
This is a guide on the best Nightblade build in The Elder Scrolls IV Oblivion Remastered. Find out the best build for the Nightblade class, the best identity and birthsign for the Nightblade, and how to play as a Nightblade!
List of Contents
| Jump to a section! | |||
|---|---|---|---|
| Skill Priority | Best Weapon Types | Best Identity | Best Birthsign |
|
Athletics |
Blade |
Destruction |
|
Restoration |
Acrobatics |
Light Armor |
|
Sneak |
The Nightblade class excels at being stealthy, quick and nimble while still being able to cast magic. Make Athletics a priority to ensure less consumption of Fatigue when running away. Leveling up Destruction skills is helpful to deal against heavy armored enemies when sneaking. Blade is also a priority since you will be mainly using daggers aside from casting spells.
Focus on leveling up Acrobatics too to increase your ways of avoiding enemies and Sneak if you are trying take out enemies stealthily.
To ensure you have some defense, equip light armor to build up experience for the Light Armor skill. You may also want to focus on building up your Restoration skill to ensure you have healing options when in pinch.
| Primary | Blade Dagger |
|---|---|
| Alternative | Shortsword |
The Nightblade excels at using blade weapons making daggers the perfect complement to the Nightblade's quick movements. Alternatively, shortswords are also blades that aren't heavy and is also great for this class.
| Best Race | Best Origin |
|---|---|
Khajiit
|
Pellitine |
It's best to have the Khajiit as your race as it has the ability to see in the dark, making nighttime hunts easier for the Nightblade. As for the origin, pick the Pellitine for its higher maximum health and increased health regeneration which is important for your survivability.
| Best Birthsign | Description |
|---|---|
The Steed |
Those born under the sign of The Steed can move faster. ・ Fortify Speed: Increases movement speed by 20 points. |
The Steed is the best birthsign for the Nightblade as it provides additional movement speed, allowing you to out maneuver enemies your enemies with ease.
| Specialization | Favored Attributes |
|---|---|
|
Magic Magic +5 to Magic Skills and all Magic skills level up faster.
|
Willpower Willpower ・Determines Magicka regen rate. ・Greatly increases max Fatigue (Stamina). Speed Speed ・Determines your Move Speed. |
| Skill | Unlocks |
|---|---|
Athletics
|
Base: Your Fatigue regenerates more slowly when running. Lv. 25: Your Fatigue regenerates at a normal rate when running. Lv. 50: Sprinting consumes slightly less Fatigue. Lv. 75: Sprinting consumes a lot less Fatigue. Lv. 100: Sprinting no longer consumes Fatigue. |
Blade
|
Base: You have no particular perk. Lv. 25: Your Power Attacks deal more damage, and Blade weapons are more durable. Lv. 50: Your Power Attacks apply Weakness to Normal Weapon to your opponent. Lv. 75: Your Regular Attacks have a slight chance to make your opponents bleed, dealing damage over time. Lv. 100: The Weakness to Normal Weapon applied by your Power Attack is even stronger. |
Alteration
|
Base: You can only cast Novice level Alteration spells. Lv. 25: You can cast Apprentice level Alteration spells. Lv. 50: You can cast Journeyman level Alteration spells. Lv. 75: You can cast Expert level Alteration spells. Lv. 100: You can cast all Alteration spells. |
Destruction
|
Base: You can only cast Novice level Destruction spells. Lv. 25: You can cast Apprentice level Destruction spells. Lv. 50: You can cast Journeyman level Destruction spells. Lv. 75: You can cast Expert level Destruction spells. Lv. 100: You can cast all Destruction spells. |
Restoration
|
Base: You can only cast Novice level Restoration spells. Lv. 25: You can cast Apprentice level Restoration spells. Lv. 50: You can cast Journeyman level Restoration spells. Lv. 75: You can cast Expert level Restoration spells. Lv. 100: You can cast all Restoration spells. |
Acrobatics
|
Base: You have no particular perk. Lv. 25: You can now Dodge. Lv. 50: Jumping consumes less Fatigue. Lv. 75: You can jump over the surface of water. Lv. 100: You take much less damage when falling long distances. Jumping consumes a lot less Fatigue. |
Light Armor
|
Base: Light Armor you wear degrades much faster. Lv. 25: Light Armor you wear degrades at a normal rate. Lv. 50: Light Armor you wear degrades much more slowly. Lv. 75: Light Armor you wear no longer encumbers you at all. Lv. 100: While wearing exclusively Light Armor, your protection is greatly increased. |
Major skills receive a starting bonus of an initial +20 levels and they increase more rapidly.

| Combat Classes | ||
|---|---|---|
Warrior |
Barbarian |
Crusader |
Knight |
Archer |
Scout |
Rogue |
- | - |
| Magic Classes | ||
Mage |
Sorcerer |
Battlemage |
Healer |
Spellsword |
Witchhunter |
Nightblade |
- | - |
| Stealth Classes | ||
Thief |
Agent |
Acrobat |
Assassin |
Monk |
Pilgrim |
Bard |
- | - |
Best Nightblade Build



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