Fire Emblem Heroes (FEH)

Winter Alear (M) Builds and Best IVs

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This is a ranking page for the hero Alear - Gifted Dragons from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Winter Alear (M).

Heroes With the Same Name
Alear - Gifted Dragons Icon Winter Alear (M)

Special Heroes - Yearning to Give Featured Heroes
Winter Fomortiis IconWinter Fomortiis
[9.5/10]
Winter Alear (M) IconWinter Alear (M)
[9.5/10]
Winter Shez (F) IconWinter Shez (F)
[9.5/10]
Winter Hortensia IconWinter Hortensia
[9.5/10]

Winter Alear (M) Rating and Basic Information

FEH Winter Alear (M) Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Alear - Gifted Dragons: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Wintery Arts attacks twice, grants 【Divinely Inspiring】 to Alear and nearby allies, inflicts stat penalties onto foe, and grants Alear bonus stats, true damage, and true damage reduction on first attack.
・Emblems' Miracle has Distant Counter, damage reduction, and Miracle.
・Duo Skill neutralizes team's penalties and foe's bonuses and grants team 50% damage reduction piercing.

Winter Alear (M) Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
Unit attacks twice (even if foe initiates combat, unit attacks twice).
At start of turn, if unit is within 2 spaces of an ally, grants 【Divinely Inspiring】 to unit and allies within 2 spaces of unit for 1 turn.
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd/Def/Res = number of distinct game titles among allies within 3 spaces of unit x 3 + 4 (max 10), unit deals +X damage (X = 5 x the total number of distinct game titles among allies, excluding unit, and the number of engaged allies, excluding unit; max 15; excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
【Divinely Inspiring】
Grants bonus to unit's Atk/Spd/Def/Res = X x 3 (X = number of allies with the Divinely Inspiring effect within 3 spaces of unit, excluding unit, max 2), grants Special cooldown count-X to unit before foe's first attack, and when unit deals damage to foe during combat, restores X x 4 HP to unit during combat.

Cooldown Count = 3
Boosts Special damage by 40% of unit's Res when Special triggers. If unit's or foe's Special is ready, or if unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-4 during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

Unit can counterattack regardless of foe's range. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+9 to unit during combat and reduces damage from foe's first attack during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If the number of allies within 3 spaces of unit ≥ 3 and foe initiates combat, if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP, and after combat, restores 99 HP to unit (effect only triggers for player's team once per map and does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers on a unit granted this effect, this effect will trigger too).

Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills).
Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).
Inflicts Spd/Res-4 on foe, deals damage = 15% of the greater of unit's Def or Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

At start of turn, grants Res+6 to unit and allies within 2 spaces of unit for 1 turn.
If unit's Res ≥ foe's Res+5 and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown).
If it is an even-numbered turn, grants Res+6 to unit during combat.

Winter Alear (M)'s Duo Skill Effect

Duo Skill
Neutralizes any 【Penalty】 effects on unit and allies within 3 spaces of unit, and grants the following to unit and those allies for 1 turn: "neutralizes foe's bonuses during combat" and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)."
Once used, Duo Skill cannot be activated again right away. At start of every third turn, if Duo Skill has already been used, unit can use Duo Skill again.
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)

Standard Effect 1

Duel
If unit is 5★ and level 40 and unit's stats total less than 215, treats unit's stats as 215 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Winter Alear (M) Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (10) Attack Bane ★★★★☆
Spd (7) Spd Boon ★★★★★
Def (8) Def Bane ★★★☆☆
Res (6) Res Boon ★★★★★

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -HP

The best IVs for Winter Alear (M) are +Spd and -HP. Alear's Spd is quite high at base 46, raised to base 50 with a superboon. While it isn't the highest Spd stat in the game, as some units already have base 48 Spd (52 with superboons), Alear's Spd is high enough to prevent follow-up attacks against these speedy foes.

Winter Alear (M)'s other stats are all quite important, especially with his role as an omnitank unit. We recommend taking HP as a bane as it is the easiest stat to patch up through blessing bonuses.

+Spd for a +10 merge

We recommend +Spd when merging Winter Alear (M) up to +10 as it allows him to prevent follow-up attacks from all the fast metagame foes.

Winter Alear (M) Best Builds

Omnitank Winter Alear (M)

HOT
Attuned Skill Icon: -
Updated on 12/13/2024

How to Use, Explanation

Winter Alear (M)'s base kit already works as an Omnitank unit. Simply equip a Sacred Seal of your choice. We opted for Dragon's Wrath to grant additional damage reduction.

