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This is a ranking page for the hero Eirika - Resolute Princess from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Attuned Eirika.
Heroes With the Same Name | |
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List of Contents
New Heroes - New Heroes: Attuned Eirika & Ascended Amelia Featured Heroes | |||
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![]() [9.0/10] |
![]() [9.0/10] |
![]() [9.5/10] |
![]() [9.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants Atk/Spd bonuses and 【Dodge】 to unit and allies at the start of each turn, and grants a Phantom Spd effect, bonus stats, damage reduction, and damage reduction piercing to unit during combat. ・Exclusive B skill has built-in Vantage and grants bonus damage and Special skipping effects. ・Attuned Skill neutralizes effects that prevent unit's counterattacks. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and 【Dodge】 to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit x 3 (max 14), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials) during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). |
Cooldown Count = 3 Boosts Special damage by 50% of unit's Spd when Special triggers. If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials). |
Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). |
If foe initiates combat and unit's Spd ≥ foe's Spd-4, unit can counterattack before foe's first attack. Inflicts Atk/Spd/Def-5 on foe during combat. Unit deals damage = 25% of foe's Def (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack and Special cooldown count-1 to unit before unit's first follow-up attack, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. |
Neutralizes effects that prevent unit's counterattacks during combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) |
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★★★☆☆ |
Atk (11) |
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★★★★☆ |
Spd (8) |
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★★★★★ |
Def (11) |
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★★★☆☆ |
Res (8) |
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★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Attuned Eirika are +Spd and -Res. As a speedy infantry unit, Attuned Eirika relies on her Spd stat to avoid follow-up attacks from her foes and create follow-up attacks of her own. Sisterly Axe also has a Phantom Spd effect and 【Dodge】 to enhance Eirika's performance further whenever her Spd is increased.
Attuned Eirika's Res is her least important stat and can be safely taken as a bane as it won't impact her matchups that much.
We recommend +Spd when merging Attuned Eirika to +10 to maximize her performance in battle through Sisterly Axe's effects.
HOT | |
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Attuned Eirika's base kit already works well as a Godaxe unit, using her high Spd and damage reduction effects to withstand enemy attacks. Emblem Ike's Emblem effect isn't necessary, but it improves performance by granting additional damage reduction.
Neutral Stats at Lv. 40 (5★) | ||
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193 | ||
HP | ![]() |
Rank: 472/1135 |
Atk | ![]() |
Rank: 130/1135 |
Spd | ![]() |
Rank: 3/1135 |
Def | ![]() |
Rank: 227/1135 |
Res | ![]() |
Rank: 519/1135 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 65 | 51 | 40 | 31 | 232 | Lv.40 +10 | 45 | 49 | 51 | 40 | 31 | 216 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 48 | 51 | 39 | 31 | 216 |
+Atk Lv.40 +10 | 44 | 51 | 51 | 39 | 31 | 216 |
+Spd Lv.40 +10 | 44 | 48 | 55 | 39 | 31 | 217 |
+Def Lv.40 +10 | 44 | 48 | 51 | 42 | 31 | 216 |
+Res Lv.40 +10 | 44 | 48 | 51 | 39 | 35 | 217 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 60 | 47 | 35 | 27 | 209 |
5★ Lv.40 | 40 | 44 | 47 | 35 | 27 | 193 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 27 | 8 | 11 | 8 | 72 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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45 | 41 | 46 | 30 | 31 | 193 | |
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40 | 44 | 47 | 35 | 27 | 193 |
42 | 42 | 43 | 34 | 26 | 187 | |
40 | 39 | 42 | 33 | 28 | 182 | |
40 | 40 | 35 | 36 | 25 | 176 | |
41 | 39 | 41 | 30 | 25 | 176 | |
47 | 36 | 40 | 30 | 23 | 176 | |
48 | 43 | 41 | 25 | 18 | 175 | |
42 | 35 | 36 | 33 | 27 | 173 | |
40 | 39 | 36 | 28 | 30 | 173 | |
47 | 37 | 36 | 30 | 22 | 172 | |
40 | 35 | 40 | 32 | 25 | 172 | |
41 | 39 | 30 | 37 | 21 | 168 | |
43 | 37 | 37 | 28 | 23 | 168 |
Note: Stats bonuses from skills are not taken into account.
Attuned Eirika is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Attuned Eirika's exclusive weapon Sisterly Axe has a built-in Phantom Spd effect and grants Atk/Spd+6 and 【Dodge】 to herself and nearby allies at the start of each turn.
In combat, Sisterly Axe grants Attuned Eirika bonus Atk/Spd/Def/Res equal to 5 plus 3x the number of foes within 3 rows or 3 columns, damage reduction equal to 20% of Eirika's Spd, a damage reduction piercing effect, and 7 HP healing for each of Eirika's attacks.
While the in-combat effects are all quite useful, the start of turn effects are more unique and give Attuned Eirika something to differentiate herself from other Axe Infantry units in the game. 【Dodge】 is a rare status to be able to grant to allies, and is incredibly beneficial especially to allies that can't normally equip 【Dodge】 skills.
Attuned Eirika's exclusive B skill Moonlit Bangle Q grants a Vantage effect if Eirika wins a Spd check.
Moonlit Bangle Q also inflicts Atk/Spd/Def on Attuned Eirika's foe during combat, neutralizes effects that slow down Eirika's Special cooldown charges, and grants Eirika bonus damage equal to 25% of her foe's Def, Special cooldown count -1 before Eirika's first attack and another Special cooldown count -1 before Eirika's first follow-up attack.
All of these effects are powerful and when combined, allow Attuned Eirika to attack pre-emptively against her foe and trigger her Special skill against them before they can even touch her.
Attuned Eirika is an Axe Infantry unit, which is a very common archetype in Fire Emblem Heroes.
It can be hard to make room for Attuned Eirika into your team if you already have an Axe unit on the team, or even a Godsword or Godlance archetype unit as Attuned Eirika fulfills a similar role.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Eirika - Resolute Princess only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Eirika - Resolute Princess if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and 【Dodge】 to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit x 3 (max 14), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials) during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 3) Boosts Special damage by 50% of unit's Spd when Special triggers. If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials). |
5★ |
Skill Name | Effect | Learned At |
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Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit’s stats. Calculates each stat bonus independently. | 5★ | |
Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit’s stats. Calculates each stat bonus independently. | 5★ | |
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit’s stats. Calculates each stat bonus independently. | 5★ | |
Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). |
5★ | |
If foe initiates combat and unit's Spd ≥ foe's Spd-4, unit can counterattack before foe's first attack. Inflicts Atk/Spd/Def-5 on foe during combat. Unit deals damage = 25% of foe's Def (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack and Special cooldown count-1 to unit before unit's first follow-up attack, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
5★ | |
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
Neutralizes effects that prevent unit's counterattacks during combat. | 5★ |
Value of Skills | ★★★★★ |
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Attuned Eirika has Gust, D Bonus Doubler, Time's Pulse 4, and Null C-Disrupt E as inheritable options.
As an Attuned unit, Attuned Eirika will not disappear from your barracks upon using her as inheritance fodder once.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Attuned Eirika is a limited time Attuned Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Kira Buckland |
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Illustrator | azu-taro |
Appears In |
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Heroes from New Heroes - New Heroes: Attuned Eirika & Ascended Amelia | |||
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![]() [9.0/10] |
![]() [9.0/10] |
![]() [9.5/10] |
![]() [9.5/10] |
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Just something I noticed but in the "What character are they?" Section is says "exclusive A skill" when it's meant to be "B skill"
Attuned Eirika Builds and Best IVs
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