
There are 21 classes to choose from in The Elder Scrolls IV Oblivion Remastered each with their own unique attributes. See a list of all classes and for all classes explained.
| Class Pages | |
|---|---|
| List of All Classes | Best Class |
| All Classes | |||
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Warrior |
Barbarian |
Crusader |
Knight |
Archer |
Scout |
Rogue |
Mage |
Sorcerer |
Battlemage |
Healer |
Spellsword |
Witchhunter |
Nightblade |
Thief |
Agent |
Acrobat |
Assassin |
Monk |
Pilgrim |
Bard |
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| Specialization |
Combat Combat +5 to Combat Skills and all Combat skills level up faster.
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| Favored Attributes |
・ Strength Strength ・Determines Damage dealt by Longswords, Claymores, Maces, War-Axes, Battle-Axes, Warhammers, and bare hands. ・Increases max Carry Capacity. ・Slightly increases max Health. ・ Endurance Endurance ・Greatly increases max Health.
・Determines Health regen outside of combat. |
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| Major Skills | |||||||||||
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Armorer Armorer Affects how well you can repair your weapons and armor. |
Athletics Athletics Affects how quickly you run, swim, and sprint. |
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| Blade Blade Affects how much damage you deal with Daggers, Shortswords, Longswords, and Claymores. |
Block Block Determines your effectiveness when blocking an attack with a shield or weapon. |
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| Blunt Blunt Affects how much damage you deal with War Axes, Maces, Battle-Axes, and Warhammers. |
Hand-to-Hand Hand-to-Hand Affects how much Health and Fatigue Damage you deal with your bare hands. |
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| Heavy Armor Heavy Armor Affects the durability and protection stats of worn Heavy Armor. |
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Warriors are amazing melee fighters that use Heavy Armor to survive in the thick of the melee. They are powerful damage dealers that can tank hits due to their focus on raising their Strength and Endurance stats.
| Specialization |
Combat Combat +5 to Combat Skills and all Combat skills level up faster.
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|---|---|---|---|---|---|---|---|---|---|---|---|
| Favored Attributes |
・ Strength Strength ・Determines Damage dealt by Longswords, Claymores, Maces, War-Axes, Battle-Axes, Warhammers, and bare hands. ・Increases max Carry Capacity. ・Slightly increases max Health. ・ Speed Speed ・Determines your Move Speed.
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| Major Skills | |||||||||||
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Armorer Armorer Affects how well you can repair your weapons and armor. |
Athletics Athletics Affects how quickly you run, swim, and sprint. |
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| Blade Blade Affects how much damage you deal with Daggers, Shortswords, Longswords, and Claymores. |
Block Block Determines your effectiveness when blocking an attack with a shield or weapon. |
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| Blunt Blunt Affects how much damage you deal with War Axes, Maces, Battle-Axes, and Warhammers. |
Hand-to-Hand Hand-to-Hand Affects how much Health and Fatigue Damage you deal with your bare hands. |
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| Light Armor Light Armor Affects the durability and protection stats of worn Light Armor. |
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Barbarians are lightly armored melee combatants that can dish out a lot of punishment using two-handed weapons. Much like the Warrior, they prioritize Strength as a primary attribute, all while staying speedy and nimble by investing in Speed and Athletics.
| Specialization |
Combat Combat +5 to Combat Skills and all Combat skills level up faster.
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|---|---|---|---|---|---|---|---|---|---|---|---|
| Favored Attributes |
・ Strength Strength ・Determines Damage dealt by Longswords, Claymores, Maces, War-Axes, Battle-Axes, Warhammers, and bare hands. ・Increases max Carry Capacity. ・Slightly increases max Health. ・ Willpower Willpower ・Determines Magicka regen rate.