Source Heroes for All Skills

Winter Alear (M) Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
204
HP
HP 40 40
Rank: 496/1195
Atk
Atk 43 43
Rank: 219/1195
Spd
Spd 46 46
Rank: 65/1195
Def
Def 30 30
Rank: 509/1195
Res
Res 45 45
Rank: 29/1195

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 64 50 35 49 243
Lv.40 +10 45 48 50 35 49 227

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 47 50 34 49 227
+Atk
Lv.40 +10
44 50 50 34 49 227
+Spd
Lv.40 +10
44 47 54 34 49 228
+Def
Lv.40 +10
44 47 50 37 49 227
+Res
Lv.40 +10
44 47 50 34 53 228

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 59 46 30 45 220
5★ Lv.40 40 43 46 30 45 204

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 26 7 8 6 65

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Winter Alear (M) Icon Winter Alear (M)
40 43 46 30 45 204
42 43 44 36 31 196
45 43 26 43 38 195
37 43 46 27 40 193
37 43 45 27 41 193
40 42 45 36 30 193
40 42 28 37 41 188
40 36 42 31 34 183
40 39 25 42 36 182
45 34 35 37 29 180
40 42 18 37 40 177
39 39 42 32 25 177
42 38 38 33 26 177
39 36 41 27 30 173
42 35 35 31 24 167
40 31 33 31 29 164
45 34 27 30 27 163
37 30 36 33 26 162
41 27 34 34 21 157

Note: Stats bonuses from skills are not taken into account.

Winter Alear (M) Roles, Strengths, and Weaknesses

Winter Alear (M) Roles

Alear - Gifted Dragons Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic Attack ImageClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Winter Alear (M) is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.

Winter Alear (M) Strengths

Wintery Arts is a strong offensive weapon with an additional support effect

Winter Alear (M) Attack Fire Emblem Heroes FEH

Winter Alear (M) comes with his own exclusive weapon in Wintery Arts which is loaded with multiple effects that help in different situations.

Below is a summary of these effects:

Condition(s) Effect
Always Accelerates Special trigger (cooldown count-1).
Always Alear attacks twice.
Foe's Range = 2 Alear deals adaptive damage to his foe.
Alear is within 2 spaces of an ally at start of turn Grants 【Divinely Inspiring】 to Alear and allies within 2 spaces of Alear for 1 turn.
Alear is within 3 spaces of an ally during combat Inflicts penalty on foe's Atk/Spd/Def/Res = 4 + 3x the number of distinct game titles among allies within 3 spaces of Alear (capped at Atk/Spd/Def/Res-10)
Alear is within 3 spaces of an ally during combat Grants Alear Atk/Spd/Def/Res+5 during combat.
Alear is within 3 spaces of an ally during combat Grants Alear +X damage during combat (capped at +15 damage).
Alear is within 3 spaces of an ally during combat Reduces damage from foe's first attack by X during combat.

X = 5x the total number of distinct game titles among allies (excluding Alear) and the number of engaged allies (excluding Alear).

【Divinely Inspiring】 is a new positive status effect that grants the affected unit:

  • Atk/Spd/Def/Res bonuses equal to 3x the number of allies with 【Divinely Inspiring】 within 3 spaces of the affected unit
  • Special cooldown count -X to unit before his/her foe's first attack; X = the number of allies with 【Divinely Inspiring】 within 3 spaces of the affected unit
  • +X HP recovery whenever unit deals damage to his/her foe during combat; X = the number of allies with 【Divinely Inspiring】 within 3 spaces of the affected unit

Stacking multiple allies with the 【Divinely Inspiring】 status condition amplifies their combat prowess, making them even stronger when fighting together.

Emblems' Miracle has Distant Counter, damage reduction, and Miracle

Winter Alear (M)'s exclusive A skill Emblems' Miracle has a built-in Distant Counter effect and grants him Atk/Spd/Def/Res+9 and 40% damage reduction on his foe's first attack during combat.

It also grants Alear a Miracle effect if Alear has 3 or more allies nearby and his foe initiates combat, while also fully restoring his HP after combat if he survives. The Miracle and recovery effect is only applied once per map, but it is incredibly effective at keeping Alear healthy and allowing him to survive a critical blow.

