
This is a guide on the best Mage build in The Elder Scrolls IV Oblivion Remastered. Find out the best build for the Mage class, the best identity and birthsign for the Mage, and how to play as a Mage!
List of Contents
| Jump to a section! | |||
|---|---|---|---|
| Skill Priority | Best Weapon Types | Best Identity | Best Birthsign |
|
Alteration |
Destruction |
Mysticism |
|
Restoration |
Alteration, Destruction, Conjuration, and Restoration are the skills that will make the most sense as they unlock all spells necessary for building a typical Mage.
Destruction unlocks offensive spells for the mage to use during combat. Meanwhile, Conjuration, Alteration, and Restoration unlocks utility spells that range from summoning minions to generating shields.
| Primary | Dagger |
|---|---|
| Alternative | Shortsword |
The Dagger is the safest and more suitable weapon for the mage. It's light weight, minimizing the penalty to the mage's mobility, and easy to find. Even if its damage isn't that high, it won't matter later on since the mage will mostly rely on casting spells when fighting enemies.
The Shortsword can be a good alternative that essentially works the same as the dagger, but is generally heavier.
| Best Race | Best Origin |
|---|---|
Breton
|
Systres |
The Breton race is perfect for the mage class since they have high Intelligence, Willpower, and Magicka Bonus attributes, which are all in line with the mage.
Choosing Systres gives +10 points to Strength compared to High Rock, improving the mage's durability during combat.
| Best Birthsign | Description |
|---|---|
The Mage |
Those born under the sign of The Mage have an increased amount of Magicka. ・ Fortify Magicka: Increases Magicka by 50 points. |
The Mage is a straightforward birthsign choice for the mage since it's the only Magic-focused birthsign that provides bonus Magicka without any penalty or downside.
| Specialization | Favored Attributes |
|---|---|
|
Magic Magic +5 to Magic Skills and all Magic skills level up faster.
|
Intelligence Intelligence ・Determines your max Magicka. Willpower Willpower ・Determines Magicka regen rate. ・Greatly increases max Fatigue (Stamina). |
| Skill | Unlocks |
|---|---|
Alchemy
|
Base: You recognize only the first property of ingredients. Lv. 25: You recognize the first two properties of ingredients, and have a chance to craft an additional potion. Lv. 50: You recognize the first three properties of ingredients, and can handle more simultaneous potion effects. Lv. 75: You recognize all four properties of ingredients, and always craft an additional potion. Lv. 100: You can make potions from a single ingredient, and can handle even more simultaneous potion effects. |
Alteration
|
Base: You can only cast Novice level Alteration spells. Lv. 25: You can cast Apprentice level Alteration spells. Lv. 50: You can cast Journeyman level Alteration spells. Lv. 75: You can cast Expert level Alteration spells. Lv. 100: You can cast all Alteration spells. |
Conjuration
|
Base: You can only cast Novice level Conjuration spells. Lv. 25: You can cast Apprentice level Conjuration spells. Lv. 50: You can cast Journeyman level Conjuration spells. Lv. 75: You can cast Expert level Conjuration spells. Lv. 100: You can cast all Conjuration spells. |
Destruction
|
Base: You can only cast Novice level Destruction spells. Lv. 25: You can cast Apprentice level Destruction spells. Lv. 50: You can cast Journeyman level Destruction spells. Lv. 75: You can cast Expert level Destruction spells. Lv. 100: You can cast all Destruction spells. |
Illusion
|
Base: You can only cast Novice level Illusion spells. Lv. 25: You can cast Apprentice level Illusion spells. Lv. 50: You can cast Journeyman level Illusion spells. Lv. 75: You can cast Expert level Illusion spells. Lv. 100: You can cast all Illusion spells. |
Mysticism
|
Base: You can only cast Novice level Mysticism spells. Lv. 25: You can cast Apprentice level Mysticism spells. Lv. 50: You can cast Journeyman level Mysticism spells. Lv. 75: You can cast Expert level Mysticism spells. Lv. 100: You can cast all Mysticism spells. |
Restoration
|
Base: You can only cast Novice level Restoration spells. Lv. 25: You can cast Apprentice level Restoration spells. Lv. 50: You can cast Journeyman level Restoration spells. Lv. 75: You can cast Expert level Restoration spells. Lv. 100: You can cast all Restoration spells. |

| Combat Classes | ||
|---|---|---|
Warrior |
Barbarian |
Crusader |
Knight |
Archer |
Scout |
Rogue |
- | - |
| Magic Classes | ||
Mage |
Sorcerer |
Battlemage |
Healer |
Spellsword |
Witchhunter |
Nightblade |
- | - |
| Stealth Classes | ||
Thief |
Agent |
Acrobat |
Assassin |
Monk |
Pilgrim |
Bard |
- | - |
Best Mage Build



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Pour le mage je suis en désaccord sur deux points : meilleur race : haut elfe qui a un plus grand potentiel de magie et dont la faiblesse aux éléments est facilement compensée par le mysticisme, l'altération et des enchantements de bouclier élémentaires. Deuxième point : arme : bâton de foudre ou apothéose. Il y a moins d'ennemis avec des résistances à la foudre qu'aux autres éléments. A côté de ça les dégâts de la dague ou épée courte font pâle figure