
There are 21 skills that are divided into three specializations in The Elder Scrolls IV: Oblivion Remastered. Learn about all the skills for Combat, Magic, and Stealth and what you unlock as you level up each skill!
| Related Skill Guides | |
|---|---|
| List of All Skills | Best Skills |
List of Contents
| Jump to a Skill Tree! | |||||
|---|---|---|---|---|---|
| Combat | Magic | Stealth | |||
| Skill | Unlocks |
|---|---|
Armorer
|
Base: You cannot repair magic items. Lv. 25: You can now repair magic items. Lv. 50: Your Repair Hammers last twice as long. Lv. 75: You can repair items beyond their maximum durability. Improved weapons deal more damage, improved armors protects more. Lv. 100: Your Repair Hammers never break. One hammer lasts a lifetime. |
Athletics
|
Base: Your Fatigue regenerates more slowly when running. Lv. 25: Your Fatigue regenerates at a normal rate when running. Lv. 50: Sprinting consumes slightly less Fatigue. Lv. 75: Sprinting consumes a lot less Fatigue. Lv. 100: Sprinting no longer consumes Fatigue. |
Blade
|
Base: You have no particular perk. Lv. 25: Your Power Attacks deal more damage, and Blade weapons are more durable. Lv. 50: Your Power Attacks apply Weakness to Normal Weapon to your opponent. Lv. 75: Your Regular Attacks have a slight chance to make your opponents bleed, dealing damage over time. Lv. 100: The Weakness to Normal Weapon applied by your Power Attack is even stronger. |
Block
|
Base: Your shield or weapon loses durability when you block an attack. Lv. 25: Your shield or weapon no longer loses durability when you block an attack. Lv. 50: Blocking an attack consumes slightly less Fatigue. Lv. 75: Blocking an attack consumes even less Fatigue. You can perform a Shield Bash while blocking with a shield. Lv. 100: Blocking an attack consumes almost no Fatigue. Your Shield Bash deals much more damage. |
Blunt
|
Base: You have no particular perk. Lv. 25: Your Power Attacks deal more damage, and Blunt weapons are more durable. Lv. 50: Your Power Attacks temporarily grant you Shield. Lv. 75: Your Regular Attacks have a slight chance to silence your opponents. Lv. 100: The Shield granted by your Power Attacks is even stronger. |
Hand-to-Hand
|
Base: Your attacks additionally deal Fatigue damage. You do not recoil armed opponents when blocking their attacks. Lv. 25: Your Power Attacks deal more damage and you recoil armed opponents when blocking. Lv. 50: Your Power Attacks have a chance to disarm your opponents. Your attacks can hit creatures immune to physical damage. Lv. 75: Your attacks deal more Fatigue damage. Lv. 100: Your attacks deal even more Fatigue damage. |
Heavy Armor
|
Base: Heavy Armor you wear degrades much faster. Lv. 25: Heavy Armor you wear degrades at a normal rate. Lv. 50: Heavy Armor you wear degrades much more slowly. Lv. 75: Heavy Armor you wear no longer encumbers you as much. Lv. 100: Heavy Armor you wear no longer encumbers you at all. |
| Jump to a Skill Tree! | |||||
|---|---|---|---|---|---|
| Combat | Magic | Stealth | |||
| Skill | Unlocks |
|---|---|
Alchemy
|
Base: You recognize only the first property of ingredients. Lv. 25: You recognize the first two properties of ingredients, and have a chance to craft an additional potion. Lv. 50: You recognize the first three properties of ingredients, and can handle more simultaneous potion effects. Lv. 75: You recognize all four properties of ingredients, and always craft an additional potion. Lv. 100: You can make potions from a single ingredient, and can handle even more simultaneous potion effects. |
Alteration
|
Base: You can only cast Novice level Alteration spells. Lv. 25: You can cast Apprentice level Alteration spells. Lv. 50: You can cast Journeyman level Alteration spells. Lv. 75: You can cast Expert level Alteration spells. Lv. 100: You can cast all Alteration spells. |
Conjuration
|
