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The Elder Scrolls IV Oblivion Remastered

The Helpless Army Walkthrough

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The Elder Scrolls IV Oblivion - The Helpless Army
This is a The Helpless Army walkthrough for the Shivering Isles expansion in The Elder Scrolls IV Oblivion Remastered. Learn how to complete The Helpless Army and its rewards here!

◀ Previous Guide Next Guide ▶
Rebuilding the Gatekeeper Symbols of Office

The Helpless Army Walkthrough

1 Talk to the Messenger

During the last part of the Rebuilding the Gatekeeper where players are tasked to report to Sheogorath about the newly-made Gatekeeper, a messenger will arrive in Sheogorath's Palace asking for help.

To start the quest, players just need to talk to the messenger and offer help.
2 Travel to Brellach or Pinnacle Rock

Depending on whether players chose Mania or Dementia during the Ritual of Accession, they will have to travel to either Brellach (Dementia) or Pinnacle Rock (Mania) and help out the opposite faction.

If they are the Duke of Dementia, they will help the Golden Saints in Brellach. If they are the Duke of Mania, they will help the Dark Seducers in Pinnacle Rock.
3 Talk to Issmi or Adeo

Upon arriving to the specific stronghold, players will need to speak to the captain there.

For Brellach (Dementia), they have to speak to the Golden Saint Captain Issmi. For Pinnacle Rock (Mania), they have to speak to the Dark Seducer Captin Adeo.
4 Rescue Staada or Dylora

If players are helping the Golden Saints, their next task is to rescue the Golden Staint Commander, Staada, who is held captive inside Brellach.

If players are helping the Dark Seducers, their next task is to rescue the Dark Seducer Commander, Dylora, who is held captive inside Pinnacle Rock. To start the mission, players need to tell Issmi or Adeo that they are ready to go.

Note that regardless of which side players are helping, the quest will be the same for both.
5 Reach the Hall of Reverence

Upon entering Brellach or Pinnacle Rock, players need to head west and follow the path through multiple metal doors leading to rooms with enemies.

Once players enter the third room, they need to go up the stairs that's in the middle of the room, then go straight through the metal door at the end into the fourth room.

From there, they just need to follow the path and enter through the wooden door to the Hall of Reverence that's located on the right side of a small room.
6 Free Staada/Dylora

Once inside the Hall of Reverence, players need to follow the path into a large room where they will encounter Knights and Priests, then head up stairs there and head west through the metal door.

From there, players need to go up the stairs and press the button on the firepit that's on the northwest corner of a small room guarded by enemies to open the gate to the next room.

After pressing the button, they then have to move to the next room that was initially blocked by a metal gate.

Upon entering the next room, players just have to follow the path ahead until they reach a large room where they will find Staada or Dylora imprisoned inside a small room covered with crystals.

They can talk to Staada or Dylora through one of the openings to find out how to free her. She will say that the only way to break the barrier is to use a chime.

The chime is located just up the stairs that's between two stone busts. Players need to interact with it to ring it and free Staada. Once Staada or Dylora is free, players have to talk to her before proceeding with the quest.
7 Reach the Wellspring

After freeing and talking to Staada or Dylora, players need to head south through the metal door into the next room, go up the stairs, then move east and enter the wooden door to the Hall of Devotion.

Once inside the Hall of Devotion, players need to talk to Staada or Dylora. This will trigger the event where she and her companions will be unconcious due to the stopping of the Wellspring.

From there, players have to ring the chime inside the room to break the barrier leading to the next room.

After the barrier breaks, they need to follow the path ahead, cross the bridge, and keep going south through multiple the metal doors until they encounter a metal gate where they need to press the button to open it.

Upon entering the large room through the metal gate, players just need to head east until they enter a small hallway, then go south and enter the wooden door to the Font of Rebirth.

From there, players need to go down the stairs, move to the other side of the room, climb up the stairs there, then follow the path until they reach another button.

They now have to press the button to open the metal gate, cross the bridge to the other side, and enter through the metal door.

Afterwards, players just have to follow the path ahead and press the button to open the metal gate that leads to the room where they Wellspring is located.
8 Restore the Wellspring

To restore the Wellspring, players will need to ring all four (4) chimes located on each corner of the room while fighting a group of enemies.

It's best to get rid of the enemies in the room first before ringing the chimes as it can be annoying to deal with them while ringing the chimes.

Once the Wellspring is restored, Staada or Dylora and the other Golden Saints or Dark Seducers will appear in the room. The quest is completed after talking to Staada or Dylora.

Oblivion Remastered Related Guides

TES IV Oblivion Shivering Isles Quests Partial Banner

List of All Shivering Isles Quests

All Shivering Isles Main Quests

1 A Door in Niben Bay
2 Through the Fringe of Madness
3 A Better Mousetrap
4 Baiting the Trap
5 Understanding Madness
6 Addiction
7 The Lady of Paranoia
8 The Cold Flame of Agnon
9 Ritual of Accession
10 Ritual of Mania
11 Ritual of Dementia
12 Retaking the Fringe
13 Rebuilding the Gatekeeper
14 The Helpless Army
15 Symbols of Office
16 The Roots of Madness
17 The End of Order
18 The Prince of Madness

Shivering Isles Walkthrough

All Shivering Isles Side Quests

The Antipodean Hammer Falling Awake Work is Never Done
The Fork of Horripilation Brithaur The Coming Storm
Final Resting A Liquid Solution The Museum of Oddities
Ushnar's Terror Everything In Its Place Ghosts of Vitharn
The Great Divide Taxonomy of Obsession To Help a Hero

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