
This is a guide on the best Spellsword build in The Elder Scrolls IV Oblivion Remastered. Find out the best build for the Spellsword class, the best identity and birthsign for the Spellsword, and how to play as a Spellsword!
List of Contents
| Jump to a section! | |||||
|---|---|---|---|---|---|
| Skill Priority | Attribute Priority | ||||
| Best Weapon Types | Best Identity | Best Birthsign | |||
|
Athletics |
Blade |
Block |
|
Heavy Armor |
Destruction |
Restoration |
This Spellsword builds you to be strong, fast, and equally skilled with both magic and the blade. For physical prowess, you want Athletics, Blade, and Block, to be powerful when fighting up-close. You also want to improve the Heavy Armor skill to get better mobility while wearing it.
For Magic, the school of Destruction should be your priority, having the strongest spells for dishing out raw magic damage. You'll also want some Restoration skill for better healing, since you'll be in the thick of battle and taking hits from time to time.

Each level up will net you 12 Virtues (attribute points) that you can distribute to a max of 3 attributes. Early game for the Spellsword can focus on increasing your Strength, Endurance, and Willpower for better damage, higher HP, better Magicka regen, and more Fatigue.
Later on, as you level up, you can start investing in Intelligence to gain access to higher level spells as you raise your different magic skills via repeated use.
| Primary | Destruction Spells |
|---|---|
| Secondary | Longsword + Shield |
With both the Destruction and Blade skills, you can flow seamlessly in and out of combat by opening with Destruction Spells from range, then closing in with your Longsword and Shield. When needed, you can retreat back to range and resume casting spells to keep dealing damage.
Destruction magic is ideal for dealing damage to enemies, while the Longsword is one of the most efficient and accessible weapons, boasting some of the best unique variants in the game. Cap it off with a Shield for extra defense, as you can still cast spells freely even with both hands occupied.
| Best Race | Best Origin |
|---|---|
Dark Elf
|
Vvardenfell |
The Vvardenfell Dark Elf offers a balanced mix of Strength, Endurance, and Intelligence, making them excellent Spellswords. With strong bonuses to both melee and magic, they’re more suited for close-quarters combat than their High Elf counterparts, who favor ranged spellcasting.
The Dark Elf Spellsword can maneuver the battlefield well with their high Speed, blasting Destruction Magic at foes before quickly going in for the kill with the blade. You also get +10 to both Destruction and Blade skills, suiting this playstyle perfectly.
They have a passive 75% Fire resistance, which is massive since the jaws of Oblivion shoot fire at you endlessly. Other solid races to pick for Spellswords are:
Furthermore, the Ancestor Guardian Dunmer racial power can also help you in a pinch, as your Ancestor fights with you and distracts your foes leaving them more open.
| Best Birthsign | Description |
|---|---|
The Lady |
Those born under the sign of The Lady benefit from increased Willpower and Endurance. ・ Fortify Willpower: Increases Willpower by 10 points. ・ Increases Endurance by 10 points. |
The Lady is one of the more optimal choices for Spellswords since it boosts Willpower and Endurance, which are the Spellsword's two key Attributes.
The Endurance makes you more tanky, as you will be going in melee range often. The Willpower boost is perfect for your stamina pool and Magicka regeneration, sustaining you in fights.
These Attributes are perfect for making your Spellsword a powerhouse with both magical and physical damage, and importantly, tough to take down. Here are some alternatives that also provide solid value to Spellsword builds:
| Specialization | Favored Attributes |
|---|---|
|
Magic Magic +5 to Magic Skills and all Magic skills level up faster.
|
Willpower Willpower ・Determines Magicka regen rate. ・Greatly increases max Fatigue (Stamina). Endurance Endurance ・Greatly increases max Health. ・Determines Health regen rate outside of combat. |
| Skill | Unlocks |
|---|---|
Blade
|
Base: You have no particular perk. Lv. 25: Your Power Attacks deal more damage, and Blade weapons are more durable. Lv. 50: Your Power Attacks apply Weakness to Normal Weapon to your opponent. Lv. 75: Your Regular Attacks have a slight chance to make your opponents bleed, dealing damage over time. Lv. 100: The Weakness to Normal Weapon applied by your Power Attack is even stronger. |
Block
|
Base: Your shield or weapon loses durability when you block an attack. Lv. 25: Your shield or weapon no longer loses durability when you block an attack. Lv. 50: Blocking an attack consumes slightly less Fatigue. Lv. 75: Blocking an attack consumes even less Fatigue. You can perform a Shield Bash while blocking with a shield. Lv. 100: Blocking an attack consumes almost no Fatigue. Your Shield Bash deals much more damage. |
Heavy Armor
|
Base: Heavy Armor you wear degrades much faster. Lv. 25: Heavy Armor you wear degrades at a normal rate. Lv. 50: Heavy Armor you wear degrades much more slowly. Lv. 75: Heavy Armor you wear no longer encumbers you as much. Lv. 100: Heavy Armor you wear no longer encumbers you at all. |
Alteration
|
Base: You can only cast Novice level Alteration spells. Lv. 25: You can cast Apprentice level Alteration spells. Lv. 50: You can cast Journeyman level Alteration spells. Lv. 75: You can cast Expert level Alteration spells. Lv. 100: You can cast all Alteration spells. |
Destruction
|
Base: You can only cast Novice level Destruction spells. Lv. 25: You can cast Apprentice level Destruction spells. Lv. 50: You can cast Journeyman level Destruction spells. Lv. 75: You can cast Expert level Destruction spells. Lv. 100: You can cast all Destruction spells. |
Illusion
|
Base: You can only cast Novice level Illusion spells. Lv. 25: You can cast Apprentice level Illusion spells. Lv. 50: You can cast Journeyman level Illusion spells. Lv. 75: You can cast Expert level Illusion spells. Lv. 100: You can cast all Illusion spells. |
Restoration
|
Base: You can only cast Novice level Restoration spells. Lv. 25: You can cast Apprentice level Restoration spells. Lv. 50: You can cast Journeyman level Restoration spells. Lv. 75: You can cast Expert level Restoration spells. Lv. 100: You can cast all Restoration spells. |
Major skills receive a starting bonus of an initial +20 levels and they increase more rapidly.

| Combat Classes | ||
|---|---|---|
Warrior |
Barbarian |
Crusader |
Knight |
Archer |
Scout |
Rogue |
- | - |
| Magic Classes | ||
Mage |
Sorcerer |
Battlemage |
Healer |
Spellsword |
Witchhunter |
Nightblade |
- | - |
| Stealth Classes | ||
Thief |
Agent |
Acrobat |
Assassin |
Monk |
Pilgrim |
Bard |
- | - |
Best Spellsword Build



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