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The Elder Scrolls IV Oblivion Remastered

List of All Spells

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The Elder Scrolls IV Oblivion - Spells
This is a list of all the spells in The Elder Scrolls IV Oblivion. Check out all the spells in the game, as well as their magick cost, school, level, range, and effects.

Spell Guides
All Spells Spell IDs

List of All Spells

All Spells in The Elder Scrolls IV Oblivion

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Spell School Range Effect
Absorb Attribute: Agility Absorb Attribute: Agility
Novice
Restoration Touch Absorbs 5 pts of Agility from the target and transfers it to the caster for 20s.
Absorb Attribute: Endurance Absorb Attribute: Endurance
Novice
Restoration Touch Absorbs 5 pts of Endurance from the target and transfers it to the caster for 20s.
Absorb Attribute: Intelligence Absorb Attribute: Intelligence
Novice
Restoration Touch Absorbs 5 pts of Intelligence from the target and transfers it to the caster for 20s.
Absorb Attribute: Luck Absorb Attribute: Luck
Novice
Restoration Touch Absorbs 5 pts of Luck from the target and transfers it to the caster for 20s.
Absorb Attribute: Speed Absorb Attribute: Speed
Novice
Restoration Touch Absorbs 5 pts of Speed from the target and transfers it to the caster for 20s.
Absorb Attribute: Strength Absorb Attribute: Strength
Novice
Restoration Touch Absorbs 5 pts of Strength from the target and transfers it to the caster for 20s.
Absorb Attribute: Willpower Absorb Attribute: Willpower
Novice
Restoration Touch Absorbs 5 pts of Willpower from the target and transfers it to the caster for 20s.
Absorb Fatigue Absorb Fatigue
Novice
Restoration Touch Absorbs 10 pts of Fatigue from the target and transfers it to the caster.
Absorb Health Absorb Health
Novice
Restoration Touch Absorbs 5 pts of Health from the target and transfers it to the caster.
Absorb Magicka Absorb Magicka
Novice
Restoration Touch Absorbs 10 pts of Magicka from the target and transfers it to the caster.
Absorb Skill: Acrobatics Absorb Skill: Acrobatics
Novice
Restoration Touch Absorbs 5 pts of Acrobatics skill from the target and transfers it to the caster for 10s.
Absorb Skill: Alteration Absorb Skill: Alteration
Journeyman
Restoration Touch Absorbs 15 pts of Alteration skill from the target and transfers it to the caster for 10s.
Absorb Skill: Athletics Absorb Skill: Athletics
Novice
Restoration Touch Absorbs 5 pts of Athletics skill from the target and transfers it to the caster for 10s.
Absorb Skill: Blade Absorb Skill: Blade
Expert
Restoration Touch Absorbs 15 pts of Blade skill from the target and transfers it to the caster for 15s.
Absorb Skill: Block Absorb Skill: Block
Journeyman
Restoration Touch Absorbs 15 pts of Block skill from the target and transfers it to the caster for 10s.
Absorb Skill: Blunt Absorb Skill: Blunt
Expert
Restoration Touch Absorbs 15 pts of Blunt skill from the target and transfers it to the caster for 15s.
Absorb Skill: Conjuration Absorb Skill: Conjuration
Journeyman
Restoration Touch Absorbs 15 pts of Conjuration skill from the target and transfers it to the caster for 10s.
Absorb Skill: Destruction Absorb Skill: Destruction
Expert
Restoration Touch Absorbs 15 pts of Destruction skill from the target and transfers it to the caster for 15s.
Absorb Skill: Hand-to-Hand Absorb Skill: Hand-to-Hand
Apprentice
Restoration Touch Absorbs 10 pts of Hand-to-Hand skill from the target and transfers it to the caster for 10s.
Absorb Skill: Heavy Armor Absorb Skill: Heavy Armor
Journeyman
Restoration Touch Absorbs 15 pts of Heavy Armor skill from the target and transfers it to the caster for 10s.
Absorb Skill: Illusion Absorb Skill: Illusion
Novice
Restoration Touch Absorbs 5 pts of Illusion skill from the target and transfers it to the caster for 10s.
Absorb Skill: Light Armor Absorb Skill: Light Armor
Apprentice
Restoration Touch Absorbs 10 pts of Light Armor skill from the target and transfers it to the caster for 10s.
Absorb Skill: Marksman Absorb Skill: Marksman
Journeyman
Restoration Touch Absorbs 15 pts of Marksman skill from the target and transfers it to the caster for 10s.
Absorb Skill: Mercantile Absorb Skill: Mercantile
Apprentice
Restoration Touch Absorbs 10 pts of Mercantile skill from the target and transfers it to the caster for 10s.
Absorb Skill: Mysticism Absorb Skill: Mysticism
Apprentice
Restoration Touch Absorbs 10 pts of Mysticism skill from the target and transfers it to the caster for 10s.
Absorb Skill: Restoration Absorb Skill: Restoration
Apprentice
Restoration Touch Absorbs 10 pts of Restoration skill from the target and transfers it to the caster for 10s.
Absorb Skill: Security Absorb Skill: Security
Novice
Restoration Touch Absorbs 5 pts of Security skill from the target and transfers it to the caster for 10s.
Absorb Skill: Sneak Absorb Skill: Sneak
Expert
Restoration Touch Absorbs 15 pts of Sneak skill from the target and transfers it to the caster for 15s.
Aegis Aegis
Master
Alteration Self Increases the caster's armor rating by 50 pts for 60s.
Alluring Gaze Alluring Gaze
Novice
Illusion Target Charms the target and raise their disposition towards the caster by 12 pts for 30s.
Arctic Blow Arctic Blow
Expert
Destruction Touch Deals 80 pts of Frost damage to targets hit.
Arctic Touch Arctic Touch
Expert
Destruction Touch Deals 30 pts of Frost damage for 6s to targets hit and reduces their Frost Resistance by 100% for 6s.
Aundae Aundae's Aura
Apprentice
Restoration Self Increases the caster's Willpower by 10 pts while also increasing Blade, Mysticism, and Destruction skills by 5 pts for 30s. Caster will take 1 pt of damage every second when exposed to the sun for the duration.
Baltham Baltham's Insight
Novice
Mysticism Self Detects humanoids and creatures in a 150-foot radius for 5s.
Baronoff Baronoff's Bloody Icicle
Journeyman
Destruction Target Deals 30 pts of Frost damage to targets hit.
Beast of Burden Beast of Burden
Master
Alteration Touch Increases the caster's maximum encumbrance by current encumbrance up to 250 pts for 360s.
Beguiling Touch Beguiling Touch
Novice
Illusion Touch Charms the target and raise their disposition towards the caster by 12 pts for 30s.
Berne Berne's Aura
Apprentice
Restoration Self Increases the caster's Agility by 10 pts while also increasing Sneak, Hand-to-Hand, and Acrobatics skills by 5 pts for 30s. Caster will take 1 pt of damage every second when exposed to the sun for the duration.
Black Winter Black Winter
Expert
Illusion Target Deals 20 pts of Frost damage to targets hit and paralyzes them for 2s.
Blazing Spear Blazing Spear
Journeyman
Destruction Target Deals 35 pts of Fire damage to targets hit.
Blink Blink
Novice
Illusion Self Turns the caster invisible for 5s or until they perform any action.
