
This is a list of all the Mysticism spells in The Elder Scrolls IV Oblivion. Check out all the Mysticism spells by level, as well as what they do, their costs, and range.
List of Contents
| Spell | Range | Effect |
|---|---|---|
Baltham's Insight |
Self | Detects humanoids and creatures in a 150-foot radius for 5s. |
Minor Dispel |
Self | Dispels Magicka-based spell effects with a magnitude of up to 125 pts from the caster. |
Minor Life Detection |
Self | Detects humanoids and creatures in a 60-foot radius for 10s. |
Clairvoyance |
Self | Creates a blue light that guides the caster to their next objective. |
| Spell | Range | Effect |
|---|---|---|
Dispel Other |
Target | Dispels Magicka-based spell effects with a magnitude of up to 150 pts from the target. |
Major Dispel |
Self | Dispels Magicka-based spell effects with a magnitude of up to 225 pts from the caster. |
Major Life Detection |
Self | Detects humanoids and creatures in a 60-foot radius for 20s. |
Remote Manipulation |
Target | Moves targeted objects that are within 10-ft away for 20s. |
Soul Trap |
Touch | Traps a target's soul into a soul gem if they die within 20s. |
Detect Pulse |
Self | Detects humanoids and creatures in a 30-foot radius for 65s. |
| Spell | Range | Effect |
|---|---|---|
Greater Dispel |
Self | Dispels Magicka-based spell effects with a magnitude of up to 375 pts from the caster. |
Greater Dispel Other |
Target | Dispels Magicka-based spell effects with a magnitude of up to 300 pts from the target. |
Greater Life Detection |
Self | Detects humanoids and creatures in a 60-foot radius for 60s. |
Greater Soul Trap |
Target | Traps a target's soul into a soul gem if they die within 30s. |
Psychic Motion |
Target | Moves targeted objects that are within 20-ft away for 30s. |
| Spell | Range | Effect |
|---|---|---|
Llivam's Reversal |
Self | Grants the caster a 10% chance to absorb spells and convert them into Magicka and a 15% chance to reflect spells back for 20s. |
Superior Dispel |
Self | Dispels Magicka-based spell effects with a magnitude of up to 750 pts from the caster. |
Superior Life Detection |
Self | Detects humanoids and creatures in a 120-foot radius for 60s. |
Superior Soul Trap |
Target | Traps the souls of all targets within a 10-foot radius of the impact into a soul gem if they die within 40s. |
Superior Spell Absorption |
Self | Grants the caster a 20% chance to absorb spells and convert them into Magicka for 25s. |
Superior Spell Reflection |
Self | Grants the caster a 20% chance to reflect spells for 20s. |
Telekinesis |
Target | Moves targeted objects that are within 30-ft away for 45s. |
Bloodhunt |
Self | Detects humanoids and creatures in a 50-foot radius for 150s. |
| Spell | Range | Effect |
|---|---|---|
Legendary Dispel |
Self | Dispels Magicka-based spell effects with a magnitude of up to 1250 pts from the caster. |
Legendary Life Detection |
Self | Detects humanoids and creatures in a 120-foot radius for 120s. |
Legendary Soul Trap |
Target | Traps the souls of all targets within a 20-foot radius of the impact into a soul gem if they die within 60s. |
Legendary Spell Absorption |
Self | Grants the caster a 25% chance to absorb spells and convert them into Magicka for 25s. |
Legendary Spell Reflection |
Self | Grants the caster a 25% chance to reflect spells for 25s. |
Movement Mastery |
Target | Moves targeted objects that are within 40-ft away for 60s. |
Mysticism spells have a myriad of effects ranging from detecting targets to dispelling magical effects. There are also more tangible spells, like being able to manipulate objects from a distance or absorb and reflect spells.
| All Spell Types | |
|---|---|
| Alteration | Conjuration |
| Destruction | Illusion |
| Mysticism | Restoration |
List of All Mysticism Spells



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