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The Elder Scrolls IV Oblivion Remastered

Best Scout Build

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The Elder Scrolls IV Oblivion - Scout Class

This is a guide on the best Scout build in The Elder Scrolls IV Oblivion Remastered. Find out the best build for the Scout class, the best identity and birthsign for the Scout, and how to play as a Scout!

Best Scout Build

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Skill Priority Best Weapon Types Best Identity Best Birthsign

Skill Priority for Scout

Armorer Skill
Armorer
Athletics Skill
Athletics
Blade Skill
Blade
Alchemy Skill
Alchemy
Acrobatics Skill
Acrobatics
Light Armor Skill
Light Armor

Scouts are skilled skirmishers, excelling in swift combat using the Blade and defense with Light Armor. Long journeys and scouting on foot naturally improve Athletics and Acrobatics, helping you dodge danger and traverse terrains and battlefields with ease.

To keep your gear in top condition, improve the Armorer skill for repairs, ensuring your equipment is in good shape for the challenges ahead.

In addition to physical fitness, Scouts are proficient in Alchemy and are well-versed in the wilderness and its ingredients. Find ingredients to craft powerful potions for yourself and potent poisons for your foes.

Best Weapon Types for Scout

Primary Shortsword + Light Shield
Alternative Bow

The Scout build fights with a Shortsword and Light Shield, preferring to dodge and move around most attacks rather than absorbing blows. The Agility attribute scales with Shortswords, and increasing it also adds to your stamina pool and regeneration.

Bows are a great backup weapon that also scales with Agility, allowing you to open up fights with arrows, especially poisoned ones. Keep your potions at the ready as well if you need extra resistances or heals.

List of All Weapons

Best Identity for Scout

Best Race Best Origin
Khajiit Khajiit Pellitine

Khajiits are great for Scout builds, for their natural proficiency in Acrobatics, Athletics, Blade, and Light Armor. They also have a +10 Agility attribute bonus, perfect for using Shortswords and Bows, and your fatigue management.

You also get some useful abilities. Eye of Fear makes the targeted enemy flee, good for creating distance or dealing damage while they run. Eye of Night grants 30s of night vision for scouting dark areas.

The Pellitine origin is slightly better since you get +10 Endurance at the cost of -10 Strength. Strength is not the highest priority, so the extra HP and health regeneration can be more useful.

Good alternative races to pick for Scouts are:

  • Wood Elf: Bonuses for Alchemy, Light Armor, and Acrobatics, +10 Agility and Speed, Command Creature Racial Power
  • Redguard: High Athletics stat, Blade and Light Armor bonuses, Adrenaline Rush Racial Power

Best Race to Play

Best Birthsign for Scout

Best Birthsign Description
The Thief The Thief Those born under the sign of The Thief benefit from increased Agility, Speed and Luck.
・ Fortify Agility: Increases Agility by 10 points.
・ Fortify Luck: Increases Luck by 10 points.
・ Fortify Speed: Increases Speed by 10 points.

The Thief birthsign is optimal for Scout builds. The bonus Agility directly boosts Shortsword and Bow damage, while also improving stamina management. Luck provides a subtle all-around Skill boost, which is especially valuable since it takes four Virtue points to raise it by one.

The added Speed significantly boosts the Scout's movement, improving their ability to evade enemies and rapidly maneuver across the battlefield.

Best Birthsigns Tier List

Scout Class Info

Attributes and Specialization

Specialization Favored Attributes
Combat Speed
Endurance

All Classes Explained

Scout Major Skills

Skill Unlocks
Armorer Image Armorer Base: You cannot repair magic items.
Lv. 25: You can now repair magic items.
Lv. 50: Your Repair Hammers last twice as long.
Lv. 75: You can repair items beyond their maximum durability. Improved weapons deal more damage, improved armors protects more.
Lv. 100: Your Repair Hammers never break. One hammer lasts a lifetime.
Athletics Image Athletics Base: Your Fatigue regenerates more slowly when running.
Lv. 25: Your Fatigue regenerates at a normal rate when running.
Lv. 50: Sprinting consumes slightly less Fatigue.
Lv. 75: Sprinting consumes a lot less Fatigue.
Lv. 100: Sprinting no longer consumes Fatigue.
Blade Image Blade Base: You have no particular perk.
Lv. 25: Your Power Attacks deal more damage, and Blade weapons are more durable.
Lv. 50: Your Power Attacks apply Weakness to Normal Weapon to your opponent.
Lv. 75: Your Regular Attacks have a slight chance to make your opponents bleed, dealing damage over time.
Lv. 100: The Weakness to Normal Weapon applied by your Power Attack is even stronger.
Block Image Block Base: Your shield or weapon loses durability when you block an attack.
Lv. 25: Your shield or weapon no longer loses durability when you block an attack.
Lv. 50: Blocking an attack consumes slightly less Fatigue.
Lv. 75: Blocking an attack consumes even less Fatigue. You can perform a Shield Bash while blocking with a shield.
Lv. 100: Blocking an attack consumes almost no Fatigue. Your Shield Bash deals much more damage.
Alchemy Image Alchemy Base: You recognize only the first property of ingredients.
Lv. 25: You recognize the first two properties of ingredients, and have a chance to craft an additional potion.
Lv. 50: You recognize the first three properties of ingredients, and can handle more simultaneous potion effects.
Lv. 75: You recognize all four properties of ingredients, and always craft an additional potion.
Lv. 100: You can make potions from a single ingredient, and can handle even more simultaneous potion effects.
Acrobatics Image Acrobatics Base: You have no particular perk.
Lv. 25: You can now Dodge.
Lv. 50: Jumping consumes less Fatigue.
Lv. 75: You can jump over the surface of water.
Lv. 100: You take much less damage when falling long distances. Jumping consumes a lot less Fatigue.
Light Armor Image Light Armor Base: Light Armor you wear degrades much faster.
Lv. 25: Light Armor you wear degrades at a normal rate.
Lv. 50: Light Armor you wear degrades much more slowly.
Lv. 75: Light Armor you wear no longer encumbers you at all.
Lv. 100: While wearing exclusively Light Armor, your protection is greatly increased.

Major skills receive a starting bonus of an initial +20 levels and they increase more rapidly.

List of All Skills

Oblivion Remastered Related Guides

Oblivion Classes

List of All Classes

All Classes

Combat Classes
Warrior Class IconWarrior Barbarian Class IconBarbarian Crusader Class IconCrusader
Knight Class IconKnight Archer Class IconArcher Scout Class IconScout
Rogue Class IconRogue - -
Magic Classes
Battlemage Class IconMage Sorcerer Class IconSorcerer Battlemage Class IconBattlemage
Healer Class IconHealer Spellsword Class IconSpellsword Witchhunter Class IconWitchhunter
Nightblade Class IconNightblade - -
Stealth Classes
Thief Class IconThief Agent Class IconAgent Acrobat Class IconAcrobat
Assassin Class IconAssassin Monk Class IconMonk Pilgrim Class IconPilgrim
Bard Class IconBard - -

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