Blizzard Blizzard
Master
Destruction Target Deals 75 pts of Frost damage to targets hit.
Bloodhunt Bloodhunt
Expert
Mysticism Self Detects humanoids and creatures in a 50-foot radius for 150s.
Bound Boots Bound Boots
Novice
Conjuration Self Equips the caster with Bound Boots that lasts for 20s.
Bound Bow Bound Bow
Journeyman
Conjuration Self Equips the caster with Bound Bow that lasts for 15s.
Bound Cuirass Bound Cuirass
Journeyman
Conjuration Self Equips the caster with Bound Cuirass that lasts for 60s.
Bound Dagger Bound Dagger
Novice
Conjuration Self Equips the caster with Bound Dagger that lasts for 15s.
Bound Gauntlets Bound Gauntlets
Novice
Conjuration Self Equips the caster with Bound Gauntlets that lasts for 20s.
Bound Greaves Bound Greaves
Apprentice
Conjuration Self Equips the caster with Bound Greaves that lasts for 45s.
Bound Helmet Bound Helmet
Novice
Conjuration Self Equips the caster with Bound Helmet that lasts for 20s.
Bound Mace Bound Mace
Journeyman
Conjuration Self Equips the caster with Bound Mace that lasts for 15s.
Bound Shield Bound Shield
Expert
Conjuration Self Equips the caster with Bound Shield that lasts for 120s.
Bound Sword Bound Sword
Expert
Conjuration Self Equips the caster with Bound Sword that lasts for 15s.
Bound War Axe Bound War Axe
Apprentice
Conjuration Self Equips the caster with Bound Axe that lasts for 15s.
Buoyancy Buoyancy
Apprentice
Alteration Self Breathe underwater and carry 5 additional pounds for 30 seconds
Burdening Touch Burdening Touch
Novice
Alteration Touch Increases the target's encumbrance by 15 pts for 15s.
Burning Touch Burning Touch
Novice
Destruction Touch Deals 10 pts of Fire damage to targets hit.
Calming Touch Calming Touch
Journeyman
Illusion Touch Calms any creature or humanoid up to level 7 preventing them from moving and taking any action for 20s.
Candlelight Candlelight
Journeyman
Illusion Self Creates a sphere of light that illuminates a 40-foot radius around the caster for 180s.
Captivate Captivate
Novice
Illusion Touch Charms the target and raise their disposition towards the caster by 10 pts for 10s.
Chameleon Chameleon
Journeyman
Illusion Self Applies Chameleon on the caster which reduces the range at which they can be detected by 25% for 30s.
Chilling Touch Chilling Touch
Novice
Destruction Touch Deals 4 pts of Frost damage for 5s to targets hit and reduces their Frost Resistance by 25% for 5s.
Choking Grasp Choking Grasp
Novice
Destruction Touch Temporarily reduces the target's Health by 35 pts for 3s.
Clairvoyance Clairvoyance
Novice
Mysticism Self Creates a blue light that guides the caster to their next objective.
Cloak Cloak
Master
Illusion Self Applies Chameleon on the caster which reduces the range at which they can be detected by 75% for 30s.
Cold Touch Cold Touch
Novice
Destruction Touch Deals 15 pts of Frost damage to targets hit.
Command Creature Command Creature
Apprentice
Illusion Target Commands any creature up to level 2 and make them fight for you for 30s.
Command Humanoid Command Humanoid
Apprentice
Illusion Target Commands any humanoid up to level 2 and make them fight for you for 30s.
Commanding Touch Commanding Touch
Apprentice
Illusion Touch Commands any creature up to level 3 and make them fight for you for 30s.
Consume Health Consume Health
Journeyman
Restoration Touch Absorbs 20 pts of Health from the target and transfers it to the caster.
Convalescence Convalescence
Apprentice
Restoration Target Restores 15 pts of Health on the target.
Corrode Armor Corrode Armor
Apprentice
Destruction Touch Deals 30 pts of damage to a single piece of armor on the target.
Corrode Weapon Corrode Weapon
Journeyman
Destruction Touch Deals 60 pts of damage to the target's weapon.
Cure Disease Cure Disease
Journeyman
Restoration Self Cures Diseases on the caster.
Cure Paralysis Cure Paralysis
Apprentice
Restoration Touch Cures Paralysis on the target.
Cure Poison Cure Poison
Apprentice
Restoration Self Cures Poison on the caster.
Curse of Weakness Curse of Weakness
Novice
Destruction Touch Deals 15 pts of Fatigue damage to targets hit.
Damage Attribute: Agility Damage Attribute: Agility
Novice
Destruction Target Reduces the target's Agility by 1 pt and lasts until restored.
Damage Attribute: Endurance Damage Attribute: Endurance
Novice
Destruction Target Reduces the target's Endurance by 1 pt and lasts until restored.
Damage Attribute: Intelligence Damage Attribute: Intelligence
Journeyman
Destruction Target Reduces the target's Intelligence by 5 pts and lasts until restored.
Damage Attribute: Luck Damage Attribute: Luck
Novice
Destruction Self Reduces the target's Luck by 1 pt and lasts until restored.
Damage Attribute: Speed Damage Attribute: Speed
Apprentice
Destruction Target Reduces the target's Speed by 3 pts and lasts until restored.
Damage Attribute: Strength Damage Attribute: Strength
Journeyman
Destruction Target Reduces the target's Strength by 5 pts and lasts until restored.
Damage Attribute: Willpower Damage Attribute: Willpower
Apprentice
Destruction Target Reduces the target's Willpower by 3 pts and lasts until restored.
Daylight Daylight
Master
Illusion Self Creates a sphere of light that illuminates a 60-foot radius around the caster for 480s.
Deathly Visage Deathly Visage
Journeyman
Illusion Self Turns the caster invisible for 35s or until they perform any action.
Debilitate Debilitate
Journeyman
Illusion Touch Paralyzes a target preventing them from moving for 3s.
Decaying Blast Decaying Blast
Expert
Destruction Target Reduces the target's Health by 16 pts every second for 6s and lasts until restored.
Decaying Bolt Decaying Bolt
Apprentice
Destruction Target Reduces the target's health by 3 pts every second for 6s and lasts until restored.
Decaying Burst Decaying Burst
Journeyman
Destruction Target Reduces the target's Health by 7 pts every second for 6s and lasts until restored.
Decaying Taint Decaying Taint
Novice
Destruction Target Reduces the target's health by 2 pts every second for 5s and lasts until restored.
Defend Defend
Apprentice
Alteration Self Increases the caster's armor rating by 15 pts for 30s.
Defensive Boost Defensive Boost
Apprentice
Alteration Self Increases the caster's armor rating by 15 pts and Light Armor skill by 5 pts for 30s.
Detect Pulse Detect Pulse
Apprentice
Mysticism Self Detects humanoids and creatures in a 30-foot radius for 65s.
Devour Health Devour Health
Expert
Restoration Touch Absorbs 40 pts of Health from the target and transfers it to the caster.
Dire Enervation Dire Enervation
Expert
Destruction Target Temporarily reduces the target's Fatigue by 60 pts for 30s.
Dire Wound Dire Wound
Journeyman
Destruction Target Temporarily reduces the target's Health by 30 pts for 10s.
Disease Resistance Disease Resistance
Journeyman
Restoration Self Increases the caster's chance to resist Diseases by 50% for 20s.
