Fire Emblem Heroes (FEH)

Attuned Eirika Builds and Best IVs

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This is a ranking page for the hero Eirika - Resolute Princess from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Attuned Eirika.

Heroes With the Same Name
Eirika - Resolute Princess Icon Attuned Eirika

New Heroes - New Heroes: Attuned Eirika & Ascended Amelia Featured Heroes
Forde IconForde
[9.0/10]
Ascended Amelia IconAscended Amelia
[9.0/10]
Attuned Eirika IconAttuned Eirika
[9.5/10]
Niðavellir IconNiðavellir
[9.5/10]

Attuned Eirika Rating and Basic Information

FEH Attuned Eirika Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Eirika - Resolute Princess: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants Atk/Spd bonuses and 【Dodge】 to unit and allies at the start of each turn, and grants a Phantom Spd effect, bonus stats, damage reduction, and damage reduction piercing to unit during combat.
・Exclusive B skill has built-in Vantage and grants bonus damage and Special skipping effects.
・Attuned Skill neutralizes effects that prevent unit's counterattacks.

Attuned Eirika Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and 【Dodge】 to unit and allies within 2 spaces of unit for 1 turn.
If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit x 3 (max 14), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials) during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt).

Cooldown Count = 3
Boosts Special damage by 50% of unit's Spd when Special triggers.
If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials).

Unit can counterattack regardless of foe's range.
Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently).

If foe initiates combat and unit's Spd ≥ foe's Spd-4, unit can counterattack before foe's first attack.
Inflicts Atk/Spd/Def-5 on foe during combat.
Unit deals damage = 25% of foe's Def (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack and Special cooldown count-1 to unit before unit's first follow-up attack, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1.

Neutralizes effects that prevent unit's counterattacks during combat.

Attuned Eirika Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (11) Attack Bane ★★★★☆
Spd (8) Spd Boon ★★★★★
Def (11) No Def IV ★★★☆☆
Res (8) Res Boon ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Attuned Eirika are +Spd and -Res. As a speedy infantry unit, Attuned Eirika relies on her Spd stat to avoid follow-up attacks from her foes and create follow-up attacks of her own. Sisterly Axe also has a Phantom Spd effect and 【Dodge】 to enhance Eirika's performance further whenever her Spd is increased.

Attuned Eirika's Res is her least important stat and can be safely taken as a bane as it won't impact her matchups that much.

+Spd for a +10 merge

We recommend +Spd when merging Attuned Eirika to +10 to maximize her performance in battle through Sisterly Axe's effects.

Attuned Eirika Best Builds

Godaxe / Budget Attuned Eirika

HOT
Special Skill IconGust

How to Use, Explanation

Attuned Eirika's base kit already works well as a Godaxe unit, using her high Spd and damage reduction effects to withstand enemy attacks. Emblem Ike's Emblem effect isn't necessary, but it improves performance by granting additional damage reduction.

Source Heroes for All Skills

Attuned Eirika Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
193
HP
HP 40 40
Rank: 489/1171
Atk
Atk 44 44
Rank: 152/1171
Spd
Spd 47 47
Rank: 7/1171
Def
Def 35 35
Rank: 244/1171
Res
Res 27 27
Rank: 539/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 65 51 40 31 232
Lv.40 +10 45 49 51 40 31 216

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 48 51 39 31 216
+Atk
Lv.40 +10
44 51 51 39 31 216
+Spd
Lv.40 +10
44 48 55 39 31 217
+Def
Lv.40 +10
44 48 51 42 31 216
+Res
Lv.40 +10
44 48 51 39 35 217

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 60 47 35 27 209
5★ Lv.40 40 44 47 35 27 193

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 27 8 11 8 72

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
45 41 46 30 31 193
Attuned Eirika Icon Attuned Eirika
40 44 47 35 27 193
42 42 43 34 26 187
40 39 42 33 28 182
40 40 35 36 25 176
41 39 41 30 25 176
47 36 40 30 23 176
48 43 41 25 18 175
42 35 36 33 27 173
40 39 36 28 30 173
47 37 36 30 22 172
40 35 40 32 25 172
41 39 30 37 21 168
43 37 37 28 23 168

Note: Stats bonuses from skills are not taken into account.