・Greatly increases max Fatigue (Stamina). |
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| Major Skills | |||||||||||
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Athletics Athletics Affects how quickly you run, swim, and sprint. |
Blade Blade Affects how much damage you deal with Daggers, Shortswords, Longswords, and Claymores. |
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| Blunt Blunt Affects how much damage you deal with War Axes, Maces, Battle-Axes, and Warhammers. |
Destruction Destruction Reduces the Magicka cost when casting Destruction spells. Higher levels allow you to cast better Destruction spells. |
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| Hand-to-Hand Hand-to-Hand Affects how much Health and Fatigue Damage you deal with your bare hands. |
Heavy Armor Heavy Armor Affects the durability and protection stats of worn Heavy Armor. |
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| Restoration Restoration Reduces the Magicka cost when casting Restoration spells. Higher levels allow you to cast better Restoration spells. |
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Crusaders are melee spellcaster hybrids that focus on being tanks and using support magic in battle. They are very durable in their Heavy Armor and any damage they incur is easily healed using Restoration spells.
| Specialization |
Combat Combat +5 to Combat Skills and all Combat skills level up faster.
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|---|---|---|---|---|---|---|---|---|---|---|---|
| Favored Attributes |
・ Strength Strength ・Determines Damage dealt by Longswords, Claymores, Maces, War-Axes, Battle-Axes, Warhammers, and bare hands. ・Increases max Carry Capacity. ・Slightly increases max Health. ・ Personality Personality ・Affects how much people like you, leading to better info-gathering and trade deals.
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| Major Skills | |||||||||||
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Blade Blade Affects how much damage you deal with Daggers, Shortswords, Longswords, and Claymores. |
Block Block Determines your effectiveness when blocking an attack with a shield or weapon. |
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| Blunt Blunt Affects how much damage you deal with War Axes, Maces, Battle-Axes, and Warhammers. |
Hand-to-Hand Hand-to-Hand Affects how much Health and Fatigue Damage you deal with your bare hands. |
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| Heavy Armor Heavy Armor Affects the durability and protection stats of worn Heavy Armor. |
Illusion Illusion Reduces the Magicka cost when casting Illusion spells. Higher levels allow you to cast better Illusion spells. |
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| Speechcraft Speechcraft Affects your ability to persuade listeners to like and trust you. |
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The Knight is charismatic warrior archetype that relies heavily on their swordsmanship and Illusion magic to conquer the battlefield. Outside of combat, they are very personable, easily winning the favor of both friend and foe alike.
| Specialization |
Combat Combat +5 to Combat Skills and all Combat skills level up faster.
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|---|---|---|---|---|---|---|---|---|---|---|---|
| Favored Attributes |
・ Agility Agility ・Determines Damage dealt by Daggers, Shortswords, and Bows. ・Slightly increases max Fatigue (Stamina). ・Determines your Fatigue (Stamina) regen rate. ・ Strength Strength ・Determines Damage dealt by Longswords, Claymores, Maces, War-Axes, Battle-Axes, Warhammers, and bare hands.
・Increases max Carry Capacity. ・Slightly increases max Health. |
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| Major Skills | |||||||||||
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Armorer Armorer Affects how well you can repair your weapons and armor. |
Blade Blade Affects how much damage you deal with Daggers, Shortswords, Longswords, and Claymores. |
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| Blunt Blunt Affects how much damage you deal with War Axes, Maces, Battle-Axes, and Warhammers. |
Hand-to-Hand Hand-to-Hand Affects how much Health and Fatigue Damage you deal with your bare hands. |
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| Light Armor Light Armor Affects the durability and protection stats of worn Light Armor. |
Marksman Marksman Affects how much damage you deal with Bows. |
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| Sneak Sneak Affects your ability to deal extra damage when undetected, pick pockets, and move unseen and unheard. |
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The classic Stealth Archer archetype, utilizing Sneak and Bow marksmanship to decimate foes from afar. The Archer also carries a Shortsword and Light Shield to fend off enemies who get too close.
| Specialization |
Combat Combat +5 to Combat Skills and all Combat skills level up faster.
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|---|---|---|---|---|---|---|---|---|---|---|---|
| Favored Attributes |
・ Speed Speed ・Determines your Move Speed. ・ Endurance Endurance ・Greatly increases max Health.
