unit's support partner for 1 turn. (If more than one support partner is present, effect is not granted.) At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-5 on foe and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Effect: 【Pathfinder】
5★
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn. 5★
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. 5★
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 for 1 turn. 5★
At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and 【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat. 5★

Wind Tribe Dagr as a Source Hero

Wind Tribe Dagr Avatar

Value of Skills ★★★★☆

Wind Tribe Dagr has Atk/Spd Clash 4 and Alarm Atk/Spd as inheritable options.

These skills are quite good and are worth inheriting onto your favorite units.

List of Source Heroes The Best Fodder Units

Community Feedback

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Top tier hero. Must summon. 1
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Summon if you need his/her hero archetype. 2
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Summon if you like this hero. 16
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Summon for his/her Skill Inheritance options. 0
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How to Get Wind Tribe Dagr / Illustrations / Voice Actor / Quotes

How to Get Wind Tribe Dagr

Obtained through a Special Summoning Event!

Wind Tribe Dagr is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Alex Cazares
Illustrator argon
Appears In

Illustration

FEH: Related Guides

Special Heroes: Winds Offered

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Heroes from Special Heroes - Winds Offered
Wind Tribe Dagr IconWind Tribe Dagr
[9.0/10]
Wind Tribe Catria IconWind Tribe Catria
[8.5/10]
Wind Tribe Claude IconWind Tribe Claude
[9.5/10]
Wind Tribe Kagero IconWind Tribe Kagero
[9.5/10]

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