
This is a guide on the best Healer build in The Elder Scrolls IV Oblivion Remastered. Find out the best build for the Healer class, the best identity and birthsign for the Healer, and how to play as a Healer!
List of Contents
| Jump to a section! | |||
|---|---|---|---|
| Skill Priority | Best Weapon Types | Best Identity | Best Birthsign |
|
Alteration |
Destruction |
Illusion |
|
Restoration |
Mercantile |
Speechcraft |
True to its name, the Healer's main calling is to preserve their life and ensure their survivability. Focus on leveling Restoration skills up to gain access to more healing and curing spells. Next, is to prioritize Illusion for its various skills to disrupt enemies and crowd control.
The Healer also favors the Personality attribute, so that means you should level up both Speechcraft and Mercantile skills to easily persuade characters and to also get a better deal on shops respectively.
Lastly, while Healers don't have the highest damage when casting spells, leveling up Destruction is still important just so you have offensive spell options in battle.
| Primary | Staff |
|---|---|
| Alternative | Blade Dagger |
Since the healer is mainly a magic user, the staff is the best weapon to equip for its ranged playstyle. You can also opt for a nice dagger, in case the spells do not work effectively against your enemies.
| Best Race | Best Origin |
|---|---|
Breton
|
Systres |
The Breton is the best race to choose for a Healer as it provides 50% Magic Resistance while also giving you a 50 Magicka Bonus.
For Origin, choose the Systres for its bonus of more strength which you will need to increase the items you can carry that you buy off from merchants.
| Best Birthsign | Description |
|---|---|
The Mage |
Those born under the sign of The Mage have an increased amount of Magicka. ・ Fortify Magicka: Increases Magicka by 50 points. |
The Mage gives extra Magicka which you need alot of to cast more of your healing and disruptive spells, as well as Destructive spells.
| Specialization | Favored Attributes |
|---|---|
|
Magic Magic +5 to Magic Skills and all Magic skills level up faster.
|
Personality Personality ・Affects how much people like you, leading to better info-gathering and trade deals. Willpower Willpower ・Determines Magicka regen rate. ・Greatly increases max Fatigue (Stamina). |
| Skill | Unlocks |
|---|---|
Alchemy
|
Base: You recognize only the first property of ingredients. Lv. 25: You recognize the first two properties of ingredients, and have a chance to craft an additional potion. Lv. 50: You recognize the first three properties of ingredients, and can handle more simultaneous potion effects. Lv. 75: You recognize all four properties of ingredients, and always craft an additional potion. Lv. 100: You can make potions from a single ingredient, and can handle even more simultaneous potion effects. |
Alteration
|
Base: You can only cast Novice level Alteration spells. Lv. 25: You can cast Apprentice level Alteration spells. Lv. 50: You can cast Journeyman level Alteration spells. Lv. 75: You can cast Expert level Alteration spells. Lv. 100: You can cast all Alteration spells. |
Destruction
|
Base: You can only cast Novice level Destruction spells. Lv. 25: You can cast Apprentice level Destruction spells. Lv. 50: You can cast Journeyman level Destruction spells. Lv. 75: You can cast Expert level Destruction spells. Lv. 100: You can cast all Destruction spells. |
Illusion
|
Base: You can only cast Novice level Illusion spells. Lv. 25: You can cast Apprentice level Illusion spells. Lv. 50: You can cast Journeyman level Illusion spells. Lv. 75: You can cast Expert level Illusion spells. Lv. 100: You can cast all Illusion spells. |
Restoration
|
Base: You can only cast Novice level Restoration spells. Lv. 25: You can cast Apprentice level Restoration spells. Lv. 50: You can cast Journeyman level Restoration spells. Lv. 75: You can cast Expert level Restoration spells. Lv. 100: You can cast all Restoration spells. |
Mercantile
|
Base: The value of items you sell is reduced if the item is in poor condition. Lv. 25: The value of items you sell is no longer reduced if the item is in poor condition. Merchants may also offer better items. Lv. 50: You can buy and sell any item to any vendor. Merchants may also offer even better items. Lv. 75: All merchants have more gold available. You can invest in a shop to permanently increase that merchant's available gold. Lv. 100: You always buy and sell items at the best price possible. Merchants offer the best items they have. |
Speechcraft
|
Base: You have no particular perk. Lv. 25: Disposition decreases more slowly over time when trying to persuade a character. Lv. 50: You can rotate once for free when trying to persuade a character. Lv. 75: Bribes cost much less. Lv. 100: Disposition no longer decreases over time when trying to persuade a character. Disposition is also less impacted by the most disliked action. |
Major skills receive a starting bonus of an initial +20 levels and they increase more rapidly.

| Combat Classes | ||
|---|---|---|
Warrior |
Barbarian |
Crusader |
Knight |
Archer |
Scout |
Rogue |
- | - |
| Magic Classes | ||
Mage |
Sorcerer |
Battlemage |
Healer |
Spellsword |
Witchhunter |
Nightblade |
- | - |
| Stealth Classes | ||
Thief |
Agent |
Acrobat |
Assassin |
Monk |
Pilgrim |
Bard |
- | - |
Best Healer Build



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