・Determines Health regen rate outside of combat. |
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| Major Skills | |||||||||||
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Acrobatics Acrobatics Affects your ability to jump higher and avoid falling damage. |
Alchemy Alchemy Determines the effectiveness of created potions and helps you identify ingredient effects. |
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| Armorer Armorer Affects how well you can repair your weapons and armor. |
Athletics Athletics Affects how quickly you run, swim, and sprint. |
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| Blade Blade Affects how much damage you deal with Daggers, Shortswords, Longswords, and Claymores. |
Block Block Determines your effectiveness when blocking an attack with a shield or weapon. |
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| Light Armor Light Armor Affects the durability and protection stats of worn Light Armor. |
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Scouts excel in Athletics and Acrobatics, complementing their Blade skills in battle. They also use Alchemy for crafting potent potions and poisons, and Armorer to keep their gear in top shape.
| Specialization |
Combat Combat +5 to Combat Skills and all Combat skills level up faster.
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|---|---|---|---|---|---|---|---|---|---|---|---|
| Favored Attributes |
・ Speed Speed ・Determines your Move Speed. ・ Personality Personality ・Affects how much people like you, leading to better info-gathering and trade deals.
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| Major Skills | |||||||||||
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Alchemy Alchemy Determines the effectiveness of created potions and helps you identify ingredient effects. |
Athletics Athletics Affects how quickly you run, swim, and sprint. |
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| Blade Blade Affects how much damage you deal with Daggers, Shortswords, Longswords, and Claymores. |
Block Block Determines your effectiveness when blocking an attack with a shield or weapon. |
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| Illusion Illusion Reduces the Magicka cost when casting Illusion spells. Higher levels allow you to cast better Illusion spells. |
Light Armor Light Armor Affects the durability and protection stats of worn Light Armor. |
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| Mercantile Mercantile Allows you to get better deals when buying or selling gold. |
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Rogues excel at agile combat, using Shortswords and dodges, while also using Illusion both in and out of combat. In battle, Illusion Spells can disrupt enemy ranks, and outside combat, they help turn foes into allies by charming their disposition.
| Specialization |
Magic Magic +5 to Magic Skills and all Magic skills level up faster.
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|---|---|---|---|---|---|---|---|---|---|---|---|
| Favored Attributes |
・ Intelligence Intelligence ・Determines your max Magicka. ・ Willpower Willpower ・Determines Magicka regen rate.
・Greatly increases max Fatigue (Stamina). |
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| Major Skills | |||||||||||
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Alchemy Alchemy Determines the effectiveness of created potions and helps you identify ingredient effects. |
Alteration Alteration Reduces the Magicka cost when casting Alteration spells. Higher levels allow you to cast better Alteration spells. |
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| Conjuration Conjuration Reduces the Magicka cost when casting Conjuration spells. Higher levels allow you to cast better Conjuration spells. |
Destruction Destruction Reduces the Magicka cost when casting Destruction spells. Higher levels allow you to cast better Destruction spells. |
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| Illusion Illusion Reduces the Magicka cost when casting Illusion spells. Higher levels allow you to cast better Illusion spells. |
Mysticism Mysticism Reduces the Magicka cost when casting Mysticism spells. Higher levels allow you to cast better Mysticism spells. |
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| Restoration Restoration Reduces the Magicka cost when casting Restoration spells. Higher levels allow you to cast better Restoration spells. |
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The Mage relies mainly on casting spells to deal damage to enemies, summon minions, and defend itself.
| Specialization |
Magic Magic +5 to Magic Skills and all Magic skills level up faster.
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|---|---|---|---|---|---|---|---|---|---|---|---|
| Favored Attributes |
・ Intelligence Intelligence ・Determines your max Magicka. ・ Endurance Endurance ・Greatly increases max Health.