Disintegrate Armor Disintegrate Armor
Expert
Destruction Touch Deals 100 pts of damage to a single piece of armor on the target.
Disintegrate Weapon Disintegrate Weapon
Master
Destruction Touch Deals 150 pts of damage to the target's weapon.
Dismiss Undead Dismiss Undead
Expert
Conjuration Target Turns any Undead up to level 18 making them flee in fear for 60s.
Dispel Other Dispel Other
Apprentice
Mysticism Target Dispels Magicka-based spell effects with a magnitude of up to 150 pts from the target.
Dominate Creature Dominate Creature
Expert
Illusion Target Commands any creature up to level 9 and make them fight for you for 30s.
Dominate Humanoid Dominate Humanoid
Expert
Illusion Target Commands any humanoid up to level 9 and make them fight for you for 30s.
Dominating Touch Dominating Touch
Journeyman
Illusion Touch Commands any creature up to level 6 and make them fight for you for 30s.
Drain Attribute: Agility Drain Attribute: Agility
Novice
Destruction Target Temporarily reduces the target's Agility by 5 pts for 20s.
Drain Attribute: Endurance Drain Attribute: Endurance
Novice
Destruction Target Temporarily reduces the target's Endurance by 5 pts for 20s.
Drain Attribute: Intelligence Drain Attribute: Intelligence
Journeyman
Destruction Target Temporarily reduces the target's Intelligence by 14 pts for 25s.
Drain Attribute: Luck Drain Attribute: Luck
Novice
Destruction Target Temporarily reduces the target's Luck by 5 pts for 20s.
Drain Attribute: Speed Drain Attribute: Speed
Apprentice
Destruction Target Temporarily reduces the target's Speed by 10 pts for 20s.
Drain Attribute: Willpower Drain Attribute: Willpower
Apprentice
Destruction Target Temporarily reduces the target's Willpower by 10 pts for 20s.
Drain Skill: Alteration Drain Skill: Alteration
Journeyman
Destruction Target Temporarily reduces the target's Alteration skill by 15 pts for 25s.
Drain Skill: Blade Drain Skill: Blade
Expert
Destruction Target Temporarily reduces the target's Blade skill by 20 pts for 45s.
Drain Skill: Conjuration Drain Skill: Conjuration
Expert
Destruction Target Temporarily reduces the target's Conjuration skill by 20 pts for 45s.
Drain Skill: Destruction Drain Skill: Destruction
Journeyman
Destruction Target Temporarily reduces the target's Destruction skill by 15 pts for 25s.
Drain Skill: Hand to Hand Drain Skill: Hand to Hand
Journeyman
Destruction Target Temporarily reduces the target's Hand-to-Hand skill by 15 pts for 25s.
Drain Skill: Heavy Armor Drain Skill: Heavy Armor
Journeyman
Destruction Target Temporarily reduces the target's Heavy Armor skill by 15 pts for 25s.
Drain Skill: Illusion Drain Skill: Illusion
Apprentice
Destruction Target Temporarily reduces the target's Illusion skill by 10 pts for 20s.
Drain Skill: Marksman Drain Skill: Marksman
Apprentice
Destruction Target Temporarily reduces the target's Marksman skill by 10 pts for 20s.
Drain Skill: Restoration Drain Skill: Restoration
Expert
Destruction Target Temporarily reduces the target's Restoration skill by 20 pts for 45s.
Ease Burden Ease Burden
Apprentice
Alteration Self Increases the caster's maximum encumbrance by current encumbrance up to 50 pts for 240s.
Electric Shell Electric Shell
Apprentice
Alteration Self Increases the caster's armor rating by 10 pts and resistance to shock by 10% for 30s.
Electric Touch Electric Touch
Apprentice
Destruction Touch Deals 25 pts of Shock damage to targets hit.
Electrifying Blast Electrifying Blast
Expert
Destruction Target Deals 20 pts of Shock damage every second for 6s to targets hit.
Electrifying Bolt Electrifying Bolt
Apprentice
Destruction Target Deals 5 pts of Shock damage every second for 6s to targets hit.
Electrifying Burst Electrifying Burst
Journeyman
Destruction Target Deals 10 pts of Shock damage every second for 6s to targets hit.
Electrifying Spark Electrifying Spark
Novice
Destruction Target Deals 3 pts of Shock damage every second for 5s to targets hit.
Electrifying Touch Electrifying Touch
Apprentice
Destruction Touch Deals 6 pts of Shock damage for 6s to targets hit and reduces their Shock Resistance by 50% for 6s.
Electrocuting Touch Electrocuting Touch
Expert
Destruction Touch Deals 30 pts of Shock damage for 6s to targets hit and reduces their Shock Resistance by 100% for 6s.
Electrocution Electrocution
Master
Destruction Target Deals 110 pts of Shock damage to targets hit.
Elemental Blast Elemental Blast
Expert
Destruction Target Deals 25 pts of Fire, Frost, and Shock damage to targets hit.
Elemental Bolt Elemental Bolt
Apprentice
Destruction Target Deals 9 pts of Fire, Frost, and Shock damage to targets hit.
Elemental Burst Elemental Burst
Journeyman
Destruction Target Deals 15 pts of Fire, Frost, and Shock damage to targets hit.
Elemental Flare Elemental Flare
Novice
Destruction Target Deals 5 pts of Fire, Frost, and Shock damage to targets hit.
Encumbering Touch Encumbering Touch
Journeyman
Alteration Touch Increases the target's encumbrance by 50 pts for 25s.
Enemies Explode Enemies Explode
Master
Destruction Target Deals 5 pts of Fire damage every second for 5s to all targets hit in a 10-foot radius and 70 pts of Fire damage over 1 second to targets hit in a 20-foot radius.
Enhanced Visibility Enhanced Visibility
Novice
Illusion Target Creates a sphere of light that illuminates a 10-foot radius around the target for 30s with a range of 30 ft.
Enthralling Presence Enthralling Presence
Journeyman
Illusion Target Charms any creature or humanoid in a 20-foot radius raising their disposition towards the caster by 24 pts for 30s.
Entropic Bolt Entropic Bolt
Apprentice
Destruction Target Reduces the target's Health by 10 pts and lasts until restored.
Entropic Touch Entropic Touch
Novice
Destruction Touch Reduces the target's Health by 5 pts and lasts until restored.
Eyes of Eventide Eyes of Eventide
Apprentice
Illusion Self Allows the caster to see better in the dark for 15s.
Eyes of Midnight Eyes of Midnight
Journeyman
Illusion Self Allows the caster to see better in the dark for 30s.
Fearful Gaze Fearful Gaze
Expert
Illusion Target Demoralizes any creature or humanoid up to level 7 decreasing their willingness to fight for 30s.
Fenrik Fenrik's Welcome
Expert
Illusion Target Opens any container/door with a Hard or lower difficulty lock and applies Chameleon on the caster which reduces the range they can be detected by 100% for 5s.
Fire Ball Fire Ball
Journeyman
Destruction Target Deals 30 pts of Fire damage to all targets hit in a 10-foot radius.
Fire Shield Fire Shield
Expert
Alteration Self Increases the caster's armor rating by 30 pts and resistance to fire by 30% for 30s.
Fire Storm Fire Storm
Expert
Destruction Target Deals 50 pts of Fire damage to all targets hit in a 15-foot radius.
