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The Elder Scrolls IV Oblivion Remastered

Baiting the Trap Walkthrough

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TES IV Oblivion Baiting the Trap Walkthrough
This is a Baiting the Trap walkthrough for the Shivering Isles expansion in The Elder Scrolls IV Oblivion Remastered. Learn how to complete Baiting the Trap and its rewards here!

◀ Previous Guide Next Guide ▶
A Better Mousetrap Understanding Madness

Baiting the Trap Walkthrough

1 Talk to Kiliban

After activating the Resonator of Judgment during A Better Mousetrap, enter the room on the right and use the Teleportation Pad to leave the area.

Upon teleporting, Kiliban Nyrandil will speak to you and thank you for repairing the Resonator.
2 Torture the Adventurers

Kiliban will then task you with torturing a group of three adventurers entering Xedilian. You can choose between inflicting Mania (insanity) or Dementia (death), using the nearby stone buttons in each chambers.

Choose freely, but take note that any survivor will become a permanent resident of the Shivering Isles.

To start, enter the room on the left and wait for the adventurers to arrive. Use the stone buttons to choose between Gnarl Swarm (death) or Giant Gnarl (insanity). Watch the torture play out through the bars.

After making your selection, exit the room, turn left, and take the Teleportation Pad to the next chamber.

In the chamber down south, wait for the adventurers to arrive and choose between Fire Trap (death) or Drop Keys (insanity) to torment them. Watch the scene, leave the chamber, then use the Teleportation Pad to reach the last chamber.

Enter the last chamber. Wait for the adventurers (or adventurer if only one is left) and choose between Raise the Dead (death) or Ghost Illusion (insanity).
3 Return to Kiliban

Regardless of what becomes of the adventurers, return to Kiliban. Use the nearby Teleportation Pad to exit the area.

Before leaving, loot the Recovery Chest nearby to obtain the Talisman of Abetment.
4 Fight the Knights of Order

As you exit Xedilian, you’ll be attacked by Knights of Order. Defeat them to continue!

After defeating them, speak with Kiliban again to ask about the Knights of Order. This will complete the quest and immediately start the next one, Understanding the Madness.

Oblivion Remastered Related Guides

TES IV Oblivion Shivering Isles Quests Partial Banner

List of All Shivering Isles Quests

All Shivering Isles Main Quests

1 A Door in Niben Bay
2 Through the Fringe of Madness
3 A Better Mousetrap
4 Baiting the Trap
5 Understanding Madness
6 Addiction
7 The Lady of Paranoia
8 The Cold Flame of Agnon
9 Ritual of Accession
10 Ritual of Mania
11 Ritual of Dementia
12 Retaking the Fringe
13 Rebuilding the Gatekeeper
14 The Helpless Army
15 Symbols of Office
16 The Roots of Madness
17 The End of Order
18 The Prince of Madness

Shivering Isles Walkthrough

All Shivering Isles Side Quests

The Antipodean Hammer Falling Awake Work is Never Done
The Fork of Horripilation Brithaur The Coming Storm
Final Resting A Liquid Solution The Museum of Oddities
Ushnar's Terror Everything In Its Place Ghosts of Vitharn
The Great Divide Taxonomy of Obsession To Help a Hero

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