・Determines Health regen rate outside of combat. |
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| Major Skills | |||||||||||
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Alchemy Alchemy Determines the effectiveness of created potions and helps you identify ingredient effects. |
Alteration Alteration Reduces the Magicka cost when casting Alteration spells. Higher levels allow you to cast better Alteration spells. |
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| Conjuration Conjuration Reduces the Magicka cost when casting Conjuration spells. Higher levels allow you to cast better Conjuration spells. |
Destruction Destruction Reduces the Magicka cost when casting Destruction spells. Higher levels allow you to cast better Destruction spells. |
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| Heavy Armor Heavy Armor Affects the durability and protection stats of worn Heavy Armor. |
Mysticism Mysticism Reduces the Magicka cost when casting Mysticism spells. Higher levels allow you to cast better Mysticism spells. |
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| Restoration Restoration Reduces the Magicka cost when casting Restoration spells. Higher levels allow you to cast better Restoration spells. |
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Sorcerers excel in magic while also having a lot of durability thanks to their affinity with equipping Heavy Armor. The Sorcerer class is ideal to choose if you want a beefy spellcaster.
| Specialization |
Magic Magic +5 to Magic Skills and all Magic skills level up faster.
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| Favored Attributes |
・ Strength Strength ・Determines Damage dealt by Longswords, Claymores, Maces, War-Axes, Battle-Axes, Warhammers, and bare hands. ・Increases max Carry Capacity. ・Slightly increases max Health. ・ Intelligence Intelligence ・Determines your max Magicka.
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| Major Skills | |||||||||||
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Alchemy Alchemy Determines the effectiveness of created potions and helps you identify ingredient effects. |
Alteration Alteration Reduces the Magicka cost when casting Alteration spells. Higher levels allow you to cast better Alteration spells. |
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| Blade Blade Affects how much damage you deal with Daggers, Shortswords, Longswords, and Claymores. |
Blunt Blunt Affects how much damage you deal with War Axes, Maces, Battle-Axes, and Warhammers. |
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| Conjuration Conjuration Reduces the Magicka cost when casting Conjuration spells. Higher levels allow you to cast better Conjuration spells. |
Destruction Destruction Reduces the Magicka cost when casting Destruction spells. Higher levels allow you to cast better Destruction spells. |
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| Mysticism Mysticism Reduces the Magicka cost when casting Mysticism spells. Higher levels allow you to cast better Mysticism spells. |
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Battlemages prioritize heading into the thick of battle, using magic as a support to enhance their combat abilities. The Battlemage is ideal for those who want to use defensive spells to make themselves unkillable and Conjuration magic to fight with summons.
| Specialization |
Magic Magic +5 to Magic Skills and all Magic skills level up faster.
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|---|---|---|---|---|---|---|---|---|---|---|---|
| Favored Attributes |
・ Personality Personality ・Affects how much people like you, leading to better info-gathering and trade deals. ・ Willpower Willpower ・Determines Magicka regen rate.
・Greatly increases max Fatigue (Stamina). |
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| Major Skills | |||||||||||
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Alchemy Alchemy Determines the effectiveness of created potions and helps you identify ingredient effects. |
Alteration Alteration Reduces the Magicka cost when casting Alteration spells. Higher levels allow you to cast better Alteration spells. |
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| Destruction Destruction Reduces the Magicka cost when casting Destruction spells. Higher levels allow you to cast better Destruction spells. |
Illusion Illusion Reduces the Magicka cost when casting Illusion spells. Higher levels allow you to cast better Illusion spells. |
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| Mercantile Mercantile Allows you to get better deals when buying or selling gold. |
Restoration Restoration Reduces the Magicka cost when casting Restoration spells. Higher levels allow you to cast better Restoration spells. |
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| Speechcraft Speechcraft Affects your ability to persuade listeners to like and trust you. |
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Healers excel at using Restoration spells to heal themselves to survive enemy attacks. They are also great at persuading people and bartering shops for a better deal.
| Specialization |
Magic Magic +5 to Magic Skills and all Magic skills level up faster.
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|---|---|---|---|---|---|---|---|---|---|---|---|
| Favored Attributes |
・ Willpower Willpower ・Determines Magicka regen rate. ・Greatly increases max Fatigue (Stamina). ・ Endurance Endurance ・Greatly increases max Health.