Flame Shield Flame Shield
Master
Alteration Self Increases the caster's armor rating by 30 pts and resistance to fire by 30% for 60s.
Flame Tempest Flame Tempest
Master
Destruction Target Deals 75 pts of Fire damage to all targets hit in a 15-foot radius.
Flame Touch Flame Touch
Apprentice
Destruction Touch Deals 25 pts of Fire damage to targets hit.
Flammable Touch Flammable Touch
Novice
Destruction Touch Deals 4 pts of Fire damage for 5s to targets hit and reduces their Fire Resistance by 25% for 5s.
Flare Flare
Novice
Destruction Target Deals 6 pts of Fire damage to targets hit.
Flash Bolt Flash Bolt
Apprentice
Destruction Target Deals 20 pts of Fire damage to targets hit.
Fortify Agility Fortify Agility
Apprentice
Restoration Self Increases the caster's Agility 5 pts for 90s.
Fortify Endurance Fortify Endurance
Apprentice
Restoration Self Increases the caster's Endurance by 5 pts for 90s.
Fortify Fatigue Fortify Fatigue
Novice
Restoration Self Increases the caster’s maximum Fatigue by 25 pts for 45s.
Fortify Health Fortify Health
Apprentice
Restoration Self Increases the caster's maximum Health by 30 pts for 30s.
Fortify Intelligence Fortify Intelligence
Apprentice
Restoration Self Increases the caster's Intelligence by 5 pts for 90s.
Fortify Luck Fortify Luck
Apprentice
Restoration Self Increases the caster's Luck by 5 pts for 90s.
Fortify Magicka Fortify Magicka
Journeyman
Restoration Self Increases the caster's maximum Magicka by 30 pts for 60s.
Fortify Personality Fortify Personality
Apprentice
Restoration Self Increases the caster's Personality by 5 pts for 90s.
Fortify Speed Fortify Speed
Apprentice
Restoration Self Increases the caster's Speed by 5 pts for 90s.
Fortify Strength Fortify Strength
Apprentice
Restoration Self Increases the caster's Strength by 5 pts for 90s.
Fortify Willpower Fortify Willpower
Apprentice
Restoration Self Increases the caster's Willpower by 5 pts for 90s.
Freezing Blast Freezing Blast
Expert
Destruction Target Deals 20 pts of Frost damage every second for 6s to targets hit.
Freezing Bolt Freezing Bolt
Apprentice
Destruction Target Deals 5 pts of Frost damage every second for 6s to targets hit.
Freezing Burst Freezing Burst
Journeyman
Destruction Target Deals 10 pts of Frost damage every second for 6s to targets hit.
Freezing Shard Freezing Shard
Novice
Destruction Target Deals 3 pts of Frost damage every second for 5s to targets hit.
Freezing Touch Freezing Touch
Apprentice
Destruction Touch Deals 6 pts of Frost damage for 6s to targets hit and reduces their Frost Resistance by 50% for 6s.
Frenzy Frenzy
Novice
Illusion Target Applies Frenzy on humanoids up to level 5 which makes them attack anyone nearby for 30s.
Frost Bolt Frost Bolt
Journeyman
Destruction Target Deals 35 pts of Frost damage to targets hit.
Frost Shell Frost Shell
Apprentice
Alteration Self Increases the caster's armor rating by 10 pts and resistance to cold by 10% for 30s.
Frost Touch Frost Touch
Apprentice
Destruction Touch Deals 25 pts of Frost damage to targets hit.
Frostbite Frostbite
Journeyman
Destruction Touch Deals 12 pts of Frost damage for 6s to targets hit and reduces their Frost Resistance by 75% for 6s.
Ghostwalk Ghostwalk
Expert
Illusion Self Turns the caster invisible for 60s or until they perform any action.
Glacial Wall Glacial Wall
Expert
Alteration Self Increases the caster's armor rating by 30 pts and resistance to cold by 30% for 30s.
Glimpse of Death Glimpse of Death
Apprentice
Destruction Touch Temporarily reduces the target's Health by 60 pts for 3s.
Grasp of Terror Grasp of Terror
Master
Illusion Touch Demoralizes any creature or humanoid up to level 20 decreasing their willingness to fight for 30s.
Greater Bound Armor Greater Bound Armor
Journeyman
Conjuration Self Equips the caster with Bound Cuirass, Gauntlets, Greaves, and Boots that lasts for 30s.
Greater Convalescence Greater Convalescence
Journeyman
Restoration Target Restores 20 pts of Health every second for 2s on the target.
Greater Dispel Greater Dispel
Journeyman
Mysticism Self Dispels Magicka-based spell effects with a magnitude of up to 375 pts from the caster.
Greater Dispel Other Greater Dispel Other
Journeyman
Mysticism Target Dispels Magicka-based spell effects with a magnitude of up to 300 pts from the target.
Greater Fortify Agility Greater Fortify Agility
Journeyman
Restoration Self Increases the caster's Agility 10 pts for 90s.
Greater Fortify Endurance Greater Fortify Endurance
Journeyman
Restoration Self Increases the caster's Endurance by 10 pts for 90s.
Greater Fortify Fatigue Greater Fortify Fatigue
Apprentice
Restoration Self Increases the caster's maximum Fatigue by 50 pts for 45s.
Greater Fortify Health Greater Fortify Health
Expert
Restoration Self Increases the caster's maximum Health by 60 pts for 60s.
Greater Fortify Intelligence Greater Fortify Intelligence
Journeyman
Restoration Self Increases the caster's Intelligence by 10 pts for 90s.
Greater Fortify Luck Greater Fortify Luck
Journeyman
Restoration Self Increases the caster's Luck by 10 pts for 90s.
Greater Fortify Magicka Greater Fortify Magicka
Expert
Restoration Self Increases the caster's maximum Magicka by 60 pts for 60s.
Greater Fortify Personality Greater Fortify Personality
Journeyman
Restoration Self Increases the caster's Personality by 10 pts for 90s.
Greater Fortify Speed Greater Fortify Speed
Journeyman
Restoration Self Increases the caster's Speed by 10 pts for 90s.
Greater Fortify Strength Greater Fortify Strength
Journeyman
Restoration Self Increases the caster's Strength by 10 pts for 90s.
Greater Fortify Willpower Greater Fortify Willpower
Journeyman
Restoration Self Increases the caster's Willpower by 10 pts for 90s.
Greater Life Detection Greater Life Detection
Journeyman
Mysticism Self Detects humanoids and creatures in a 60-foot radius for 60s.
Greater Magicka Drain Greater Magicka Drain
Journeyman
Destruction Touch Temporarily reduces the target's Magicka by 50 pts for 30s.
Greater Soul Trap Greater Soul Trap
Journeyman
Mysticism Target Traps a target's soul into a soul gem if they die within 30s.
Guard Guard
Journeyman
Alteration Self Increases the caster's armor rating by 30 pts for 30s.
Hail Fire Hail Fire
Apprentice
Destruction Target Deals 15 pts of Fire damage and 10 pts of Frost damage to targets hit.
Hail Storm Hail Storm
Journeyman
Destruction Target Deals 30 pts of Frost damage to all targets hit in a 10-foot radius.
Hailstone Hailstone
Apprentice
Destruction Target Deals 20 pts of Frost damage to targets hit.
