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The Elder Scrolls IV Oblivion Remastered

Best Witchhunter Build

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The Elder Scrolls IV Oblivion - Witchhunter Class

This is a guide on the best Witchhunter build in The Elder Scrolls IV Oblivion Remastered. Find out the best build for the Witchhunter class, the best identity and birthsign for the Witchhunter, and how to play as a Witchhunter!

Best Witchhunter Build

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Skill Priority Best Weapon Types Best Identity Best Birthsign

Skill Priority for Witchhunter

Athletics Skill
Athletics
Conjuration Skill
Conjuration
Marksman Skill
Marksman
Sneak Skill
Sneak

As a Witchhunter, you excel mainly at using a bow and arrow to defeat your enemies. Focus on leveling up your Marksman skills to gain benefits such as not losing fatigue when drawing your bow and increased damage with the weapon. Athletics also helps with your fatigue consumption since you will be running a lot to maintain your distance from enemies.

Don't just rely mainly on your bow since you also have a talent for magic. Conjuration skills are helpful to distract your enemies by summoning creatures.

Lastly, you should level up your Sneak skill in order to deal more damage when you are undetected especially if you are far away from the enemies.

Best Weapon Types for Witchhunter

Primary Bow and Arrow
Alternative Blade
Dagger

The best weapon for a Witchhunter is the bow and arrow to fully utilize the class's affinity to Marksman's skills. However, if you don't have an arrow in your possession, a dagger will also suffice as an alternative and a way to stealthily kill someone.

List of All Weapons

Best Identity for Witchhunter

Best Race Best Origin
Breton Breton High Rock

While the Witchhunter excels a lot with bows, it is important to not neglect your magical side by choosing the Breton which gives you 50% Magic Resistance and 50 Magicka Bonus.

For your origin, pick High Rock to boost your movement speed more to gain more distance from enemies.

Best Race to Play

Best Birthsign for Witchhunter

Best Birthsign Description
The Thief The Thief Those born under the sign of The Thief benefit from increased Agility, Speed and Luck.
・ Fortify Agility: Increases Agility by 10 points.
・ Fortify Luck: Increases Luck by 10 points.
・ Fortify Speed: Increases Speed by 10 points.

The Thief is the best birthsign for Witchhunters due to its bonuses for Agility, Speed, and Luck attributes which are useful for a bow user like the Witchhunter.

Best Birthsigns Tier List

Witchhunter Class Info

Attributes and Specialization

Specialization Favored Attributes
Magic Intelligence
Agility

All Classes Explained

Witchhunter Major Skills

Skill Unlocks
Athletics Image Athletics Base: Your Fatigue regenerates more slowly when running.
Lv. 25: Your Fatigue regenerates at a normal rate when running.
Lv. 50: Sprinting consumes slightly less Fatigue.
Lv. 75: Sprinting consumes a lot less Fatigue.
Lv. 100: Sprinting no longer consumes Fatigue.
Alchemy Image Alchemy Base: You recognize only the first property of ingredients.
Lv. 25: You recognize the first two properties of ingredients, and have a chance to craft an additional potion.
Lv. 50: You recognize the first three properties of ingredients, and can handle more simultaneous potion effects.
Lv. 75: You recognize all four properties of ingredients, and always craft an additional potion.
Lv. 100: You can make potions from a single ingredient, and can handle even more simultaneous potion effects.
Conjuration Image Conjuration Base: You can only cast Novice level Conjuration spells.
Lv. 25: You can cast Apprentice level Conjuration spells.
Lv. 50: You can cast Journeyman level Conjuration spells.
Lv. 75: You can cast Expert level Conjuration spells.
Lv. 100: You can cast all Conjuration spells.
Destruction Image Destruction Base: You can only cast Novice level Destruction spells.
Lv. 25: You can cast Apprentice level Destruction spells.
Lv. 50: You can cast Journeyman level Destruction spells.
Lv. 75: You can cast Expert level Destruction spells.
Lv. 100: You can cast all Destruction spells.
Mysticism Image Mysticism Base: You can only cast Novice level Mysticism spells.
Lv. 25: You can cast Apprentice level Mysticism spells.
Lv. 50: You can cast Journeyman level Mysticism spells.
Lv. 75: You can cast Expert level Mysticism spells.
Lv. 100: You can cast all Mysticism spells.
Marksman Image Marksman Base: You consume Fatigue while drawing a bow.
Lv. 25: You no longer consume Fatigue while drawing a bow.
Lv. 50: You can focus your vision while aiming.
Lv. 75: Your arrows have a slight chance to paralyze the target on hit.
Lv. 100: Your arrows have a great chance to paralyze the target on hit.
Security Image Security Base: Up to four tumblers will fall when you fail and break a lockpick.
Lv. 25: Up to three tumblers will fall when you fail and break a lockpick.
Lv. 50: Up to two tumblers will fall when you fail and break a lockpick.
Lv. 75: Only one tumbler will fall when you fail and break a lockpick.
Lv. 100: No tumblers fall when you fail and break a lockpick.

Major skills receive a starting bonus of an initial +20 levels and they increase more rapidly.

List of All Skills

Oblivion Remastered Related Guides

Oblivion Classes

List of All Classes

All Classes

Combat Classes
Warrior Class IconWarrior Barbarian Class IconBarbarian Crusader Class IconCrusader
Knight Class IconKnight Archer Class IconArcher Scout Class IconScout
Rogue Class IconRogue - -
Magic Classes
Battlemage Class IconMage Sorcerer Class IconSorcerer Battlemage Class IconBattlemage
Healer Class IconHealer Spellsword Class IconSpellsword Witchhunter Class IconWitchhunter
Nightblade Class IconNightblade - -
Stealth Classes
Thief Class IconThief Agent Class IconAgent Acrobat Class IconAcrobat
Assassin Class IconAssassin Monk Class IconMonk Pilgrim Class IconPilgrim
Bard Class IconBard - -

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