・Determines Health regen rate outside of combat. |
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| Major Skills | |||||||||||
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Alteration Alteration Reduces the Magicka cost when casting Alteration spells. Higher levels allow you to cast better Alteration spells. |
Blade Blade Affects how much damage you deal with Daggers, Shortswords, Longswords, and Claymores. |
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| Block Block Determines your effectiveness when blocking an attack with a shield or weapon. |
Destruction Destruction Reduces the Magicka cost when casting Destruction spells. Higher levels allow you to cast better Destruction spells. |
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| Heavy Armor Heavy Armor Affects the durability and protection stats of worn Heavy Armor. |
Illusion Illusion Reduces the Magicka cost when casting Illusion spells. Higher levels allow you to cast better Illusion spells. |
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| Restoration Restoration Reduces the Magicka cost when casting Restoration spells. Higher levels allow you to cast better Restoration spells. |
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Spellswords excel at dealing damage with both magic and melee, integrating Destruction Spells and close-quarters sword and shield martial prowess.
| Specialization |
Magic Magic +5 to Magic Skills and all Magic skills level up faster.
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|---|---|---|---|---|---|---|---|---|---|---|---|
| Favored Attributes |
・ Intelligence Intelligence ・Determines your max Magicka. ・ Agility Agility ・Determines Damage dealt by Daggers, Shortswords, and Bows.
・Slightly increases max Fatigue (Stamina). ・Determines your Fatigue (Stamina) regen rate. |
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| Major Skills | |||||||||||
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Alchemy Alchemy Determines the effectiveness of created potions and helps you identify ingredient effects. |
Athletics Athletics Affects how quickly you run, swim, and sprint. |
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| Conjuration Conjuration Reduces the Magicka cost when casting Conjuration spells. Higher levels allow you to cast better Conjuration spells. |
Destruction Destruction Reduces the Magicka cost when casting Destruction spells. Higher levels allow you to cast better Destruction spells. |
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| Marksman Marksman Affects how much damage you deal with Bows. |
Mysticism Mysticism Reduces the Magicka cost when casting Mysticism spells. Higher levels allow you to cast better Mysticism spells. |
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| Security Security Affects the difficulty of lockpicking. |
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The Witchhunter specializes on wielding a bow while also being able to use magic to complement their sharpshooting skills.
| Specialization |
Magic Magic +5 to Magic Skills and all Magic skills level up faster.
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|---|---|---|---|---|---|---|---|---|---|---|---|
| Favored Attributes |
・ Willpower Willpower ・Determines Magicka regen rate. ・Greatly increases max Fatigue (Stamina). ・ Speed Speed ・Determines your Move Speed.
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| Major Skills | |||||||||||
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Acrobatics Acrobatics Affects your ability to jump higher and avoid falling damage. |
Alteration Alteration Reduces the Magicka cost when casting Alteration spells. Higher levels allow you to cast better Alteration spells. |
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| Athletics Athletics Affects how quickly you run, swim, and sprint. |
Blade Blade Affects how much damage you deal with Daggers, Shortswords, Longswords, and Claymores. |
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| Destruction Destruction Reduces the Magicka cost when casting Destruction spells. Higher levels allow you to cast better Destruction spells. |
Light Armor Light Armor Affects the durability and protection stats of worn Light Armor. |
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| Restoration Restoration Reduces the Magicka cost when casting Restoration spells. Higher levels allow you to cast better Restoration spells. |
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Nightblades are quick and nimble which are perfect for sneaking around and running while also having good magic output. If you want an assassin mage with quick movement, the Nightblade class is made for you.
| Specialization |
Stealth Stealth +5 to Stealth Skills and all Stealth skills level up faster.
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|---|---|---|---|---|---|---|---|---|---|---|---|
| Favored Attributes |
・ Speed Speed ・Determines your Move Speed. ・ Agility Agility ・Determines Damage dealt by Daggers, Shortswords, and Bows.