Hangman Hangman's Noose
Journeyman
Destruction Touch Temporarily reduces the target's Health by 130 pts for 3s.
Heal Greater Wounds Heal Greater Wounds
Journeyman
Restoration Self Restores 20 pts of Health every second for 2s on the caster.
Heal Legendary Wounds Heal Legendary Wounds
Master
Restoration Self Restores 30 pts of Health every second for 6s on the caster.
Heal Major Wounds Heal Major Wounds
Apprentice
Restoration Self Restores 25 pts of Health on the caster.
Heal Minor Wounds Heal Minor Wounds
Novice
Restoration Self Restores 8 pts of Health on the caster.
Heal Superior Wounds Heal Superior Wounds
Expert
Restoration Self Restores 25 pts of Health every second for 4s on the caster.
Heat Blast Heat Blast
Expert
Destruction Target Deals 70 pts of Fire damage to targets hit.
Heat Shell Heat Shell
Apprentice
Alteration Self Increases the caster's armor rating by 10 pts and resistance to fire by 10% for 30s.
Heroic Touch Heroic Touch
Apprentice
Illusion Touch Rallies the target increasing their willingness to attack by 50 pts for 60s.
Heroism Heroism
Apprentice
Illusion Target Rallies the target increasing their willingness to attack by 50 pts for 45s.
Hindering Touch Hindering Touch
Apprentice
Alteration Touch Increases the target's encumbrance by 35 pts for 20s.
Hush Hush
Journeyman
Illusion Target Silences the target preventing them from casting spells for 10s.
Ice Blast Ice Blast
Master
Destruction Target Deals 110 pts of Frost damage to targets hit.
Ice Bolt Ice Bolt
Expert
Destruction Target Deals 70 pts of Frost damage to targets hit.
Ice Shield Ice Shield
Journeyman
Alteration Self Increases the caster's armor rating by 20 pts and resistance to cold by 20% for 30s.
Ice Storm Ice Storm
Expert
Destruction Target Deals 50 pts of Frost damage to all targets hit in a 15-foot radius.
Icy Blaze Icy Blaze
Journeyman
Destruction Target Deals 25 pts of Fire damage and 20 pts of Frost damage to targets hit.
Illuminate Illuminate
Novice
Illusion Self Creates a sphere of light that illuminates a 10-foot radius around the caster for 90s.
Immobilize Immobilize
Expert
Illusion Touch Paralyzes a target preventing them from moving for 7s.
Immolating Blast Immolating Blast
Master
Destruction Target Deals 110 pts of Fire damage to targets hit.
Immolating Touch Immolating Touch
Expert
Destruction Touch Deals 30 pts of Fire damage for 6s to targets hit and reduces their Fire Resistance by 100% for 6s.
Inspiration Inspiration
Novice
Illusion Target Rallies the target increasing their willingness to attack by 25 pts for 20s.
Inspiring Touch Inspiring Touch
Novice
Illusion Touch Rallies the target increasing their willingness to attack by 25 pts for 30s.
Karstaag Karstaag's Breath
Expert
Illusion Touch Paralyzes a target for 5s and deal 10 pts of Frost damage every second for 10s.
Kindling Touch Kindling Touch
Apprentice
Destruction Touch Deals 6 pts of Fire damage for 7s to targets hit and reduces their Fire Resistance by 50% for 7s.
Leech Health Leech Health
Apprentice
Restoration Touch Absorbs 10 pts of Health from the target and transfers it to the caster.
Leech Vitality Leech Vitality
Journeyman
Restoration Touch Absorbs 20 pts of Magicka from the target and transfers it to the caster.
Legendary Dispel Legendary Dispel
Master
Mysticism Self Dispels Magicka-based spell effects with a magnitude of up to 1250 pts from the caster.
Legendary Life Detection Legendary Life Detection
Master
Mysticism Self Detects humanoids and creatures in a 120-foot radius for 120s.
Legendary Magicka Drain Legendary Magicka Drain
Master
Destruction Touch Temporarily reduces the target's Magicka by 120 pts for 60s.
Legendary Soul Trap Legendary Soul Trap
Master
Mysticism Target Traps the souls of all targets within a 20-foot radius of the impact into a soul gem if they die within 60s.
Legendary Spell Absorption Legendary Spell Absorption
Master
Mysticism Self Grants the caster a 25% chance to absorb spells and convert them into Magicka for 25s.
Legendary Spell Reflection Legendary Spell Reflection
Master
Mysticism Self Grants the caster a 25% chance to reflect spells for 25s.
Lighten Load Lighten Load
Journeyman
Alteration Self Increases the caster's maximum encumbrance by current encumbrance up to 75 pts for 300s.
Lightning Ball Lightning Ball
Expert
Destruction Target Deals 20 pts of Shock damage for 2 seconds to all targets hit in a 15-foot radius.
Lightning Blast Lightning Blast
Expert
Destruction Target Deals 70 pts of Shock damage to targets hit.
Lightning Bolt Lightning Bolt
Journeyman
Destruction Target Deals 35 pts of Shock damage to targets hit.
Lightning Grasp Lightning Grasp
Journeyman
Destruction Touch Deals 45 pts of Shock damage to targets hit.
Lightning Shield Lightning Shield
Journeyman
Alteration Self Increases the caster's armor rating by 20 pts and resistance to shock by 20% for 30s.
Lightning Storm Lightning Storm
Master
Destruction Target Deals 30 pts of Shock damage for 2 seconds to all targets hit in a 15-foot radius.
Lightning Surge Lightning Surge
Expert
Destruction Touch Deals 80 pts of Shock damage to targets hit.
Lightning Touch Lightning Touch
Journeyman
Destruction Touch Deals 12 pts of Shock damage for 6s to targets hit and reduces their Shock Resistance by 75% for 6s.
Lightning Wall Lightning Wall
Expert
Alteration Self Increases the caster's armor rating by 30 pts and resistance to shock by 30% for 30s.
Llivam Llivam's Reversal
Expert
Mysticism Self Grants the caster a 10% chance to absorb spells and convert them into Magicka and a 15% chance to reflect spells back for 20s.
Magicka Drain Magicka Drain
Apprentice
Destruction Touch Temporarily reduces the target's Magicka by 30 pts for 30s.
Magicka Vortex Magicka Vortex
Journeyman
Restoration Touch Absorbs 10 pts of Magicka every second for 5s, reduces the target's Magic Resistance by 25% and prevents them from regenerating Magicka for 30s.
Major Bound Armor Major Bound Armor
Apprentice
Conjuration Self Equips the caster with Bound Cuirass and Gauntlets that lasts for 30s.
Major Dispel Major Dispel
Apprentice
Mysticism Self Dispels Magicka-based spell effects with a magnitude of up to 225 pts from the caster.
Major Enervation Major Enervation
Apprentice
Destruction Target Temporarily reduces the target's Fatigue by 30 pts for 15s.
Major Life Detection Major Life Detection
Apprentice
Mysticism Self Detects humanoids and creatures in a 60-foot radius for 20s.
Major Respite Major Respite
Apprentice
Restoration Self Restores 80 pts of Fatigue on the caster.
Major Wound Major Wound
Apprentice
Destruction Target Temporarily reduces the target's Health by 15 pts for 10s.
Mara Mara's Grace
Journeyman
Conjuration Target Creates a sphere of light that illuminates a 40-foot radius around the target for 30s and turns any undead up to level 7 making them flee for 30s.