Base: You can only cast Novice level Conjuration spells. Lv. 25: You can cast Apprentice level Conjuration spells. Lv. 50: You can cast Journeyman level Conjuration spells. Lv. 75: You can cast Expert level Conjuration spells. Lv. 100: You can cast all Conjuration spells. |
Destruction
|
Base: You can only cast Novice level Destruction spells. Lv. 25: You can cast Apprentice level Destruction spells. Lv. 50: You can cast Journeyman level Destruction spells. Lv. 75: You can cast Expert level Destruction spells. Lv. 100: You can cast all Destruction spells. |
Illusion
|
Base: You can only cast Novice level Illusion spells. Lv. 25: You can cast Apprentice level Illusion spells. Lv. 50: You can cast Journeyman level Illusion spells. Lv. 75: You can cast Expert level Illusion spells. Lv. 100: You can cast all Illusion spells. |
Mysticism
|
Base: You can only cast Novice level Mysticism spells. Lv. 25: You can cast Apprentice level Mysticism spells. Lv. 50: You can cast Journeyman level Mysticism spells. Lv. 75: You can cast Expert level Mysticism spells. Lv. 100: You can cast all Mysticism spells. |
Restoration
|
Base: You can only cast Novice level Restoration spells. Lv. 25: You can cast Apprentice level Restoration spells. Lv. 50: You can cast Journeyman level Restoration spells. Lv. 75: You can cast Expert level Restoration spells. Lv. 100: You can cast all Restoration spells. |
| Jump to a Skill Tree! | |||||
|---|---|---|---|---|---|
| Combat | Magic | Stealth | |||
| Skill | Unlocks |
|---|---|
Acrobatics
|
Base: You have no particular perk. Lv. 25: You can now Dodge. Lv. 50: Jumping consumes less Fatigue. Lv. 75: You can jump over the surface of water. Lv. 100: You take much less damage when falling long distances. Jumping consumes a lot less Fatigue. |
Light Armor
|
Base: Light Armor you wear degrades much faster. Lv. 25: Light Armor you wear degrades at a normal rate. Lv. 50: Light Armor you wear degrades much more slowly. Lv. 75: Light Armor you wear no longer encumbers you at all. Lv. 100: While wearing exclusively Light Armor, your protection is greatly increased. |
Marksman
|
Base: You consume Fatigue while drawing a bow. Lv. 25: You no longer consume Fatigue while drawing a bow. Lv. 50: You can focus your vision while aiming. Lv. 75: Your arrows have a slight chance to paralyze the target on hit. Lv. 100: Your arrows have a great chance to paralyze the target on hit. |
Mercantile
|
Base: The value of items you sell is reduced if the item is in poor condition. Lv. 25: The value of items you sell is no longer reduced if the item is in poor condition. Merchants may also offer better items. Lv. 50: You can buy and sell any item to any vendor. Merchants may also offer even better items. Lv. 75: All merchants have more gold available. You can invest in a shop to permanently increase that merchant's available gold. Lv. 100: You always buy and sell items at the best price possible. Merchants offer the best items they have. |
Security
|
Base: Up to four tumblers will fall when you fail and break a lockpick. Lv. 25: Up to three tumblers will fall when you fail and break a lockpick. Lv. 50: Up to two tumblers will fall when you fail and break a lockpick. Lv. 75: Only one tumbler will fall when you fail and break a lockpick. Lv. 100: No tumblers fall when you fail and break a lockpick. |
Sneak
|
Base: Hitting enemies while undetected deals extra damage, particularly with Daggers. Lv. 25: Your Sneak Attacks are a lot deadlier. Lv. 50: You make less noise when moving while sneaking. Lv. 75: You are harder to detect in bright environments. Lv. 100: Your Sneak Attacks ignore the opponent's armor. |
Speechcraft
|
Base: You have no particular perk. Lv. 25: Disposition decreases more slowly over time when trying to persuade a character. Lv. 50: You can rotate once for free when trying to persuade a character. Lv. 75: Bribes cost much less. Lv. 100: Disposition no longer decreases over time when trying to persuade a character. Disposition is also less impacted by the most disliked action. |

The Elder Scrolls IV Oblivion Wiki
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