Duo Skill neutralizes team's penalties and foe's bonuses

Winter Alear (M)'s Duo Skill neutralizes any 【Penalty】 effects on Alear and allies within 3 spaces of Alear and grants a neutralizes foe's bonuses during combat effect and a 50% damage reduction piercing effect to Alear and those allies.

This Duo Skill can tip combat in Alear's team's favor, and is reusable after three turns, making it a good Duo Skill to use during critical turns.

Winter Alear (M) Weaknesses

Weak to Dragon Effective Weapons

Winter Alear (M) takes 1.5x damage from dragon-effective weapons like Divine Mist, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Alear - Gifted Dragons Only Appears as a 5 Star Hero!

Alear - Gifted Dragons only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Alear - Gifted Dragons if a 4 Star version is released!

Unlock Potential Tier List

Winter Alear (M) - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
Unit attacks twice (even if foe initiates combat, unit attacks twice).
At start of turn, if unit is within 2 spaces of an ally, grants 【Divinely Inspiring】 to unit and allies within 2 spaces of unit for 1 turn.
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd/Def/Res = number of distinct game titles among allies within 3 spaces of unit x 3 + 4 (max 10), unit deals +X damage (X = 5 x the total number of distinct game titles among allies, excluding unit, and the number of engaged allies, excluding unit; max 15; excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
【Divinely Inspiring】
Grants bonus to unit's Atk/Spd/Def/Res = X x 3 (X = number of allies with the Divinely Inspiring effect within 3 spaces of unit, excluding unit, max 2), grants Special cooldown count-X to unit before foe's first attack, and when unit deals damage to foe during combat, restores X x 4 HP to unit during combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. 5★
(Cooldown Count = 3) Boosts Special damage by 40% of unit's Res when Special triggers. If unit's or foe's Special is ready, or if unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-4 during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). 5★

Passives

Skill Name Effect Learned At
Unit can counterattack regardless of foe's range. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+9 to unit during combat and reduces damage from foe's first attack during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If the number of allies within 3 spaces of unit ≥ 3 and foe initiates combat, if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP, and after combat, restores 99 HP to unit (effect only triggers for player's team once per map and does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers on a unit granted this effect, this effect will trigger too). 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Res-2 on foe during combat. Restores 3 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Res-3 on foe during combat. Restores 5 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Res-4 on foe during combat. Restores 7 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills).
Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).
Inflicts Spd/Res-4 on foe, deals damage = 15% of the greater of unit's Def or Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
5★
At start of even-numbered turns, grants Res +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of even-numbered turns, grants Res +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of even-numbered turns, grants Res +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of turn, grants Res+6 to unit and allies within 2 spaces of unit for 1 turn.
If unit's Res ≥ foe's Res+5 and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown).
If it is an even-numbered turn, grants Res+6 to unit during combat.
5★

Winter Alear (M) as a Source Hero

Winter Alear (M) Avatar

Value of Skills ★★★★★

Winter Alear (M) has Dragon's Roar, S/R Spiked Wall, and Even Res Wave D as inheritable options.

These are great skills to inherit onto your favorite dragon unit. However, Winter Alear (M) is a fantastic unit on his own. Consider keeping a copy of him instead.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Winter Alear (M)?

Top tier hero. Must summon. 8
Votes
Summon if you need his/her hero archetype. 1
Votes
Summon if you like this hero. 6
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 1
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Winter Alear (M) / Illustrations / Voice Actor / Quotes

How to Get Winter Alear (M)

Obtained through a Special Summoning Event!

Winter Alear (M) is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Event Name Focus
Yearning to Give Banner
Yearning to Give
Special Heroes Summon
Alear - Gifted Dragons Icon Winter Alear (M)

Starts:12/12/2024
Ends:01/12/2025

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
TBD
Illustrator Hayama Eishi
Appears In

Illustration

FEH: Related Guides

Special Heroes: Yearning to Give

Yearning to Give Banner

Heroes from Special Heroes - Yearning to Give
Winter Fomortiis IconWinter Fomortiis
[9.5/10]
Winter Alear (M) IconWinter Alear (M)
[9.5/10]
Winter Shez (F) IconWinter Shez (F)
[9.5/10]
Winter Hortensia IconWinter Hortensia
[9.5/10]

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Comment

4 Anonymous29 days

Oh hell nah. NOT DOUBLE CORNS

3 Anonymous29 days

I wanted M alear Veyle duo for ninja or winter but it it what it is. The duo is so underrrated tho, they are a good tank but everyone is talking abt their def

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