Mara Mara's Wrath
Expert
Destruction Target Deals 3 pts of Fire damage every second and turns any Undead up to level 8 for 30s to all targets hit in a 15-foot radius.
Mark of Fire Mark of Fire
Journeyman
Destruction Target Deals 1 pt of Fire damage every second for 30s to all targets hit in a 15-foot radius.
Mesmerizing Grasp Mesmerizing Grasp
Apprentice
Illusion Touch Charms the target and raise their disposition towards the caster by 24 pts for 30s.
Minor Bound Armor Minor Bound Armor
Novice
Conjuration Self Equips the caster with a Bound Cuirass that lasts for 20s.
Minor Dispel Minor Dispel
Novice
Mysticism Self Dispels Magicka-based spell effects with a magnitude of up to 125 pts from the caster.
Minor Enervation Minor Enervation
Novice
Destruction Target Temporarily reduces the target's Fatigue by 15 pts for 15s.
Minor Frost Shield Minor Frost Shield
Journeyman
Alteration Self Increases the caster's armor rating by 15 pts and resistance to cold by 15% for 45s.
Minor Invisibility Minor Invisibility
Novice
Illusion Self Turns the caster invisible for 6s or until they perform any action.
Minor Latch Crack Minor Latch Crack
Apprentice
Alteration Target Automatically opens a lock of easy difficulty
Minor Life Detection Minor Life Detection
Novice
Mysticism Self Detects humanoids and creatures in a 60-foot radius for 10s.
Minor Magic Resistance Minor Magic Resistance
Journeyman
Restoration Self Increases the caster's Magic Resistance by 15% for 20s.
Minor Respite Minor Respite
Novice
Restoration Self Restores 15 pts of Fatigue on the caster.
Minor Wound Minor Wound
Novice
Destruction Target Temporarily reduces the target's Health by 5 pts for 10s.
Mirili Mirili's Apprentice Command
Apprentice
Illusion Touch Commands any creature up to level 5 and make them fight for you for 30s.
Mirili Mirili's Expert Command
Expert
Illusion Touch Commands any creature up to level 20 and make them fight for you for 30s.
Mirili Mirili's Journeyman Command
Journeyman
Illusion Touch Commands any creature up to level 12 and make them fight for you for 30s.
Moonlight Moonlight
Apprentice
Illusion Self Creates a sphere of light that illuminates a 30-foot radius around the caster for 120s.
Movement Mastery Movement Mastery
Master
Mysticism Target Moves targeted objects that are within 40-ft away for 60s.
Mute Mute
Expert
Illusion Touch Silences all targets in a 15-foot radius preventing them from casting spells for 15s.
Night Form Night Form
Journeyman
Illusion Self Turns the caster invisible for 30s or until they perform any action, increases Sneak skill by 10 pts for 30s, and makes the caster take 2 pts of damage when being exposed to the sun for 50s.
Night Mother Night Mother's Caress
Apprentice
Restoration Self Restores 10 pts of Health every second for 2s on the caster.
Open Average Lock Open Average Lock
Journeyman
Alteration Target Opens any container/door with an Average or lower difficulty lock.
Open Easy Lock Open Easy Lock
Apprentice
Alteration Target Open any container/door with an Easy or lower difficulty lock.
Open Hard Lock Open Hard Lock
Expert
Alteration Target Open any container/door with a Hard or lower difficulty lock.
Open Very Easy Lock Open Very Easy Lock
Novice
Alteration Target Open any container/door with a Very Easy difficulty lock.
Oppressing Grasp Oppressing Grasp
Expert
Alteration Touch Increases the target's encumbrance by 75 pts for 30s.
Orum Orum's Aquatic Escape
Journeyman
Illusion Self Turns the caster invisible for 15s or until they perform any action while also allowing them to see better in the dark and breathe underwater for 15s.
Pacification Pacification
Apprentice
Illusion Target Calms any creature or humanoid up to level 2 preventing them from moving and taking any action for 20s.
Pack Mule Pack Mule
Expert
Alteration Self Increases the caster's maximum encumbrance by current encumbrance up to 150 pts for 300s.
Paralyze Paralyze
Master
Illusion Touch Paralyzes a target preventing them from moving for 10s.
Pride of Hirstaang Pride of Hirstaang
Expert
Conjuration Self Summons a Black Bear to fight for the caster for 30s while also increasing the caster's Frost resistance by 30% and Strength attribute by 5 pts for 30s.
Protect Protect
Novice
Alteration Self Increases the caster's armor rating by 5 pts for 30s.
Protect Other Protect Other
Novice
Alteration Touch Increases the target's armor rating by 10 pts for 20s.
Psychic Motion Psychic Motion
Journeyman
Mysticism Target Moves targeted objects that are within 20-ft away for 30s.
Quarra Quarra's Aura
Apprentice
Restoration Self Increases the caster's Strength by 10 pts while also increasing Blunt, Hand-to-Hand, and Heavy Armorskills by 5 pts for 30s. Caster will take 1 pt of damage every second when exposed to the sun for the duration.
Rage Rage
Apprentice
Illusion Target Applies Frenzy on humanoids up to level 10 which makes them attack anyone nearby for 40s.
Rebuke Undead Rebuke Undead
Journeyman
Conjuration Target Turns any Undead up to level 15 making them flee in fear for 30s.
Rejuvenate Rejuvenate
Journeyman
Restoration Self Restores 20 pts of Health and 40 pts of Fatigue every second for 2s on the caster.
Rejuvenate Friend Rejuvenate Friend
Journeyman
Restoration Target Restores 10 pts of Health and 20 pts of Fatigue every second for 3s on the target.
Remedy Remedy
Apprentice
Restoration Self Restores 10 pts of Health and 20 pts of Fatigue every second for 2s on the caster.
Remedy Friend Remedy Friend
Apprentice
Restoration Touch Restores 10 pts of Health and 20 pts of Fatigue every second for 2s on the target.
Remote Manipulation Remote Manipulation
Apprentice
Mysticism Target Moves targeted objects that are within 10-ft away for 20s.
Repulse Undead Repulse Undead
Apprentice
Conjuration Target Turns any Undead up to level 7 making them flee in fear for 30s.
Resist Paralysis Resist Paralysis
Journeyman
Restoration Self Increases the caster's chance to resist Paralysis by 20% for 20s.
Resist Poison Resist Poison
Journeyman
Restoration Self Increases the caster's chance to resist Poison by 50% for 20s.
Respite Respite
Novice
Restoration Self Restores 20 pts of Fatigue on the caster.
Restore Agility Restore Agility
Apprentice
Restoration Self Restores 5 pts of Agility on the caster if damaged by an effect.
Restore Endurance Restore Endurance
Apprentice
Restoration Self Restores 5 pts of Endurance on the caster if damaged by an effect.
Restore Intelligence Restore Intelligence
Apprentice
Restoration Self Restores 5 pts of Intelligence on the caster if damaged by an effect.
Restore Luck Restore Luck
Apprentice
Restoration Self Restores 5 pts of Luck on the caster if damaged by an effect.
Restore Personality Restore Personality
Apprentice
Restoration Self Restores 5 pts of Personality on the caster if damaged by an effect.
Restore Speed Restore Speed
Apprentice
Restoration Self Restores 5 pts of Speed on the caster if damaged by an effect.