・Slightly increases max Fatigue (Stamina). ・Determines your Fatigue (Stamina) regen rate. |
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| Major Skills | |||||||||||
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Acrobatics Acrobatics Affects your ability to jump higher and avoid falling damage. |
Light Armor Light Armor Affects the durability and protection stats of worn Light Armor. |
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| Marksman Marksman Affects how much damage you deal with Bows. |
Mercantile Mercantile Allows you to get better deals when buying or selling gold. |
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| Security Security Affects the difficulty of lockpicking. |
Sneak Sneak Affects your ability to deal extra damage when undetected, pick pockets, and move unseen and unheard. |
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| Speechcraft Speechcraft Affects your ability to persuade listeners to like and trust you. |
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Thieves specialize in stealthy ranged combat, while also being great at sneaking into places to steal things. They can then sell their stolen goods to fences and use the gold they get to purchase more legitimate goods.
| Specialization |
Stealth Stealth +5 to Stealth Skills and all Stealth skills level up faster.
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|---|---|---|---|---|---|---|---|---|---|---|---|
| Favored Attributes |
・ Personality Personality ・Affects how much people like you, leading to better info-gathering and trade deals. ・ Agility Agility ・Determines Damage dealt by Daggers, Shortswords, and Bows.
・Slightly increases max Fatigue (Stamina). ・Determines your Fatigue (Stamina) regen rate. |
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| Major Skills | |||||||||||
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Acrobatics Acrobatics Affects your ability to jump higher and avoid falling damage. |
Illusion Illusion Reduces the Magicka cost when casting Illusion spells. Higher levels allow you to cast better Illusion spells. |
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| Marksman Marksman Affects how much damage you deal with Bows. |
Mercantile Mercantile Allows you to get better deals when buying or selling gold. |
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| Security Security Affects the difficulty of lockpicking. |
Sneak Sneak Affects your ability to deal extra damage when undetected, pick pockets, and move unseen and unheard. |
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| Speechcraft Speechcraft Affects your ability to persuade listeners to like and trust you. |
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The Agent utilizes Illusion spells to further enhance their ability to Infiltrate and Persuade. They are also great Marksmen in case they need to ambush and pick off enemies from afar.
| Specialization |
Stealth Stealth +5 to Stealth Skills and all Stealth skills level up faster.
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| Favored Attributes |
・ Agility Agility ・Determines Damage dealt by Daggers, Shortswords, and Bows. ・Slightly increases max Fatigue (Stamina). ・Determines your Fatigue (Stamina) regen rate. ・ Endurance Endurance ・Greatly increases max Health.
・Determines Health regen rate outside of combat. |
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| Major Skills | |||||||||||
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Acrobatics Acrobatics Affects your ability to jump higher and avoid falling damage. |
Blade Blade Affects how much damage you deal with Daggers, Shortswords, Longswords, and Claymores. |
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| Block Block Determines your effectiveness when blocking an attack with a shield or weapon. |
Marksman Marksman Affects how much damage you deal with Bows. |
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| Security Security Affects the difficulty of lockpicking. |
Sneak Sneak Affects your ability to deal extra damage when undetected, pick pockets, and move unseen and unheard. |
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| Speechcraft Speechcraft Affects your ability to persuade listeners to like and trust you. |
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Acrobats are nimble fighters that can utilize both ranged and bladed weapons. However, they're better off using bows due to the innate Agility bonus that they get.
| Specialization |
Stealth Stealth +5 to Stealth Skills and all Stealth skills level up faster.
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| Favored Attributes |
・ Speed Speed ・Determines your Move Speed. ・ Intelligence Intelligence ・Determines your max Magicka.
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| Major Skills | |||||||||||
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Acrobatics Acrobatics Affects your ability to jump higher and avoid falling damage. |
Alchemy Alchemy Determines the effectiveness of created potions and helps you identify ingredient effects. |
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| Blade Blade Affects how much damage you deal with Daggers, Shortswords, Longswords, and Claymores. |
Light Armor Light Armor Affects the durability and protection stats of worn Light Armor. |
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| Marksman Marksman Affects how much damage you deal with Bows. |
Security Security Affects the difficulty of lockpicking. |
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| Sneak Sneak Affects your ability to deal extra damage when undetected, pick pockets, and move unseen and unheard. |
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Assassins are versatile combatants thanks to their proficiencies in ranged and bladed weapons. They also excel at creating potions that can be used to either enhance their capabilities or debilitate their enemies.
| Specialization |
Stealth Stealth +5 to Stealth Skills and all Stealth skills level up faster.