Attuned Eirika Roles, Strengths, and Weaknesses

Attuned Eirika Roles

Eirika - Resolute Princess Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Attuned Eirika is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Attuned Eirika Strengths

Sisterly Axe grants Dodge to Eirika and allies

Attuned Eirika attack

Attuned Eirika's exclusive weapon Sisterly Axe has a built-in Phantom Spd effect and grants Atk/Spd+6 and 【Dodge】 to herself and nearby allies at the start of each turn.

In combat, Sisterly Axe grants Attuned Eirika bonus Atk/Spd/Def/Res equal to 5 plus 3x the number of foes within 3 rows or 3 columns, damage reduction equal to 20% of Eirika's Spd, a damage reduction piercing effect, and 7 HP healing for each of Eirika's attacks.

While the in-combat effects are all quite useful, the start of turn effects are more unique and give Attuned Eirika something to differentiate herself from other Axe Infantry units in the game. 【Dodge】 is a rare status to be able to grant to allies, and is incredibly beneficial especially to allies that can't normally equip 【Dodge】 skills.

Moonlit Bangle Q has built-in Vantage and grants bonus damage and Special skipping effects

Attuned Eirika's exclusive B skill Moonlit Bangle Q grants a Vantage effect if Eirika wins a Spd check.

Moonlit Bangle Q also inflicts Atk/Spd/Def on Attuned Eirika's foe during combat, neutralizes effects that slow down Eirika's Special cooldown charges, and grants Eirika bonus damage equal to 25% of her foe's Def, Special cooldown count -1 before Eirika's first attack and another Special cooldown count -1 before Eirika's first follow-up attack.

All of these effects are powerful and when combined, allow Attuned Eirika to attack pre-emptively against her foe and trigger her Special skill against them before they can even touch her.

Attuned Eirika Weaknesses

Saturation

Attuned Eirika is an Axe Infantry unit, which is a very common archetype in Fire Emblem Heroes.

It can be hard to make room for Attuned Eirika into your team if you already have an Axe unit on the team, or even a Godsword or Godlance archetype unit as Attuned Eirika fulfills a similar role.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Eirika - Resolute Princess Only Appears as a 5 Star Hero!

Eirika - Resolute Princess only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Eirika - Resolute Princess if a 4 Star version is released!

Unlock Potential Tier List

Attuned Eirika - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and 【Dodge】 to unit and allies within 2 spaces of unit for 1 turn.
If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit x 3 (max 14), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials) during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt).
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Boosts damage dealt by 50%. 5★
(Cooldown Count = 2) Boosts damage dealt by 50%. 5★
(Cooldown Count = 3) Boosts Special damage by 50% of unit's Spd when Special triggers.
If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials).
5★

Passives

Skill Name Effect Learned At
Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit’s stats. Calculates each stat bonus independently. 5★
Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit’s stats. Calculates each stat bonus independently. 5★
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit’s stats. Calculates each stat bonus independently. 5★
Unit can counterattack regardless of foe's range.
Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently).
5★
If foe initiates combat and unit's Spd ≥ foe's Spd-4, unit can counterattack before foe's first attack.
Inflicts Atk/Spd/Def-5 on foe during combat.
Unit deals damage = 25% of foe's Def (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack and Special cooldown count-1 to unit before unit's first follow-up attack, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
5★
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
Neutralizes effects that prevent unit's counterattacks during combat. 5★

Attuned Eirika as a Source Hero

Attuned Eirika Avatar

Value of Skills ★★★★★

Attuned Eirika has Gust, D Bonus Doubler, Time's Pulse 4, and Null C-Disrupt E as inheritable options.

As an Attuned unit, Attuned Eirika will not disappear from your barracks upon using her as inheritance fodder once.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Attuned Eirika?

Top tier hero. Must summon. 12
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 4
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 0
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Attuned Eirika / Illustrations / Voice Actor / Quotes

How to Get Attuned Eirika

Obtain Through Regular Summon

Attuned Eirika is a limited time Attuned Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Kira Buckland
Illustrator azu-taro
Appears In

Illustration

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Comment

2 Anonymous@Game84 months

Thanks for catching that! We've edited the article to reflect the correct description.

1 Anonymous4 months

Just something I noticed but in the "What character are they?" Section is says "exclusive A skill" when it's meant to be "B skill"

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