Restore Strength Restore Strength
Apprentice
Restoration Self Restores 5 pts of Strength on the caster if damaged by an effect.
Restore Willpower Restore Willpower
Apprentice
Restoration Self Restores 5 pts of Willpower on the caster if damaged by an effect.
Revive Revive
Expert
Restoration Self Restores 35 pts of Health and 75 pts of Fatigue every second for 2s on the caster.
Salve Salve
Novice
Restoration Self Restores 5 pts of Health and 10 pts of Fatigue every second for 2s on the caster.
Scorching Blow Scorching Blow
Expert
Destruction Touch Deals 80 pts of Fire damage to targets hit.
Scorching Touch Scorching Touch
Journeyman
Destruction Touch Deals 12 pts of Fire damage for 6s to targets hit and reduces their Fire Resistance by 75% for 6s.
Sea Stride Sea Stride
Apprentice
Alteration Self Allows the caster to walk on water for 30s.
Searing Blast Searing Blast
Expert
Destruction Target Deals 20 pts of Fire damage every second for 6s to targets hit.
Searing Bolt Searing Bolt
Apprentice
Destruction Target Deals 5 pts of Fire damage every second for 7s to targets hit.
Searing Burst Searing Burst
Journeyman
Destruction Target Deals 10 pts of Fire damage every second for 6s to targets hit.
Searing Flare Searing Flare
Novice
Destruction Target Deals 3 pts of Fire damage every second for 5s to targets hit.
Searing Grasp Searing Grasp
Journeyman
Destruction Touch Deals 45 pts of Fire damage to targets hit.
Seductive Charm Seductive Charm
Apprentice
Illusion Target Charms the target and raise their disposition towards the caster by 24 pts for 30s.
Serenity Serenity
Novice
Illusion Target Calms any creature or humanoid up to level 2 preventing them from moving and taking any action for 10s.
Sever Magicka Sever Magicka
Apprentice
Destruction Target Reduces the target's Magicka by 30 pts and lasts until restored.
Shadow Shadow
Expert
Illusion Self Applies Chameleon on the caster which reduces the range at which they can be detected by 50% for 30s.
Shadow Shape Shadow Shape
Journeyman
Illusion Self Turns the caster invisible for 30s or until they perform any action.
Shield Shield
Expert
Alteration Self Increases the caster's armor rating by 40 pts for 30s.
Shieldwall Shieldwall
Apprentice
Alteration Self Increases the caster's armor rating by 15 pts and Heavy Armor skill by 5 pts for 30s.
Shock Shock
Apprentice
Destruction Target Deals 20 pts of Shock damage to targets hit.
Shocking Burst Shocking Burst
Journeyman
Destruction Target Deals 15 pts of Shock damage for 2 seconds to all targets hit in a 10-foot radius.
Shocking Touch Shocking Touch
Novice
Destruction Touch Deals 10 pts of Shock damage to targets hit.
Shroudwalk Shroudwalk
Journeyman
Illusion Self Applies Chameleon on the caster which reduces the range at which they can be detected by 15% for 30s.
Silence Silence
Master
Illusion Target Silences all targets in a 15-foot radius preventing them from casting spells for 20s.
Snow Flare Snow Flare
Novice
Destruction Target Deals 7 pts of Fire damage and 5 pts of Frost damage to targets hit.
Snowball Snowball
Novice
Destruction Target Deals 10 pts of Frost damage to targets hit.
Soothing Touch Soothing Touch
Novice
Illusion Touch Calms any creature or humanoid up to level 2 preventing them from moving and taking any action for 15s.
Soul Grasp Soul Grasp
Novice
Destruction Touch Traps the target's soul into a soul gem if they die within 3s and reduce their Health by 3 pts every second for 3s.
Soul Trap Soul Trap
Apprentice
Mysticism Touch Traps a target's soul into a soul gem if they die within 20s.
Spark Spark
Novice
Destruction Target Deals 10 pts of Shock damage to targets hit.
Spark Touch Spark Touch
Novice
Destruction Touch Deals 4 pts of Shock damage for 5s to targets hit and reduces their Shock Resistance by 25% for 5s.
Spectral Form Spectral Form
Master
Illusion Self Turns the caster invisible for 120s or until they perform any action.
Stark Reality Stark Reality
Novice
Alteration Target Removes all items in a 300 foot radius and drains 1 point of health in a 50 foot radius
Starlight Starlight
Novice
Illusion Self Creates a sphere of light that illuminates a 20-foot radius around the caster for 60s.
Strangulation Strangulation
Apprentice
Destruction Touch Temporarily reduces the target's Health by 70 pts for 3s.
Summon Clannfear Summon Clannfear
Expert
Conjuration Self Summons a Clannfear to fight for the caster for 45s.
Summon Daedroth Summon Daedroth
Expert
Conjuration Self Summons a Daedroth to fight for the caster for 30s.
Summon Decrepit Shambles Summon Decrepit Shambles
Journeyman
Conjuration Self Summons a Decrepit Shambles to fight for the caster for 30s.
Summon Dremora Summon Dremora
Journeyman
Conjuration Self Summons a Dremora to fight for the caster for 20s.
Summon Dremora Lord Summon Dremora Lord
Master
Conjuration Self Summons a Dremora Lord to fight for the caster for 35s.
Summon Faded Wraith Summon Faded Wraith
Expert
Conjuration Self Summons a Faded Wraith to fight for the caster for 40s.
Summon Flame Atronach Summon Flame Atronach
Journeyman
Conjuration Self Summons a Flame Atronach to fight for the caster for 30s.
Summon Frost Atronach Summon Frost Atronach
Expert
Conjuration Self Summons a Frost Atronach to fight for the caster for 35s.
Summon Ghost Summon Ghost
Apprentice
Conjuration Self Summons a Ghost to fight for the caster for 25s.
Summon Gloom Wraith Summon Gloom Wraith
Master
Conjuration Self Summons a Gloom Wraith to fight for the caster for 25s.
Summon Gluttonous Hunger Summon Gluttonous Hunger
Journeyman
Conjuration Self Summons a Gluttonous Hunger to fight for the caster for 20s.
Summon Headless Zombie Summon Headless Zombie
Journeyman
Conjuration Self Summons a Headless Zombie to fight for the caster for 25s.
Summon Hunger Summon Hunger
Apprentice
Conjuration Self Summons a Hunger to fight for the caster for 20s.
Summon Lich Summon Lich
Master
Conjuration Self Summons a Lich to fight for the caster for 20s.
Summon Ravenous Hunger Summon Ravenous Hunger
Expert
Conjuration Self Summons a Ravenous Hunger to fight for the caster for 20s.
Summon Replete Shambles Summon Replete Shambles
Master
Conjuration Self Summons a Replete Shambles to fight for the caster for 30s.
Summon Scamp Summon Scamp
Apprentice
Conjuration Self Summons a Scamp to fight for the caster for 20s.
Summon Shambles Summon Shambles
Expert
Conjuration Self Summons a Shambles to fight for the caster for 30s.
Summon Skeleton Summon Skeleton
Apprentice
Conjuration Self Summons a Skeleton to fight for the caster for 40s.
Summon Skeleton Champion Summon Skeleton Champion
Expert
Conjuration Self Summons a Skeleton Champion to fight for the caster for 25s.
