FF7 Rebirth

How to Get the Wind Materia

This is a guide on how to get the Wind Materia in Final Fantasy 7 Rebirth (FF7 Rebirth). Read on to know more information about the Wind Materia including all methods on how to get Wind, AP requirement per level, and its effects.

How to Get the Wind Materia

Near the dead-end broken bridge in Nibleheim

Map View World View

The Wind Materia is found in act 1 on your path to the reactor. It is found on the area with the dead-end bridge. This Materia is only usable during Chapter 1.

Obtained from Combat Simulator

The Wind materia can be obtained from the following combat simulator stages.

Name How to Unlock and Rewards
Combat Training: Aerith Unlock Conditions:
・Automatically unlocked by default
Rewards:
・Wind Materia ★
Corel Region Intel: Level 1 Unlock Conditions:
・Battle 20 enemies in the Corel region
Rewards:
・Wind Materia ★★

Purchased from Stores

The Wind materia can be purchased from stores that sell materia from chapter 2 onwards.

Wind Materia Effect and AP per Level

Basic Information

Materia Information
Allows you to use wind magic. Wind
Type Magic
Element Wind
Effect Allows you to use wind magic.

Wind Effects per Level

Level Abilities AP to Next Level Ability Effects
★1 Use Aero 300 Aero: Deal a small amount of wind damage and launch enemies toward you.
★2 Use Aerora 900 Aerora: Deal a moderate amount of wind damage and launch enemies toward you.
★3 Use Aeroga Max Aeroga: Deal a large amount of wind damage and launch enemies toward you.

Wind Materia Stats

Max HP - Max MP -
Attack - Defense -
Magic Attack - Magic Defense -
Strength - Magic -
Vitality - Spirit -
Speed - Luck -

FF7 Rebirth Related Guides

FF7 Rebirth - Materia

List of All Materia

All Materia by Type

All Materia Types
Magic MateriaMagic Command MateriaCommand Support MateriaSupport Complete MateriaComplete Summon MateriaSummon

Materia Guides

Other Materia Guides
Best Materia and Materia Combinations -

All Magic Materia

Related Materias
Empowerment Comet Healing
Fire Ice Revival
Wind Lightning Poison
Barrier Fortification Disempowerment
Enervation Fire and Ice Lightning and Wind
Cleansing Reraise Petrify
Poison and Petrify Gravity Binding
Time Subversion

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