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|---|---|---|---|---|---|---|---|---|---|---|---|
| Favored Attributes |
・ Agility Agility ・Determines Damage dealt by Daggers, Shortswords, and Bows. ・Slightly increases max Fatigue (Stamina). ・Determines your Fatigue (Stamina) regen rate. ・ Willpower Willpower ・Determines Magicka regen rate.
・Greatly increases max Fatigue (Stamina). |
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| Major Skills | |||||||||||
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Acrobatics Acrobatics Affects your ability to jump higher and avoid falling damage. |
Alteration Alteration Reduces the Magicka cost when casting Alteration spells. Higher levels allow you to cast better Alteration spells. |
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| Athletics Athletics Affects how quickly you run, swim, and sprint. |
Hand-to-Hand Hand-to-Hand Affects how much Health and Fatigue Damage you deal with your bare hands. |
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| Marksman Marksman Affects how much damage you deal with Bows. |
Security Security Affects the difficulty of lockpicking. |
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| Sneak Sneak Affects your ability to deal extra damage when undetected, pick pockets, and move unseen and unheard. |
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Monks rely on fast attacks and nimble movement when fighting enemies using only their fists. They can also use alteration spells to buff themselves.
| Specialization |
Stealth Stealth +5 to Stealth Skills and all Stealth skills level up faster.
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|---|---|---|---|---|---|---|---|---|---|---|---|
| Favored Attributes |
・ Personality Personality ・Affects how much people like you, leading to better info-gathering and trade deals. ・ Endurance Endurance ・Greatly increases max Health.
・Determines Health regen rate outside of combat. |
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| Major Skills | |||||||||||
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Armorer Armorer Affects how well you can repair your weapons and armor. |
Block Block Determines your effectiveness when blocking an attack with a shield or weapon. |
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| Blunt Blunt Affects how much damage you deal with War Axes, Maces, Battle-Axes, and Warhammers. |
Light Armor Light Armor Affects the durability and protection stats of worn Light Armor. |
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| Mercantile Mercantile Allows you to get better deals when buying or selling gold. |
Security Security Affects the difficulty of lockpicking. |
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| Speechcraft Speechcraft Affects your ability to persuade listeners to like and trust you. |
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Pilgrims focus mainly on exploring, bartering, and interacting, but still have decent combat capabilities.
| Specialization |
Stealth Stealth +5 to Stealth Skills and all Stealth skills level up faster.
|
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|---|---|---|---|---|---|---|---|---|---|---|---|
| Favored Attributes |
・ Personality Personality ・Affects how much people like you, leading to better info-gathering and trade deals. ・ Intelligence Intelligence ・Determines your max Magicka.
|
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| Major Skills | |||||||||||
|
Alchemy Alchemy Determines the effectiveness of created potions and helps you identify ingredient effects. |
Blade Blade Affects how much damage you deal with Daggers, Shortswords, Longswords, and Claymores. |
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| Block Block Determines your effectiveness when blocking an attack with a shield or weapon. |
Illusion Illusion Reduces the Magicka cost when casting Illusion spells. Higher levels allow you to cast better Illusion spells. |
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| Light Armor Light Armor Affects the durability and protection stats of worn Light Armor. |
Mercantile Mercantile Allows you to get better deals when buying or selling gold. |
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| Speechcraft Speechcraft Affects your ability to persuade listeners to like and trust you. |
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The Bard is a good mix of persuasiveness, combat, and spellcasting.

Classes are character archetypes that have a unique set of attributes, strengths, and weaknesses. Each class offer players a unique gaming experience via gameplay and playstyle.

The only time players are given a chance to change classes is before they leave the sewer in the tutorial or the first part of the story. Upon exiting the sewer, a message will pop out asking players if they want to change classes as well as their character's identity and birthsign before proceeding.

The Elder Scrolls IV Oblivion Wiki
All Classes Explained



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