Summon Skeleton Guardian Summon Skeleton Guardian
Journeyman
Conjuration Self Summons a Skeleton Guardian to fight for the caster for 40s.
Summon Skeleton Hero Summon Skeleton Hero
Expert
Conjuration Self Summons a Skeleton Hero to fight for the caster for 50s.
Summon Spider Daedra Summon Spider Daedra
Expert
Conjuration Self Summons a Spider Daedra to fight for the caster for 20s.
Summon Storm Atronach Summon Storm Atronach
Master
Conjuration Self Summons a Storm Atronach to fight for the caster for 40s.
Summon Voracious Hunger Summon Voracious Hunger
Master
Conjuration Self Summons a Voracious Hunger to fight for the caster for 25s.
Summon Xivilai Summon Xivilai
Master
Conjuration Self Summons a Xivilai to fight for the caster for 30s.
Summon Zombie Summon Zombie
Apprentice
Conjuration Self Summons a Zombie to fight for the caster for 30s.
Superior Bound Armor Superior Bound Armor
Expert
Conjuration Self Equips the caster with a full set of Bound Armor that lasts for 40s.
Superior Convalescence Superior Convalescence
Expert
Restoration Target Restores 20 pts of Health every second for 4s on the target.
Superior Dispel Superior Dispel
Expert
Mysticism Self Dispels Magicka-based spell effects with a magnitude of up to 750 pts from the caster.
Superior Life Detection Superior Life Detection
Expert
Mysticism Self Detects humanoids and creatures in a 120-foot radius for 60s.
Superior Magicka Drain Superior Magicka Drain
Expert
Destruction Touch Temporarily reduces the target's Magicka by 100 pts for 30s.
Superior Soul Trap Superior Soul Trap
Expert
Mysticism Target Traps the souls of all targets within a 10-foot radius of the impact into a soul gem if they die within 40s.
Superior Spell Absorption Superior Spell Absorption
Expert
Mysticism Self Grants the caster a 20% chance to absorb spells and convert them into Magicka for 25s.
Superior Spell Reflection Superior Spell Reflection
Expert
Mysticism Self Grants the caster a 20% chance to reflect spells for 20s.
Superior Wound Superior Wound
Expert
Destruction Target Temporarily reduces the target's Health by 50 pts for 10s.
Telekinesis Telekinesis
Expert
Mysticism Target Moves targeted objects that are within 30-ft away for 45s.
Terrifying Presence Terrifying Presence
Master
Illusion Target Demoralizes any creature or humanoid up to level 17 decreasing their willingness to fight for 30s.
The Unwelcome Guest The Unwelcome Guest
Apprentice
Alteration Target Automatically opens a lock of easy difficulty
Thunderclap Thunderclap
Journeyman
Illusion Touch Paralyzes a target and all other humanoids or creatures within a 20-foot radius around the primary target for 1s.
Torchlight Torchlight
Expert
Illusion Self Creates a sphere of light that illuminates a 50-foot radius around the caster for 240s.
Touch of Death Touch of Death
Expert
Destruction Touch Temporarily reduces the target's Health by 250 pts for 3s.
Touch of Fear Touch of Fear
Apprentice
Illusion Touch Demoralizes any creature or humanoid up to level 3 decreasing their willingness to fight for 20s.
Touch of Frenzy Touch of Frenzy
Novice
Illusion Touch Applies Frenzy on humanoids up to level 6 which makes them attack anyone nearby for 30s.
Touch of Rage Touch of Rage
Apprentice
Illusion Touch Applies Frenzy on humanoids up to level 18 which makes them attack anyone nearby for 30s.
Turn Undead Turn Undead
Novice
Conjuration Target Turns any Undead up to level 3 making them flee in fear for 30s.
Voice of Dread Voice of Dread
Journeyman
Illusion Target Demoralizes any creature or humanoid up to level 5 decreasing their willingness to fight for 20s.
Voice of Rapture Voice of Rapture
Journeyman
Illusion Target Charms the target and raise their disposition towards the caster by 36 pts for 30s.
Void Gazer Void Gazer
Apprentice
Illusion Self Allows the caster to see better in the dark for 150s.
Water Breathing Water Breathing
Apprentice
Alteration Self Allows the caster to breathe underwater for 30s.
Weak Fireball Weak Fireball
Novice
Destruction Target Deals 5 pts of Fire damage and 5 points of frost damage
Weakness to Fire Weakness to Fire
Apprentice
Destruction Target Inflicts Weakness to Fire which reduces the target's Fire Resistance by 25% for 30s.
Weakness to Frost Weakness to Frost
Apprentice
Destruction Target Inflicts Weakness to Frost which reduces the target's Frost Resistance by 25% for 30s.
Weakness to Magicka Weakness to Magicka
Journeyman
Destruction Target Inflicts Weakness to Magicka which reduces the target's Magicka Resistance by 25% for 30s.
Weakness to Poison Weakness to Poison
Apprentice
Destruction Target Inflicts Weakness to Poison which reduces the target's Poison Resistance by 25% for 30s.
Weakness to Shock Weakness to Shock
Apprentice
Destruction Target Inflicts Weakness to Shock which reduces the target's Shock Resistance by 25% for 30s.
Weight of the World Weight of the World
Expert
Alteration Target Increases the target's encumbrance by 60 pts for 30s.
Will of Sithis Will of Sithis
Expert
Illusion Target Commands any humanoid up to level 6 and make them fight for you for 25s.
Winter Winter's Grasp
Journeyman
Destruction Touch Deals 45 pts of Frost damage to targets hit.
Withering Bolt Withering Bolt
Expert
Destruction Target Reduces the target's Health by 40 pts and lasts until restored.
Withering Touch Withering Touch
Journeyman
Destruction Touch Reduces the target's Health by 30 pts and lasts until restored.

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Tips and TricksTips and Tricks Skills Skills
ClassesClasses Outfits and ClothingOutfits & Clothing
TES IV Oblivion List of All Items PartialItems Console CommandsConsole Commands
ChoicesChoices HousesHouses
DungeonsDungeons The Elder Scrolls IV Oblivion - NPCNPCs
The Elder Scrolls IV Oblivion Remastered TrainersTrainers CompanionsCompanions
NewsNews -

Oblivion Remastered Recommended Guides

Starter Guides
Best Race to Play Best Birthsigns Tier List
Best Builds Tier List Best Class
Best Weapons Best Armor
Best Horse Difficulty Differences
Best and Recommended Settings Character Creation Guide
Best Weapons and Armor
Best Longsword Best Shortsword
Best Bow Best Dagger
Best Staff Best Mace
Best War Axe Best Battle Axe
Best Warhammer Best Claymore
Best Light Armor Best Heavy Armor
Best Outfits Best Enchantments
Recommendations
Best Daedric Artifacts Best Summons
Best Merchants Best Skills
Best Attributes Best Houses
Best Custom Spells -
Other Guides
How to Fast Travel Shady Sam Location
Will-o-the-Wisps Locations and How to Kill Trophy and Achievements Guide
Umbra Location and How to Beat All Missables and Points of No Return
List of Unique Weapons List of Unique Armor
List of All Daedric Artifacts List of All Races
List of All Summons List of DLC
List of Recipes List of Enchantments
Ending Explained Max Level: Is There a Level Cap?
How to Get Lion Pelts How to Find J'Skar
Updates and Patch Notes
April 25 Update -

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