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The Elder Scrolls IV Oblivion Remastered

Best Battlemage Build

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The Elder Scrolls IV Oblivion - Battlemage Class

This is a guide on the best Battlemage build in The Elder Scrolls IV Oblivion Remastered. Find out the best build for the Battlemage class, the best identity and birthsign for the Battlemage, and how to play as a Battlemage!

Best Battlemage Build

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Skill Priority Best Weapon Types Best Identity Best Birthsign

Skill Priority for Battlemage

Armorer Skill
Armorer
Blade Skill
Blade
Heavy Armor Skill
Heavy Armor
Alteration Skill
Alteration
Conjuration Skill
Conjuration
Mysticism Skill
Mysticism

The Battlemage build has you charging into battle like a warrior, while using Spells and Magic to enhance your combat prowess. Prioritize your Blade and Heavy Armor skills for a good foundation of both offense and defense. Armorer is also important for maintaining your gear, especially your enchanted pieces.

For Magic, Conjuration is highly useful for combat support, with spells to summon Atronachs or Daedra to fight for you.

Alteration and Mysticism offer great utility with shield, absorb, and reflect spells to make you incredibly tanky. Additionally, Mysticism’s Soul Trap spells help you gather more powerful Soul Gems for enchantments.

Best Weapon Types for Battlemage

Primary Claymore
Secondary Spells

Two-handed Claymores are the weapon of choice for this build, delivering powerful damage with each swing and devastating power attacks. Since you will rely on magical shields and defensive spells, you do not need to equip a shield.

For spellcasting, Conjuration Spells are the priority to cast first when heading into battle, to summon allies for support. Then, utilize the appropriate defensive spells such as Alteration's Shell or Shield spells, or Mysticism's Spell Reflection.

When your enemies are close to defeat, cast Soul Trap to capture souls for future enchantments.

List of All Weapons

Best Identity for Battlemage

Best Race Best Origin
Breton Breton Systres

Bretons make excellent Battlemages for their +50% Magic Resistance, in addition to an extra +50 Magicka Bonus to help with casting spells. The Systres origin is ideal, offering much needed Strength instead of Speed.

The Magic Resistance and Magicka bonuses more than make up for their lower starting Endurance and Speed. Paired with enchantments and defensive spells, you'll be a powerhouse against all types of damage.

Along with the potent racial powers, you also gain +10 to Conjuration and Mysticism, and +5 to Alteration, giving you a stronger head start in these Major Skills. Other solid races to pick for Battlemages are:

  • Orc: +25% Magic Resistance, Solid Strength and Willpower stats, Heavy Armor stat bonus, Berserk Racial Power
  • Nord: +50% Frost Resistance, Good Strength and Endurance, Heavy Armor and Blade stat bonuses, Woad Shield Racial Power

Best Race to Play

Best Birthsign for Battlemage

Best Birthsign Description
The Lord The Lord Those born under the sign of The Lord are more resistant to physical and magic damage.
・ Shield: Increases Armor Rating by 15.
・ Resist Magic: Increases magic resistance by 15%.

The Lord is a great choice for Battlemages since it boosts your Armor Rating and Magic Resistance. The bonuses are perfect for the heat of battle, helping you shrug off both physical and magical damage, especially when you have full Heavy Armor equipped and extra passive Magic Resistances.

These defensive boosts turn your Battlemage into a nearly unstoppable force on the battlefield, making you incredibly hard to take down. Here are some alternative options that also offer strong value for Battlemage builds:

  • The Lady: +10 Willpower and Endurance, good for all-around more sustain in Magick and stamina.
  • The Warrior: +10 Strength and Endurance, good for stronger melee offense and extra carry weight.

Best Birthsigns Tier List

Battlemage Class Info

Attributes and Specialization

Specialization Favored Attributes
Magic Strength
Intelligence

All Classes Explained

Battlemage Major Skills

Skill Unlocks
Blade Image Blade Base: You have no particular perk.
Lv. 25: Your Power Attacks deal more damage, and Blade weapons are more durable.
Lv. 50: Your Power Attacks apply Weakness to Normal Weapon to your opponent.
Lv. 75: Your Regular Attacks have a slight chance to make your opponents bleed, dealing damage over time.
Lv. 100: The Weakness to Normal Weapon applied by your Power Attack is even stronger.
Blunt Image Blunt Base: You have no particular perk.
Lv. 25: Your Power Attacks deal more damage, and Blunt weapons are more durable.
Lv. 50: Your Power Attacks temporarily grant you Shield.
Lv. 75: Your Regular Attacks have a slight chance to silence your opponents.
Lv. 100: The Shield granted by your Power Attacks is even stronger.
Alchemy Image Alchemy Base: You recognize only the first property of ingredients.
Lv. 25: You recognize the first two properties of ingredients, and have a chance to craft an additional potion.
Lv. 50: You recognize the first three properties of ingredients, and can handle more simultaneous potion effects.
Lv. 75: You recognize all four properties of ingredients, and always craft an additional potion.
Lv. 100: You can make potions from a single ingredient, and can handle even more simultaneous potion effects.
Alteration Image Alteration Base: You can only cast Novice level Alteration spells.
Lv. 25: You can cast Apprentice level Alteration spells.
Lv. 50: You can cast Journeyman level Alteration spells.
Lv. 75: You can cast Expert level Alteration spells.
Lv. 100: You can cast all Alteration spells.
Conjuration Image Conjuration Base: You can only cast Novice level Conjuration spells.
Lv. 25: You can cast Apprentice level Conjuration spells.
Lv. 50: You can cast Journeyman level Conjuration spells.
Lv. 75: You can cast Expert level Conjuration spells.
Lv. 100: You can cast all Conjuration spells.
Destruction Image Destruction Base: You can only cast Novice level Destruction spells.
Lv. 25: You can cast Apprentice level Destruction spells.
Lv. 50: You can cast Journeyman level Destruction spells.
Lv. 75: You can cast Expert level Destruction spells.
Lv. 100: You can cast all Destruction spells.
Mysticism Image Mysticism Base: You can only cast Novice level Mysticism spells.
Lv. 25: You can cast Apprentice level Mysticism spells.
Lv. 50: You can cast Journeyman level Mysticism spells.
Lv. 75: You can cast Expert level Mysticism spells.
Lv. 100: You can cast all Mysticism spells.

Major skills receive a starting bonus of an initial +20 levels and they increase more rapidly.

List of All Skills

Oblivion Remastered Related Guides

Oblivion Classes

List of All Classes

All Classes

Combat Classes
Warrior Class IconWarrior Barbarian Class IconBarbarian Crusader Class IconCrusader
Knight Class IconKnight Archer Class IconArcher Scout Class IconScout
Rogue Class IconRogue - -
Magic Classes
Battlemage Class IconMage Sorcerer Class IconSorcerer Battlemage Class IconBattlemage
Healer Class IconHealer Spellsword Class IconSpellsword Witchhunter Class IconWitchhunter
Nightblade Class IconNightblade - -
Stealth Classes
Thief Class IconThief Agent Class IconAgent Acrobat Class IconAcrobat
Assassin Class IconAssassin Monk Class IconMonk Pilgrim Class IconPilgrim
Bard Class IconBard - -

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